What? They have a 10% proc. xD
Just like other things happening since beta days: https://forums.elderscrollsonline.com/en/discussion/262756/poison-making-cant-go-live-the-way-they-work-now/p1
You can read in the same post the usual "fans"that are mayne not even playing nowadays defending zos and saying we overreacted.
I remember people complaining about poisons on the PTS when they were 30%. ZOS replied with "Don't worry guys, that's just a bug. It'll be 60% on live"
Yeah I agree.
I mean the very design of this system was to give people a choice between poisons and enchantments -- with the premise being that they would be on par.
Right now, they are they are anything but on par. Poisons have such a drastic impact on PvP that the only real counter to poison spam is more poison spam.
Adding a mechanic that can only be countered by itself is not adding choice, its adding something that players will have to do. Enchantments just can't compete in PvP.
I love the idea, ZoS, but the current iteration of it is far too much.
What? They have a 10% proc. xD
20%*
even then multiple poisons stack, i'v been hit with both stamina and magicka poisons as well as some of the weak ass ones like damage health and stuff, those resource poisons stopped me completely casting when i was defending, whenever i popped my head back up after they wore out they'd hit me with them again.
the other crap i could shrug off, but resource poisons completely shut me down.
resource poisons overperform, every other damage type of poison underperforms.
Proc rate doesn't really matter when the poisons stack and you have multiple people hitting you. I forget though, a large portion of this community thinks you should never win a fight when you are outnumbered. Besides just numbers, zergs are given every single advantage in this game.
Proc rate doesn't really matter when the poisons stack and you have multiple people hitting you. I forget though, a large portion of this community thinks you should never win a fight when you are outnumbered. Besides just numbers, zergs are given every single advantage in this game.
Always the same about multiple people attacking...
Wouldn't there be poisons, there would probably be another "nerf/remoe ability XYZ", just because someone stated something about multiple players attacking them with whatever it was they complain about. It is most certainly not the problem here, it is just the many attackers, simple as that. Please don't use this as an excuse to get something removed, you don't approve of.
Proc rate doesn't really matter when the poisons stack and you have multiple people hitting you. I forget though, a large portion of this community thinks you should never win a fight when you are outnumbered. Besides just numbers, zergs are given every single advantage in this game.
Always the same about multiple people attacking...
Wouldn't there be poisons, there would probably be another "nerf/remoe ability XYZ", just because someone stated something about multiple players attacking them with whatever it was they complain about. It is most certainly not the problem here, it is just the many attackers, simple as that. Please don't use this as an excuse to get something removed, you don't approve of.
I'm just saying that arguing the low proc rate isn't relevant when facing multiple attackers. It doesn't matter if it only procs 20% of the time. When multiple attackers use it, you will be poisoned nearly the entire fight.
Proc rate doesn't really matter when the poisons stack and you have multiple people hitting you. I forget though, a large portion of this community thinks you should never win a fight when you are outnumbered. Besides just numbers, zergs are given every single advantage in this game.
Always the same about multiple people attacking...
Wouldn't there be poisons, there would probably be another "nerf/remoe ability XYZ", just because someone stated something about multiple players attacking them with whatever it was they complain about. It is most certainly not the problem here, it is just the many attackers, simple as that. Please don't use this as an excuse to get something removed, you don't approve of.
I'm just saying that arguing the low proc rate isn't relevant when facing multiple attackers. It doesn't matter if it only procs 20% of the time. When multiple attackers use it, you will be poisoned nearly the entire fight.
If multiple attackers radiant beamed you then... what?
If three poison attacks hit you you have about 50% of getting proc and poisoned for the next 6-10sec.
If three radiant beam hit you, what are the odds you survive the duration?
To be fair though, the poisons that OP is complaining about are really only useful at all in PVP. A nerf to them wouldn't affect PVE at all.Pangnirtung wrote: »Again a PVP concern that has ABSOLUTELY nothing to do with PVE.
Does anyone have real numbers of PVP vs. PVE players.
It seems like a small vocal PVP minority is having an impact on overall game play for those of us who never PVP.
Enough with the nerfs.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Proc rate doesn't really matter when the poisons stack and you have multiple people hitting you. I forget though, a large portion of this community thinks you should never win a fight when you are outnumbered. Besides just numbers, zergs are given every single advantage in this game.
Always the same about multiple people attacking...
Wouldn't there be poisons, there would probably be another "nerf/remoe ability XYZ", just because someone stated something about multiple players attacking them with whatever it was they complain about. It is most certainly not the problem here, it is just the many attackers, simple as that. Please don't use this as an excuse to get something removed, you don't approve of.
I'm just saying that arguing the low proc rate isn't relevant when facing multiple attackers. It doesn't matter if it only procs 20% of the time. When multiple attackers use it, you will be poisoned nearly the entire fight.
If multiple attackers radiant beamed you then... what?
If three poison attacks hit you you have about 50% of getting proc and poisoned for the next 6-10sec.
If three radiant beam hit you, what are the odds you survive the duration?
Los them if I can. I don't really like zerging beamplars either. The main reason I don't like poisons is they have a huge effect on the outcome of a fight, but require you to do absolutly nothing. No skill. Just put it on a weapon and drain enemy resources at a crazy rate. It is the same as these high damage proc sets people talk about. They require no skill, just put it on and benefit from proc chance. It is lazy game design.
