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Bad Situational Melee Racials - Imperial and Redguard

  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    tnanever wrote: »
    bowmanz607 wrote: »
    races are naturally going to be better at some things than others. it is intended to have some be better at stam over mag etc. It is part of the decision you make when you think about what build types you will prefer. Not everything is supposed to be "generalized."

    You missed the point of my post, and you ignored all the times I addressed your point throughout this thread. I won't repeat it here - your post has already been addressed as a nonissue.

    the point of your post was adrenaline rush and red diamond are too situational. Correct? What is it that makes them situational? it is the fact they they only work when doing melee damage right? We will overlook the reason for this is that it is what keeps it balanced and instead move to a comparison.

    -adrenaline rush/ red diamond only work for melee
    -stealthy passive only works in stealth
    -swift warrior only works when sprinting or melee weapon damage
    -rugged only works when getting hit
    -resourceful only works when drinking a potion
    -quick to mend only works when healing
    -max mag only is useful when using mag abilities
    -etc, etc, etc

    just about everything is situational.

    further your point goes on to state that adrenaline rush/ red diamond is inherently more situational than others because of it being bias toward stam users. This point is predicated on the assumption that mag players dont have melee abilities to utilize the passive. As i pointed out previously, this is simply not true. therefore, these two passives can in fact be utilized by mag players despite what you may think.

    you then proceed to make suggestions on a change to the two passive that you falsely claim or too situational compared to others. these changes would ruin the balance of the class. The reason the passive are the way they are is because of balance.

    you then end your discussion stating how the elemental damage passive from particular classes need to be more generalized. Effectively saying that it should cover more damage types if not all. Then what about sorc passive to increase weapon melee damage? What about kahjit weapon crit? should all these be changed as well? you know what the stealthy passive is too situational too, how about we let that bonus apply to more attacks regardless if your in stealth too.

    these passives are the way they are because balance requires it.

  • tnanever
    tnanever
    ✭✭✭
    bowmanz607 wrote: »
    tnanever wrote: »
    bowmanz607 wrote: »
    races are naturally going to be better at some things than others. it is intended to have some be better at stam over mag etc. It is part of the decision you make when you think about what build types you will prefer. Not everything is supposed to be "generalized."

    You missed the point of my post, and you ignored all the times I addressed your point throughout this thread. I won't repeat it here - your post has already been addressed as a nonissue.

    the point of your post was adrenaline rush and red diamond are too situational. Correct? What is it that makes them situational? it is the fact they they only work when doing melee damage right? We will overlook the reason for this is that it is what keeps it balanced and instead move to a comparison.

    -adrenaline rush/ red diamond only work for melee
    -stealthy passive only works in stealth
    -swift warrior only works when sprinting or melee weapon damage
    -rugged only works when getting hit
    -resourceful only works when drinking a potion
    -quick to mend only works when healing
    -max mag only is useful when using mag abilities
    -etc, etc, etc

    just about everything is situational.

    further your point goes on to state that adrenaline rush/ red diamond is inherently more situational than others because of it being bias toward stam users. This point is predicated on the assumption that mag players dont have melee abilities to utilize the passive. As i pointed out previously, this is simply not true. therefore, these two passives can in fact be utilized by mag players despite what you may think.

    you then proceed to make suggestions on a change to the two passive that you falsely claim or too situational compared to others. these changes would ruin the balance of the class. The reason the passive are the way they are is because of balance.

    you then end your discussion stating how the elemental damage passive from particular classes need to be more generalized. Effectively saying that it should cover more damage types if not all. Then what about sorc passive to increase weapon melee damage? What about kahjit weapon crit? should all these be changed as well? you know what the stealthy passive is too situational too, how about we let that bonus apply to more attacks regardless if your in stealth too.

    these passives are the way they are because balance requires it.

    Yes, the point was that Adren/Diamond are too situational. Why is it so hard for you to understand that the usefulness of Adren/Diamond is so restrictive that they are unjustified outliers?

    I pointed out why, and your post just helps my argument. I'll go point by point:

    -Stealth - Literally every build benefits from stealth, especially in PvP. It's irrelevant that some builds get more benefit than others - the point is that all builds benefit from it.
    -Swift Warrior - Literally every build needs sprint. Melee builds will get even more of a bonus from this passive, but still every class gets a benefit.
    -Rugged - LOL. Are you serious? EVERY BUILD GETS HIT. Wow. Is your entire post a joke?
    -Resourceful - Same as above.
    -Quick to Mend - every build gets healed in group play, and virtually every build has self-healing of some sort
    -Max mag - most builds have at least one magic ability

    "just about everything is situational" - no, nothing is remotely as situational as Adren/Diamond passives. They only work with melee attacks, and have no benefit whatsoever for bow users, healers, or ranged magic attacks (two whole weapons sets, and entire class and several class skills).

