bowmanz607 wrote: »races are naturally going to be better at some things than others. it is intended to have some be better at stam over mag etc. It is part of the decision you make when you think about what build types you will prefer. Not everything is supposed to be "generalized."
You missed the point of my post, and you ignored all the times I addressed your point throughout this thread. I won't repeat it here - your post has already been addressed as a nonissue.
bowmanz607 wrote: »bowmanz607 wrote: »races are naturally going to be better at some things than others. it is intended to have some be better at stam over mag etc. It is part of the decision you make when you think about what build types you will prefer. Not everything is supposed to be "generalized."
You missed the point of my post, and you ignored all the times I addressed your point throughout this thread. I won't repeat it here - your post has already been addressed as a nonissue.
the point of your post was adrenaline rush and red diamond are too situational. Correct? What is it that makes them situational? it is the fact they they only work when doing melee damage right? We will overlook the reason for this is that it is what keeps it balanced and instead move to a comparison.
-adrenaline rush/ red diamond only work for melee
-stealthy passive only works in stealth
-swift warrior only works when sprinting or melee weapon damage
-rugged only works when getting hit
-resourceful only works when drinking a potion
-quick to mend only works when healing
-max mag only is useful when using mag abilities
-etc, etc, etc
just about everything is situational.
further your point goes on to state that adrenaline rush/ red diamond is inherently more situational than others because of it being bias toward stam users. This point is predicated on the assumption that mag players dont have melee abilities to utilize the passive. As i pointed out previously, this is simply not true. therefore, these two passives can in fact be utilized by mag players despite what you may think.
you then proceed to make suggestions on a change to the two passive that you falsely claim or too situational compared to others. these changes would ruin the balance of the class. The reason the passive are the way they are is because of balance.
you then end your discussion stating how the elemental damage passive from particular classes need to be more generalized. Effectively saying that it should cover more damage types if not all. Then what about sorc passive to increase weapon melee damage? What about kahjit weapon crit? should all these be changed as well? you know what the stealthy passive is too situational too, how about we let that bonus apply to more attacks regardless if your in stealth too.
these passives are the way they are because balance requires it.
puffytheslayer wrote: »and still escalating!
for the record i understand the words you are using, and the order they are placed in.
i do not understand your reasoning, because you refuse to look at the bigger picture even when others have explained it to you
i do not understand your deffensive & argumentative attitude towards everyone who has posted in this thread.
puffytheslayer wrote: »and still escalating!
for the record i understand the words you are using, and the order they are placed in.
i do not understand your reasoning, because you refuse to look at the bigger picture even when others have explained it to you
i do not understand your deffensive & argumentative attitude towards everyone who has posted in this thread.
I haven't seen a single valid argument against my request. Nobody has explained a "bigger picture" - their arguments were straw men and/or nonsensical, with my explanations documented. Cries of "unbalanced!" were the most numerous, which were baseless - they talk as if there is no way to make a passive useful to more builds without breaking the game. Small minds.
You especially have no made a point - you posted a dumb picture in my thread, and now you've wasted more space. Apparently you don't understand the words I'm using, nor the order they're placed in. You understand nothing.
puffytheslayer wrote: »puffytheslayer wrote: »and still escalating!
for the record i understand the words you are using, and the order they are placed in.
i do not understand your reasoning, because you refuse to look at the bigger picture even when others have explained it to you
i do not understand your deffensive & argumentative attitude towards everyone who has posted in this thread.
I haven't seen a single valid argument against my request. Nobody has explained a "bigger picture" - their arguments were straw men and/or nonsensical, with my explanations documented. Cries of "unbalanced!" were the most numerous, which were baseless - they talk as if there is no way to make a passive useful to more builds without breaking the game. Small minds.
You especially have no made a point - you posted a dumb picture in my thread, and now you've wasted more space. Apparently you don't understand the words I'm using, nor the order they're placed in. You understand nothing.
Please dont speak to me like that, i find you incredibly rude, argumentative & egotistical.
you accuse everyone of being small minded and dumb
you are either a bully or a troll & i have time for neither.
thank you
bowmanz607 wrote: »bowmanz607 wrote: »races are naturally going to be better at some things than others. it is intended to have some be better at stam over mag etc. It is part of the decision you make when you think about what build types you will prefer. Not everything is supposed to be "generalized."
You missed the point of my post, and you ignored all the times I addressed your point throughout this thread. I won't repeat it here - your post has already been addressed as a nonissue.
the point of your post was adrenaline rush and red diamond are too situational. Correct? What is it that makes them situational? it is the fact they they only work when doing melee damage right? We will overlook the reason for this is that it is what keeps it balanced and instead move to a comparison.
-adrenaline rush/ red diamond only work for melee
-stealthy passive only works in stealth
-swift warrior only works when sprinting or melee weapon damage
-rugged only works when getting hit
-resourceful only works when drinking a potion
-quick to mend only works when healing
-max mag only is useful when using mag abilities
-etc, etc, etc
just about everything is situational.
further your point goes on to state that adrenaline rush/ red diamond is inherently more situational than others because of it being bias toward stam users. This point is predicated on the assumption that mag players dont have melee abilities to utilize the passive. As i pointed out previously, this is simply not true. therefore, these two passives can in fact be utilized by mag players despite what you may think.
you then proceed to make suggestions on a change to the two passive that you falsely claim or too situational compared to others. these changes would ruin the balance of the class. The reason the passive are the way they are is because of balance.
you then end your discussion stating how the elemental damage passive from particular classes need to be more generalized. Effectively saying that it should cover more damage types if not all. Then what about sorc passive to increase weapon melee damage? What about kahjit weapon crit? should all these be changed as well? you know what the stealthy passive is too situational too, how about we let that bonus apply to more attacks regardless if your in stealth too.
these passives are the way they are because balance requires it.
Yes, the point was that Adren/Diamond are too situational. Why is it so hard for you to understand that the usefulness of Adren/Diamond is so restrictive that they are unjustified outliers?
I pointed out why, and your post just helps my argument. I'll go point by point:
-Stealth - Literally every build benefits from stealth, especially in PvP. It's irrelevant that some builds get more benefit than others - the point is that all builds benefit from it.
-Swift Warrior - Literally every build needs sprint. Melee builds will get even more of a bonus from this passive, but still every class gets a benefit.
-Rugged - LOL. Are you serious? EVERY BUILD GETS HIT. Wow. Is your entire post a joke?
-Resourceful - Same as above.
-Quick to Mend - every build gets healed in group play, and virtually every build has self-healing of some sort
-Max mag - most builds have at least one magic ability
"just about everything is situational" - no, nothing is remotely as situational as Adren/Diamond passives. They only work with melee attacks, and have no benefit whatsoever for bow users, healers, or ranged magic attacks (two whole weapons sets, and entire class and several class skills).
Your only seemingly valid argument is that "well if you change it then it'll be unbalanced!" Nope. They can be changed and still be balanced.