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How about this for a Magicka DK execute?

subtlezeroub17_ESO
subtlezeroub17_ESO
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So, clearly ZOS wants to keep us as a DoT based class without the burst and I think that is fine. We are different and I think we should play to those strengths.

However, there is a way we can have our execute without relying on pure burst effects. One of them is this:

Let's call it "burnt to the core":

"All enemies below x% HP receive a cumulative extra DoT that combines the total damage of all DoT effects cast by the caster and dispenses a percentage of that damage every second". But this can only work with Ardent flame DoTs so it doesn't get dicey.

So for instance lets say...

You have:

Burning embers total damage = 8000
Engulfing Flames total damage = 5000

If an enemy is below let's say...30% and the enemy receives 100% (ZoS could easily change the % so it's not too Overpowered or under powered) of that total damage every second as an extra DoT then they would take an additional 13,000 flame damage every second as an extra DoT.

What do you guys think?


Edited by subtlezeroub17_ESO on September 13, 2016 5:59PM
  • Lexxypwns
    Lexxypwns
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    Too strong and convoluted, they could just make a passive that causes all magika based class dots to scale in execute range, Burning embers, engulfing flames, spiked armor, talons, and ash cloud. Obviously ultimates should be exempt. Have it scale about 75% as strongly as poison injection but work for all active class based, magika morph DoTs.

    Suddenly, DoT stacking then unleashing your "burst" in the form of an ulti+whip spam is actually dangerous.

    We can add it to warmth or combustion.

    Gonna tag some DKs and see what they think

    @DKsUnite
    @Ghost-Shot
    @Burning_Talons
    @Ishammael
    @Armitas
    Edited by Lexxypwns on September 13, 2016 3:20PM
  • MaxwellC
    MaxwellC
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    That's a bit too OP. I'd say the amount of DoT damage left at a certain execute range the enemy will take half of that damage (note if you have 4 DoTs and they dealt 15k damage at the 30% threshold do note that that damage is halved in cyrodiil so it would = 7.5k which is not even counting the mitigation you'd fight against depending on their CP)
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Nser
    Nser
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    dots e meh i done even have place in my bar for it in pvp maybe just embers
    They need to make power lash execute so its cant be spammable to
    I think this is better xd
  • Nser
    Nser
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    Dots r meh in pvp i dont even have space in my bar *
  • Joysheeped
    Joysheeped
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    Coming from a PVE perspective, Stam DK already has the best single target DPS at the moment so I don't see why we should buff its DPS even further; as for Magicka DK, it has many utilities and has competitive DPS among all magicka classes so I also don't see why we should buff its DPS even further.
    Khajiit Magicka NB :O
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    That's a bit too OP. I'd say the amount of DoT damage left at a certain execute range the enemy will take half of that damage (note if you have 4 DoTs and they dealt 15k damage at the 30% threshold do note that that damage is halved in cyrodiil so it would = 7.5k which is not even counting the mitigation you'd fight against depending on their CP)

    Well. I made the percentages variables so the values could be manipulated to be less OP. The overall idea just instensifies our DoT potential by introducing another DoT through the two DoTs available in ardent flame

    I wanted it to stay with Ardent flame DoTs because it would keep things simple for balancing for the devs. Making all class DoTs add to the execute DoT could get dicey and causation for nerfs elsewhere.
  • WhoThenNow7
    WhoThenNow7
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    I think executes should be taken out of the game all together to be honest.. Kinda lame getting executed while greatly outnumbered at the same time.
  • MaxwellC
    MaxwellC
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    @subtlezeroub17_ESO
    Yeah I get I did mean only ardent flame we stam DKs don't need a execute since we have reverse slice (even though I'd love one but @Wrobel owes me a Flames of Oblivion which they practically gave all stam sorcs smh).
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Wollust
    Wollust
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    Please for the love of all those tamriel gods, don't give stam DK any sort of (passive) class execute.
    I am saying this as someone who mains a stam DK.
    Susano'o

    Zerg Squad
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    Wollust wrote: »
    Please for the love of all those tamriel gods, don't give stam DK any sort of (passive) class execute.
    I am saying this as someone who mains a stam DK.

    They could easily make it ardent flame fire effects only. Considering stam dk only use poison.
  • TheHsN
    TheHsN
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    magicka yes
    Stamina no... when they balance magicka and stamina then maybe...
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • sneakymitchell
    sneakymitchell
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    Should at least have a cool down sorcs has a chance to implode on enemies. I would like this


    If a target is below 25% health your poison damage or flame damage will do X% for 5 secs and will have a cool down of 10s to the target.

    I was more thinking of having more DoTs on your target like

    If your target is below 25% while under the effect of poison or flame damage.
    You will do
    X number of poison damage for 5 secs
    X number of flame damage for 5 secs

    The cool down of this effect for each target will be 10 secs


    Be just like a sorc but I would like a percentage chance to proc maybe just like sorcs percentage of implosion.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    Should at least have a cool down sorcs has a chance to implode on enemies. I would like this


    If a target is below 25% health your poison damage or flame damage will do X% for 5 secs and will have a cool down of 10s to the target.

    I was more thinking of having more DoTs on your target like

    If your target is below 25% while under the effect of poison or flame damage.
    You will do
    X number of poison damage for 5 secs
    X number of flame damage for 5 secs

    The cool down of this effect for each target will be 10 secs


    Be just like a sorc but I would like a percentage chance to proc maybe just like sorcs percentage of implosion.

    Sorc already have their own execute on demand. Why should the dk class have to have a "chance" for an execute? That makes it unreliable and furthur complicates things for the balance team. Not to mention that the sorc extra execute is just icing on the cake.

    The thing about suggestions is that they should be simple and easy to balance for the balance team to think about implementing otherwise it will be ignored and just become another idea left in the dust.
    Edited by subtlezeroub17_ESO on September 13, 2016 5:35PM
  • juhasman
    juhasman
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    Until DK's will get enough DPS in PvE they'll never get class execute related things.
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    juhasman wrote: »
    Until DK's will get enough DPS in PvE they'll never get class execute related things.

    Thing is, mag dk dps is high but still no where near stamina
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