    Your only seemingly valid argument is that "well if you change it then it'll be unbalanced!" Nope. They can be changed and still be balanced.
  • bebynnag
    bebynnag
    ✭✭✭✭✭
    and still escalating!

    for the record i understand the words you are using, and the order they are placed in.

    i do not understand your reasoning, because you refuse to look at the bigger picture even when others have explained it to you

    i do not understand your deffensive & argumentative attitude towards everyone who has posted in this thread.
  • tnanever
    tnanever
    ✭✭✭
    and still escalating!

    for the record i understand the words you are using, and the order they are placed in.

    i do not understand your reasoning, because you refuse to look at the bigger picture even when others have explained it to you

    i do not understand your deffensive & argumentative attitude towards everyone who has posted in this thread.

    I haven't seen a single valid argument against my request. Nobody has explained a "bigger picture" - their arguments were straw men and/or nonsensical, with my explanations documented. Cries of "unbalanced!" were the most numerous, which were baseless - they talk as if there is no way to make a passive useful to more builds without breaking the game. Small minds.

    You especially have no made a point - you posted a dumb picture in my thread, and now you've wasted more space. Apparently you don't understand the words I'm using, nor the order they're placed in. You understand nothing.
    Edited by tnanever on September 19, 2016 10:14PM
  • bebynnag
    bebynnag
    ✭✭✭✭✭
    tnanever wrote: »
    and still escalating!

    for the record i understand the words you are using, and the order they are placed in.

    i do not understand your reasoning, because you refuse to look at the bigger picture even when others have explained it to you

    i do not understand your deffensive & argumentative attitude towards everyone who has posted in this thread.

    I haven't seen a single valid argument against my request. Nobody has explained a "bigger picture" - their arguments were straw men and/or nonsensical, with my explanations documented. Cries of "unbalanced!" were the most numerous, which were baseless - they talk as if there is no way to make a passive useful to more builds without breaking the game. Small minds.

    You especially have no made a point - you posted a dumb picture in my thread, and now you've wasted more space. Apparently you don't understand the words I'm using, nor the order they're placed in. You understand nothing.

    Please dont speak to me like that, i find you incredibly rude, argumentative & egotistical.

    you accuse everyone of being small minded and dumb

    you are either a bully or a troll & i have time for neither.

    thank you
  • tnanever
    tnanever
    ✭✭✭
    tnanever wrote: »
    and still escalating!

    for the record i understand the words you are using, and the order they are placed in.

    i do not understand your reasoning, because you refuse to look at the bigger picture even when others have explained it to you

    i do not understand your deffensive & argumentative attitude towards everyone who has posted in this thread.

    I haven't seen a single valid argument against my request. Nobody has explained a "bigger picture" - their arguments were straw men and/or nonsensical, with my explanations documented. Cries of "unbalanced!" were the most numerous, which were baseless - they talk as if there is no way to make a passive useful to more builds without breaking the game. Small minds.

    You especially have no made a point - you posted a dumb picture in my thread, and now you've wasted more space. Apparently you don't understand the words I'm using, nor the order they're placed in. You understand nothing.

    Please dont speak to me like that, i find you incredibly rude, argumentative & egotistical.

    you accuse everyone of being small minded and dumb

    you are either a bully or a troll & i have time for neither.

    thank you

    Request denied. I'll talk however I want. I find you incredibly rude, argumentative, nonsensical, and trollish.
    I only accuse the small minded of being small minded.

    No, I reject your sarcastic "thanks" - keep it to yourself.
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    tnanever wrote: »
    bowmanz607 wrote: »
    tnanever wrote: »
    bowmanz607 wrote: »
    races are naturally going to be better at some things than others. it is intended to have some be better at stam over mag etc. It is part of the decision you make when you think about what build types you will prefer. Not everything is supposed to be "generalized."

    You missed the point of my post, and you ignored all the times I addressed your point throughout this thread. I won't repeat it here - your post has already been addressed as a nonissue.

    the point of your post was adrenaline rush and red diamond are too situational. Correct? What is it that makes them situational? it is the fact they they only work when doing melee damage right? We will overlook the reason for this is that it is what keeps it balanced and instead move to a comparison.

