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I'm Worried About CP180 Gear

  • Neophyte
    Neophyte
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    To hell with that. I have so many legendary sets for different things in this game I would probably call it a day. Millions spent on new materials would be too much to recover.
  • redspecter23
    redspecter23
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    With no levels in the game anymore there is no reason to raise the gear cap other than to purposely obsolete all old gear with one single move. I'd consider that a slap in the face unless there were some actual reason other than annoyance and regrind behind it. I'd be leaving partly on principle and partly because I will have lost all faith that the design team had any clue what they were doing and have nobody on staff who understands basic math. A gear cap increase, at minimum, would have to come with a very detailed explanation from the design team on why it's necessary to have us all regrind everything again, because they'd really need to sell me on the idea. If I'm regrinding from scratch, that's a perfect opportunity to do it in another game instead. Never give your players reasons to leave.

    Gear cap increases work in other games because it makes you more powerful compared to older content. You'd be using gear that's 2 tiers higher which would help you crush the new harder content as it's released. No levels = no numerically harder content ever.
  • Asardes
    Asardes
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    Making things harder by simply scaling health and damage on NPCs is lazy and stupid. They should be harder in the sense they should require more individual player skill and group coordination to beat them. The DLC dungeons are a step in the right direction. From what I heart from the PTS the "veteran" and "hard mode" on base game dungeon is not. So simply scaling both the gear and content in steps of 20 CP or so will actually be a complete lack of progression. Once people learn the mechanics they could be completed even with the "outdated" tier gear.

    TL:DR New content should be smarter mechanics, not boosted but still stupid enemies/mechanics and scaled up gear to match.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • MacCait
    MacCait
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    For the love of Akatosh, please do NOT increase gear to 180!!! W edon't need it, we have champion points. That would be a major headache and heartache to mine all those gold upgrades again :(
  • Jar_Ek
    Jar_Ek
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    Gear will increase in power at some point (eg CP).
    It will probably only be available initially in a new DLC area of hard content with a bad RNG and/or for a fortune in AP... in a randomised box. And it will be bind on pickup.
    Once people have started to get enough of it to dominate play, it will be filtered down to make it available to lesser mortals, starting with drops and crafting mats in another DLC (and maybe with specialist bind on pickup crafting mats). It will be bind on equip at this point.
    When everyone already has it, it will be added back into one Tamriel and every crafting node will drop it, crashing the market.
    Eventually old sets will be upgraded within existing content to allow refarming of gear in that content (vma, et al).

    Rinse-repeat every X months/years.
  • ADarklore
    ADarklore
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    And this is EXACTLY the reason I'm no longer playing the game... because there is no way for me to advance my character. I'm running around in top level gear, there is nothing besides adding more CP, which with diminished returns doesn't benefit my character all that much. So until they increase the gear level, I won't be playing. That is why I liked other MMOs, because every few months they would increase gear level and so every few months you would have an avenue to advance your character... with ESO, that advancement has stopped. As a solo quester, I like my questing to advance my character, and increase CP isn't enough... at least with a gear grind, I would be working towards something- right now questing is pretty much pointless IMO.

    Funny how most of the complaints are from min/maxers who don't want to have to re-min/max their gear... but most players coming from other MMOs see the benefit of always having something to work towards.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Knootewoot
    Knootewoot
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    I don't like gear chase in any mmo. I just want to PvP or do dungeons instead of chasing gear all the time. I understand some people want it, but I rather play for fun instead of grind.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • DPShiro
    DPShiro
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    It should have been increased long ago, and will hopefully be more often afterwards.
    With no incentive to hunt new/upgraded stuff, game becomes too stale and boring.

    But we really need master crafters to be able to change traits and upgrade existing weapons (for a ton of expensive mats).
    Because getting right traits on everything is not easy.
    ~ Gryphon Heart ~
    ~ Immortal Redeemer ~
    ~ Grand Master Crafter ~
    ~ Master Angler ~
    ~ Former Emperor ~
  • Asardes
    Asardes
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    ADarklore wrote: »
    As a solo quester, I like my questing to advance my character, and increase CP isn't enough... at least with a gear grind, I would be working towards something- right now questing is pretty much pointless IMO. Funny how most of the complaints are from min/maxers who don't want to have to re-min/max their gear... but most players coming from other MMOs see the benefit of always having something to work towards.

