Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Dps stat sheet

superleeds19
superleeds19
✭✭
Hi all

I'm on ps4 and was wondering if anyone knows if there is a dps stat sheet or "review page" showing the amount of dps you have done in a fight?

I know how to turn the values on so you can see what each hit gives but wondered if there was an overall review like you can get on PC?

Thanks in advance
  • Valen_Byte
    Valen_Byte
    ✭✭✭✭✭
    ✭✭
    Dnt know if you can get it on console, but the addon that i use has a dps meter. Its called AUI.
    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
    GM of BYTE
    MAY YOUR DEATHS BE SWIFT, AND YOUR LOAD SCREENS LONG.
    And alien tears will fill for him, Pity’s long-broken urn, For his mourners will be outcast men, And outcasts always mourn
  • Asmael
    Asmael
    ✭✭✭✭✭
    ✭✭
    Short version: nope.

    Long version: Err... nope.

    At least not on PS4, I don't think it's in the works unfortunately, so getting relevant data is going to be a pain.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Destyran
    Destyran
    ✭✭✭✭✭
    No we dont. We dont get a combat log to review and find out that we need to work on this dot or that dot. Its silly. Mmo my ass
  • superleeds19
    superleeds19
    ✭✭
    Yeah thought that was the case. Does anyone know the best way to test builds on a console then? To see how much dps each does or is it just a case of seeing how quick you can kill something? @Destyran @Asmael @Valen_Byte
  • Asmael
    Asmael
    ✭✭✭✭✭
    ✭✭
    The usual DPS test is Bloodspawn, still in vet Spindleclutch, in which case you need to divide his total health by the time required to kill him to get your approximate DPS, but you'll need a healer and a tank. They must not help the DPS further than by taunting / keeping you alive, so no SPC procs from the healer either.

    That said, your absolute theorycrafting resource is Sorcerer's Arithmagic, since you can, for instance, calculate your average damage:

    6553e705ad0fa7c35a1a1472d72362e8.png

    Theorycrafting is a strong tool if done right. Sadly, part of it relies on data collected (DPS parses in this case), so you'l have to trust parses done on PC.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Asmael wrote: »
    The usual DPS test is Bloodspawn, still in vet Spindleclutch, in which case you need to divide his total health by the time required to kill him to get your approximate DPS, but you'll need a healer and a tank. They must not help the DPS further than by taunting / keeping you alive, so no SPC procs from the healer either.

    That said, your absolute theorycrafting resource is Sorcerer's Arithmagic, since you can, for instance, calculate your average damage:

    6553e705ad0fa7c35a1a1472d72362e8.png

    Theorycrafting is a strong tool if done right. Sadly, part of it relies on data collected (DPS parses in this case), so you'l have to trust parses done on PC.

    I have never understood a DPS test like this. I understand the math behind how it works, and I can perhaps get that you would ban ultimates from the one doing the test, but no SPC? no Warhorn from your support? Whats the point. If you care enough about your DPS to go through this sort of test, you should do it in a proper raid setting. Things scale differently depending on your environment. If you are going to test, you might as well test with the buffs you expect to have when it matters. Just my 2 cents...

    Edit: I suppose if you really care, you would probably do it both ways for a baseline.
    Edited by Oreyn_Bearclaw on September 21, 2016 4:03PM
  • bryanhaas
    bryanhaas
    ✭✭✭✭
    Asmael wrote: »
    The usual DPS test is Bloodspawn, still in vet Spindleclutch, in which case you need to divide his total health by the time required to kill him to get your approximate DPS, but you'll need a healer and a tank. They must not help the DPS further than by taunting / keeping you alive, so no SPC procs from the healer either.

    That said, your absolute theorycrafting resource is Sorcerer's Arithmagic, since you can, for instance, calculate your average damage:

    6553e705ad0fa7c35a1a1472d72362e8.png

    Theorycrafting is a strong tool if done right. Sadly, part of it relies on data collected (DPS parses in this case), so you'l have to trust parses done on PC.

