ESO official website showing PS Pro 4k gameplay!

QUEZ420
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Titles says it all guys, hop on over to the official website n check out the glorious 4k gameplay of eso running on the new hardware of the ps pro. It's sexy af n if ur a console pleb like me ur gonna wanna upgrade come November! :)
  • exeeter702
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    QUEZ420 wrote: »
    Titles says it all guys, hop on over to the official website n check out the glorious 4k gameplay of eso running on the new hardware of the ps pro. It's sexy af n if ur a console pleb like me ur gonna wanna upgrade come November! :)

    no thank you, give me 1080p with the equivalent of high settings on pc and have it run at 60fps.
  • Isellskooma
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    Instead of them upgrading to 4K they should fix lag... I'd rather play with 480p and not lag a bit in pvp.
    Edited by Isellskooma on September 8, 2016 4:20PM
  • NewBlacksmurf
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    It's not native 4K just don't want to see a lash out at ZOS or Sony....
    It's gonna look a lot better tho cause ZOS says the fidelity will be improved.

    I hope that means high or very high on the PC settings
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Preyfar
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    Instead of them upgrading to 4K they should fix lag... I'd rather play with 480p and not lag a bit in pvp.
    Updating the graphics is a few settings tweaks. Fixing the lag is a much larger endeavor, unfortunately. That said, this should also help in some cases with visual frame rate drops (something a lot of people seem to call "lag" lately, too). So it'll help to some degree.
  • Stiltz
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    I just watched the 4k eso youtube trailer on a 55'' 4k tv and it looks absolutely incredible. I pre ordered a ps4 pro last night not knowing if eso would be upgraded to 4K so this trailer is a nice surprise. This game is going to be so sick, I wonder if it'll run on the VR headset?
  • Slylok
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    Looks good. I honestly cant tell the difference from that video and what I see on PC.
    Youtube ESO First Person Gameplay - http://tinyurl.com/o6evusk

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  • Stiltz
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    Slylok wrote: »
    Looks good. I honestly cant tell the difference from that video and what I see on PC.

    You probably don't have a 50-60 inch PC monitor either. The fact that it looks as good as a high end PC on my 55 inch screen is what I'm stoked on.
  • mb10
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    Everyone completely ignoring the fact that the ps4 pro is now the most ideal system to play ESO on and instead mentioning things within the game such as lag.

    Very very bitter. To have the same experience on PC you need to spend a great deal of money and will still only be playing it on a small PC screen and now xbox is simply inferior.

    Ps4 pro with a 42" + TV and you're really winning. Of course it will be harder for some people to swallow but unfortunately for them, that is the reality now.
  • wayfarerx
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    mb10 wrote: »
    Everyone completely ignoring the fact that the ps4 pro is now the most ideal system to play ESO on and instead mentioning things within the game such as lag.
    One word: addons.
    mb10 wrote: »
    Very very bitter. To have the same experience on PC you need to spend a great deal of money and will still only be playing it on a small PC screen and now xbox is simply inferior.
    You know they make big PC monitors, right?
    mb10 wrote: »
    Ps4 pro with a 42" + TV and you're really winning. Of course it will be harder for some people to swallow but unfortunately for them, that is the reality now.
    Winning because of better graphics? What?
    @wayfarerx - PC / North America / Aldmeri Dominion
  • NewBlacksmurf
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    mb10 wrote: »
    Everyone completely ignoring the fact that the ps4 pro is now the most ideal system to play ESO on and instead mentioning things within the game such as lag.

    Very very bitter. To have the same experience on PC you need to spend a great deal of money and will still only be playing it on a small PC screen and now xbox is simply inferior.

    Ps4 pro with a 42" + TV and you're really winning. Of course it will be harder for some people to swallow but unfortunately for them, that is the reality now.

    Well....you have a good opportunity coming for the ps4 pro for updated visuals and up scaled 4K support this year. ZOS has time to work on it and then late next year the Xbox Scorpio will offer native 4K at 60fps with those same or even higher updated visuals.

