Titles says it all guys, hop on over to the official website n check out the glorious 4k gameplay of eso running on the new hardware of the ps pro. It's sexy af n if ur a console pleb like me ur gonna wanna upgrade come November!
Updating the graphics is a few settings tweaks. Fixing the lag is a much larger endeavor, unfortunately. That said, this should also help in some cases with visual frame rate drops (something a lot of people seem to call "lag" lately, too). So it'll help to some degree.Isellskooma wrote: »Instead of them upgrading to 4K they should fix lag... I'd rather play with 480p and not lag a bit in pvp.
One word: addons.Everyone completely ignoring the fact that the ps4 pro is now the most ideal system to play ESO on and instead mentioning things within the game such as lag.
You know they make big PC monitors, right?Very very bitter. To have the same experience on PC you need to spend a great deal of money and will still only be playing it on a small PC screen and now xbox is simply inferior.
Winning because of better graphics? What?Ps4 pro with a 42" + TV and you're really winning. Of course it will be harder for some people to swallow but unfortunately for them, that is the reality now.
Everyone completely ignoring the fact that the ps4 pro is now the most ideal system to play ESO on and instead mentioning things within the game such as lag.
Very very bitter. To have the same experience on PC you need to spend a great deal of money and will still only be playing it on a small PC screen and now xbox is simply inferior.
Ps4 pro with a 42" + TV and you're really winning. Of course it will be harder for some people to swallow but unfortunately for them, that is the reality now.
One word: addons.Everyone completely ignoring the fact that the ps4 pro is now the most ideal system to play ESO on and instead mentioning things within the game such as lag.You know they make big PC monitors, right?Very very bitter. To have the same experience on PC you need to spend a great deal of money and will still only be playing it on a small PC screen and now xbox is simply inferior.Winning because of better graphics? What?Ps4 pro with a 42" + TV and you're really winning. Of course it will be harder for some people to swallow but unfortunately for them, that is the reality now.
NewBlacksmurf wrote: »It's not native 4K just don't want to see a lash out at ZOS or Sony....
It's gonna look a lot better tho cause ZOS says the fidelity will be improved.
I hope that means high or very high on the PC settings
Peekachu99 wrote: »NewBlacksmurf wrote: »It's not native 4K just don't want to see a lash out at ZOS or Sony....
It's gonna look a lot better tho cause ZOS says the fidelity will be improved.
I hope that means high or very high on the PC settings
It is native, says so right in ZoS's PS Pro release article, which you commented on--I assume you read it? Was also confirmed on Endgadget in an interview with Pete Hines, or someone else from the team who's name I've forgotten.
Also, so disappointing that the first bevy of responses are jaded, cranky peeps who can't simply be happy that the game will be more beautiful AND playable on console, soon. Of course there will be performance upgrades, even basic gameplay ones granted by the improved hardware: wifi in particular (though everyone should really use Ethernet if into online games). I can't wait to log into one of the major cities and not be surrounded by black shadow-people for once.
It's good news for everyone, even the console warriors, since I'm sure Scorpio will get the same treatment in a year or so.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Peekachu99 wrote: »NewBlacksmurf wrote: »It's not native 4K just don't want to see a lash out at ZOS or Sony....
It's gonna look a lot better tho cause ZOS says the fidelity will be improved.
I hope that means high or very high on the PC settings
It is native, says so right in ZoS's PS Pro release article, which you commented on--I assume you read it? Was also confirmed on Endgadget in an interview with Pete Hines, or someone else from the team who's name I've forgotten.
Also, so disappointing that the first bevy of responses are jaded, cranky peeps who can't simply be happy that the game will be more beautiful AND playable on console, soon. Of course there will be performance upgrades, even basic gameplay ones granted by the improved hardware: wifi in particular (though everyone should really use Ethernet if into online games). I can't wait to log into one of the major cities and not be surrounded by black shadow-people for once.
It's good news for everyone, even the console warriors, since I'm sure Scorpio will get the same treatment in a year or so.
Peekachu99 wrote: »NewBlacksmurf wrote: »It's not native 4K just don't want to see a lash out at ZOS or Sony....
It's gonna look a lot better tho cause ZOS says the fidelity will be improved.