    I have never understood a DPS test like this. I understand the math behind how it works, and I can perhaps get that you would ban ultimates from the one doing the test, but no SPC? no Warhorn from your support? Whats the point. If you care enough about your DPS to go through this sort of test, you should do it in a proper raid setting. Things scale differently depending on your environment. If you are going to test, you might as well test with the buffs you expect to have when it matters. Just my 2 cents...

    Edit: I suppose if you really care, you would probably do it both ways for a baseline.

    What if the warhorn isn't cast reliably or a different healer has a different buff? I think the way it is done is best, it's just a glimpse and not end all be all.
    PS4 NA AD GM formerly known as GM of "The Children of the Void"

    9 trait crafter I do all the things (Yes I mean ALL the things ;0).

    Price list: https://docs.google.com/spreadsheets/d/1FTV7ACtmEpQQwsEiHVcrBxC0zKaj6LKvc3An7dGG2t0/edit?usp=sharing
    Youtube: MaulochBaal https://www.youtube.com/channel/UCRav05_8nWGvlTrfBBefaEw/featured
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Destyran wrote: »
    No we dont. We dont get a combat log to review and find out that we need to work on this dot or that dot. Its silly. Mmo my ass

    You speak as if such things are mandatory in an MMO, and yet I've played many that have no such thing.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Destyran wrote: »
    No we dont. We dont get a combat log to review and find out that we need to work on this dot or that dot. Its silly. Mmo my ass

    You speak as if such things are mandatory in an MMO, and yet I've played many that have no such thing.

    There certainly helpful and are present in a lot of modern mmo's
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Destyran wrote: »
    No we dont. We dont get a combat log to review and find out that we need to work on this dot or that dot. Its silly. Mmo my ass

    You speak as if such things are mandatory in an MMO, and yet I've played many that have no such thing.

    There certainly helpful and are present in a lot of modern mmo's

    Yeah, if I didn't know any better I'd say modern day gaming companies actually WANT people to play by algorithms.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • WalksonGraves
    WalksonGraves
    ✭✭✭✭✭
    Yeah why use the decades of existing mmos to see what works when you can reinvent the wheel and lack basic methods of measuring your character's strength. I had a pug wipe 3 times before I realized the vet 180 dps was a mag templar using broken gear, no food and a frigging bow. Thanks a lot random cue.
  • mobicera
    mobicera
    ✭✭✭✭✭
    The blood spawn test is flawed; it's physical and magic resistances are not equal, it lasts under 1min, it is completely stationary. Gear reflecting these obvious holes can be used to create unrealistic dps one can not maintain in raid environments or even other dungeon boss fights. Please take this "test" with a grain of salt. The reality is that console users need and optional dps meter. And everyone needs a dummy to experiment with rotations.
  • boldscot
    boldscot
    ✭✭✭
    mobicera wrote: »
    The blood spawn test is flawed; it's physical and magic resistances are not equal, it lasts under 1min, it is completely stationary. Gear reflecting these obvious holes can be used to create unrealistic dps one can not maintain in raid environments or even other dungeon boss fights. Please take this "test" with a grain of salt. The reality is that console users need and optional dps meter. And everyone needs a dummy to experiment with rotations.

    Yes this exactly, I'm on PS4 and have been asked by some people have I done a bloodspawn test when trying to get into vet trials. My response to this is what good will it do?
    The bloodspawn stands there and you beat seven shades out of him.
    No mechanics to deal with, no attacks to dodge or block and the fight is over in less than 45 seconds.

    How does this prepare anyone for a vet trial?
  • Dagoth_Rac
    Dagoth_Rac
    ✭✭✭✭✭
    ✭✭✭✭✭
    Asmael wrote: »
    The usual DPS test is Bloodspawn, still in vet Spindleclutch, in which case you need to divide his total health by the time required to kill him to get your approximate DPS, but you'll need a healer and a tank. They must not help the DPS further than by taunting / keeping you alive, so no SPC procs from the healer either.

    That said, your absolute theorycrafting resource is Sorcerer's Arithmagic, since you can, for instance, calculate your average damage:

    6553e705ad0fa7c35a1a1472d72362e8.png

    Theorycrafting is a strong tool if done right. Sadly, part of it relies on data collected (DPS parses in this case), so you'l have to trust parses done on PC.