    Some players value experiences absent of visuals higher....I don't believe anyone is ignoring things as there are other threads sharing excitement for the ps4 pro

    PC had all this from day one.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Hiero_Glyph
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    wayfarerx wrote: »
    mb10 wrote: »
    Everyone completely ignoring the fact that the ps4 pro is now the most ideal system to play ESO on and instead mentioning things within the game such as lag.
    One word: addons.
    mb10 wrote: »
    Very very bitter. To have the same experience on PC you need to spend a great deal of money and will still only be playing it on a small PC screen and now xbox is simply inferior.
    You know they make big PC monitors, right?
    mb10 wrote: »
    Ps4 pro with a 42" + TV and you're really winning. Of course it will be harder for some people to swallow but unfortunately for them, that is the reality now.
    Winning because of better graphics? What?

    To be fair he still hasn't realized that after buying two PS4s and a 4k TV, that he still doesn't have buff timers, a way to save guild trader searches, maps showing lore books and skyshards, etc. In the end I guess winning is subjective.
  • Peekachu99
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    It's not native 4K just don't want to see a lash out at ZOS or Sony....
    It's gonna look a lot better tho cause ZOS says the fidelity will be improved.

    I hope that means high or very high on the PC settings

    It is native, says so right in ZoS's PS Pro release article, which you commented on--I assume you read it? Was also confirmed on Endgadget in an interview with Pete Hines, or someone else from the team who's name I've forgotten.

    Also, so disappointing that the first bevy of responses are jaded, cranky peeps who can't simply be happy that the game will be more beautiful AND playable on console, soon. Of course there will be performance upgrades, even basic gameplay ones granted by the improved hardware: wifi in particular (though everyone should really use Ethernet if into online games). I can't wait to log into one of the major cities and not be surrounded by black shadow-people for once.

    It's good news for everyone, even the console warriors, since I'm sure Scorpio will get the same treatment in a year or so.
  • Slylok
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    Stiltz wrote: »
    Slylok wrote: »
    Looks good. I honestly cant tell the difference from that video and what I see on PC.

    You probably don't have a 50-60 inch PC monitor either. The fact that it looks as good as a high end PC on my 55 inch screen is what I'm stoked on.

    42"
    Youtube ESO First Person Gameplay - http://tinyurl.com/o6evusk

    Twitter - SlylokYoutube

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  • Kalante
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    Ive seen people play this game on high end computers and it still runs poorly. There won't be any big performance boost with the ps4 lol pro. It will look nicer of course but what is the point if the game still runs poor.
    Edited by Kalante on September 8, 2016 7:15PM
  • Strider_Roshin
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    Meh. I'm getting it, but that's because I want my wife to have a PS4 as well. I could care less about the graphics upgrade. The game looks pretty good as is.
  • Mojmir
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    4k lag,yes beautiful,but so is a fire in zero gravity.
  • Neirymn
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    I am tempted... But I want to see how it really runs on the live servers, a friend of mine could use my old ps4 and join me in ESO if I buy the pro. Tempted. :*
  • NewBlacksmurf
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    Peekachu99 wrote: »
    It's not native 4K just don't want to see a lash out at ZOS or Sony....
    It's gonna look a lot better tho cause ZOS says the fidelity will be improved.

    I hope that means high or very high on the PC settings

    It is native, says so right in ZoS's PS Pro release article, which you commented on--I assume you read it? Was also confirmed on Endgadget in an interview with Pete Hines, or someone else from the team who's name I've forgotten.

    Also, so disappointing that the first bevy of responses are jaded, cranky peeps who can't simply be happy that the game will be more beautiful AND playable on console, soon. Of course there will be performance upgrades, even basic gameplay ones granted by the improved hardware: wifi in particular (though everyone should really use Ethernet if into online games). I can't wait to log into one of the major cities and not be surrounded by black shadow-people for once.

    It's good news for everyone, even the console warriors, since I'm sure Scorpio will get the same treatment in a year or so.