I hope that means high or very high on the PC settings
It is native, says so right in ZoS's PS Pro release article, which you commented on--I assume you read it? Was also confirmed on Endgadget in an interview with Pete Hines, or someone else from the team who's name I've forgotten.
Also, so disappointing that the first bevy of responses are jaded, cranky peeps who can't simply be happy that the game will be more beautiful AND playable on console, soon. Of course there will be performance upgrades, even basic gameplay ones granted by the improved hardware: wifi in particular (though everyone should really use Ethernet if into online games). I can't wait to log into one of the major cities and not be surrounded by black shadow-people for once.
It's good news for everyone, even the console warriors, since I'm sure Scorpio will get the same treatment in a year or so.
DigitalFoundry themselves released an article that confirmed it's statistically impossible for the Pro to output 4k native on AAA titles. In fact, the Pro's GPU will output at 2160p natively (2k) and upscale to 4k.
"But the key takeaway is this – while the PlayStation 4 Pro GPU lacks the horsepower to render out challenging content at native 4K, the presentation we’ve seen on a number of titles clearly shows a worthwhile, highly desirable increase in fidelity over 1080p – one that does put a 4K screen to good use. Switching between full HD and checkerboard 4K, the increase in detail is simply stunning."
http://www.lazygamer.net/gaming-news/ps4-pro-leverages-impressive-4k-upscaling-technology/
So either ESO isn't considered challenging content or ZOS blatantly lied.
Peekachu99 wrote: »NewBlacksmurf wrote: »It's not native 4K just don't want to see a lash out at ZOS or Sony....
It's gonna look a lot better tho cause ZOS says the fidelity will be improved.
I hope that means high or very high on the PC settings
It is native, says so right in ZoS's PS Pro release article, which you commented on--I assume you read it? Was also confirmed on Endgadget in an interview with Pete Hines, or someone else from the team who's name I've forgotten.
Also, so disappointing that the first bevy of responses are jaded, cranky peeps who can't simply be happy that the game will be more beautiful AND playable on console, soon. Of course there will be performance upgrades, even basic gameplay ones granted by the improved hardware: wifi in particular (though everyone should really use Ethernet if into online games). I can't wait to log into one of the major cities and not be surrounded by black shadow-people for once.
It's good news for everyone, even the console warriors, since I'm sure Scorpio will get the same treatment in a year or so.
DigitalFoundry themselves released an article that confirmed it's statistically impossible for the Pro to output 4k native. In fact, the Pro's GPU will output at 2160p natively (2k) and upscale to 4k.
"But the key takeaway is this – while the PlayStation 4 Pro GPU lacks the horsepower to render out challenging content at native 4K, the presentation we’ve seen on a number of titles clearly shows a worthwhile, highly desirable increase in fidelity over 1080p – one that does put a 4K screen to good use. Switching between full HD and checkerboard 4K, the increase in detail is simply stunning."
http://www.lazygamer.net/gaming-news/ps4-pro-leverages-impressive-4k-upscaling-technology/
So either ESO isn't considered challenging content or ZOS blatantly lied.
Peekachu99 wrote: »Peekachu99 wrote: »NewBlacksmurf wrote: »It's not native 4K just don't want to see a lash out at ZOS or Sony....
It's gonna look a lot better tho cause ZOS says the fidelity will be improved.
I hope that means high or very high on the PC settings
It is native, says so right in ZoS's PS Pro release article, which you commented on--I assume you read it? Was also confirmed on Endgadget in an interview with Pete Hines, or someone else from the team who's name I've forgotten.
Also, so disappointing that the first bevy of responses are jaded, cranky peeps who can't simply be happy that the game will be more beautiful AND playable on console, soon. Of course there will be performance upgrades, even basic gameplay ones granted by the improved hardware: wifi in particular (though everyone should really use Ethernet if into online games). I can't wait to log into one of the major cities and not be surrounded by black shadow-people for once.
It's good news for everyone, even the console warriors, since I'm sure Scorpio will get the same treatment in a year or so.
DigitalFoundry themselves released an article that confirmed it's statistically impossible for the Pro to output 4k native. In fact, the Pro's GPU will output at 2160p natively (2k) and upscale to 4k.
