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I don't think Combat Team knows what they are doing PVP-Wise

EnOeZ
EnOeZ
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Balance (Burst Stam NB... Cancer Mag Templar)
Orphan & useless Passives (cough DKs...)
Not working or useless Abilities (cough Dragon Blood, scales, Dragon Leap...)

I just feel my Heavy Armor Stam DK is an agregate of completely in-aesthetic abilities, gimped in so many ways compared to current status of NBs.
They say DK is strong, but in fact, most stam DKs rely at 80% on weapon abilities, with few to none "build diversity".
It is a FAILURE, a massive one since 2H and S/B setups look all similar in most DK builds.

You have to choose between somewhat efficient and BORING.
Or exciting but not working AT ALL: fiery grip, Leap when server is crowded...

I do not feel any DK singles out from the others in term of character definition, killing the entire concept of "build your character the way you want".
I say that the current Combat Team IS NOT at his place.
I claim that this is a HR issue and that action must be taken and hold the HR and management department responsible for this.

The combat system is DECLINING: charge animation, ultimate generation, range of activable synergies, reflectable meteors, stam regen while blocking ALL THE FUN ALSO has faded away.
Only the NB class has toys to play with like entire DLCs design for them:
Imperial CIty is the PARAMOUNT of IMBALANCE from a game designing stand point, NB is so easy mode with cloak and Shadow Image.
Thieves Guild of Course
Dark Brotherhood too...

That is great for them and awfull for the other setups.

In fact my enjoyment is far lower and DESPITE the novelty, TESO has failed at making me forget my ex characters at Warhammer Online (BlackGuard/Sorcerer/Fury) or even Wow (Destro Warlock). Even if some stories are interesting they just don't get close to SWTOR story lines.

One of the very, very first advocates of this game and faith is leaving.
It's a WAKE UP CALL to ZOS PVP and Combat department.

Stop Sleeping or I will spend my nights elsewhere.


--
PVE is so PVP-Unfriendly....
(to meditate)
  • Browiseth
    Browiseth
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    On the SUBJECT of LACK of diversity, stam sorcs have to rely on JUST as many weapon abilities, so it's not a UNIQUE weakness...and why is it CONSIDERED a weakness? What's WRONG with weapon abilities?

    #allcapstoecentuateawordorstatement
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Lava_Croft
    Lava_Croft
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    Please complain more about your Stamina Dragon Knight.
  • Paneross
    Paneross
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    My Stam DK would eat you.
  • Lord-Otto
    Lord-Otto
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    Stam DKs are far from weak, but I get your main point is the blandness of builds in this game. And yes, that is true. Hybrids are gone thanks to the removal of softcaps. Hybrids as Spellswords were the main strong point of previous Elder Scrolls titles and it's just not in this game here.

    As for the combat team, it consists of one guy, Wroebel. I don't believe that there are more people to it that have anything to say, because I can't explain this... MESS otherwise.
    Where are the remaining programmers of ZOS at?
    CROWN SHOP, of course. Creating mounts instead of balance.
  • EnOeZ
    EnOeZ
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    Lord-Otto wrote: »
    Stam DKs are far from weak, but I get your main point is the blandness of builds in this game. And yes, that is true. Hybrids are gone thanks to the removal of softcaps. Hybrids as Spellswords were the main strong point of previous Elder Scrolls titles and it's just not in this game here.

    As for the combat team, it consists of one guy, Wroebel. I don't believe that there are more people to it that have anything to say, because I can't explain this... MESS otherwise.
    Where are the remaining programmers of ZOS at?
    CROWN SHOP, of course. Creating mounts instead of balance.

    Yes precisely, I agree that seems the work of only one man not really gifted with communication skills, as we can see on these forums (he recognised it).

    So yes no miracle to expect from a one man team, especially he seems neither PVP-inclined not a top PVPer (as he said himself). I don't like his work at head of the combat team (he seems better at itemization) and in fact I am more angry towards RH, management or whoever consider us as just "payers".

    I just dislike that to a point...

    Thank you 4 your support btw.
  • EnOeZ
    EnOeZ
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    Paneross wrote: »
    My Stam DK would eat you.

    Thank you for your very constructive post.
    I know so much more now...
  • EnOeZ
    EnOeZ
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    Browiseth wrote: »
    On the SUBJECT of LACK of diversity, stam sorcs have to rely on JUST as many weapon abilities, so it's not a UNIQUE weakness...and why is it CONSIDERED a weakness? What's WRONG with weapon abilities?

    #allcapstoecentuateawordorstatement

    I really could elaborate, provide graphs, detailed analysis, even stats to you if we had open access to the server data.
    It's kind of what I do for living.

