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Trials - Sorc Healer Advice

psychotic13
psychotic13
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I PvP 90% of the time, but yesterday I did my first trials (Hel Rar then SO) this was on normal difficulty.

I don't usually play as a healer, especially on my sorc but this is what my setup was:

x5 Julianos (Destro)
x5 Healers (Resto)
x2 Engine Guardian

Now I know this is far from optimal, I just used what I had in the bank as I don't normally heal, but it was surprisingly easy, we killed the 2nd boss (Hel Ra) with half the group as the other half were stuck on the gargoyles (it was a pug group) when the group splits.

My bars were set up like this:

Resto:
Healing Springs
Rapid Regen
Combat Prayer
Healing Ward
Twilight Matriach
Ult: Warhorn

Destro:
Elemental Blockade
Liquid Lightning
Elemental Drain
Hardened Ward
Twilight Matriach
Ult: Overload

Again, I know this isn't optimal I wasn't exactly spec'd into being a healer (I didn't even change my CP) but I did enjoy playing as a healer sorc, I have a few questions on how to go about doing it properly though.

1) I know the sets i used wernt optimal for a healer, what's BiS? Or will be with One Tamriel? I know SPC is essential but what do you run with it?

2) Is the Twilight worth using? It came in handy now and then on the last boss in Hel Ra when he gets to low health and does that move that does a lot of damage, but I did find it got killed very often, and this is taking up 2 slots...

3) should I go Resto/Resto or Resto/Destro? I used the Destro so I could use ele drain to help the group, should I be using AoEs like blockade to help with DPS or just leave that to the DDs?

4) Are there any abilites I should be using? I'm aware I should probably go conjured ward if I spec as a healer, but am I missing anything important?

5) How big is the difficulty gap between normal and veteran?

I think I covered everything? Thanks for any advice.
  • Swainburg
    Swainburg
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    I dont know much either and I'm going to try something similar, but from what I have gathered:

    1 spell power cure + kagrenacs or gossamer is your best set up.

    2 Twilight is one of the 2 things sorcs have to heal group other than resto staff. The other heal being bubble.

    3. I couldnt effectively answer this, but I would recommend being co-healer and going destro resto. You as a sorc can add the ranged DPS whilst healing your group.

    4. Definitely consider running barrier, especially for trials. It should be the tanks job to run warhorn. I'm not certain, but barrier also scales off of bastion champion points, which i know is nice for sorcs.

    5. The gap is huge. More adds. More mechanics. More damage. Less hope. I think you can get away with it on sorc for normal, but consider revising this a bit before doing vet.

    I wish I could help more, i want to know some answers too.
    Edited by Swainburg on September 21, 2016 1:14PM
    Live for the pact... die for the pact.

    Stam DK Tank (PvE)
    Stam DK DPS (PvP & PvE)
    Stam Sorc DPS (PvP & PvE)
    Magika Sorc DPS (PvP)

    PS4 NA EP
  • Brrrofski
    Brrrofski
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    For vet you'll need to supply group with stam. So if not a tempalr, think you'd need a masters resto.

    Kags and spc will be a great setup next patch.
  • psychotic13
    psychotic13
    ✭✭✭✭✭
    Brrrofski wrote: »
    For vet you'll need to supply group with stam. So if not a tempalr, think you'd need a masters resto.

    Kags and spc will be a great setup next patch.

    Hmm, what about the new monster set 'Sentinal' that returns stamina to allies? Although I haven't heard anyone really talk about it so no idea how useful it is.

    Maybe x2 Sentinal, x3 willpower, x5 SPC and X1 masters Resto?
    Swainburg wrote: »
    I dont know much either and I'm going to try something similar, but from what I have gathered:

    1 spell power cure + kagrenacs or gossamer is your best set up.

    2 Twilight is one of the 2 things sorcs have to heal group other than resto staff. The other heal being bubble.

    3. I couldnt effectively answer this, but I would recommend being co-healer and going destro resto. You as a sorc can add the ranged DPS whilst healing your group.

