Having issues regarding stamina resource management.
Here is my build
Wood-Elf Sorc
All attributes and armor enchants in Stamina. Thief Mundus
5 Hundings Rage
2 Valkyn Skoria
Night Mothers Bow (no set bonus, just a CP160 gold bow I had) (absorb stamina enchant)
2 Night Mothers Daggers (enchants are increase weapon damage and absorb stamina)
3 Agility Jewelry All Weapon Damage Enchants (2 healthy 1 robust due to cost)
or...
3 Endurance Robust Jewelry with Weapon Dmg Enchants.
The build relies heavily on crit heals, and lots and lots of DOTs.
Stats with Endurance Jewerly on:
19182 Health
36867 Stamina 1302 Regen
3414 Weapon Dmg (with crit surge buff, goes higher with other buffs)
Stats with Agility Jewerly
19554 Health
36482 Stamina 956 Regen
3668 Weapon Dmg (with crit surge buff, goes higher with other buffs)
For CP (green tree), I have 92 in Warlord, and 80 in Mooncalf, 4 Tumbling, 1 Shadow Ward.
If I run with a group and Templar has shards/repentance, there's no issues. If not then I start having stam resource problems. Specifically in Maelstrom Arena. So far in the arena, I find that dying between rounds helps because I respawn back with full stats.
I'm also using Weapon Power (damage + crit + stam) Potions or Weapon Crit (crit + Stam + health). But I find taking these I see a small jump in stamina, then I run out very quickly as 20% more regen isn't much on 956/1302.
Only other thing, I have overload on one bar with Dark Deal, but I can cast that 2-3 times and I'm out of magicka, So I get back 14-15k stamina if I can cast it 3 times. But this means doing almost no dps while doing so.
I see a lot of builds with 900 or so regen (or even less) how is it possible to not run out of resources with those builds.
Any help would be appreciated.