    But this is not my first post, it just does not worth the time for the result at @ZOS Combat Team level.
  • DHale
    DHale
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    Equally skilled a stam DK would obliterate a Stam nb. No cleanse no purge no major mending. I think the balance is better than it has been in years. Lastly, they are not going to balance the game off of IC.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • scorpiodog
    scorpiodog
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    DHale wrote: »
    Equally skilled a stam DK would obliterate a Stam nb. No cleanse no purge no major mending. I think the balance is better than it has been in years. Lastly, they are not going to balance the game off of IC.

    Equally skilled, the NB has the advantage the first 5 sec, especially in surprise conditions. After 5 seconds and with a few simple skills like caltrops the NB can't stealth and a Stam NB has limited magica, so the StamDK has the advantage in a longer fight.
  • EnOeZ
    EnOeZ
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    scorpiodog wrote: »
    DHale wrote: »
    Equally skilled a stam DK would obliterate a Stam nb. No cleanse no purge no major mending. I think the balance is better than it has been in years. Lastly, they are not going to balance the game off of IC.

    Equally skilled, the NB has the advantage the first 5 sec, especially in surprise conditions. After 5 seconds and with a few simple skills like caltrops the NB can't stealth and a Stam NB has limited magica, so the StamDK has the advantage in a longer fight.

    Yes, we agree equally skilled the Stam NB have a clear advantage, let's say the first 5 sec.
    Dont forget Viper+Velidreth proc and soon a third 5 piece set proc...

    If the NB does not obliterate it's prey, well he can just reset the fight. And try again.
    Yes there are countermeasures, but I find that either you slot one of the strong countermeasures and you loose a lot elsewhere (in damage sustain or mobility), either you don't and well at top skill level, it's just a lost fight at the end.

    Top Skill vs Top Skill I don't think a NB can loose.
    Stam NB = win or reset.

    Of course there are dueling conditions, open PVP conditions, IC conditions (even better for NB) but you get my point.

    Stam NB has the best PVP toolkit by far while having very good survivability.

    This survivability not only comes from medium armor with imba damage+dodge roll capabilities, but also form the fact that the burst Stam NB provides (high skill, Best in Slot gears) puts anyone on the defensive to survive giving as a result a breathe room to the agressor (NB usually). Only exception fully dedicated tanks and Cancer builds Malubeth Templars.

    Don't you agree ?

    Mobility, burst, escape potential and control are all on the side of the Nightblade.
    What do you need else to PVP ?

    We could argue about sustain but with heal debuffs with all the damage to heal and the Drain poisons... I am not even sure the Nightblade is at a disadvantage generally speaking.

    That is not balance.
  • Cryptical
    Cryptical
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    Scorching flare means no fight reset for nightblade
    Xbox NA
  • Lord-Otto
    Lord-Otto
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    Scorching Flare? As in a long, telegraphed hand motion that screams "please roll away from the incoming slow-mo flare"? Which also occupies a skill slot, putting you at a disadvantage from the get-go? I don't think so.
  • Cryptical
    Cryptical
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    Lord-Otto wrote: »
    Scorching Flare? As in a long, telegraphed hand motion that screams "please roll away from the incoming slow-mo flare"? Which also occupies a skill slot, putting you at a disadvantage from the get-go? I don't think so.

    Are you thinking of some other ability?

    Scorching flare, morph of revealing flare, is an instant with a range of like 30, a radius of about 10, drops a half decent damage dot on the hidden target, disables cloak for several seconds, and is low enough cost it can be spammed a dozen times to carpet bomb a spot and the entire vicinity.

    Crouch-hidden people aren't likely to be keeping up wards, nor are they likely to be blocking for two reasons. Reason one, blocking slows down movement, and a nightblade looking to maneuver needs movement. Reason two, they expect that being hidden makes them unable to be targeted, especially at ranges above 20.

    I've only begun playing around with scorching flare in cyro a week or so ago, after I spent a frakking half an hour hunting a nightblade in a keep, using radiant magelight. The requirement that I be in stealth in order to find him undetected meant I moved more slowly than the player who was geared and champ point set for stealth movement. He wasn't able to burst me down because he couldn't erupt from stealth, I couldn't burst him down because he cloaked away if I got him close. That was with radiant magelight.

    With scorching flare, I become the one that pins down the nightblade with a reveal and a dot that will do 10 to 15 k before cloak can happen again - so the 'cloak avoids dot damage' doesn't work for them, they either sit and suffer the damage or go to a plan B purge (how many nightblades have a plan B purge, even on a back bar?), meanwhile I am tearing across the distance with a stunning gap closer followed by spears. Or a dark flare is incoming. Or I'm hitting with radiant while the dot ticks, setting up a sudden execute.

    The down side is scorching flare breaks my own stealth for an instant, so awareness is important. But, Scorching flare is underrated.

    Edit: I've really enjoyed dropping one on crouching enemies on keep walls. :D
    Edited by Cryptical on September 16, 2016 2:07PM
    Xbox NA
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