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ESO contradicts it's own Vampirism lore.

  • UltimaJoe777
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    Roechacca wrote: »
    Roechacca wrote: »
    Vampires also take damage from sunlight, and they do in Skyrim, but not in ESO. Consider the lack of Health Recovery the way they make up for that.

    Personally I'd rather lose health in sunlight. Just play my vampire at night or only fight indoors and run quick to find cover. It would feel more like vampire. I'd also like the physical looks removed at fully fed stage one and be able to blend in with townspeople. This is more canon to the series. Having guards attack at stage 4 as well only makes sense.

    Vampire should be challenging to play during the day and around people, while strong at night.

    And Cyrodiil would either be empty during in-game daylight hours or no one would run Vampirism competitively lol

    In a game like Skyrim you can just duck under cover of shade or in-doors and use wait to fast forward to night, but if an MMO where you have no control over time does this you basically cannot play your character without dieing a lot more than you should, and just would not fly.

    That's an assumption, I would play Cyrodiil still. All I do is PvP. Players could swap during daylight to another toon if they couldn't handle the challenges.

    You really think people wouldn't complain about the vast, open fields of Cyrodiil ruining their builds because half of the day hurts them? They would either abandon Cyrodiil or Vampirism.
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  • DRXHarbinger
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    Vamp have also been resistant to cold as well iirc.

    Also sucks to see that vamp lord costume is going in the crown store rather having it as a reward. Guess it'll satisfy all the QQ I don't want to have to become vampire to do vamp content to earn a vamp costume cry babies.

    What's this about a vampire lord costume? I haven't heard a thing about a vampire lord costume. I know there's a vampire lord set of robes (which are junk) coming out?

    The data mine thread on here. Has all the crown store items in it. WW lord coming too.
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  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Vamp have also been resistant to cold as well iirc.

    Also sucks to see that vamp lord costume is going in the crown store rather having it as a reward. Guess it'll satisfy all the QQ I don't want to have to become vampire to do vamp content to earn a vamp costume cry babies.

    What's this about a vampire lord costume? I haven't heard a thing about a vampire lord costume. I know there's a vampire lord set of robes (which are junk) coming out?

    The data mine thread on here. Has all the crown store items in it. WW lord coming too.
    And it will most likely simply be an outfit like the Werewolf Lord Costume such as "Vampire Royal Armor", a Vampire Lord isn't even Humanoid so the one you see in Skyrim simply wouldn't work here, less they change the animations all the animations specifically for it because their hands are mutated and they have animalistic talons where their feet should be and their kind of hunched forward, besides it would have to be different anyway for those exact reasons not counting the fact the VL is nearly 7 feet tall plus what you see in the Skyrim is a "Volkihar" Vampire Lord not a "Lamae Bal" Vampire Lord.

    Edited by TX12001rwb17_ESO on September 6, 2016 6:48AM
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Roechacca wrote: »
    Vampirism, basically has more then 100 strains alone. I would think most are conceived in daggerfall and other places.
    Basically each strain would differ or have different forms of weaknesses. Some vampires might have a special weakness. Garlic coated weapons might do more damage to vampires but I don't think it will really hurt them if ingested unless its a special case like the vampire in the darkbrotherhood in elder scrolls 4.

    Vampires vary from each other some will take like a lot of damage from sunlight and die. Some might even be instantly destroyed by it. While some vampires might also be extremely weak to the shrines of the eight and other shirnes to aedric deities while some vampire types might feel pain while inside a chapel or holy place or can be killed by just being there. While some clans don't have this weakness at all. Some vampire clans might be immune to sunlight but extremely weak to silver or weakened or destroyed in holy places. It depends each vampire type is different and has different strengths and weaknesses.
    So think of esos strain as one of many possible types of vampire out there you could possibly encounter or be infected with.

    I think you're off on a tangent. I just go by the games and they read pretty much the same though out the series. I don't read fan fiction. Basicly resistance to frost, poison and disease in all strains. Fire and sunlight are weakness across the board. Higher abilities include Vampire thralls and Vampire Lord.

    They didn't even get the basics right here.

