arkansas_ESO wrote: »It's one of the best new ults, if you can't see it's potential then it's on you
MalakithAlamahdi wrote: »Lol, a stama dk will get invincible with this ultimate. It will give him free offensive, major defence and gives recourses back. I'm totally gonna combine it with the set that gives 1200 HP back on s&b skills, when it costs you nothing you can just regen everything and continue on.
White wabbit wrote: »Question ? If your using this ult and you come up against another person using the same ult do you cancel each other out
MalakithAlamahdi wrote: »White wabbit wrote: »Question ? If your using this ult and you come up against another person using the same ult do you cancel each other out
You'll both hit eachoter with noodles and reset the fight again lol
White wabbit wrote: »MalakithAlamahdi wrote: »White wabbit wrote: »Question ? If your using this ult and you come up against another person using the same ult do you cancel each other out
You'll both hit eachoter with noodles and reset the fight again lol
That's ok I hit like a noddle anyway
Crom_CCCXVI wrote: »In the past year, I really think all ESO cares about is ending fights quicker and quicker. .
newtinmpls wrote: »Crom_CCCXVI wrote: »In the past year, I really think all ESO cares about is ending fights quicker and quicker. .
I agree. I don't like the "DPS walls" in so many dungeons. I think that a sustained, intelligent fight should be a valid approach as well.
The Stamina Cost removal one is probably the best Ult for DKs
It will save you close to 10k Stamina alone during its duration just from taking the cost of Heroic Slash Off
newtinmpls wrote: »Crom_CCCXVI wrote: »In the past year, I really think all ESO cares about is ending fights quicker and quicker. .
I agree. I don't like the "DPS walls" in so many dungeons. I think that a sustained, intelligent fight should be a valid approach as well.
I think top players make it this way. A lot of places have interesting mechanics like for example, vDSA last boss. He spawns like 4 hard hitting adds twice making a total of 8 (cant rmb exact number). Everytime ive run it with my guild or friends, they strongly prefer to ignore any mechanics. So what do they get me to do? (im a tank). Taunt adds when they spawn and kite them to the other end of the room while they burn boss. When the next set of 5 adds spawn, i bring the 5 already on me to the new ones, taunt them all, and run like hell to the other end of the room desperately trying to stay alive while they burn boss lol. I must say, this method simplifies the otherwise complicated fight so I can't complain haha.
AzraelKrieg wrote: »newtinmpls wrote: »Crom_CCCXVI wrote: »In the past year, I really think all ESO cares about is ending fights quicker and quicker. .
I agree. I don't like the "DPS walls" in so many dungeons. I think that a sustained, intelligent fight should be a valid approach as well.
I think top players make it this way. A lot of places have interesting mechanics like for example, vDSA last boss. He spawns like 4 hard hitting adds twice making a total of 8 (cant rmb exact number). Everytime ive run it with my guild or friends, they strongly prefer to ignore any mechanics. So what do they get me to do? (im a tank). Taunt adds when they spawn and kite them to the other end of the room while they burn boss. When the next set of 5 adds spawn, i bring the 5 already on me to the new ones, taunt them all, and run like hell to the other end of the room desperately trying to stay alive while they burn boss lol. I must say, this method simplifies the otherwise complicated fight so I can't complain haha.
This is when you run with a templar using Purifying Light. Get them to cast it on some of the adds periodically and you'll get a nice heal to keep you alive while the deal with the DPS being DPS
Personofsecrets wrote: »