    @Peekachu99

    I did read ZOS' article as well as a few other sources on this. I don't want to argue as my comment is based off other sites who tend to be reputable as far as pixel counting. They are saying it won't offer "true" native 4K which is why I made the comment I did. It does also say 2160p is being achieved so maybe I misunderstood those articles.

    Who knows but I am excited because it's to be assumed that the ps4 pro will get upgraded visuals so the Scorpio would follow in a years time or so.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • MaxwellC
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    Honestly I don't know why everyone is so excited with 4k when most people don't have a monitor,TV,PC,etc that goes up to 4k. I play on console and my TV goes up to 1080p but my PC goes up to 4k yet I never even use 4k because I honestly don't care as long as the game functions correctly and plays smoothly with some stable frame rate/good to amazing graphics then I'm all set.
    不動の Steadfast - Unwavering
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  • JudahXBL
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    Peekachu99 wrote: »
    It's not native 4K just don't want to see a lash out at ZOS or Sony....
    It's gonna look a lot better tho cause ZOS says the fidelity will be improved.

    I hope that means high or very high on the PC settings

    It is native, says so right in ZoS's PS Pro release article, which you commented on--I assume you read it? Was also confirmed on Endgadget in an interview with Pete Hines, or someone else from the team who's name I've forgotten.

    Also, so disappointing that the first bevy of responses are jaded, cranky peeps who can't simply be happy that the game will be more beautiful AND playable on console, soon. Of course there will be performance upgrades, even basic gameplay ones granted by the improved hardware: wifi in particular (though everyone should really use Ethernet if into online games). I can't wait to log into one of the major cities and not be surrounded by black shadow-people for once.

    It's good news for everyone, even the console warriors, since I'm sure Scorpio will get the same treatment in a year or so.

    DigitalFoundry themselves released an article that confirmed it's statistically impossible for the Pro to output 4k native on AAA titles. In fact, the Pro's GPU will output at 2160p natively (2k) and upscale to 4k.

    "But the key takeaway is this – while the PlayStation 4 Pro GPU lacks the horsepower to render out challenging content at native 4K, the presentation we’ve seen on a number of titles clearly shows a worthwhile, highly desirable increase in fidelity over 1080p – one that does put a 4K screen to good use. Switching between full HD and checkerboard 4K, the increase in detail is simply stunning."

    http://www.lazygamer.net/gaming-news/ps4-pro-leverages-impressive-4k-upscaling-technology/

    So either ESO isn't considered challenging content or ZOS blatantly lied.
    Edited by JudahXBL on September 8, 2016 8:44PM
  • mad0ni0n
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    JudahXBL wrote: »
    Peekachu99 wrote: »
    It's not native 4K just don't want to see a lash out at ZOS or Sony....
    It's gonna look a lot better tho cause ZOS says the fidelity will be improved.

    I hope that means high or very high on the PC settings

    It is native, says so right in ZoS's PS Pro release article, which you commented on--I assume you read it? Was also confirmed on Endgadget in an interview with Pete Hines, or someone else from the team who's name I've forgotten.

    Also, so disappointing that the first bevy of responses are jaded, cranky peeps who can't simply be happy that the game will be more beautiful AND playable on console, soon. Of course there will be performance upgrades, even basic gameplay ones granted by the improved hardware: wifi in particular (though everyone should really use Ethernet if into online games). I can't wait to log into one of the major cities and not be surrounded by black shadow-people for once.

    It's good news for everyone, even the console warriors, since I'm sure Scorpio will get the same treatment in a year or so.

    DigitalFoundry themselves released an article that confirmed it's statistically impossible for the Pro to output 4k native on AAA titles. In fact, the Pro's GPU will output at 2160p natively (2k) and upscale to 4k.