"But the key takeaway is this – while the PlayStation 4 Pro GPU lacks the horsepower to render out challenging content at native 4K, the presentation we’ve seen on a number of titles clearly shows a worthwhile, highly desirable increase in fidelity over 1080p – one that does put a 4K screen to good use. Switching between full HD and checkerboard 4K, the increase in detail is simply stunning."
http://www.lazygamer.net/gaming-news/ps4-pro-leverages-impressive-4k-upscaling-technology/
So either ESO isn't considered challenging content or ZOS blatantly lied.
Read the Endgadget article where Pete talks about how ESO is hugely scalable, from crappy laptops to high end PCs. I have no reason to think they'd lie, especially with how transparent they were on the technical specifications of the X1 and PS ports in the first place.
And I'm going to assume you're not new to gaming, tech tear downs and game-speak, so you'd know Digital Foundry says a lot of stuff, and some of it just isn't true or accurate. Wait for an analysis of the Pro launch titles before decrying ZoS or anyone else. Tomb Raider, for example has a full, non-checkerboard 4K/ 30 mode, last I read. And that's not a simple game.
I think you read their first knee-jerk article. Most recent EG article is here:
http://www.eurogamer.net/articles/digitalfoundry-2016-three-hours-with-playstation-4-pro
It's- nothing but praise and mentions several native 4K AAA titles.
P.S. I have no idea where you read the bold, either. Sounds like fudd or just bad information. Every 4K mode of a game has a higher native resolution than 1080p, which is then further interpolated through checkerboard techniques, should that be necessary for "4K".
There are, however, 1080p modes that offer the same visual flourishes present in 4K versions while downsampling, for people that don't have 4K sets. Maybe that's where the confusion set in.
Peekachu99 wrote: »Peekachu99 wrote: »NewBlacksmurf wrote: »It's not native 4K just don't want to see a lash out at ZOS or Sony....
It's gonna look a lot better tho cause ZOS says the fidelity will be improved.
I hope that means high or very high on the PC settings
It is native, says so right in ZoS's PS Pro release article, which you commented on--I assume you read it? Was also confirmed on Endgadget in an interview with Pete Hines, or someone else from the team who's name I've forgotten.
Also, so disappointing that the first bevy of responses are jaded, cranky peeps who can't simply be happy that the game will be more beautiful AND playable on console, soon. Of course there will be performance upgrades, even basic gameplay ones granted by the improved hardware: wifi in particular (though everyone should really use Ethernet if into online games). I can't wait to log into one of the major cities and not be surrounded by black shadow-people for once.
It's good news for everyone, even the console warriors, since I'm sure Scorpio will get the same treatment in a year or so.
DigitalFoundry themselves released an article that confirmed it's statistically impossible for the Pro to output 4k native. In fact, the Pro's GPU will output at 2160p natively (2k) and upscale to 4k.
"But the key takeaway is this – while the PlayStation 4 Pro GPU lacks the horsepower to render out challenging content at native 4K, the presentation we’ve seen on a number of titles clearly shows a worthwhile, highly desirable increase in fidelity over 1080p – one that does put a 4K screen to good use. Switching between full HD and checkerboard 4K, the increase in detail is simply stunning."
http://www.lazygamer.net/gaming-news/ps4-pro-leverages-impressive-4k-upscaling-technology/
So either ESO isn't considered challenging content or ZOS blatantly lied.
Read the Endgadget article where Pete talks about how ESO is hugely scalable, from crappy laptops to high end PCs. I have no reason to think they'd lie, especially with how transparent they were on the technical specifications of the X1 and PS ports in the first place.
And I'm going to assume you're not new to gaming, tech tear downs and game-speak, so you'd know Digital Foundry says a lot of stuff, and some of it just isn't true or accurate. Wait for an analysis of the Pro launch titles before decrying ZoS or anyone else. Tomb Raider, for example has a full, non-checkerboard 4K/ 30 mode, last I read. And that's not a simple game.
I think you read their first knee-jerk article. Most recent EG article is here:
http://www.eurogamer.net/articles/digitalfoundry-2016-three-hours-with-playstation-4-pro
It's- nothing but praise and mentions several native 4K AAA titles.
P.S. I have no idea where you read the bold, either. Sounds like fudd or just bad information. Every 4K mode of a game has a higher native resolution than 1080p, which is then further interpolated through checkerboard techniques, should that be necessary for "4K".