    I have never understood a DPS test like this. I understand the math behind how it works, and I can perhaps get that you would ban ultimates from the one doing the test, but no SPC? no Warhorn from your support? Whats the point. If you care enough about your DPS to go through this sort of test, you should do it in a proper raid setting. Things scale differently depending on your environment. If you are going to test, you might as well test with the buffs you expect to have when it matters. Just my 2 cents...

    Edit: I suppose if you really care, you would probably do it both ways for a baseline.

    Most people want as few variables as possible in their DPS tests. Removing other player buffs, as much as possible, keeps the variables down. Spell Power Cure is not up 100% of the time. Warhorn attribute buff might be up 100% of the time, but not the critical damage buff. And so on. If you cast an ultimate halfway through fight, and it is during a moment when SPC and Warhorn critical damage buff are not up, that can make a big difference in damage. If one run has the Warhorn critical damage buff up during execute phase and one run does not, that can make an enormous difference.

    If you are trying to test Hunding versus Night Mother or Viper versus Red Mountain or whatever, you want to feel confident that your character stats are consistent and equal through both runs. Self buffs such as potions and class skills can usually be easily refreshed and kept up 100% of time. A lot of group buffs cannot. Or group buffs can change based on classes/builds in your current group.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    boldscot wrote: »
    mobicera wrote: »
    The blood spawn test is flawed; it's physical and magic resistances are not equal, it lasts under 1min, it is completely stationary. Gear reflecting these obvious holes can be used to create unrealistic dps one can not maintain in raid environments or even other dungeon boss fights. Please take this "test" with a grain of salt. The reality is that console users need and optional dps meter. And everyone needs a dummy to experiment with rotations.

    Yes this exactly, I'm on PS4 and have been asked by some people have I done a bloodspawn test when trying to get into vet trials. My response to this is what good will it do?
    The bloodspawn stands there and you beat seven shades out of him.
    No mechanics to deal with, no attacks to dodge or block and the fight is over in less than 45 seconds.

    How does this prepare anyone for a vet trial?

    It's just a standard parse test. If you can get him down (and most people can these days), then you do enough damage in ideal circumstances. That means they can take you elsewhere and see if you can think on your feet.
    The Moot Councillor
  • mobicera
    mobicera
    ✭✭✭✭✭
    boldscot wrote: »
    mobicera wrote: »
    The blood spawn test is flawed; it's physical and magic resistances are not equal, it lasts under 1min, it is completely stationary. Gear reflecting these obvious holes can be used to create unrealistic dps one can not maintain in raid environments or even other dungeon boss fights. Please take this "test" with a grain of salt. The reality is that console users need and optional dps meter. And everyone needs a dummy to experiment with rotations.

    Yes this exactly, I'm on PS4 and have been asked by some people have I done a bloodspawn test when trying to get into vet trials. My response to this is what good will it do?
    The bloodspawn stands there and you beat seven shades out of him.
    No mechanics to deal with, no attacks to dodge or block and the fight is over in less than 45 seconds.

    How does this prepare anyone for a vet trial?

    You may as well just do it if you want to run vet trials as sadly the lack of any true test methods means people will just use whatever is available regardless of the inherent flaws.
    For me I just mocked the whole thing during the "test".
    The whole thing from the start of the dungeon to the end of the "test" takes like 5 mins, if it shuts people up and allows you to do what you want why not just do it?
    It is flawed, it is a little dumb, but this will not stop people using it do the test when/if you must but don't consider it a true or accurate test of your dps.
    Edited by mobicera on September 21, 2016 6:28PM
  • superleeds19
    superleeds19
    ✭✭
    Ive seen a lot of people doing tests against mammoths but these would fall really quickly??
  • kylewwefan
    kylewwefan
    ✭✭✭✭✭
    ✭✭
    i have noticed, in many of DPS posted stats, they often include Ultimates and executes. Executes are often top doing 20% DPS for many builds. That's a good chunk of your total damage coming from a bosses last 25% health.
Sign In or Register to comment.