    Solo questing is really the easiest part of the game, even if scaled to your level. Almost any build and gear will enable you to complete quests. My alts steamroll everything in "gold" areas, which now scale to CP160, in blue level 44 crafted gear with training trait. That includes world and public dungeon bosses. My sorcerer throws a liquid lightning, elemental blockade, velocious course, empower from MG skill then finish with ice comet and they melt like butter in the oven. The trash I just AoE down. Bear in mind that I completed all the silver and gold areas in very bad gear, with a hybrid build on my main. I even cleared the delves in lower Craglorn. So gearing for quests is useless. High end gear is required just in DLC veteran dungeons, veteran trials, VMA and veteran campaign PvP. The rest you can easily complete with trash gear without breaking a sweat.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • stevepdodson_ESO888
    stevepdodson_ESO888
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    ADarklore wrote: »
    And this is EXACTLY the reason I'm no longer playing the game... because there is no way for me to advance my character. I'm running around in top level gear, there is nothing besides adding more CP, which with diminished returns doesn't benefit my character all that much. So until they increase the gear level, I won't be playing. That is why I liked other MMOs, because every few months they would increase gear level and so every few months you would have an avenue to advance your character... with ESO, that advancement has stopped. As a solo quester, I like my questing to advance my character, and increase CP isn't enough... at least with a gear grind, I would be working towards something- right now questing is pretty much pointless IMO.

    Funny how most of the complaints are from min/maxers who don't want to have to re-min/max their gear... but most players coming from other MMOs see the benefit of always having something to work towards.

    although i agree it would be nice to advance a character, when they increase CP gear cap it will be an auto increase/scale of mobs...therefore no real advancement and there in lies the real problem

    the future will have to be a complete re-working of the CP system as this has now become the "progression system" they were supposedly replacing Vet levels with, as the power creep is starting to get out of hand
  • DMuehlhausen
    DMuehlhausen
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    Ch4mpTW wrote: »
    If ZOS ever increases the gear to CP180 from CP160, will there be a way of increasing our previously obtained gear to CP180? Because if history repeats itself, VDSA and VMA will only offer CP160 weapons as rewards — and honestly...? I love my weapons. I worked hard for them, and I'm worried that they'll mean nothing if crafted CP180 weapons will outclass them.

    Not to mention, if ZOS does in fact allow these places to drop CP180 gear? It is going to be extremely disheartening to have to grind again for sharpened weapons. :(

    No there probably won't be. Just like when Burning Crusade launched in WoW. The quest rewards, basic greens, were a few tiers above the raid gear people had spent 2 years almost trying to farm up. it's the way of things in the MMO world.
  • Ch4mpTW
    Ch4mpTW
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    Truth be told, if in fact things do get increased to CP180...? I just want a means of upgrading the gear I have now. As others have said, just because Blizzard had success doing something — it doesn't mean it should be the universal rule of all MMO's. I don't want to have to spend months grinding again in VMA, if they do in fact increase the drops in there to CP180. Ugh...
  • Jade1986
    Jade1986
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    Rykmaar wrote: »
    Reverb wrote: »
    You never have your "last" end game gear for an MMO. Ever. At some point it will increase to cp180, and beyond. Just like it once increased from vr10 to vr12, then vr14, then vr16. And we all had to craft, farm and upgrade our gear all over again, every time. And we'll do it again for cp increases, for the sake of progression.

    The only problem is that that isn't really progression. It's artificial. It's just them forcing you to spend money on materials for the same gear you were wearing. That's boring. This game needs more traditional MMO progression.

    Why would you need to buy the items? If you have had 160 gear for a long time you SHOULD have tons of mats saved up by the time the new sets are released. You have vertical and horizontal progression in this game. Gear and Champion system. Not many games have both.
  • Bryanonymous
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    It irks the *** out of me when ADD kids say they need more levels because they have nothing to play for...

    If you're not having fun now, grinding for another set of gear is not going to change that.
  • altemriel
    altemriel
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    so what? I hope they increase it one day!!!
  • psychotic13
    psychotic13
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    Im with @olsborg the day they increase it to 180 is the day i'll likely quit.

    Getting certain gear is annoying enough with RNG but they the price to upgrade it to gold, at least on ps4 eu where a alloy is 20k... is just crazy.

    Also agree, spent so much time getting my characters to where they are, I'm not keen on doing it all over again just to be competitive, I'm on Xbox and alloys are around the same price. I'll most likely find another game when they increase it.

    Although i can't see them doing it for a long time, with everything they've scaled to CP160 now would seem a waste of time to just up the level cap. After one tamriel I can see it mostly going towards player housing so Zos can make some £££ from the crown store.
  • Magicka_DK
    Magicka_DK
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    Which is why I have 300k wax thank god for glenumbra
  • Lord_Eomer
    Lord_Eomer
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    CP 160 should go to 200 not 180..

    They should give 5 items upgrade tokens/voucher to players for upgrading their 5 best items to CP 200 or 180 (whatever next cap)

    This will allow players to save their best top items and will not require to grind them
    Edited by Lord_Eomer on September 16, 2016 2:13PM
  • Bryanonymous
    Bryanonymous
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    Magicka_DK wrote: »
    Which is why I have 300k wax thank god for glenumbra

    300k pieces, or 300k worth of... lmao.

    Just to add to the discussion, the only reason they would force a gear level increase is to clean some gold from the economy, so any wishes for tokens is a pipe dream.
    Edited by Bryanonymous on September 16, 2016 2:17PM
  • idk
    idk
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    We started at v10 and managed to successfully gear up again when the cap was raised to v12 the. V14 and again to v16.

    We will be able to handle gearing up again when the gear cap is raised from CP160 to CP 200 or whatever is chosen.

