TequilaFire wrote: »Or how about accept what the developers intend?
Strange concept I know. lol
Defending is an excellent defensive-back-bar trait almost solely because sharpened is so good as an offensive one. ALL my characters that use a resto back-bar have defending on it because it negates the effect of sharpened, which is a huge boon if you are already on the defensive.
Ofc, this is a PvP perspective.
TequilaFire wrote: »Or how about accept what the developers intend?
Strange concept I know. lol
NordSwordnBoard wrote: »I agree. The rarity of nirnhoned is misleading for what it accomplishes compared to sharpened. Unfortunately, buffing the other two may make an even larger gap between the damage triumvirate and the other traits.
I think I'm asking for a nerf to something I use and it feels weird.
Oreyn_Bearclaw wrote: »At this point, I should simply Decon my precise VMA staff. It is not worth using in any scenario I can think of.
Totalitarian wrote: »Oreyn_Bearclaw wrote: »At this point, I should simply Decon my precise VMA staff. It is not worth using in any scenario I can think of.
It wouldn't surprise me if people deconned Sharpened vMA weapons before the buff to them.
Hold onto Precise in case it gets a buff and gets to be BiS again.
Oreyn_Bearclaw wrote: »Totalitarian wrote: »Oreyn_Bearclaw wrote: »At this point, I should simply Decon my precise VMA staff. It is not worth using in any scenario I can think of.
It wouldn't surprise me if people deconned Sharpened vMA weapons before the buff to them.
Hold onto Precise in case it gets a buff and gets to be BiS again.
Ha! If you knew me, you would know its an empty threat. I should probably go on the show hoarders.
TequilaFire wrote: »Or how about accept what the developers intend?
Strange concept I know. lol
Indeed very strange. They are in no capacity to be right all of the time so why should we be silent if we believe they are wrong. They ask for feedback and activley search for it so why not give it? Stand up for what you believe in.
I think the main reason of the trait changes was this:
Pollute vMa drops with all traits, make sharpened A LOT stronger, nerf sharpened drop to the oblivion so we farm vMa till the end of days.
Giles.floydub17_ESO wrote: »@Oreyn_Bearclaw
All weapon traits are useful. Some more than others.
Before the trait changes the choices were similar in number but varries V
1. Nirn for magika and maybe 50/50 healing.
2. Sharpened for stam
3. Defending for tanking.
4. Precise for full healing.
After the changes to traits.
1. Sharpened for dps and maybe did 50/50 healing and there is a point precise
2. Precise maybe for healing
3. Powered maybe for healing
4. Decisive maybe for tanking if the tank is really going for high ult gain
5. Defending another tank choice
6. Insured - anyone in group running crushed enchant but maybe better for tank if this is a groups choice.
So, in the end there are more choices now than before that have decent benefits, just really one for damage dealers. Overall the changes were good.
Oreyn_Bearclaw wrote: »I think the main reason of the trait changes was this:
Pollute vMa drops with all traits, make sharpened A LOT stronger, nerf sharpened drop to the oblivion so we farm vMa till the end of days.
Unfortunately, I dont think you are far off. Shame...Giles.floydub17_ESO wrote: »@Oreyn_Bearclaw
All weapon traits are useful. Some more than others.
Before the trait changes the choices were similar in number but varries V
1. Nirn for magika and maybe 50/50 healing.
2. Sharpened for stam
3. Defending for tanking.
4. Precise for full healing.
After the changes to traits.
1. Sharpened for dps and maybe did 50/50 healing and there is a point precise
2. Precise maybe for healing
3. Powered maybe for healing
4. Decisive maybe for tanking if the tank is really going for high ult gain
5. Defending another tank choice
6. Insured - anyone in group running crushed enchant but maybe better for tank if this is a groups choice.
So, in the end there are more choices now than before that have decent benefits, just really one for damage dealers. Overall the changes were good.
Precise was the best PVE DPS before the change in a proper raid. I am not saying there arent other useful traits, what I am saying is that any meaningful choice regarding what to use for DPS has been eliminated. When there is no meaningful choice, chances are because the one good choice is OP.
In other words, DPS went from 3 choices to 1 choice, and support roles went from 1 choice to perhaps 2 (but really only one, just a different one).
For competitive PVE stuff, tanks have a choice between decisive and defending, healers have a choice between decisive and precise. That's pretty much it. Powered is trash, and sharpened does nothing to help a healer. The reality is that decisive is BIS because support roles are first and foremost Aggressive Warhorn Machines in all group content.
For competitive PVP, the only two traits I believe are viable are Sharpened (offense) and Defending (Defense). If you want to go for damage, again, there is no meaningful choice.