There are, however, 1080p modes that offer the same visual flourishes present in 4K versions while downsampling, for people that don't have 4K sets. Maybe that's where the confusion set in.
The bold part is from the article you posted rofl. 2 paragraphs above the Mass Effect: Andromeda video. They're being very wishy-washy. DF says Horizon: Until Dawn and Ratchet can't handle 4k upscaled, but ESO and RoTR are native 4k? Stuff's just not adding up.
Peekachu99 wrote: »Peekachu99 wrote: »NewBlacksmurf wrote: »It's not native 4K just don't want to see a lash out at ZOS or Sony....
It's gonna look a lot better tho cause ZOS says the fidelity will be improved.
I hope that means high or very high on the PC settings
It is native, says so right in ZoS's PS Pro release article, which you commented on--I assume you read it? Was also confirmed on Endgadget in an interview with Pete Hines, or someone else from the team who's name I've forgotten.
Also, so disappointing that the first bevy of responses are jaded, cranky peeps who can't simply be happy that the game will be more beautiful AND playable on console, soon. Of course there will be performance upgrades, even basic gameplay ones granted by the improved hardware: wifi in particular (though everyone should really use Ethernet if into online games). I can't wait to log into one of the major cities and not be surrounded by black shadow-people for once.
It's good news for everyone, even the console warriors, since I'm sure Scorpio will get the same treatment in a year or so.
DigitalFoundry themselves released an article that confirmed it's statistically impossible for the Pro to output 4k native. In fact, the Pro's GPU will output at 2160p natively (2k) and upscale to 4k.
"But the key takeaway is this – while the PlayStation 4 Pro GPU lacks the horsepower to render out challenging content at native 4K, the presentation we’ve seen on a number of titles clearly shows a worthwhile, highly desirable increase in fidelity over 1080p – one that does put a 4K screen to good use. Switching between full HD and checkerboard 4K, the increase in detail is simply stunning."
http://www.lazygamer.net/gaming-news/ps4-pro-leverages-impressive-4k-upscaling-technology/
So either ESO isn't considered challenging content or ZOS blatantly lied.
Read the Endgadget article where Pete talks about how ESO is hugely scalable, from crappy laptops to high end PCs. I have no reason to think they'd lie, especially with how transparent they were on the technical specifications of the X1 and PS ports in the first place.
And I'm going to assume you're not new to gaming, tech tear downs and game-speak, so you'd know Digital Foundry says a lot of stuff, and some of it just isn't true or accurate. Wait for an analysis of the Pro launch titles before decrying ZoS or anyone else. Tomb Raider, for example has a full, non-checkerboard 4K/ 30 mode, last I read. And that's not a simple game.
I think you read their first knee-jerk article. Most recent EG article is here:
http://www.eurogamer.net/articles/digitalfoundry-2016-three-hours-with-playstation-4-pro
It's- nothing but praise and mentions several native 4K AAA titles.
P.S. I have no idea where you read the bold, either. Sounds like fudd or just bad information. Every 4K mode of a game has a higher native resolution than 1080p, which is then further interpolated through checkerboard techniques, should that be necessary for "4K".
There are, however, 1080p modes that offer the same visual flourishes present in 4K versions while downsampling, for people that don't have 4K sets. Maybe that's where the confusion set in.
The bold part is from the article you posted rofl. 2 paragraphs above the Mass Effect: Andromeda video. They're being very wishy-washy. DF says Horizon: Until Dawn and Ratchet can't handle 4k upscaled, but ESO and RoTR are native 4k? Stuff's just not adding up.
Hiero_Glyph wrote: »One word: addons.Everyone completely ignoring the fact that the ps4 pro is now the most ideal system to play ESO on and instead mentioning things within the game such as lag.You know they make big PC monitors, right?Very very bitter. To have the same experience on PC you need to spend a great deal of money and will still only be playing it on a small PC screen and now xbox is simply inferior.Winning because of better graphics? What?Ps4 pro with a 42" + TV and you're really winning. Of course it will be harder for some people to swallow but unfortunately for them, that is the reality now.
To be fair he still hasn't realized that after buying two PS4s and a 4k TV, that he still doesn't have buff timers, a way to save guild trader searches, maps showing lore books and skyshards, etc. In the end I guess winning is subjective.