    "But the key takeaway is this – while the PlayStation 4 Pro GPU lacks the horsepower to render out challenging content at native 4K, the presentation we’ve seen on a number of titles clearly shows a worthwhile, highly desirable increase in fidelity over 1080p – one that does put a 4K screen to good use. Switching between full HD and checkerboard 4K, the increase in detail is simply stunning."

    http://www.lazygamer.net/gaming-news/ps4-pro-leverages-impressive-4k-upscaling-technology/

    So either ESO isn't considered challenging content or ZOS blatantly lied.

    4k resolution is 3840x2160. It's true most games won't be able to render at this resolution, in fact ESO is the only example given of a game that IS capable because yes, ESO is not graphically challenging by comparison.
  • Peekachu99
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    JudahXBL wrote: »
    Peekachu99 wrote: »
    It's not native 4K just don't want to see a lash out at ZOS or Sony....
    It's gonna look a lot better tho cause ZOS says the fidelity will be improved.

    I hope that means high or very high on the PC settings

    It is native, says so right in ZoS's PS Pro release article, which you commented on--I assume you read it? Was also confirmed on Endgadget in an interview with Pete Hines, or someone else from the team who's name I've forgotten.

    Also, so disappointing that the first bevy of responses are jaded, cranky peeps who can't simply be happy that the game will be more beautiful AND playable on console, soon. Of course there will be performance upgrades, even basic gameplay ones granted by the improved hardware: wifi in particular (though everyone should really use Ethernet if into online games). I can't wait to log into one of the major cities and not be surrounded by black shadow-people for once.

    It's good news for everyone, even the console warriors, since I'm sure Scorpio will get the same treatment in a year or so.

    DigitalFoundry themselves released an article that confirmed it's statistically impossible for the Pro to output 4k native. In fact, the Pro's GPU will output at 2160p natively (2k) and upscale to 4k.

    "But the key takeaway is this – while the PlayStation 4 Pro GPU lacks the horsepower to render out challenging content at native 4K, the presentation we’ve seen on a number of titles clearly shows a worthwhile, highly desirable increase in fidelity over 1080p – one that does put a 4K screen to good use. Switching between full HD and checkerboard 4K, the increase in detail is simply stunning."

    http://www.lazygamer.net/gaming-news/ps4-pro-leverages-impressive-4k-upscaling-technology/

    So either ESO isn't considered challenging content or ZOS blatantly lied.

    Read the Endgadget article where Pete talks about how ESO is hugely scalable, from crappy laptops to high end PCs. I have no reason to think they'd lie, especially with how transparent they were on the technical specifications of the X1 and PS ports in the first place.

    And I'm going to assume you're not new to gaming, tech tear downs and game-speak, so you'd know Digital Foundry says a lot of stuff, and some of it just isn't true or accurate. Wait for an analysis of the Pro launch titles before decrying ZoS or anyone else. Tomb Raider, for example has a full, non-checkerboard 4K/ 30 mode, last I read. And that's not a simple game.

    I think you read their first knee-jerk article. Most recent EG article is here:

    http://www.eurogamer.net/articles/digitalfoundry-2016-three-hours-with-playstation-4-pro

    It's nothing but praise and mentions several native 4K AAA titles.

    P.S. I have no idea where you read the bold, either. Sounds like fudd or just bad information. Every 4K mode of a game has a higher native resolution than 1080p, which is then further interpolated through checkerboard techniques, should that be necessary for "4K".

    There are, however, 1080p modes that offer the same visual flourishes present in 4K versions while downsampling, for people that don't have 4K sets. Maybe that's where the confusion set in.
    Edited by Peekachu99 on September 8, 2016 8:57PM
  • JudahXBL
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    Peekachu99 wrote: »
    JudahXBL wrote: »
    Peekachu99 wrote: »
    It's not native 4K just don't want to see a lash out at ZOS or Sony....
    It's gonna look a lot better tho cause ZOS says the fidelity will be improved.

    I hope that means high or very high on the PC settings

    It is native, says so right in ZoS's PS Pro release article, which you commented on--I assume you read it? Was also confirmed on Endgadget in an interview with Pete Hines, or someone else from the team who's name I've forgotten.