    4. Definitely consider running barrier, especially for trials. It should be the tanks job to run warhorn. I'm not certain, but barrier also scales off of bastion champion points, which i know is nice for sorcs.

    5. The gap is huge. More adds. More mechanics. More damage. Less hope. I think you can get away with it on sorc for normal, but consider revising this a bit before doing vet.

    I wish I could help more, i want to know some answers too.

    Maybe the twilight will last longer with conjured ward and a longer shield, I also give the group mag regen then.

    Barrier is also a good idea, forgot about that and that could come in handy at the oh *** moments. What about mystic orb? I've heard people use that but again, no experience with it so not sure how it performs, same with Siphon spirit?

    Are any class apart from Templars even capable of healing vet trials?

    Thanks for the responses
  • CasNation
    CasNation
    ✭✭✭✭✭
    Swainburg wrote: »
    I dont know much either and I'm going to try something similar, but from what I have gathered:

    1 spell power cure + kagrenacs or gossamer is your best set up.

    2 Twilight is one of the 2 things sorcs have to heal group other than resto staff. The other heal being bubble.

    3. I couldnt effectively answer this, but I would recommend being co-healer and going destro resto. You as a sorc can add the ranged DPS whilst healing your group.

    4. Definitely consider running barrier, especially for trials. It should be the tanks job to run warhorn. I'm not certain, but barrier also scales off of bastion champion points, which i know is nice for sorcs.

    5. The gap is huge. More adds. More mechanics. More damage. Less hope. I think you can get away with it on sorc for normal, but consider revising this a bit before doing vet.

    I wish I could help more, i want to know some answers too.

    I respectfully disagree with your comment on number 4. Both the healers and the tank should be running warhorn to try and achieve the highest uptime possible. It is very stressful on a tank to try and solo warhorn. Barrier is okay I guess, but generally a good templar nova or a NB veil will offer you better protection, and deal damage at the same time.

    On another note, Negate is slowly coming back into favor. Not really needed for normal trials, but can sometimes be useful in vet due to a few ay synergies with some passives.

    Point 1 I agree with generally, but would add worm cult and Aether to the list of potential sets as well.

    Point 2: I hate the twilight. It just dies, and healing ward is more reliable. You shouldnt need to single target heal much anyways.

    Point 3: you need to go destro/resto not for damage but for ele drain. It's a critical raid debuff and resource management skill for magicka dd's.

    Point 5...normal and veteran are leagues apart. It's actually kind of a problem. They really need a third intermediate difficulty.
    PC NA AD
    Gamma Fyr: Dunmer Sorcerer Stamina DPS (the Missing Sister...props to those who get the reference)
    Samekh Fyr: Dunmer Nightblade Magicka DPS
    Claire Le'Rouge: Breton Templar Heal/Tank (the Resplendent Bastion)
    Augustus Constantine: Imperial Nightblade PvP (Blackwater Bandit)
    Shadow-of-Sundered-Star: Altmer Dragonknight Lowbie
  • Autolycus
    Autolycus
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    Hmm, what about the new monster set 'Sentinal' that returns stamina to allies? Although I haven't heard anyone really talk about it so no idea how useful it is.

    Maybe x2 Sentinal, x3 willpower, x5 SPC and X1 masters Resto?

    That could work well. The Sentinel stamina return is greater than that of the Master's Resto. Assuming you have an Infused staff, this set exceeds the per second stamina recovery by about 100, give-or-take with gear quality. If your focus is to return as much stamina as possible, then do both.

