WolfWarrior84 wrote: »There needs to be Crafted sets that can match the top dropped like to be able to chose how my gear looks and since for the monster sets the is only 1 shoulder piece I personally don't like that more of a OCD thing. but have been going through the crafted gear sets and they do not give the same stats to do vet trails. with the costume dying that has made this better so I can hide the ugly dropped gear and actually get to pick how my guy looks in a way but still limited to the costumes we have. I do not want to have to run the same thing over and over just to get the sets needs to be considered geared enough for vet trials plus having to wait for the right traits really you should let us change traits on dropped gear at a crafting station have it take 5 traits stones to over write the original or something and have to maxed out in that crafting style like blacksmithing, wood working ext. I may be they only one who feels this way also there are not as many healer or magic builds in the crafted sets
I do think crafting sets are a bit behind the droppable sets as mentioned on the forums countless times.
It would be good to replace the repeated crafting stations in alliance zones to throw in some flavor into the traits and choices since all zones are available by any level.
As for changing trait, I think that might be a good idea.
For changing the motif, it would be nice but it is also unrealistic even for a fantasy setting around TES.
I also think that higher level materials should have the minimal level cap removed so players can make gear for any level when PTS hits live.
WolfWarrior84 wrote: »I do think crafting sets are a bit behind the droppable sets as mentioned on the forums countless times.
It would be good to replace the repeated crafting stations in alliance zones to throw in some flavor into the traits and choices since all zones are available by any level.
As for changing trait, I think that might be a good idea.
For changing the motif, it would be nice but it is also unrealistic even for a fantasy setting around TES.
I also think that higher level materials should have the minimal level cap removed so players can make gear for any level when PTS hits live.
you show me crafted gear that even comes close to the end game dropped sets
WolfWarrior84 wrote: »I do think crafting sets are a bit behind the droppable sets as mentioned on the forums countless times.
It would be good to replace the repeated crafting stations in alliance zones to throw in some flavor into the traits and choices since all zones are available by any level.
As for changing trait, I think that might be a good idea.
For changing the motif, it would be nice but it is also unrealistic even for a fantasy setting around TES.
I also think that higher level materials should have the minimal level cap removed so players can make gear for any level when PTS hits live.
you show me crafted gear that even comes close to the end game dropped sets
I can make ANYTHING ingame. Crafting is my end game.
I can make ANYTHING ingame. Crafting is my end game.
Thats the issue.
If crafting could create the best gear in the game, there would be little point in running the majority of end game content.
This sort of defeats one of the core design features of an MMO which is to run the end game content for the end game gear.
I agree that crafted gear deserves a small buff but it should not be as good as gear looted from end game content (although the majority of PvP players love crafted gear to be the best i think).
.
I can make ANYTHING ingame. Crafting is my end game.
Thats the issue.
If crafting could create the best gear in the game, there would be little point in running the majority of end game content.
This sort of defeats one of the core design features of an MMO which is to run the end game content for the end game gear.
I agree that crafted gear deserves a small buff but it should not be as good as gear looted from end game content (although the majority of PvP players love crafted gear to be the best i think).
.
JR_Returns wrote: »I can make ANYTHING ingame. Crafting is my end game.
Thats the issue.
If crafting could create the best gear in the game, there would be little point in running the majority of end game content.
This sort of defeats one of the core design features of an MMO which is to run the end game content for the end game gear.
I agree that crafted gear deserves a small buff but it should not be as good as gear looted from end game content (although the majority of PvP players love crafted gear to be the best i think).
.
I have to disagree with you on this point. The crafted end game gear should be equal to the dropped sets. The end game content is OK but I for one have no interest in doing it over and over again to try to get the correct gear.
What you seem to be implying is that at end game you have to become a grinder and while some people like that, it's something I have no interest in. Good game design would allow for all play styles and not just one.
WolfWarrior84 wrote: »I do think crafting sets are a bit behind the droppable sets as mentioned on the forums countless times.
It would be good to replace the repeated crafting stations in alliance zones to throw in some flavor into the traits and choices since all zones are available by any level.
As for changing trait, I think that might be a good idea.
For changing the motif, it would be nice but it is also unrealistic even for a fantasy setting around TES.
I also think that higher level materials should have the minimal level cap removed so players can make gear for any level when PTS hits live.
you show me crafted gear that even comes close to the end game dropped sets
JR_Returns wrote: »I can make ANYTHING ingame. Crafting is my end game.
Thats the issue.
If crafting could create the best gear in the game, there would be little point in running the majority of end game content.
This sort of defeats one of the core design features of an MMO which is to run the end game content for the end game gear.
I agree that crafted gear deserves a small buff but it should not be as good as gear looted from end game content (although the majority of PvP players love crafted gear to be the best i think).
.
I have to disagree with you on this point. The crafted end game gear should be equal to the dropped sets. The end game content is OK but I for one have no interest in doing it over and over again to try to get the correct gear.
What you seem to be implying is that at end game you have to become a grinder and while some people like that, it's something I have no interest in. Good game design would allow for all play styles and not just one.