UltimaJoe777 wrote: »That's technically a chokehold lol
Afafrenferr wrote: »I see where you're coming from, but.... That could get awkward for some people. I'm sure there's some that would consider it.... Intrusive. Like, they suddenly find themselves as the little spoon when they don't want to be a spoon at all. However, I'm indifferent, and totally ok with the implementation of these kinds of emotes.
raidentenshu_ESO wrote: »Like giving players hugs, fighting, Drinks, dances,etc.
This idea came up when I was doing my daily randoms. I was transported to tempest island from Coldharbour where my character and another character spawned in at the same exact spot in the most peculiar way that I thought looked awesome, especially from a photographer's perception.
Oakmontowls_ESO wrote: »id imagine they would need to work similar to how group taunts work in tf2 where a player could initiate the emote and then a player could walk over and activate the emote which would then play the animation with the two players.
for example a player uses the /hug emote which then has their character stand with their arms out in a "hug me" stance. Then a player could walk up to them and press a key (F maybe) and then their character would finish the hug emote. If the character that initiated the /hug emote tried to move at any time before another character activates it then the emote would be canceled but once the emote is activated by another player, both players become stunned for the duration of the emote.
Oakmontowls_ESO wrote: »id imagine they would need to work similar to how group taunts work in tf2 where a player could initiate the emote and then a player could walk over and activate the emote which would then play the animation with the two players.
for example a player uses the /hug emote which then has their character stand with their arms out in a "hug me" stance. Then a player could walk up to them and press a key (F maybe) and then their character would finish the hug emote. If the character that initiated the /hug emote tried to move at any time before another character activates it then the emote would be canceled but once the emote is activated by another player, both players become stunned for the duration of the emote.
UltimaJoe777 wrote: »Oakmontowls_ESO wrote: »id imagine they would need to work similar to how group taunts work in tf2 where a player could initiate the emote and then a player could walk over and activate the emote which would then play the animation with the two players.
for example a player uses the /hug emote which then has their character stand with their arms out in a "hug me" stance. Then a player could walk up to them and press a key (F maybe) and then their character would finish the hug emote. If the character that initiated the /hug emote tried to move at any time before another character activates it then the emote would be canceled but once the emote is activated by another player, both players become stunned for the duration of the emote.
Synergy Emote basically, and that could work for sure. Could also be used for trolling lol
Oakmontowls_ESO wrote: »UltimaJoe777 wrote: »Oakmontowls_ESO wrote: »id imagine they would need to work similar to how group taunts work in tf2 where a player could initiate the emote and then a player could walk over and activate the emote which would then play the animation with the two players.
for example a player uses the /hug emote which then has their character stand with their arms out in a "hug me" stance. Then a player could walk up to them and press a key (F maybe) and then their character would finish the hug emote. If the character that initiated the /hug emote tried to move at any time before another character activates it then the emote would be canceled but once the emote is activated by another player, both players become stunned for the duration of the emote.
Synergy Emote basically, and that could work for sure. Could also be used for trolling lol
everything can be used for trolling and using the synergy button could lead to more trolls by standing on a synergy object (shards) in the middle of a boss fight and then using the emote. The F key on the other hand is only used to interact with players and requires you to be right next to a player anyways so I think it would work better for something like this.