    Also, so disappointing that the first bevy of responses are jaded, cranky peeps who can't simply be happy that the game will be more beautiful AND playable on console, soon. Of course there will be performance upgrades, even basic gameplay ones granted by the improved hardware: wifi in particular (though everyone should really use Ethernet if into online games). I can't wait to log into one of the major cities and not be surrounded by black shadow-people for once.

    It's good news for everyone, even the console warriors, since I'm sure Scorpio will get the same treatment in a year or so.

    DigitalFoundry themselves released an article that confirmed it's statistically impossible for the Pro to output 4k native. In fact, the Pro's GPU will output at 2160p natively (2k) and upscale to 4k.

    "But the key takeaway is this – while the PlayStation 4 Pro GPU lacks the horsepower to render out challenging content at native 4K, the presentation we’ve seen on a number of titles clearly shows a worthwhile, highly desirable increase in fidelity over 1080p – one that does put a 4K screen to good use. Switching between full HD and checkerboard 4K, the increase in detail is simply stunning."

    http://www.lazygamer.net/gaming-news/ps4-pro-leverages-impressive-4k-upscaling-technology/

    So either ESO isn't considered challenging content or ZOS blatantly lied.

    Read the Endgadget article where Pete talks about how ESO is hugely scalable, from crappy laptops to high end PCs. I have no reason to think they'd lie, especially with how transparent they were on the technical specifications of the X1 and PS ports in the first place.

    And I'm going to assume you're not new to gaming, tech tear downs and game-speak, so you'd know Digital Foundry says a lot of stuff, and some of it just isn't true or accurate. Wait for an analysis of the Pro launch titles before decrying ZoS or anyone else. Tomb Raider, for example has a full, non-checkerboard 4K/ 30 mode, last I read. And that's not a simple game.

    I think you read their first knee-jerk article. Most recent EG article is here:

    http://www.eurogamer.net/articles/digitalfoundry-2016-three-hours-with-playstation-4-pro

    It's- nothing but praise and mentions several native 4K AAA titles.

    P.S. I have no idea where you read the bold, either. Sounds like fudd or just bad information. Every 4K mode of a game has a higher native resolution than 1080p, which is then further interpolated through checkerboard techniques, should that be necessary for "4K".

    There are, however, 1080p modes that offer the same visual flourishes present in 4K versions while downsampling, for people that don't have 4K sets. Maybe that's where the confusion set in.

    The bold part is from the article you posted rofl. 2 paragraphs above the Mass Effect: Andromeda video. They're being very wishy-washy. DF says Horizon: Until Dawn and Ratchet can't handle 4k upscaled, but ESO and RoTR are native 4k? Stuff's just not adding up.
    Edited by JudahXBL on September 8, 2016 9:36PM
  • Peekachu99
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    JudahXBL wrote: »
    Peekachu99 wrote: »
    JudahXBL wrote: »
    Peekachu99 wrote: »
    It's not native 4K just don't want to see a lash out at ZOS or Sony....
    It's gonna look a lot better tho cause ZOS says the fidelity will be improved.

    I hope that means high or very high on the PC settings

    It is native, says so right in ZoS's PS Pro release article, which you commented on--I assume you read it? Was also confirmed on Endgadget in an interview with Pete Hines, or someone else from the team who's name I've forgotten.

    Also, so disappointing that the first bevy of responses are jaded, cranky peeps who can't simply be happy that the game will be more beautiful AND playable on console, soon. Of course there will be performance upgrades, even basic gameplay ones granted by the improved hardware: wifi in particular (though everyone should really use Ethernet if into online games). I can't wait to log into one of the major cities and not be surrounded by black shadow-people for once.

    It's good news for everyone, even the console warriors, since I'm sure Scorpio will get the same treatment in a year or so.

    DigitalFoundry themselves released an article that confirmed it's statistically impossible for the Pro to output 4k native. In fact, the Pro's GPU will output at 2160p natively (2k) and upscale to 4k.