    However, a healer's role in trials is to provide as many buffs to the group as possible, outside of basic healing duties. Willpower doesn't afford this luxury. It's somewhat a matter of perspective, because the max magicka and spell damage is useful in boosting your healing capabilities. On the other hand, adding in another buff set like Infallible Aether or Gossamer is of substantially greater value to your group than the marginal increase to magicka/SD is to you. It is for this reason that I recommend 5 SPC, 5 IA, 1 Infused Master's Resto. For any group that already has someone running IA, trade it for Gossamer.
    Barrier is also a good idea, forgot about that and that could come in handy at the oh *** moments. What about mystic orb? I've heard people use that but again, no experience with it so not sure how it performs, same with Siphon spirit?

    Are any class apart from Templars even capable of healing vet trials?

    Barrier is not as effective as one might think. The value of the damage shield, even though it can hit many people at once, can be consumed in a single attack by even trash in veteran trials. All it takes is one aoe smash/pound from trolls in SO, or a Nullifier in AA, and the whole shield is gone. Contrary to this, however, is the benefit of Nova, which guarantees damage reduction for enemies within its reach for the entire duration. If you plug in numbers from any given enemy here, you'll see how quickly the cumulative benefit of the damage reduction is, relative to Barrier. It reduces overall damage by substantially more than Barrier can absorb, meaning for most situations, Nova is the better option.

    Mystic Orb has strong magicka regen potential, but if you don't have a spot for it, there are typically better options. In an ideal trial setting, you have two healers. One is using Siphon Spirit, and the other is using Ele Drain. Between these two, group magicka sustain should be fine. Some groups will supplement this with Mystic Orb and Worm Cult, but it's not necessary. Do so if it is convenient and works for your group.

    As for non-Templar healers in vet trials, the answer is hands-down absolutely, yes; it is entirely possible, and in some situations other classes really shine where a Templar does not. I've been known to preach about how viable and comparable healing classes are in today's game, but I'll spare you the sermon. Basically, it comes down the to player behind the character, and not the class. I've healed veteran trials on my Argonian DK since Lower Craglorn was released... and that was long before Argonians had magicka passives, and long before many more recent healer-specific changes.
  • psychotic13
    psychotic13
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    Autolycus wrote: »
    Hmm, what about the new monster set 'Sentinal' that returns stamina to allies? Although I haven't heard anyone really talk about it so no idea how useful it is.

    Maybe x2 Sentinal, x3 willpower, x5 SPC and X1 masters Resto?

    That could work well. The Sentinel stamina return is greater than that of the Master's Resto. Assuming you have an Infused staff, this set exceeds the per second stamina recovery by about 100, give-or-take with gear quality. If your focus is to return as much stamina as possible, then do both.

    However, a healer's role in trials is to provide as many buffs to the group as possible, outside of basic healing duties. Willpower doesn't afford this luxury. It's somewhat a matter of perspective, because the max magicka and spell damage is useful in boosting your healing capabilities. On the other hand, adding in another buff set like Infallible Aether or Gossamer is of substantially greater value to your group than the marginal increase to magicka/SD is to you. It is for this reason that I recommend 5 SPC, 5 IA, 1 Infused Master's Resto. For any group that already has someone running IA, trade it for Gossamer.
    Barrier is also a good idea, forgot about that and that could come in handy at the oh *** moments. What about mystic orb? I've heard people use that but again, no experience with it so not sure how it performs, same with Siphon spirit?

    Are any class apart from Templars even capable of healing vet trials?

    Barrier is not as effective as one might think. The value of the damage shield, even though it can hit many people at once, can be consumed in a single attack by even trash in veteran trials. All it takes is one aoe smash/pound from trolls in SO, or a Nullifier in AA, and the whole shield is gone. Contrary to this, however, is the benefit of Nova, which guarantees damage reduction for enemies within its reach for the entire duration. If you plug in numbers from any given enemy here, you'll see how quickly the cumulative benefit of the damage reduction is, relative to Barrier. It reduces overall damage by substantially more than Barrier can absorb, meaning for most situations, Nova is the better option.

