Or at least add "to NPC enemies" so PVE people can still make use of poisons. After killing the same four yellows, they finally came back with a guy using the 60% increase magicka poison. After 1 blazing shield my magicka reserves were run dry and I died lol
You're enabling people with no skill to win fights instead of learning how to play the game. Now I know a lot of skilled people use them too, but they are over the god damn top.
I don't want them nerfed, I just want them gone from PVP, forever.
You've had your fun, now let's get rid of them.
Yours with paws,
Aluc.. wait that's not my line.
Or at least add "to NPC enemies" so PVE people can still make use of poisons. After killing the same four yellows, they finally came back with a guy using the 60% increase magicka poison. After 1 blazing shield my magicka reserves were run dry and I died lol
You're enabling people with no skill to win fights instead of learning how to play the game. Now I know a lot of skilled people use them too, but they are over the god damn top.
I don't want them nerfed, I just want them gone from PVP, forever.
You've had your fun, now let's get rid of them.
Yours with paws,
Aluc.. wait that's not my line.
go use them too! problem solved!
UltimaJoe777 wrote: »If you think about it Poisons like those actually give Hybrids an advantage lol unless you get hit with both a Magicka AND Stamina cost increase and they stack then you're screwed...
Or at least add "to NPC enemies" so PVE people can still make use of poisons. After killing the same four yellows, they finally came back with a guy using the 60% increase magicka poison. After 1 blazing shield my magicka reserves were run dry and I died lol
You're enabling people with no skill to win fights instead of learning how to play the game. Now I know a lot of skilled people use them too, but they are over the god damn top.
I don't want them nerfed, I just want them gone from PVP, forever.
You've had your fun, now let's get rid of them.
Yours with paws,
Aluc.. wait that's not my line.
Yolokin_Swagonborn wrote: »Things to remove from PvP
- Poisons
- Mandatory unpurgable gap closer snare
- The entire champion system
- Mercenary Contracts
Yolokin_Swagonborn wrote: »Things to remove from PvP
[*] The entire champion system
You're enabling people with no skill to win fights instead of learning how to play the game. Now I know a lot of skilled people use them too, but they are over the god damn top.
I don't want them nerfed, I just want them gone from PVP, forever.
You've had your fun, now let's get rid of them.
Or at least add "to NPC enemies" so PVE people can still make use of poisons. After killing the same four yellows, they finally came back with a guy using the 60% increase magicka poison. After 1 blazing shield my magicka reserves were run dry and I died lol
You're enabling people with no skill to win fights instead of learning how to play the game. Now I know a lot of skilled people use them too, but they are over the god damn top.
I don't want them nerfed, I just want them gone from PVP, forever.
You've had your fun, now let's get rid of them.
Yours with paws,
Aluc.. wait that's not my line.
"After One Blazing Shield"
"Enabling those with no skill"
Isn't the job of a healthplar to literally run into a group of people and spam one ability? It isn't OP or anything, it's just not what I would equate to a riveting showcase of skill.
"After One Blazing Shield"
"Enabling those with no skill"
Isn't the job of a ANY TEMPLAR EVER to literally run into a group of people and spam one ability? It isn't OP or anything, it's just not what I would equate to a riveting showcase of skill.
You're enabling people with no skill to win fights instead of learning how to play the game. Now I know a lot of skilled people use them too, but they are over the god damn top.
I don't want them nerfed, I just want them gone from PVP, forever.
You've had your fun, now let's get rid of them.
Probably, those who use poisons would tell the same about radiant, wrecking blow, poison iniection or anything they don't like...Beside, poisons at least cannot be spammed, since they proc only 20% of times, while other skills can...
You're enabling people with no skill to win fights instead of learning how to play the game. Now I know a lot of skilled people use them too, but they are over the god damn top.
I don't want them nerfed, I just want them gone from PVP, forever.
You've had your fun, now let's get rid of them.
Probably, those who use poisons would tell the same about radiant, wrecking blow, poison iniection or anything they don't like...Beside, poisons at least cannot be spammed, since they proc only 20% of times, while other skills can...
True enough, but we're talking about something that makes your skills cost 60% more. Just another way to help big groups crush smaller ones.
Every one of those skills you listed has a counter. There is little to no counter when your resource pool all of a sudden dries up because you were poisoned. If they worked in a way that would diminish your pool over time, that might make it more manageable, but it just sucks it all up after a couple of abilities, and it is rather hard to tell when you've been poisoned which makes it worse.
You're enabling people with no skill to win fights instead of learning how to play the game. Now I know a lot of skilled people use them too, but they are over the god damn top.
I don't want them nerfed, I just want them gone from PVP, forever.
You've had your fun, now let's get rid of them.
Probably, those who use poisons would tell the same about radiant, wrecking blow, poison iniection or anything they don't like...Beside, poisons at least cannot be spammed, since they proc only 20% of times, while other skills can...
True enough, but we're talking about something that makes your skills cost 60% more. Just another way to help big groups crush smaller ones.
Every one of those skills you listed has a counter. There is little to no counter when your resource pool all of a sudden dries up because you were poisoned. If they worked in a way that would diminish your pool over time, that might make it more manageable, but it just sucks it all up after a couple of abilities, and it is rather hard to tell when you've been poisoned which makes it worse.
Come on, it's just for 6.4 seconds. You don't die if you pay a javelin 3200 mag instead of 2000 (I don't have my templar now, can't check) for 6.4 sec, neither you don't run out of magicka. You can use light/heavy attacks which cost nothing (counter...).
Let's say, if in those six secs you cast three skill, your increased cost will be of 3-4k magicka. It's not exactly a death sentence...
Just like other things happening since beta days: https://forums.elderscrollsonline.com/en/discussion/262756/poison-making-cant-go-live-the-way-they-work-now/p1
You can read in the same post the usual "fans"that are mayne not even playing nowadays defending zos and saying we overreacted.
Just like other things happening since beta days: https://forums.elderscrollsonline.com/en/discussion/262756/poison-making-cant-go-live-the-way-they-work-now/p1
You can read in the same post the usual "fans"that are mayne not even playing nowadays defending zos and saying we overreacted.
I remember people complaining about poisons on the PTS when they were 30%. ZOS replied with "Don't worry guys, that's just a bug. It'll be 60% on live"
Yolokin_Swagonborn wrote: »Things to remove from PvP
- Poisons
- Mandatory unpurgable gap closer snare
- The entire champion system
- Mercenary Contracts
...and Wrobel
Let's face it he is better at set design.