    "But the key takeaway is this – while the PlayStation 4 Pro GPU lacks the horsepower to render out challenging content at native 4K, the presentation we’ve seen on a number of titles clearly shows a worthwhile, highly desirable increase in fidelity over 1080p – one that does put a 4K screen to good use. Switching between full HD and checkerboard 4K, the increase in detail is simply stunning."

    http://www.lazygamer.net/gaming-news/ps4-pro-leverages-impressive-4k-upscaling-technology/

    So either ESO isn't considered challenging content or ZOS blatantly lied.

    Read the Endgadget article where Pete talks about how ESO is hugely scalable, from crappy laptops to high end PCs. I have no reason to think they'd lie, especially with how transparent they were on the technical specifications of the X1 and PS ports in the first place.

    And I'm going to assume you're not new to gaming, tech tear downs and game-speak, so you'd know Digital Foundry says a lot of stuff, and some of it just isn't true or accurate. Wait for an analysis of the Pro launch titles before decrying ZoS or anyone else. Tomb Raider, for example has a full, non-checkerboard 4K/ 30 mode, last I read. And that's not a simple game.

    I think you read their first knee-jerk article. Most recent EG article is here:

    http://www.eurogamer.net/articles/digitalfoundry-2016-three-hours-with-playstation-4-pro

    It's- nothing but praise and mentions several native 4K AAA titles.

    P.S. I have no idea where you read the bold, either. Sounds like fudd or just bad information. Every 4K mode of a game has a higher native resolution than 1080p, which is then further interpolated through checkerboard techniques, should that be necessary for "4K".

    There are, however, 1080p modes that offer the same visual flourishes present in 4K versions while downsampling, for people that don't have 4K sets. Maybe that's where the confusion set in.

    The bold part is from the article you posted rofl. 2 paragraphs above the Mass Effect: Andromeda video. They're being very wishy-washy. DF says Horizon: Until Dawn and Ratchet can't handle 4k upscaled, but ESO and RoTR are native 4k? Stuff's just not adding up.

    Well if you read that article, then you just cherry picked whatever you wanted to support your incomplete opinion. You also seem to have glossed over the mentions of actual 4K native games in that article. All in all, no one knows much at the moment. And we won't, till the teardowners and pixel counters get their hands on A.) The hardware B.) The software for direct feeds.

    4.2 TF is just enough juice for 4K--with compromises and tricks--in a console. Just wait until more information comes out rather than adding to the storm of hyperbole.

    ZoS says 4K native, so that's what I'm going with since no other information on the title's performance is available. I still have no idea where you got this everything is 1080p upscaled info from, as that's patently incorrect.

    Oh and by "bolded part", I meant this, from your post:

    DigitalFoundry themselves released an article that confirmed it's statistically impossible for the Pro to output 4k native. In fact, the Pro's GPU will output at 2160p natively (2k) and upscale to 4k.

    That's complete fabrication or misinformation.
    Edited by Peekachu99 on September 8, 2016 9:54PM
  • mad0ni0n
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    JudahXBL wrote: »
    Peekachu99 wrote: »
    JudahXBL wrote: »
    Peekachu99 wrote: »
    It's not native 4K just don't want to see a lash out at ZOS or Sony....
    It's gonna look a lot better tho cause ZOS says the fidelity will be improved.

    I hope that means high or very high on the PC settings

    It is native, says so right in ZoS's PS Pro release article, which you commented on--I assume you read it? Was also confirmed on Endgadget in an interview with Pete Hines, or someone else from the team who's name I've forgotten.

    Also, so disappointing that the first bevy of responses are jaded, cranky peeps who can't simply be happy that the game will be more beautiful AND playable on console, soon. Of course there will be performance upgrades, even basic gameplay ones granted by the improved hardware: wifi in particular (though everyone should really use Ethernet if into online games). I can't wait to log into one of the major cities and not be surrounded by black shadow-people for once.

    It's good news for everyone, even the console warriors, since I'm sure Scorpio will get the same treatment in a year or so.