    Mystic Orb has strong magicka regen potential, but if you don't have a spot for it, there are typically better options. In an ideal trial setting, you have two healers. One is using Siphon Spirit, and the other is using Ele Drain. Between these two, group magicka sustain should be fine. Some groups will supplement this with Mystic Orb and Worm Cult, but it's not necessary. Do so if it is convenient and works for your group.

    As for non-Templar healers in vet trials, the answer is hands-down absolutely, yes; it is entirely possible, and in some situations other classes really shine where a Templar does not. I've been known to preach about how viable and comparable healing classes are in today's game, but I'll spare you the sermon. Basically, it comes down the to player behind the character, and not the class. I've healed veteran trials on my Argonian DK since Lower Craglorn was released... and that was long before Argonians had magicka passives, and long before many more recent healer-specific changes.

    As always a great in depth answer, thanks!

    As for willpower, I know what you mean but if I went x5 SPC and used master Resto with Sentinal it would only leave me with 3 spots, and as for a 3pc I don't suppose many things come close for a healer?

    Would Sentinal and master Resto be overkill? Would it be worth dropping Sentinal and like you said to run gossamer or aether.

    Like I said I only started playing as a healer yesterday, so I'm not completely familiar with all the best sets ect, what you think of troll King? Or more of a PvP healing set?

    And lastly, what's your opinion on the twilight if I were to stick with my sorc for healing.

    Thanks again, and I've finally levelled that DK hybrid up I'm just waiting on One Tamriel for some sets before I can really test him in PvP.
  • Autolycus
    Autolycus
    ✭✭✭✭✭
    Autolycus wrote: »
    Hmm, what about the new monster set 'Sentinal' that returns stamina to allies? Although I haven't heard anyone really talk about it so no idea how useful it is.

    Maybe x2 Sentinal, x3 willpower, x5 SPC and X1 masters Resto?

    That could work well. The Sentinel stamina return is greater than that of the Master's Resto. Assuming you have an Infused staff, this set exceeds the per second stamina recovery by about 100, give-or-take with gear quality. If your focus is to return as much stamina as possible, then do both.

    However, a healer's role in trials is to provide as many buffs to the group as possible, outside of basic healing duties. Willpower doesn't afford this luxury. It's somewhat a matter of perspective, because the max magicka and spell damage is useful in boosting your healing capabilities. On the other hand, adding in another buff set like Infallible Aether or Gossamer is of substantially greater value to your group than the marginal increase to magicka/SD is to you. It is for this reason that I recommend 5 SPC, 5 IA, 1 Infused Master's Resto. For any group that already has someone running IA, trade it for Gossamer.
    Barrier is also a good idea, forgot about that and that could come in handy at the oh *** moments. What about mystic orb? I've heard people use that but again, no experience with it so not sure how it performs, same with Siphon spirit?

    Are any class apart from Templars even capable of healing vet trials?

    Barrier is not as effective as one might think. The value of the damage shield, even though it can hit many people at once, can be consumed in a single attack by even trash in veteran trials. All it takes is one aoe smash/pound from trolls in SO, or a Nullifier in AA, and the whole shield is gone. Contrary to this, however, is the benefit of Nova, which guarantees damage reduction for enemies within its reach for the entire duration. If you plug in numbers from any given enemy here, you'll see how quickly the cumulative benefit of the damage reduction is, relative to Barrier. It reduces overall damage by substantially more than Barrier can absorb, meaning for most situations, Nova is the better option.

    Mystic Orb has strong magicka regen potential, but if you don't have a spot for it, there are typically better options. In an ideal trial setting, you have two healers. One is using Siphon Spirit, and the other is using Ele Drain. Between these two, group magicka sustain should be fine. Some groups will supplement this with Mystic Orb and Worm Cult, but it's not necessary. Do so if it is convenient and works for your group.