    I imagine the poison resistance is basically for a lot of vampire types requiring age to gain it. Skyrim strain had this as a default. Also Frost resistance was basically apart of the Vohkohar vampire strain as well.
    Fire and sun light damage and weakness has differed or been changed through out the elder scrolls games.
    Vampirism gives vampires abilties to do things they would had to train for years or weeks to do. Like for example a vampire could cast a very powerful expert level spell while before hand they could only cast a novice spell. But the skyrim and online strains do not give the bonus to skill levels.
    So basically most vampire strains might increase the intelligence level and agility of a vampire basically allowing for them to do things normal mortals otherwise could not do without years of training.
    Basically vampirism will vary like I posted above. Not every strain is the same.
    You do know the only reason a vampire is immune to poison is the same reason they are effected by Anti-undead abilities, having 0 resistance to poison as a vampire makes no sense at all.

    Also as for the healing, lore-wise I believe it is "a vampire will heal faster when they have fed" but other then that they are still the walking dead and naturally should decay, personally the way I would of done it is have it so at stage 1 you have an extra 500 Health Regeneration, as you reach stage 2 you will lose that 500 Health Regeneration then at stage 3 it will heal 25% slower then a normal person then 50% at stage 3 and finally 75% at stage 4, this would definitely give some vampire players a reason to feed, maybe for the sheer fun of it also have it so vampire hunter NPCs will track the player when they are at stage 2, 3 and 4 with 1 hunter at stage 2, 2 hunters at stage 3 and 3 hunters when at stage 4 all relative to the players level.

    Edited by TX12001rwb17_ESO on September 6, 2016 7:56AM
  • Bryanonymous
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    Yea, not having a dot on you during the day also breaks lore, but some things just would not be fun in a game where you can't control time.

    There are many things that would make vampires feel more cannon, such as increased strength and resistance, but no love from anything devine. Having to play at night because the daylight dot would build similar to the heat from the fire boss in vWGT. And at night, vampires would be totally OP. This game pretends to care about balance though... So good luck with that.
    Edited by Bryanonymous on September 6, 2016 8:19AM
  • elias.stormneb18_ESO
    Recremen wrote: »
    Actually, just like vampire lore on Earth, vampire lore in The Elder Scrolls is extremely diverse and suffers/benefits from "unreliable narrator". Specifically in terms of The Elder Scrolls, vampires are known to belong to various clans, each with their own powers, weaknesses, and predilections. You were likely reading lore written by an idiot (not an iRL idiot, ZOS writers are delightful, but an in-game idiot like Phrastus of Elinhir), or you were reading lore pertaining to a certain clan. So you see, it is not that the game contradicts the lore, it is that you do not yet know enough of the lore.

    Precisely. I hate it when people seem to think that they are some kind of ultimate loremaster who know better than ZOS when they aren't even aware of this.
  • Darkonflare15
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    I find it ridiculous that people always act like Zos is the only one that breaks lore. Bgs breaks lore all the time. You know why they do that because the lore is not set in stone. It the reason why they base their lore off of the opinions of characters in the game. Since opinions are not always fact because each person experiences of life in Tamriel are different thus most of the lore is bunch of he said/ she said and you can only believe what you actually see. Regardless of what a bunch of books said or wannabe lore masters says what is actually lore appropriate is what is in the game. So what ever the devs put into the game is lore. Despite what most people say on the contrary, Zos and Bgs lore on Elder Scrolls comes from the same source.
  • notimetocare
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    Lore vs mechanic. Intelligent people they cannot always sync up. If we make vamp lore friendly, mortals could never win.
  • Mojmir
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    honestly,I'm tired of lore arguments. Just play the damn game or don't. The company makes the game,they can do what they want,they will continue too. Obviously your a fan and still here.
    Edited by Mojmir on September 7, 2016 1:57AM
  • notimetocare
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    Did you read anything in the books in the game? The vampirism strain in ESO is different than the ones seen in the other games (convenient, I know).

    Not good enough. Lamae Belofag, our progenitor, healed up from her wounds in a funeral pyre, before the Nords that attempted to burn her corpse could react. We saw the little replay in the initiation quest.

    We are supposed to to be unharmed by the sun but stronger in the dark but we aren't.(lore break)

    We are supposed to have superior health regen but we don't. (Lore break)

    We are supposed to be able to blend into the general public per ingame dialogue but we can't. (Lore break)

    While not specifically mentioned in game, Elder Scrolls vampires are resistant to cold, disease, paralysis and have access to abilities that increase their speed, turn them invisible, and charm mortals; none of which is true ingame.

    So ya, ZOS has done a hilariously terrible job of portraying vampirism in this game. That's been true since day one. Most of the fail is "because MMO" so we're stuck with it, some of it (always ugly) is just dumb but we're still stuck with it.

    Sun does nothong to you, night stalker is a night based improvement.