    Guarantee the gear cap will be raised. If raising the gear cap is such an issue with some players I suggest avoiding MMOs since this is par for the course.
    Edited by idk on September 16, 2016 2:21PM
  • Bryanonymous
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    If raising the gear cap is such an issue with some players I suggest avoiding MMOs since this is par for the course.

    This attitude is... Smh.

    Pretty much why games die. Keep telling people to leave. That will really help.
    Edited by Bryanonymous on September 16, 2016 2:25PM
  • Lord_Eomer
    Lord_Eomer
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    If raising the gear cap is such an issue with some players I suggest avoiding MMOs since this is par for the course.

    This attitude is... Smh.

    Pretty much why games die.

    Game will die if it stop progressing, i.e. combat level Freeze's etc..

    Eventually it will happen if CP gear cap will not be increased.

    Experienced players need reasons to further continue playing..
  • Eisenhovver
    Eisenhovver
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    this post is hilarious. welcome to MMOs?
    An intellectual is someone who takes more words than necessary to tell more than he knows. -Dwight D. Eisenhower
  • Bryanonymous
    Bryanonymous
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    If raising the gear cap is such an issue with some players I suggest avoiding MMOs since this is par for the course.

    This attitude is... Smh.

    Pretty much why games die.

    Game will die if it stop progressing, i.e. combat level Freeze's etc..

    Eventually it will happen if CP gear cap will not be increased.

    Experienced players need reasons to further continue playing..

    I'm just letting you know, you might agree, and you might not... but grinding is not content, and it's not what keeps a game alive. Nor does telling other players, 'MMO, don't like it, then leave'. Can't tell you how many games player base had this attitude and the game slowly deteriorated. The attitude 'just accept it because that's the way they all are' does not help anything. There's a reason we choose one game over the countless others... Because it is different. It is unique. It is worth playing.

    So what exactly makes higher level gear better than what you have right now? You want the game to be easier?
    Edited by Bryanonymous on September 16, 2016 2:31PM
  • Ch4mpTW
    Ch4mpTW
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    Magicka_DK wrote: »
    Which is why I have 300k wax thank god for glenumbra

    So you're just going to boldly snitch on yourself for reaping the rewards of the "Glenumbra Pig Farm Exploit", which lasted months...? You're just gonna straight-up rat on yourself? Hello? Lol.

    Meanwhile people want to know why the market of gold upgrades are so screwed up the way they are, and how so many people have so much gold and upgrade materials. MESSAGE! :D
  • idk
    idk
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    If raising the gear cap is such an issue with some players I suggest avoiding MMOs since this is par for the course.

    This attitude is... Smh.

    Pretty much why games die. Keep telling people to leave. That will really help.

    @Bryanonymous

    Really now. WoW has been around almost 12 years doing this very same thing And still have millions of sibscribers.

    Swtor is going strong after almost 5 years since release and they raise level cap about every 13 months.

    your oppinion, while I respect you having one, it doesn't hold water or anything else.
  • Bryanonymous
    Bryanonymous
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    If raising the gear cap is such an issue with some players I suggest avoiding MMOs since this is par for the course.

    This attitude is... Smh.

    Pretty much why games die. Keep telling people to leave. That will really help.

    @Bryanonymous

    Really now. WoW has been around almost 12 years doing this very same thing And still have millions of sibscribers.

    Swtor is going strong after almost 5 years since release and they raise level cap about every 13 months.

    your oppinion, while I respect you having one, it doesn't hold water or anything else.

    So in other words... This game should just copy WoW and SWTOR because they have a fan base? Also implying those games main appeal was this. Smh. So why even play ESO, if WoW and SWTOR did this? If grinding for gear was so awesome, wouldn't we just be playing those games right now? You have your generic MMOs already. Leave TES alone.
    Edited by Bryanonymous on September 16, 2016 3:31PM
  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
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    Having the gear cap increase is no different from them adding a new set to craft in terms of using up crafting mats. People will have to use their mats to craft the set and upgrade it to gold. So I don't understand why it matters so much that the gear cap would increase.
    Edited by FLuFFyxMuFFiN on September 16, 2016 3:33PM
  • Bryanonymous
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    Having the gear cap increase is no different from them adding a new set to craft in terms of using up crafting mats. People will have to use their mats to craft the set and upgrade it to gold. So I don't understand why it matters so much that the gear cap would increase.

    So a higher cap would have a different combination of perks?
  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
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    Having the gear cap increase is no different from them adding a new set to craft in terms of using up crafting mats. People will have to use their mats to craft the set and upgrade it to gold. So I don't understand why it matters so much that the gear cap would increase.

    So a higher cap would have a different combination of perks?

    No I am saying if they increased the cap to 180 you would have to use your mats to craft a new set of gear. If they added a new set at 160 that you really wanted to use then you would still have to use your mats to craft a new set of gear. So increasing the cap really isn't gonna make a difference in terms of crafting. Now grinding for gear is a whole different story.
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