Oreyn_Bearclaw wrote: »It is a genuine question that sometimes gets lost in the rage on the forums. RD is OP, Stam is OP, NBs are OP, your mom is OP, etc. But what makes something OP? To me, things start to smell over powered when there is no meaningful choice or trade off when compared to another option. We are currently there with weapon traits. I would never expect to have perfect balance with 9 weapon traits, but I do think that all should be useful in their own way. For most people, what they want out of a weapon trait is to do damage. Let's face it, most people play video games because they like to explode things.
Right now, there are essentially 3 weapon traits designed around damage (certainly others can affect damage as well): Sharpened, Precise, Nirnhoned. For a good long while, if someone asked which of these traits was best, the answer would be: "It depends on what your are doing." That was a good state of things. People could run Nirnhoned to max out their spell damage, precise to maximize raid DPS, Sharpened to deal with tanky players in PVP or solo PVE content, etc. It made sense. You could make arguments about different traits being better for different content, and ALL were useful in their own way.
This is no longer the case. Other than attacking a shield stacking sorc in PVP, where nirn is probably better, Sharpened is simply the best trait across the board. People want it for trials, they want it for Solo PVE, they want in for 99% of PVP. There is no meaningful choice or tradeoff. One trait is simply the best all the time, every where, across the board. IMO, that is a bad state of things.
I am sure some math wizards will come in here and make an argument that precise can be better in this hypothetical Debuff scenario on paper where you completely mitigate a bosses armor in a perfect raid environment, but it's not real life. The best DPS in the best Raidgroups are all running sharpened if they can because it simply does more damage. In PVP its not even a debate. Everyone runs impen, so precise is worthless. For solo content like VMA, again sharpened is just better. My precise VMA staff is collecting dust because a crafted sharpened staff is just more damage. I hope this gets looked at sooner rather than later and we can bring some balance back to the force.
TLDR: We need to buff Precise and Nirn and or (I hate this word) nerf Sharpened.
Actually_Goku wrote: »Oreyn_Bearclaw wrote: »It is a genuine question that sometimes gets lost in the rage on the forums. RD is OP, Stam is OP, NBs are OP, your mom is OP, etc. But what makes something OP? To me, things start to smell over powered when there is no meaningful choice or trade off when compared to another option. We are currently there with weapon traits. I would never expect to have perfect balance with 9 weapon traits, but I do think that all should be useful in their own way. For most people, what they want out of a weapon trait is to do damage. Let's face it, most people play video games because they like to explode things.
Right now, there are essentially 3 weapon traits designed around damage (certainly others can affect damage as well): Sharpened, Precise, Nirnhoned. For a good long while, if someone asked which of these traits was best, the answer would be: "It depends on what your are doing." That was a good state of things. People could run Nirnhoned to max out their spell damage, precise to maximize raid DPS, Sharpened to deal with tanky players in PVP or solo PVE content, etc. It made sense. You could make arguments about different traits being better for different content, and ALL were useful in their own way.
This is no longer the case. Other than attacking a shield stacking sorc in PVP, where nirn is probably better, Sharpened is simply the best trait across the board. People want it for trials, they want it for Solo PVE, they want in for 99% of PVP. There is no meaningful choice or tradeoff. One trait is simply the best all the time, every where, across the board. IMO, that is a bad state of things.
I am sure some math wizards will come in here and make an argument that precise can be better in this hypothetical Debuff scenario on paper where you completely mitigate a bosses armor in a perfect raid environment, but it's not real life. The best DPS in the best Raidgroups are all running sharpened if they can because it simply does more damage. In PVP its not even a debate. Everyone runs impen, so precise is worthless. For solo content like VMA, again sharpened is just better. My precise VMA staff is collecting dust because a crafted sharpened staff is just more damage. I hope this gets looked at sooner rather than later and we can bring some balance back to the force.
TLDR: We need to buff Precise and Nirn and or (I hate this word) nerf Sharpened.
I think precise and nirnhoned do need slight buffs.
However, as you correctly pointed out, Nirnhoned is still the go-to trait for shield-stacks and IMO magicka builds full stop.
Precise is still useful, obviously people still want crit damage and some still build for it, however with everyone using Impen and heavy armor, Sharpened is just a safer bet, for the flat damage increase rather than the crit chance on a target who doesn't get hit for a whole lot on crits anyway.
I don't think that Sharpened needs a nerf, because I fully believe that people using Sharpened is a result of the Stam and heavy Armor/impen meta.
Giles.floydub17_ESO wrote: »Oreyn_Bearclaw wrote: »I think the main reason of the trait changes was this:
Pollute vMa drops with all traits, make sharpened A LOT stronger, nerf sharpened drop to the oblivion so we farm vMa till the end of days.
