AzraelKrieg wrote: »Leave it as is. Most people would be familiar with the locations for the crafting stations for particular sets in the home factions. No need to change that.
UltimaJoe777 wrote: »From what I've gathered from each station usually 1 of the 3 for the same set is more lore-attached to the set than the others. Furthermore I don't think anyone will be inconvenienced if 2 stations change sets and a 3rd remains the same. In fact, it gives crafters more sets to make! I honestly see no reason this change cannot happen. Crafters need love too!
OneKhajiitCrimeWave wrote: »Maybe they could even use these for the crafting of jewellery... Khajiit has the brainwave.
So we introduce 30 3 piece sets which can be crafted using 3 new collectable materials...
This would be more like Rubedite for Blacksmithing, requiring multiple stones for a single piece with a necklace costing more than the ring to make. Maybe 40 stones for a necklace and 30 stones for a ring (100 stones to craft a CP160 3 piece set). Maybe even double the amounts required to make it in line with crafting the max level gear.
For Robust Jewellery we have the Serpentine stones (Emerald was already taken for training trait on armour, Jade for weapons and this seems to fit well).
For Healthy Jewellery we have the Fire Opal stones.
For Arcane Jewellery we then have Aquamarine stones.
This then means that we can have a variance in the sets and set types we can craft and providing that the imagination can run wild with 3 piece sets to make them desirable then the crafters can rejoice.
What do you think?