    -adrenaline rush/ red diamond only work for melee
    -stealthy passive only works in stealth
    -swift warrior only works when sprinting or melee weapon damage
    -rugged only works when getting hit
    -resourceful only works when drinking a potion
    -quick to mend only works when healing
    -max mag only is useful when using mag abilities
    -etc, etc, etc

    just about everything is situational.

    further your point goes on to state that adrenaline rush/ red diamond is inherently more situational than others because of it being bias toward stam users. This point is predicated on the assumption that mag players dont have melee abilities to utilize the passive. As i pointed out previously, this is simply not true. therefore, these two passives can in fact be utilized by mag players despite what you may think.

    you then proceed to make suggestions on a change to the two passive that you falsely claim or too situational compared to others. these changes would ruin the balance of the class. The reason the passive are the way they are is because of balance.

    you then end your discussion stating how the elemental damage passive from particular classes need to be more generalized. Effectively saying that it should cover more damage types if not all. Then what about sorc passive to increase weapon melee damage? What about kahjit weapon crit? should all these be changed as well? you know what the stealthy passive is too situational too, how about we let that bonus apply to more attacks regardless if your in stealth too.

    these passives are the way they are because balance requires it.

    Yes, the point was that Adren/Diamond are too situational. Why is it so hard for you to understand that the usefulness of Adren/Diamond is so restrictive that they are unjustified outliers?

    I pointed out why, and your post just helps my argument. I'll go point by point:

    -Stealth - Literally every build benefits from stealth, especially in PvP. It's irrelevant that some builds get more benefit than others - the point is that all builds benefit from it.
    -Swift Warrior - Literally every build needs sprint. Melee builds will get even more of a bonus from this passive, but still every class gets a benefit.
    -Rugged - LOL. Are you serious? EVERY BUILD GETS HIT. Wow. Is your entire post a joke?
    -Resourceful - Same as above.
    -Quick to Mend - every build gets healed in group play, and virtually every build has self-healing of some sort
    -Max mag - most builds have at least one magic ability

    "just about everything is situational" - no, nothing is remotely as situational as Adren/Diamond passives. They only work with melee attacks, and have no benefit whatsoever for bow users, healers, or ranged magic attacks (two whole weapons sets, and entire class and several class skills).

    Your only seemingly valid argument is that "well if you change it then it'll be unbalanced!" Nope. They can be changed and still be balanced.

    my point is that every passive is situational. Sure you only get those two passive benefits from melee attacks which require melee abilities to be slotted. stealthy passive requires user to be in stealth. others require the user to be sprinting. other require the user to slot a mag ability. others require the user to slot a heal ability. others require the user to slot a stam ability or block.

    one problem you have is looking at these passives theoretically (on paper) and practically (in the field). For instance, stealthy passive requires the user to be in stealth. if you are not a nb, then this passive is only useful when opening in battle making adrenaline rush/ red diamond a better choice. or look at swift warrior which requires sprinting. theoretically it applies to all builds, but practically it is not very beneficial at all for a mag user because stam is so important. A passive that requires melee attacks is much more beneficial because it is a passive that can, practically speaking, have a consistent uptime from attacking so long as you have melee abilities. especially with so many melee players in the game. it is not just about which works with all builds theoretically, but which work best with builds practically speaking. so i disagree that adrenilne rush/red diamond are the most situational from a practical gameplay standpoint.

    another problem you have is not picking a race more suited to your playstyle. if you prefer range than go with bosmer which will give you the 21% for instance. Dont complain that you chose a race that excels at melee and then go range.

    as for melee abilities. I woull admit that sorc is lacking in melee abilities, but i am kinda sure that daedric mines count as melee. i beleive encase does to. not to mention wall of elements and impulse. whip, dk aoes, concealed weapon, sap, jabs, and more. you see some of the bread and butter dps mag abilities in their which benefit from the passive. your attempt to establish that mag somehow lacks melee is futile. it is a mis conception. I thnk you would be suprised at the amount of abilities that count as melee damage.



  • [Deleted User]
    [Deleted User]
    Soul Shriven
    Hello everyone,

    This post is to let you know that we've felt it necessary to close this thread. The reason being that it seems there is more flaming and baiting here than there is discussing, keep in mind that baiting and flaming is against the Forum Rules. For future threads please be sure to respect each other's opinions regardless of what side they stand on.

    Thank you for understanding.
    Staff Post
This discussion has been closed.