    DigitalFoundry themselves released an article that confirmed it's statistically impossible for the Pro to output 4k native. In fact, the Pro's GPU will output at 2160p natively (2k) and upscale to 4k.

    "But the key takeaway is this – while the PlayStation 4 Pro GPU lacks the horsepower to render out challenging content at native 4K, the presentation we’ve seen on a number of titles clearly shows a worthwhile, highly desirable increase in fidelity over 1080p – one that does put a 4K screen to good use. Switching between full HD and checkerboard 4K, the increase in detail is simply stunning."

    http://www.lazygamer.net/gaming-news/ps4-pro-leverages-impressive-4k-upscaling-technology/

    So either ESO isn't considered challenging content or ZOS blatantly lied.

    Read the Endgadget article where Pete talks about how ESO is hugely scalable, from crappy laptops to high end PCs. I have no reason to think they'd lie, especially with how transparent they were on the technical specifications of the X1 and PS ports in the first place.

    And I'm going to assume you're not new to gaming, tech tear downs and game-speak, so you'd know Digital Foundry says a lot of stuff, and some of it just isn't true or accurate. Wait for an analysis of the Pro launch titles before decrying ZoS or anyone else. Tomb Raider, for example has a full, non-checkerboard 4K/ 30 mode, last I read. And that's not a simple game.

    I think you read their first knee-jerk article. Most recent EG article is here:

    http://www.eurogamer.net/articles/digitalfoundry-2016-three-hours-with-playstation-4-pro

    It's- nothing but praise and mentions several native 4K AAA titles.

    P.S. I have no idea where you read the bold, either. Sounds like fudd or just bad information. Every 4K mode of a game has a higher native resolution than 1080p, which is then further interpolated through checkerboard techniques, should that be necessary for "4K".

    There are, however, 1080p modes that offer the same visual flourishes present in 4K versions while downsampling, for people that don't have 4K sets. Maybe that's where the confusion set in.

    The bold part is from the article you posted rofl. 2 paragraphs above the Mass Effect: Andromeda video. They're being very wishy-washy. DF says Horizon: Until Dawn and Ratchet can't handle 4k upscaled, but ESO and RoTR are native 4k? Stuff's just not adding up.

    Well ZOS said it's full 4k, ESO is much less graphical demanding than the other games demonstrated, it's not unrealistic to expect a higher resolution to be achievable.
  • NewBlacksmurf
    NewBlacksmurf
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    I don't think anyone's here to argue it's just that it's good to see intent for higher fidelity and higher stable resolution for the ps4 version.

    I think we all know the resolution doesn't matter if the quality of the game isn't fixed....meaning the new bugs we experience on Xbox and ps4 upon each update so in the end, it's suppose to show in higher resolution whether it's native, partially or fully scaled to 2160p we are glad.

    Me personally, I want both ps4 pro and the Scorpio to show at 1080p in 60fps with very high PC graphics settings.

    Anything more is a bonus
    Edited by NewBlacksmurf on September 8, 2016 10:44PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • KingYogi415
    KingYogi415
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    wayfarerx wrote: »
    mb10 wrote: »
    Everyone completely ignoring the fact that the ps4 pro is now the most ideal system to play ESO on and instead mentioning things within the game such as lag.
    One word: addons.
    mb10 wrote: »
    Very very bitter. To have the same experience on PC you need to spend a great deal of money and will still only be playing it on a small PC screen and now xbox is simply inferior.
    You know they make big PC monitors, right?
    mb10 wrote: »
    Ps4 pro with a 42" + TV and you're really winning. Of course it will be harder for some people to swallow but unfortunately for them, that is the reality now.
    Winning because of better graphics? What?

    To be fair he still hasn't realized that after buying two PS4s and a 4k TV, that he still doesn't have buff timers, a way to save guild trader searches, maps showing lore books and skyshards, etc. In the end I guess winning is subjective.

    You can keep all that. Along with cheat engine and macros.

    Cheers!
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