Balance (Burst Stam NB... Cancer Mag Templar)
Orphan & useless Passives (cough DKs...)
Not working or useless Abilities (cough Dragon Blood, scales, Dragon Leap...)
I just feel my Heavy Armor Stam DK is an agregate of completely in-aesthetic abilities, gimped in so many ways compared to current status of NBs.
They say DK is strong, but in fact, most stam DKs rely at 80% on weapon abilities, with few to none "build diversity".
It is a FAILURE, a massive one since 2H and S/B setups look all similar in most DK builds.
You have to choose between somewhat efficient and BORING.
Or exciting but not working AT ALL: fiery grip, Leap when server is crowded...
I do not feel any DK singles out from the others in term of character definition, killing the entire concept of "build your character the way you want".
I say that the current Combat Team IS NOT at his place.
I claim that this is a HR issue and that action must be taken and hold the HR and management department responsible for this.
The combat system is DECLINING: charge animation, ultimate generation, range of activable synergies, reflectable meteors, stam regen while blocking ALL THE FUN ALSO has faded away.
Only the NB class has toys to play with like entire DLCs design for them:
Imperial CIty is the PARAMOUNT of IMBALANCE from a game designing stand point, NB is so easy mode with cloak and Shadow Image.
Thieves Guild of Course
Dark Brotherhood too...
That is great for them and awfull for the other setups.
In fact my enjoyment is far lower and DESPITE the novelty, TESO has failed at making me forget my ex characters at Warhammer Online (BlackGuard/Sorcerer/Fury) or even Wow (Destro Warlock). Even if some stories are interesting they just don't get close to SWTOR story lines.
One of the very, very first advocates of this game and faith is leaving.
It's a WAKE UP CALL to ZOS PVP and Combat department.
Stop Sleeping or I will spend my nights elsewhere.
--
PVE is so PVP-Unfriendly....
(to meditate)