    As for non-Templar healers in vet trials, the answer is hands-down absolutely, yes; it is entirely possible, and in some situations other classes really shine where a Templar does not. I've been known to preach about how viable and comparable healing classes are in today's game, but I'll spare you the sermon. Basically, it comes down the to player behind the character, and not the class. I've healed veteran trials on my Argonian DK since Lower Craglorn was released... and that was long before Argonians had magicka passives, and long before many more recent healer-specific changes.

    As always a great in depth answer, thanks!

    As for willpower, I know what you mean but if I went x5 SPC and used master Resto with Sentinal it would only leave me with 3 spots, and as for a 3pc I don't suppose many things come close for a healer?

    Would Sentinal and master Resto be overkill? Would it be worth dropping Sentinal and like you said to run gossamer or aether.

    Like I said I only started playing as a healer yesterday, so I'm not completely familiar with all the best sets ect, what you think of troll King? Or more of a PvP healing set?

    And lastly, what's your opinion on the twilight if I were to stick with my sorc for healing.

    Thanks again, and I've finally levelled that DK hybrid up I'm just waiting on One Tamriel for some sets before I can really test him in PvP.

    My opinion is that it depends on your group. For my group specifically, having both Master's Resto and Sentinel is overkill, and the benefit of IA and Gossamer are both higher than Sentinel, at least as far as I can tell prior to it going live. However, the fact remains that non-Templar healers have very limited options for restoring their group's stamina. I really think that if you determine (in your opinion) that more stam regen is necessary, then use it. Ultimately, the various buffs/debuffs and therefore ideal set combinations is a group effort; if one person thinks they should run something different, then another might want to step up to cover what is being given up. Take our group, for example, in that our healers don't run IA in most cases, because we have a DD who does and maintains 100% uptime. If that DD isn't present or runs a different set, then a healer steps up to run IA.

    I don't want to over-complicate the explanation. Basically, SPC is BiS for almost every healer build, regardless of class, and regardless of whether you are doing dungeons or trials, easy or hard. The real question is what to pair with it. If we decide to use a monster set, that almost guarantees not being able to run another 5set. Think about how situational Troll King is, for example. Health recovery is a "dump stat" for most builds, but what is nice about health recovery is that it isn't effected by any "reduced healing" effects like Major Defile.

    Realistically, 1500 health every 2s is probably not enough to save anyone in vet trials. If you use your jewelry, head, and shoulders to equip IA (8% more damage for the entire group for a single heavy attack) or Gossamer (up to 6 people with Major Evasion at any given time, per healer) the benefits you are providing to your group exceed that of Troll King. Consider if you use Gossamer, and one person has Major Evasion because of it. Let's say a bannerman from vSO attacks that player. The amount of damage that a bannerman can do to a dps in one second is greater than ~750 hps (1500/2s). Granted, Major Evasion is only a chance to evade and not a guarantee, but if they do evade it prevents thousands of hp worth of damage. With Troll King, they must already be below 60%, and then it doesn't proc if your heal puts them above 60%. If it does proc, it takes however many seconds to get them back to full health, when a single cast from your Matriarch, or HoTs from Mutagen or Springs can do the same in just a second or two. The only other thing to consider here really is the max magicka and spell damage from willpower, and I'm confident your heals are strong enough to make the cut without it.

    The shortened version: Gossamer and IA are better than Troll King + Willpower or Sentinel + Willpower at face value. You can make a case to justify their use depending on your group makeup, but I think in most cases they will be less valuable than Gossamer and IA.

    Also - I'm still really looking forward to seeing how your DK hybrid goes. I've been leveling my other baby DK getting her ready for the hybrid build we discussed, but she's still such a youngin'. Let me know how it goes, or get a video of it!
  • Autolycus
    Autolycus
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    I had an after-thought about Sentinel's and Master's Resto, and I thought a separate comment might be nice. As it is right now, even on a DK healer, my tanks are telling me that they almost never have resource issues, and I obviously can't give them shards. It could be that they do a superb job of managing their own resources, but even my pvp tanks who rarely tank pve content find my Springs to be sufficient enough, and that's the main reason I think Sentinel is overkill.
  • psychotic13
    psychotic13
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    Thanks for the info, what do you prefer out of gossamer and IA? I don't have a specific group I run trials with currently, just people who post in guild chat (but there trader guilds not trials ones.) so people don't discuss their gear choices so much on console.

