So, clearly ZOS wants to keep us as a DoT based class without the burst and I think that is fine. We are different and I think we should play to those strengths.
However, there is a way we can have our execute without relying on pure burst effects. One of them is this:
Let's call it "burnt to the core":
"All enemies below x% HP receive a cumulative extra DoT that combines the total damage of all DoT effects cast by the caster and dispenses a percentage of that damage every second". But this can only work with Ardent flame DoTs so it doesn't get dicey.
So for instance lets say...
You have:
Burning embers total damage = 8000
Engulfing Flames total damage = 5000
If an enemy is below let's say...30% and the enemy receives 100% (ZoS could easily change the % so it's not too Overpowered or under powered) of that total damage every second as an extra DoT then they would take an additional 13,000 flame damage every second as an extra DoT.
What do you guys think?
Edited by subtlezeroub17_ESO on September 13, 2016 5:59PM