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Crafting sets

WolfWarrior84
WolfWarrior84
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There needs to be Crafted sets that can match the top dropped like to be able to chose how my gear looks and since for the monster sets the is only 1 shoulder piece I personally don't like that more of a OCD thing. but have been going through the crafted gear sets and they do not give the same stats to do vet trails. with the costume dying that has made this better so I can hide the ugly dropped gear and actually get to pick how my guy looks in a way but still limited to the costumes we have. I do not want to have to run the same thing over and over just to get the sets needs to be considered geared enough for vet trials plus having to wait for the right traits really you should let us change traits on dropped gear at a crafting station have it take 5 traits stones to over write the original or something and have to maxed out in that crafting style like blacksmithing, wood working ext. I may be they only one who feels this way also there are not as many healer or magic builds in the crafted sets
WolfWarrior84
PS4 na server DC & EP Alliance
Champion point 646
Argonain templar healer, orc dragon knight tank, high elf sorcerer dps, kajiit knightblade dps , Stam Sorc pvp
  • JR_Returns
    JR_Returns
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    There needs to be Crafted sets that can match the top dropped like to be able to chose how my gear looks and since for the monster sets the is only 1 shoulder piece I personally don't like that more of a OCD thing. but have been going through the crafted gear sets and they do not give the same stats to do vet trails. with the costume dying that has made this better so I can hide the ugly dropped gear and actually get to pick how my guy looks in a way but still limited to the costumes we have. I do not want to have to run the same thing over and over just to get the sets needs to be considered geared enough for vet trials plus having to wait for the right traits really you should let us change traits on dropped gear at a crafting station have it take 5 traits stones to over write the original or something and have to maxed out in that crafting style like blacksmithing, wood working ext. I may be they only one who feels this way also there are not as many healer or magic builds in the crafted sets

    I completely agree, I also prefer my characters to look like they belong in ESO and not fallout 4. Crafting seems has been somewhat over looked and is now lagging behind. As WolfWarrion84 suggests the ability to changing traits and styles would be a major improvement.

    I would also like the armour level/CP level to stay where you set it until you change it. I have mis-made countless pieces of armour because the level had reset as I've moved form piece to piece. It would also save lots of time, when improving items, if the start setting was 100% improvement and not the 0% it is at present.

    It may not be possible but a set where the crafter was able to select the 2, 3, 4 & 5 piece bonus attributes, would be really awesome. The ability to tailor a set to your particular play style would be a major bonus. It could be something that required a high crafting level, a special material, was gained via a quest or even elements all three.
  • SirMewser
    SirMewser
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    I do think crafting sets are a bit behind the droppable sets as mentioned on the forums countless times.

    It would be good to replace the repeated crafting stations in alliance zones to throw in some flavor into the traits and choices since all zones are available by any level.

    As for changing trait, I think that might be a good idea.
    For changing the motif, it would be nice but it is also unrealistic even for a fantasy setting around TES.

    I also think that higher level materials should have the minimal level cap removed so players can make gear for any level when PTS hits live.
    Edited by SirMewser on September 14, 2016 7:25PM
  • k9mouse
    k9mouse
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    So Mr @ZOS_RichLambert, at PAX west, the panel talked a lot about drop sets. However, I want to craft my own and to me all drop sets are just good enough for decon.

    I spent thousands of hours to be best crafter:
    know all the tiats
    know every crafting motif
    know every recipe
    know every rune stone

    I can make ANYTHING ingame. Crafting is my end game.

    After spending so much time and gold to be the best crafter, I do not want to see crafters play 2nd fiddle to drop sets. So when and how ZOS is planning to make crafting a viable option again?
  • WolfWarrior84
    WolfWarrior84
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    SirMewser wrote: »
    I do think crafting sets are a bit behind the droppable sets as mentioned on the forums countless times.

    It would be good to replace the repeated crafting stations in alliance zones to throw in some flavor into the traits and choices since all zones are available by any level.

    As for changing trait, I think that might be a good idea.
    For changing the motif, it would be nice but it is also unrealistic even for a fantasy setting around TES.

