JungleBoot wrote: »Here's my situation. I have a character with 50 Blacksmithing / 50 Clothier / 50 Woodworker. I have almost all of the passives and that leaves me very little room for any kind of offensive / defensive stance in fights. Yet, only characters with 10/10 can routinely get rubedo scrap drops. On top of that, I'm suppose to burn a "book motif page" in order to increase the drop rate of other pages instead of passing it on to my crafter. Am I missing something here? If I didn't know any better, I'd say my main characters are being punished for not being educated in crafting. So, who went cried about this that caused the change? It didn't use to be this way.
Totalitarian wrote: »I'm just saying, my main has 50 in Blacksmithing, Clothier, Woodworker, and Enchanting, and I have all my Class Skills, Mages' Guild, Destro and Resto Staff, and Undaunted maxed, and several skill points allocated throughout my other skill trees.
You might run into problems having that wide of a spec as a stamina build though.
JungleBoot wrote: »Sorry for the confusion. I meant I have taken most of the passives for blacksmithing , woodworking, and clothier. Haven't even started Caldwell's Silver or defeated Molag Bal. This character is from before every toon that made it to 50 advanced to CPXXX.
KoshkaMurka wrote: »Ive also got a dedicated crafting char, she doesnt have enough skill points for all class passives etc and only has a few abilities (one of them is rapid maneuver lol). But Im using this char for all dlc quests and other stuff like that.
Besides... Im not really sure that knowing certain motifs increases drop chances of the rest of the motif. At least my combat chars are getting the same amount of motifs from dailies as said crafter. I thought its only for Mercenary motif mats? But theyre dirt cheap...
As for farming scraps, you dont need all traits and styles to get them. Woodworking/clothing/blacksmithing level up naturally as you deconstruct your loot so you can just put those 9 points into clothing and farm your scraps.
JungleBoot wrote: »Sorry for the confusion. I meant I have taken most of the passives for blacksmithing , woodworking, and clothier. Haven't even started Caldwell's Silver or defeated Molag Bal. This character is from before every toon that made it to 50 advanced to CPXXX.
Kuro_Urufu wrote: »
Knowing the motifs for thieves guild and dark brotherhood at least work this way. Pretty sure it is the same for most all the pages added with the DLC's. You have a higher chance (however small that really is...) to get the style material from enemies or nodes in various areas.
Examples being:
1) Knowing more pages in the Dark Brotherhood line will net you more dried/ tainted blood when killing using the Blade of Woe.
2) Knowing more pages in Ancient Orc will get you more Casseterite sand from material nodes in Wrothgar.
You may just need to respec and back off the crafting passives a little bit and get your combat abilities to a point where you can fight, and then go get more skill points and bring your crafting passives back up.
JungleBoot wrote: »haha says all the people who don't know my damage output stinks. But, I was thinking about doing a respec. Problem is I have some research timers active. Maybe I'm a little naive here. But, I don't want to reset those or have to start over.
JungleBoot wrote: »haha says all the people who don't know my damage output stinks. But, I was thinking about doing a respec. Problem is I have some research timers active. Maybe I'm a little naive here. But, I don't want to reset those or have to start over.
On a serious note: Thank you all for your information and advice. I do appreciate it.
JungleBoot wrote: »haha says all the people who don't know my damage output stinks. But, I was thinking about doing a respec. Problem is I have some research timers active. Maybe I'm a little naive here. But, I don't want to reset those or have to start over.
On a serious note: Thank you all for your information and advice. I do appreciate it.
JungleBoot wrote: »haha says all the people who don't know my damage output stinks. But, I was thinking about doing a respec. Problem is I have some research timers active. Maybe I'm a little naive here. But, I don't want to reset those or have to start over.
On a serious note: Thank you all for your information and advice. I do appreciate it.
IrishGirlGamer wrote: »
^^^^ This.
Here's some other info. There are at least 330 skill points available in the game (that's outdated, probably pre-Thieve's Guild). I made a chart so I could track how many I had and how I could get them. Crafting toons are just thirsty for skill points.
I had decided at one point it would take around 280 skill points to max out what I wanted for templar character - enough to make her PvP and PvE viable and a crafter too. Those aren't going to be easy to get (I've been working on it for maybe a year) but it can be done.
JungleBoot wrote: »Here's my situation. I have a character with 50 Blacksmithing / 50 Clothier / 50 Woodworker. I have almost all of the passives and that leaves me very little room for any kind of offensive / defensive stance in fights.
JungleBoot wrote: »Here's my situation. I have a character with 50 Blacksmithing / 50 Clothier / 50 Woodworker. I have almost all of the passives and that leaves me very little room for any kind of offensive / defensive stance in fights. Yet, only characters with 10/10 can routinely get rubedo scrap drops. On top of that, I'm suppose to burn a "book motif page" in order to increase the drop rate of other pages instead of passing it on to my crafter. Am I missing something here? If I didn't know any better, I'd say my main characters are being punished for not being educated in crafting. So, who went cried about this that caused the change? It didn't use to be this way.