For vet you'll need to supply group with stam. So if not a tempalr, think you'd need a masters resto.
Kags and spc will be a great setup next patch.
I dont know much either and I'm going to try something similar, but from what I have gathered:
1 spell power cure + kagrenacs or gossamer is your best set up.
2 Twilight is one of the 2 things sorcs have to heal group other than resto staff. The other heal being bubble.
3. I couldnt effectively answer this, but I would recommend being co-healer and going destro resto. You as a sorc can add the ranged DPS whilst healing your group.
4. Definitely consider running barrier, especially for trials. It should be the tanks job to run warhorn. I'm not certain, but barrier also scales off of bastion champion points, which i know is nice for sorcs.
5. The gap is huge. More adds. More mechanics. More damage. Less hope. I think you can get away with it on sorc for normal, but consider revising this a bit before doing vet.
I wish I could help more, i want to know some answers too.
I dont know much either and I'm going to try something similar, but from what I have gathered:
1 spell power cure + kagrenacs or gossamer is your best set up.
2 Twilight is one of the 2 things sorcs have to heal group other than resto staff. The other heal being bubble.
3. I couldnt effectively answer this, but I would recommend being co-healer and going destro resto. You as a sorc can add the ranged DPS whilst healing your group.
4. Definitely consider running barrier, especially for trials. It should be the tanks job to run warhorn. I'm not certain, but barrier also scales off of bastion champion points, which i know is nice for sorcs.
5. The gap is huge. More adds. More mechanics. More damage. Less hope. I think you can get away with it on sorc for normal, but consider revising this a bit before doing vet.
I wish I could help more, i want to know some answers too.
psychotic13 wrote: »Hmm, what about the new monster set 'Sentinal' that returns stamina to allies? Although I haven't heard anyone really talk about it so no idea how useful it is.
Maybe x2 Sentinal, x3 willpower, x5 SPC and X1 masters Resto?
Barrier is also a good idea, forgot about that and that could come in handy at the oh *** moments. What about mystic orb? I've heard people use that but again, no experience with it so not sure how it performs, same with Siphon spirit?
Are any class apart from Templars even capable of healing vet trials?
psychotic13 wrote: »Hmm, what about the new monster set 'Sentinal' that returns stamina to allies? Although I haven't heard anyone really talk about it so no idea how useful it is.
Maybe x2 Sentinal, x3 willpower, x5 SPC and X1 masters Resto?
That could work well. The Sentinel stamina return is greater than that of the Master's Resto. Assuming you have an Infused staff, this set exceeds the per second stamina recovery by about 100, give-or-take with gear quality. If your focus is to return as much stamina as possible, then do both.
However, a healer's role in trials is to provide as many buffs to the group as possible, outside of basic healing duties. Willpower doesn't afford this luxury. It's somewhat a matter of perspective, because the max magicka and spell damage is useful in boosting your healing capabilities. On the other hand, adding in another buff set like Infallible Aether or Gossamer is of substantially greater value to your group than the marginal increase to magicka/SD is to you. It is for this reason that I recommend 5 SPC, 5 IA, 1 Infused Master's Resto. For any group that already has someone running IA, trade it for Gossamer.Barrier is also a good idea, forgot about that and that could come in handy at the oh *** moments. What about mystic orb? I've heard people use that but again, no experience with it so not sure how it performs, same with Siphon spirit?
Are any class apart from Templars even capable of healing vet trials?
Barrier is not as effective as one might think. The value of the damage shield, even though it can hit many people at once, can be consumed in a single attack by even trash in veteran trials. All it takes is one aoe smash/pound from trolls in SO, or a Nullifier in AA, and the whole shield is gone. Contrary to this, however, is the benefit of Nova, which guarantees damage reduction for enemies within its reach for the entire duration. If you plug in numbers from any given enemy here, you'll see how quickly the cumulative benefit of the damage reduction is, relative to Barrier. It reduces overall damage by substantially more than Barrier can absorb, meaning for most situations, Nova is the better option.
Mystic Orb has strong magicka regen potential, but if you don't have a spot for it, there are typically better options. In an ideal trial setting, you have two healers. One is using Siphon Spirit, and the other is using Ele Drain. Between these two, group magicka sustain should be fine. Some groups will supplement this with Mystic Orb and Worm Cult, but it's not necessary. Do so if it is convenient and works for your group.
As for non-Templar healers in vet trials, the answer is hands-down absolutely, yes; it is entirely possible, and in some situations other classes really shine where a Templar does not. I've been known to preach about how viable and comparable healing classes are in today's game, but I'll spare you the sermon. Basically, it comes down the to player behind the character, and not the class. I've healed veteran trials on my Argonian DK since Lower Craglorn was released... and that was long before Argonians had magicka passives, and long before many more recent healer-specific changes.
psychotic13 wrote: »psychotic13 wrote: »Hmm, what about the new monster set 'Sentinal' that returns stamina to allies? Although I haven't heard anyone really talk about it so no idea how useful it is.