Unfortunately, I dont think you are far off. Shame...Giles.floydub17_ESO wrote: »@Oreyn_Bearclaw
All weapon traits are useful. Some more than others.
Before the trait changes the choices were similar in number but varries V
1. Nirn for magika and maybe 50/50 healing.
2. Sharpened for stam
3. Defending for tanking.
4. Precise for full healing.
After the changes to traits.
1. Sharpened for dps and maybe did 50/50 healing and there is a point precise
2. Precise maybe for healing
3. Powered maybe for healing
4. Decisive maybe for tanking if the tank is really going for high ult gain
5. Defending another tank choice
6. Insured - anyone in group running crushed enchant but maybe better for tank if this is a groups choice.
So, in the end there are more choices now than before that have decent benefits, just really one for damage dealers. Overall the changes were good.
Precise was the best PVE DPS before the change in a proper raid. I am not saying there arent other useful traits, what I am saying is that any meaningful choice regarding what to use for DPS has been eliminated. When there is no meaningful choice, chances are because the one good choice is OP.
In other words, DPS went from 3 choices to 1 choice, and support roles went from 1 choice to perhaps 2 (but really only one, just a different one).
For competitive PVE stuff, tanks have a choice between decisive and defending, healers have a choice between decisive and precise. That's pretty much it. Powered is trash, and sharpened does nothing to help a healer. The reality is that decisive is BIS because support roles are first and foremost Aggressive Warhorn Machines in all group content.
For competitive PVP, the only two traits I believe are viable are Sharpened (offense) and Defending (Defense). If you want to go for damage, again, there is no meaningful choice.
@Oreyn_Bearclaw
Precise was only superior when enough debufs were put out. At that, the debufs had to be consistently on the boss and the difference was not great. Nirn was a solid choice for magika dps and sharpened for stam.
This is still the case today. Looking at Nos' numbers precise still slightly outperforms for magika sharpened when alkosh is up and probably more so with stam when more debuffs are up which is likely the case with a well organized group.
Actually_Goku wrote: »Oreyn_Bearclaw wrote: »It is a genuine question that sometimes gets lost in the rage on the forums. RD is OP, Stam is OP, NBs are OP, your mom is OP, etc. But what makes something OP? To me, things start to smell over powered when there is no meaningful choice or trade off when compared to another option. We are currently there with weapon traits. I would never expect to have perfect balance with 9 weapon traits, but I do think that all should be useful in their own way. For most people, what they want out of a weapon trait is to do damage. Let's face it, most people play video games because they like to explode things.
Right now, there are essentially 3 weapon traits designed around damage (certainly others can affect damage as well): Sharpened, Precise, Nirnhoned. For a good long while, if someone asked which of these traits was best, the answer would be: "It depends on what your are doing." That was a good state of things. People could run Nirnhoned to max out their spell damage, precise to maximize raid DPS, Sharpened to deal with tanky players in PVP or solo PVE content, etc. It made sense. You could make arguments about different traits being better for different content, and ALL were useful in their own way.
This is no longer the case. Other than attacking a shield stacking sorc in PVP, where nirn is probably better, Sharpened is simply the best trait across the board. People want it for trials, they want it for Solo PVE, they want in for 99% of PVP. There is no meaningful choice or tradeoff. One trait is simply the best all the time, every where, across the board. IMO, that is a bad state of things.
I am sure some math wizards will come in here and make an argument that precise can be better in this hypothetical Debuff scenario on paper where you completely mitigate a bosses armor in a perfect raid environment, but it's not real life. The best DPS in the best Raidgroups are all running sharpened if they can because it simply does more damage. In PVP its not even a debate. Everyone runs impen, so precise is worthless. For solo content like VMA, again sharpened is just better. My precise VMA staff is collecting dust because a crafted sharpened staff is just more damage. I hope this gets looked at sooner rather than later and we can bring some balance back to the force.
TLDR: We need to buff Precise and Nirn and or (I hate this word) nerf Sharpened.
I think precise and nirnhoned do need slight buffs.
However, as you correctly pointed out, Nirnhoned is still the go-to trait for shield-stacks and IMO magicka builds full stop.
Precise is still useful, obviously people still want crit damage and some still build for it, however with everyone using Impen and heavy armor, Sharpened is just a safer bet, for the flat damage increase rather than the crit chance on a target who doesn't get hit for a whole lot on crits anyway.
I don't think that Sharpened needs a nerf, because I fully believe that people using Sharpened is a result of the Stam and heavy Armor/impen meta.
KingYogi415 wrote: »I read the word nerf.
Rabble Rabble Rabble!!!