    Until I get some more experience and join a proper trials centric guild, what would bring the greatest help to the group?

    And like I said in my OP, I primarily PvP so don't currently have a masters Resto staff, was just thinking what I could put together if I decide to gear him out with the BiS options. So that wouldn't be an option until I do vDSA (how hard is that by the way?)
  • CasNation
    CasNation
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    I think that the easiest thing to run would be 5 spc 5 gossamer and 1 kena. It's what I run, since I don't have master resto either.

    Gossamer is also much easier to farm than IA.

    I would start with that, and if you want to upgrade to IA at some point, you can.

    (Though I will note that getting purple IA jewelry right now is MUCH easier to get right now than it will be in One Tamriel, so you may also want to put the time into getting your jewelry now)
    PC NA AD
    Gamma Fyr: Dunmer Sorcerer Stamina DPS (the Missing Sister...props to those who get the reference)
    Samekh Fyr: Dunmer Nightblade Magicka DPS
    Claire Le'Rouge: Breton Templar Heal/Tank (the Resplendent Bastion)
    Augustus Constantine: Imperial Nightblade PvP (Blackwater Bandit)
    Shadow-of-Sundered-Star: Altmer Dragonknight Lowbie
  • Swainburg
    Swainburg
    ✭✭
    Brrrofski wrote: »
    For vet you'll need to supply group with stam. So if not a tempalr, think you'd need a masters resto.

    Kags and spc will be a great setup next patch.

    Hmm, what about the new monster set 'Sentinal' that returns stamina to allies? Although I haven't heard anyone really talk about it so no idea how useful it is.

    Maybe x2 Sentinal, x3 willpower, x5 SPC and X1 masters Resto?
    Swainburg wrote: »
    I dont know much either and I'm going to try something similar, but from what I have gathered:

    1 spell power cure + kagrenacs or gossamer is your best set up.

    2 Twilight is one of the 2 things sorcs have to heal group other than resto staff. The other heal being bubble.

    3. I couldnt effectively answer this, but I would recommend being co-healer and going destro resto. You as a sorc can add the ranged DPS whilst healing your group.

    4. Definitely consider running barrier, especially for trials. It should be the tanks job to run warhorn. I'm not certain, but barrier also scales off of bastion champion points, which i know is nice for sorcs.

    5. The gap is huge. More adds. More mechanics. More damage. Less hope. I think you can get away with it on sorc for normal, but consider revising this a bit before doing vet.

    I wish I could help more, i want to know some answers too.

    Maybe the twilight will last longer with conjured ward and a longer shield, I also give the group mag regen then.

    Barrier is also a good idea, forgot about that and that could come in handy at the oh *** moments. What about mystic orb? I've heard people use that but again, no experience with it so not sure how it performs, same with Siphon spirit?

    Are any class apart from Templars even capable of healing vet trials?

    Thanks for the responses

    Yes drahonknight healers are uncommon, but can be very good. Same with night blades, but in my opinion not as good as DK heals :) yeah your undaunted heal ball is pretty good for large groups of ADs, but not so much bosses. Conjured ward is a good idea also, you an your pests must be able to take a hit.

    For some reason, (please nobody take offense) I dislike templars, I think they're too good for healing, that I wouldn't play as one because its too easy and too common. I like a challenge. I like that you're doing something different, keep it up. Nbs, sorcs, and DKs can heal too.
    Live for the pact... die for the pact.

    Stam DK Tank (PvE)
    Stam DK DPS (PvP & PvE)
    Stam Sorc DPS (PvP & PvE)
    Magika Sorc DPS (PvP)

    PS4 NA EP
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