    I also think that higher level materials should have the minimal level cap removed so players can make gear for any level when PTS hits live.

    you show me crafted gear that even comes close to the end game dropped sets
    WolfWarrior84
    PS4 na server DC & EP Alliance
    Champion point 646
    Argonain templar healer, orc dragon knight tank, high elf sorcerer dps, kajiit knightblade dps , Stam Sorc pvp
  • k9mouse
    k9mouse
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    SirMewser wrote: »
    I do think crafting sets are a bit behind the droppable sets as mentioned on the forums countless times.

    It would be good to replace the repeated crafting stations in alliance zones to throw in some flavor into the traits and choices since all zones are available by any level.

    As for changing trait, I think that might be a good idea.
    For changing the motif, it would be nice but it is also unrealistic even for a fantasy setting around TES.

    I also think that higher level materials should have the minimal level cap removed so players can make gear for any level when PTS hits live.

    you show me crafted gear that even comes close to the end game dropped sets

    that is the issue that the crafters are trying to address...
  • WolfWarrior84
    WolfWarrior84
    ✭✭
    SirMewser wrote: »
    I do think crafting sets are a bit behind the droppable sets as mentioned on the forums countless times.

    It would be good to replace the repeated crafting stations in alliance zones to throw in some flavor into the traits and choices since all zones are available by any level.

    As for changing trait, I think that might be a good idea.
    For changing the motif, it would be nice but it is also unrealistic even for a fantasy setting around TES.

    I also think that higher level materials should have the minimal level cap removed so players can make gear for any level when PTS hits live.

    you show me crafted gear that even comes close to the end game dropped sets

    never mind I am an idiot you are saying the same thing I was
    WolfWarrior84
    PS4 na server DC & EP Alliance
    Champion point 646
    Argonain templar healer, orc dragon knight tank, high elf sorcerer dps, kajiit knightblade dps , Stam Sorc pvp
  • Synfaer
    Synfaer
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    I can make ANYTHING ingame. Crafting is my end game.

    Thats the issue.
    If crafting could create the best gear in the game, there would be little point in running the majority of end game content.
    This sort of defeats one of the core design features of an MMO which is to run the end game content for the end game gear.

    I agree that crafted gear deserves a small buff but it should not be as good as gear looted from end game content (although the majority of PvP players love crafted gear to be the best i think).


    .

  • WolfWarrior84
    WolfWarrior84
    ✭✭
    I am not saying it need to be equal or better than top end dropped gear but crafted gear should be good enough to get you through any vet trail but not be the best. I like the support roles find they take more skill than being cheap and spamming 1 or 2 dps moves over and over and say that is skilled or cheat the combat system with animation cancelling these things may be effective but being cheap is always effective. got a little off subject there needs to be more magic builds in the crafted sets for healers, tanks are almost to a point to get the job done just needs a little boost. i hate dropped gear i want to choose my styles but be end game ready PPV is not my thing only run it for the abilities i like PVE

    Synfaer wrote: »
    I can make ANYTHING ingame. Crafting is my end game.

    Thats the issue.
    If crafting could create the best gear in the game, there would be little point in running the majority of end game content.
    This sort of defeats one of the core design features of an MMO which is to run the end game content for the end game gear.

    I agree that crafted gear deserves a small buff but it should not be as good as gear looted from end game content (although the majority of PvP players love crafted gear to be the best i think).


    .

    WolfWarrior84
    PS4 na server DC & EP Alliance
    Champion point 646
    Argonain templar healer, orc dragon knight tank, high elf sorcerer dps, kajiit knightblade dps , Stam Sorc pvp
  • JR_Returns
    JR_Returns
    ✭✭✭
    Synfaer wrote: »
    I can make ANYTHING ingame. Crafting is my end game.

    Thats the issue.
    If crafting could create the best gear in the game, there would be little point in running the majority of end game content.
    This sort of defeats one of the core design features of an MMO which is to run the end game content for the end game gear.

    I agree that crafted gear deserves a small buff but it should not be as good as gear looted from end game content (although the majority of PvP players love crafted gear to be the best i think).