Pangnirtung wrote: »Again a PVP concern that has ABSOLUTELY nothing to do with PVE.
Does anyone have real numbers of PVP vs. PVE players.
It seems like a small vocal PVP minority is having an impact on overall game play for those of us who never PVP.
Enough with the nerfs.
I use them when I'm doing sacraments... And that's pretty much it. I could see some of them being useful in boss fights though, if one person in the group has that poison equipped. Like I could see resolve-draining being useful for a tank, or protection-reversing being useful for just about anyone. Seems like that one could significantly increase group DPS against a boss.leepalmer95 wrote: »Pangnirtung wrote: »Again a PVP concern that has ABSOLUTELY nothing to do with PVE.
Does anyone have real numbers of PVP vs. PVE players.
It seems like a small vocal PVP minority is having an impact on overall game play for those of us who never PVP.
Enough with the nerfs.
Who even uses poisons in pve?
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I hate to quote myself, but now that I think about it I'm totally going to start equipping this poison when I'm tanking:I use them when I'm doing sacraments... And that's pretty much it. I could see some of them being useful in boss fights though, if one person in the group has that poison equipped. Like I could see resolve-draining being useful for a tank, or protection-reversing being useful for just about anyone. Seems like that one could significantly increase group DPS against a boss.leepalmer95 wrote: »Pangnirtung wrote: »Again a PVP concern that has ABSOLUTELY nothing to do with PVE.
Does anyone have real numbers of PVP vs. PVE players.
It seems like a small vocal PVP minority is having an impact on overall game play for those of us who never PVP.
Enough with the nerfs.
Who even uses poisons in pve?
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I hate to quote myself, but now that I think about it I'm totally going to start equipping this poison when I'm tanking:I use them when I'm doing sacraments... And that's pretty much it. I could see some of them being useful in boss fights though, if one person in the group has that poison equipped. Like I could see resolve-draining being useful for a tank, or protection-reversing being useful for just about anyone. Seems like that one could significantly increase group DPS against a boss.leepalmer95 wrote: »Pangnirtung wrote: »Again a PVP concern that has ABSOLUTELY nothing to do with PVE.
Does anyone have real numbers of PVP vs. PVE players.
It seems like a small vocal PVP minority is having an impact on overall game play for those of us who never PVP.
Enough with the nerfs.
Who even uses poisons in pve?
Resolve-Draining
(steals physical resist)
-and-
Protection-Reversing
(8% more damage taken by victim, 8% less damage taken by wielder) Beetle Scuttle Mudcrab Chitin
Copied from this excellent resource here: http://www.sunshine-daydream.us/ESO/alchemy.html#Apoisons
I can't take any credit for that resource - I found it from a thread here on the forums (and I'm pretty sure people from the guild responsible for it are on the forums, but I can't remember who). It's really good though.AzraelKrieg wrote: »I hate to quote myself, but now that I think about it I'm totally going to start equipping this poison when I'm tanking:I use them when I'm doing sacraments... And that's pretty much it. I could see some of them being useful in boss fights though, if one person in the group has that poison equipped. Like I could see resolve-draining being useful for a tank, or protection-reversing being useful for just about anyone. Seems like that one could significantly increase group DPS against a boss.leepalmer95 wrote: »Pangnirtung wrote: »Again a PVP concern that has ABSOLUTELY nothing to do with PVE.
Does anyone have real numbers of PVP vs. PVE players.
It seems like a small vocal PVP minority is having an impact on overall game play for those of us who never PVP.
Enough with the nerfs.
Who even uses poisons in pve?
Resolve-Draining
(steals physical resist)
-and-
Protection-Reversing
(8% more damage taken by victim, 8% less damage taken by wielder) Beetle Scuttle Mudcrab Chitin
Copied from this excellent resource here: http://www.sunshine-daydream.us/ESO/alchemy.html#Apoisons
Thanks for the link UrQuan. I shall refer to it when my Nightblade gets geared up
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I run one myself, so I know how it works perfectly. It is basically a PUG magnet that killed them off. All you need are buff skills, guard, someway to catch their attention and spam Blazing Shield.
I run one myself, so I know how it works perfectly. It is basically a PUG magnet that killed them off. All you need are buff skills, guard, someway to catch their attention and spam Blazing Shield.
Pangnirtung wrote: »Again a PVP concern that has ABSOLUTELY nothing to do with PVE.
Does anyone have real numbers of PVP vs. PVE players.
It seems like a small vocal PVP minority is having an impact on overall game play for those of us who never PVP.
Enough with the nerfs.
leepalmer95 wrote: »
I run one myself, so I know how it works perfectly. It is basically a PUG magnet that killed them off. All you need are buff skills, guard, someway to catch their attention and spam Blazing Shield.
And whats wrong with that, it's not going to kill anyone with a bit of skill and knows what their doing in pvp.
This actually adds to point of this thread of poisons helping the pugs and the zergs.
Instead of those pugs learning oh, we can just root him or range him, he can't spam it forever. They'll just slot poisons and go easy mode, they won't improve, they won't get better at the game, they'll remain pugs because zos keeps buffing people who aren't good at pvp.