Mandragora wrote: »If only one, then the class system - that was one of the main reasons why Skyrim fans didn't like this game. Another was Mages and Fighters guild without side quests and the last one was - only stories and no active part on the players side in ordinary PVE - ie skill based quests - that was changed partially with the new guilds, they are going to add trials for fighters and mages guilds, which is great, but I believe the class system is still disappointment for a TES player.
And the game could be great even for Skyrim fans, if there would be factions, that would send you for their quests, instead of running around with some sort of explorations, but nothing else - I wish there would be balance in that. Well I can still hope for a DLC like that...
Strider_Roshin wrote: »The capability to weapon swap while in the middle of dodge rolling.
Quests after coldharbor/my faction's quests.
I dont want to revive as EP/DC if I am AD. I want to do something else than fight for theses factions.
I'd remove the class system. That's the one thing i'd never expect from a TES game and which was the most dissapointment for me.
XDragonDoomX wrote: »
What would you change?
I'd change RNG, because it's something that causes the death of games. While it's often used as a means of keeping playing, it's also a means for customers to stop playing. While also spreading negative feedback of the game. It's just something I wish game developers as a whole would move away from. ._.
DMuehlhausen wrote: »What would you change?
I'd change RNG, because it's something that causes the death of games. While it's often used as a means of keeping playing, it's also a means for customers to stop playing. While also spreading negative feedback of the game. It's just something I wish game developers as a whole would move away from. ._.
What exactly should be in it's place? A system where the entire loot table drops every single with every possible configuration for each person in the group?