Maybe x2 Sentinal, x3 willpower, x5 SPC and X1 masters Resto?
That could work well. The Sentinel stamina return is greater than that of the Master's Resto. Assuming you have an Infused staff, this set exceeds the per second stamina recovery by about 100, give-or-take with gear quality. If your focus is to return as much stamina as possible, then do both.
However, a healer's role in trials is to provide as many buffs to the group as possible, outside of basic healing duties. Willpower doesn't afford this luxury. It's somewhat a matter of perspective, because the max magicka and spell damage is useful in boosting your healing capabilities. On the other hand, adding in another buff set like Infallible Aether or Gossamer is of substantially greater value to your group than the marginal increase to magicka/SD is to you. It is for this reason that I recommend 5 SPC, 5 IA, 1 Infused Master's Resto. For any group that already has someone running IA, trade it for Gossamer.Barrier is also a good idea, forgot about that and that could come in handy at the oh *** moments. What about mystic orb? I've heard people use that but again, no experience with it so not sure how it performs, same with Siphon spirit?
Are any class apart from Templars even capable of healing vet trials?
Barrier is not as effective as one might think. The value of the damage shield, even though it can hit many people at once, can be consumed in a single attack by even trash in veteran trials. All it takes is one aoe smash/pound from trolls in SO, or a Nullifier in AA, and the whole shield is gone. Contrary to this, however, is the benefit of Nova, which guarantees damage reduction for enemies within its reach for the entire duration. If you plug in numbers from any given enemy here, you'll see how quickly the cumulative benefit of the damage reduction is, relative to Barrier. It reduces overall damage by substantially more than Barrier can absorb, meaning for most situations, Nova is the better option.
Mystic Orb has strong magicka regen potential, but if you don't have a spot for it, there are typically better options. In an ideal trial setting, you have two healers. One is using Siphon Spirit, and the other is using Ele Drain. Between these two, group magicka sustain should be fine. Some groups will supplement this with Mystic Orb and Worm Cult, but it's not necessary. Do so if it is convenient and works for your group.
As for non-Templar healers in vet trials, the answer is hands-down absolutely, yes; it is entirely possible, and in some situations other classes really shine where a Templar does not. I've been known to preach about how viable and comparable healing classes are in today's game, but I'll spare you the sermon. Basically, it comes down the to player behind the character, and not the class. I've healed veteran trials on my Argonian DK since Lower Craglorn was released... and that was long before Argonians had magicka passives, and long before many more recent healer-specific changes.
As always a great in depth answer, thanks!
As for willpower, I know what you mean but if I went x5 SPC and used master Resto with Sentinal it would only leave me with 3 spots, and as for a 3pc I don't suppose many things come close for a healer?
Would Sentinal and master Resto be overkill? Would it be worth dropping Sentinal and like you said to run gossamer or aether.
Like I said I only started playing as a healer yesterday, so I'm not completely familiar with all the best sets ect, what you think of troll King? Or more of a PvP healing set?
And lastly, what's your opinion on the twilight if I were to stick with my sorc for healing.
Thanks again, and I've finally levelled that DK hybrid up I'm just waiting on One Tamriel for some sets before I can really test him in PvP.
psychotic13 wrote: »For vet you'll need to supply group with stam. So if not a tempalr, think you'd need a masters resto.
Kags and spc will be a great setup next patch.
Hmm, what about the new monster set 'Sentinal' that returns stamina to allies? Although I haven't heard anyone really talk about it so no idea how useful it is.
Maybe x2 Sentinal, x3 willpower, x5 SPC and X1 masters Resto?I dont know much either and I'm going to try something similar, but from what I have gathered:
1 spell power cure + kagrenacs or gossamer is your best set up.
2 Twilight is one of the 2 things sorcs have to heal group other than resto staff. The other heal being bubble.
3. I couldnt effectively answer this, but I would recommend being co-healer and going destro resto. You as a sorc can add the ranged DPS whilst healing your group.
4. Definitely consider running barrier, especially for trials. It should be the tanks job to run warhorn. I'm not certain, but barrier also scales off of bastion champion points, which i know is nice for sorcs.
5. The gap is huge. More adds. More mechanics. More damage. Less hope. I think you can get away with it on sorc for normal, but consider revising this a bit before doing vet.
I wish I could help more, i want to know some answers too.
Maybe the twilight will last longer with conjured ward and a longer shield, I also give the group mag regen then.
Barrier is also a good idea, forgot about that and that could come in handy at the oh *** moments. What about mystic orb? I've heard people use that but again, no experience with it so not sure how it performs, same with Siphon spirit?
Are any class apart from Templars even capable of healing vet trials?
Thanks for the responses