catsgomeow wrote: »Well i finally did it, cyrodiil finally made me crack, the technical issues that never get fixed, the bouncing ping, the insane loading screens the animation cancelling that was never an intended function the exploits the glaring insanity of the build imbalances the list goes on, and i couldnt even be bothered listing the pve issues, from this point on until these major issues are resolved i will no longer invest money in this game, i will no longer buy crowns, i just cancelled my sub, this is my one man protest and i am protesting and voicing myself because i genuinely enjoy this game and the people in it immensely and it really pee's me off that i have to do this.
An annoyed customer, Do'meow Pounces With Paws.
(and no im not quitting so you cant have my stuff, besides, never try to take shinies from a khajiit)
Wait until the "LOOK AT ME I'M DUELING" people get started. I noticed lag on the pts, which is not exactly highly populated. When this kicks in for the live game, its going to be a massive slideshow, especially if they allow dueling around wayshrines, like Mournhold. The wayshrine where the majority of people port into, where all the crafting stations are, and where all the guild traders are located in a very convenient circle....
The game will keep lagging if ~70% of the people that PvP on a mega-server go in the same campaign. Why they actually do this is beyond my understanding. I'm on EU-PC and Trueflame is always pop locked for all 3 alliances while Spell Breaker is almost completely empty, even in IC, and Ebony Blade has maybe a dozen players active at one time, on average, in each alliance. Of course both of those get their occasional zerg, but that's a rare occurrence. If people who are so sick of lag would actually go play on less crowded campaigns the problem will solve itself.
catsgomeow wrote: »Well i finally did it, cyrodiil finally made me crack, the technical issues that never get fixed, the bouncing ping, the insane loading screens the animation cancelling that was never an intended function the exploits the glaring insanity of the build imbalances the list goes on, and i couldnt even be bothered listing the pve issues, from this point on until these major issues are resolved i will no longer invest money in this game, i will no longer buy crowns, i just cancelled my sub, this is my one man protest and i am protesting and voicing myself because i genuinely enjoy this game and the people in it immensely and it really pee's me off that i have to do this.
An annoyed customer, Do'meow Pounces With Paws.
(and no im not quitting so you cant have my stuff, besides, never try to take shinies from a khajiit)
catsgomeow wrote: »Well i finally did it, cyrodiil finally made me crack, the technical issues that never get fixed, the bouncing ping, the insane loading screens the animation cancelling that was never an intended function the exploits the glaring insanity of the build imbalances the list goes on, and i couldnt even be bothered listing the pve issues, from this point on until these major issues are resolved i will no longer invest money in this game, i will no longer buy crowns, i just cancelled my sub, this is my one man protest and i am protesting and voicing myself because i genuinely enjoy this game and the people in it immensely and it really pee's me off that i have to do this.
An annoyed customer, Do'meow Pounces With Paws.
(and no im not quitting so you cant have my stuff, besides, never try to take shinies from a khajiit)
Yes lag is a problem in Cyrodiil. Kind of expect some, due to my connection speed, also the area of the world I'm playing from.
Yes the game can be horrendous when large scale battles occur. Flip side, the lag is always present, even when there are few players in an area of the map, this could be down to my internet speed though.
Having played world vs world in gw2, a game with similar numbers, large scale battles with 100 + in a small area, it was very rare to experience the level of lag like we get in Cyrodiil. In fact, the only time it become a real issue for players was during a ddos attack back in late 2013.
Question is, why can a game like gw2 handle large scale battles without too much trouble. Think Stonemist castle battles for anyone who knows the game, with 2 sides attacking, one defending. How come this game cannot achieve the same?
Players should be able to roam & battle in any size group they choose. Considering what the alliance war is, or was designed to be, which is not small scale, as such. Not to say people cannot play small scale, if they desire or roam solo.
Perhaps the map is too big. Split the map in two, see if it makes a difference. Of course this would mean a total revamp of the alliance war.
The game will keep lagging if ~70% of the people that PvP on a mega-server go in the same campaign. Why they actually do this is beyond my understanding. I'm on EU-PC and Trueflame is always pop locked for all 3 alliances while Spell Breaker is almost completely empty, even in IC, and Ebony Blade has maybe a dozen players active at one time, on average, in each alliance. Of course both of those get their occasional zerg, but that's a rare occurrence. If people who are so sick of lag would actually go play on less crowded campaigns the problem will solve itself.
Yes lag is a problem in Cyrodiil. Kind of expect some, due to my connection speed, also the area of the world I'm playing from.
Yes the game can be horrendous when large scale battles occur. Flip side, the lag is always present, even when there are few players in an area of the map, this could be down to my internet speed though.
Having played world vs world in gw2, a game with similar numbers, large scale battles with 100 + in a small area, it was very rare to experience the level of lag like we get in Cyrodiil. In fact, the only time it become a real issue for players was during a ddos attack back in late 2013.
Question is, why can a game like gw2 handle large scale battles without too much trouble. Think Stonemist castle battles for anyone who knows the game, with 2 sides attacking, one defending. How come this game cannot achieve the same?
Players should be able to roam & battle in any size group they choose. Considering what the alliance war is, or was designed to be, which is not small scale, as such. Not to say people cannot play small scale, if they desire or roam solo.
Perhaps the map is too big. Split the map in two, see if it makes a difference. Of course this would mean a total revamp of the alliance war.
https://www.youtube.com/watch?v=1vmmQVheKOk
https://www.youtube.com/watch?v=-DV9TwsosyI#t=2m9s catsgomeow wrote: »Well i finally did it, cyrodiil finally made me crack, the technical issues that never get fixed, the bouncing ping, the insane loading screens the animation cancelling that was never an intended function the exploits the glaring insanity of the build imbalances the list goes on, and i couldnt even be bothered listing the pve issues, from this point on until these major issues are resolved i will no longer invest money in this game, i will no longer buy crowns, i just cancelled my sub, this is my one man protest and i am protesting and voicing myself because i genuinely enjoy this game and the people in it immensely and it really pee's me off that i have to do this.
An annoyed customer, Do'meow Pounces With Paws.
(and no im not quitting so you cant have my stuff, besides, never try to take shinies from a khajiit)