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Infused + 'add xxx of type yyy damage'

AtmaDarkwolf
AtmaDarkwolf
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Would this be at all comparable to (example) a sharpened weapon with crusher enchantment (dual weild, offhand weapon)

Or would it be better to use such a weapon in your main hand(Does main hand hit more often than offhand?)

(Consider other weapon is sharpened + weapon/spell damage enchantment)
  • AtmaDarkwolf
    AtmaDarkwolf
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    crap won't let me edit OP:

    Was thinking with disease adding more than 2500 dmg, 17% increase would be quite alot, esp with the cooldown reduced by 40%(so it'd be added every hit not every 2nd like normal)
  • Judas Helviaryn
    Judas Helviaryn
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    Shh, keep it a secret.
  • susmitds
    susmitds
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    Shh, keep it a secret.

    This^. Disease on Infused weapons is pseudo-Viper.
  • Berenhir
    Berenhir
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    You have a 20% increase on gold weapons, 17% is purple.

    The cooldown of weapon glyphs is 4 seconds for damaging effects. Your cooldown is cut down by infused to 2.4 seconds, so the proc rate will still be only every second or third weaved hit.

    If you do not use a build that is specifically designed around heavy attacks and/or light attack weaving (like a dunmer magnb running torugs pact for another 30% enchantment increase with 1 sec cooldown reduction with a fire staff and funnel weave into assasins will) you should use sharpened over infused.

    Your enchantments fire off 50%/50%. AFAIK cooldowns interfere with each other so that you have to put 1 damaging glyph and 1 status glyph (like weapon damage, crusher enchant) on dual wield bar.
    Edited by Berenhir on September 18, 2016 6:35PM
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