    .

    I have to disagree with you on this point. The crafted end game gear should be equal to the dropped sets. The end game content is OK but I for one have no interest in doing it over and over again to try to get the correct gear.

    What you seem to be implying is that at end game you have to become a grinder and while some people like that, it's something I have no interest in. Good game design would allow for all play styles and not just one.
  • WolfWarrior84
    WolfWarrior84
    ✭✭
    JR_Returns wrote: »
    Synfaer wrote: »
    I can make ANYTHING ingame. Crafting is my end game.

    Thats the issue.
    If crafting could create the best gear in the game, there would be little point in running the majority of end game content.
    This sort of defeats one of the core design features of an MMO which is to run the end game content for the end game gear.

    I agree that crafted gear deserves a small buff but it should not be as good as gear looted from end game content (although the majority of PvP players love crafted gear to be the best i think).


    .

    I have to disagree with you on this point. The crafted end game gear should be equal to the dropped sets. The end game content is OK but I for one have no interest in doing it over and over again to try to get the correct gear.

    What you seem to be implying is that at end game you have to become a grinder and while some people like that, it's something I have no interest in. Good game design would allow for all play styles and not just one.

    I would have to agree 100% with this
    WolfWarrior84
    PS4 na server DC & EP Alliance
    Champion point 646
    Argonain templar healer, orc dragon knight tank, high elf sorcerer dps, kajiit knightblade dps , Stam Sorc pvp
  • Danksta
    Danksta
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    SirMewser wrote: »
    I do think crafting sets are a bit behind the droppable sets as mentioned on the forums countless times.

    It would be good to replace the repeated crafting stations in alliance zones to throw in some flavor into the traits and choices since all zones are available by any level.

    As for changing trait, I think that might be a good idea.
    For changing the motif, it would be nice but it is also unrealistic even for a fantasy setting around TES.

    I also think that higher level materials should have the minimal level cap removed so players can make gear for any level when PTS hits live.

    you show me crafted gear that even comes close to the end game dropped sets

    I'm guessing every raid team that actually completes vet trials has several people using TBS.
    BawKinTackWarDs PS4/NA

  • Synfaer
    Synfaer
    ✭✭✭✭✭
    JR_Returns wrote: »
    Synfaer wrote: »
    I can make ANYTHING ingame. Crafting is my end game.

    Thats the issue.
    If crafting could create the best gear in the game, there would be little point in running the majority of end game content.
    This sort of defeats one of the core design features of an MMO which is to run the end game content for the end game gear.

    I agree that crafted gear deserves a small buff but it should not be as good as gear looted from end game content (although the majority of PvP players love crafted gear to be the best i think).


    .

    I have to disagree with you on this point. The crafted end game gear should be equal to the dropped sets. The end game content is OK but I for one have no interest in doing it over and over again to try to get the correct gear.

    What you seem to be implying is that at end game you have to become a grinder and while some people like that, it's something I have no interest in. Good game design would allow for all play styles and not just one.

    Unfortunately developing a game that meets everyone's exceptions is a impossible, so MMO's use various 'hooks' as a substitute to keep people playing. While most MMO's try to introduce new content as quickly as they can it will never be fast enough to keep up the rate at which content is devoured by most players so a certain amount of 'grind' is required.
    Its easy to say "Well then ESO should introduce good game design" to replace grinding mechanisms but very difficult to implement as different people have different expectations of what good game design is.
    I have played a lot of MMO's and ESO is by far one of the best IMO when it comes to 'grinding' mechanisms within the game.
    While they are far from perfect they at least try to avoid the situation where you have no choice but to grind and they make an effort to make certain grinding at least entertaining for a time.

    I understand that you have no interest in grinding, many people hate it, but I must ask why then are your playing an MMO?
    All have 'grinding' to some degree, so the obvious reason to choose one MMO over another in your case would be the other elements beside grinding that would make the game more interesting than another.
    To avoid grinding entirely I would recommend a good single player game, but even they are not immune to the grind mechanism entirely.

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