    Health regen boost would be too strong.

    The public does not see you as a vampire.

    Make them resistant to half of all damage and cc in the game? Sounds like a good plan.

    Are you daft?
  • Edgemoor
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    Abeille wrote: »
    Vamp have also been resistant to cold as well iirc.

    Also sucks to see that vamp lord costume is going in the crown store rather having it as a reward. Guess it'll satisfy all the QQ I don't want to have to become vampire to do vamp content to earn a vamp costume cry babies.

    What's this about a vampire lord costume? I haven't heard a thing about a vampire lord costume. I know there's a vampire lord set of robes (which are junk) coming out?

    It was datamined, but we don't know anything about it. There isn't even an icon.

    F9mV6KQ.png


    Problem with datamining is that it could all be wrong. I wouldn't attach anything to it as yet.
  • e1team
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    I find it ridiculous that people always act like Zos is the only one that breaks lore. Bgs breaks lore all the time. You know why they do that because the lore is not set in stone. It the reason why they base their lore off of the opinions of characters in the game. Since opinions are not always fact because each person experiences of life in Tamriel are different thus most of the lore is bunch of he said/ she said and you can only believe what you actually see. Regardless of what a bunch of books said or wannabe lore masters says what is actually lore appropriate is what is in the game. So what ever the devs put into the game is lore. Despite what most people say on the contrary, Zos and Bgs lore on Elder Scrolls comes from the same source.

    I used to be a pseudoloremaster myself... Then I played ESO. I tend to stick to this concept more and more. What you say is true and can be seen from TES game to TES game. The lore is inconsistent, and the best way to fight it is to believe whatever version looks most probable or else what you experience yourself.
    Never believe gossips or media hehe
  • Daemons_Bane
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    I think many people get confused by the timelines when they discuss lore.. They tend to forget that, for example, ESOTU is set many years before earlier games, from which they take their lore.. Lots of stuff can be different, before they evolve into what we know from earlier games
  • Arnorien16
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    Some of the lore are simply not viable in a MMO. Vampires would get violated during the day cycle and would be negatively affected by restoration spells.
  • whyyounolose
    to me the life gain from the ultimate isn't what i would call bad health regen
  • josefcifkaeb17_ESO
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    Some sacrifices have to be made when making an online game out of a single player game.

    This way playing a vampire or ww is at least viable, were they the same as in single player games, they'd be useless.
    (つ -‘ _ ‘- )つ ▇ ▅ █ ▅ ▇ ▂ ▃ ▁ ▁ ▅ ▃ ▅ ▅ ▄ ▅ ▇ ༼ つ ◕_◕ ༽つ

  • bloodthirstyvampire
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    Vampires were to rushed no thought what so ever its like that 1 thing they weren't going to do but did it anyway
  • bloodthirstyvampire
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    Abeille wrote: »
    Vamp have also been resistant to cold as well iirc.

    Also sucks to see that vamp lord costume is going in the crown store rather having it as a reward. Guess it'll satisfy all the QQ I don't want to have to become vampire to do vamp content to earn a vamp costume cry babies.

    What's this about a vampire lord costume? I haven't heard a thing about a vampire lord costume. I know there's a vampire lord set of robes (which are junk) coming out?

    It was datamined, but we don't know anything about it. There isn't even an icon.

    F9mV6KQ.png

    Devs will this be a thing
  • AhPook_Is_Here
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    d3nbark3r wrote: »
    Vampires in Tameriel are said to have "Super Natural health recovery"... "Wounds heal unnaturally fast when affected by the ifliction"......

    This isn't just Elder Scrolls Lore..... this is lore that exists in material not only on every Elder Scrolls title to date.... but this lore can also be learned from material within The Elder Scrolls Online. This rule also generally goes for Vampires in general whether it's in films or books.

    Yet Vampires have reduced health recovery in ESO :s

    Makes so much sense Zos.... I applaud your commitment to your own contiunity -.-

    ZoS has no respect for the elder scrolls lore. It's almost laughable when you even think about it. To become a werewolf or a vampire you must either:

    1. Give ZoS real life money to purchase 1000 crowns to become either.
    2. Beg someone in the zone to bite them because the infected werewolf/vampire rate of showing up in certain zones (Reapers march) are extremely rare.

    Again ZoS and Elder scrolls lore is like watching a low budget horror movie. Its just that bad.



    Oh and you must grind IC to get the Soul shriven skin when you're essentially are one at the beginning of the main story.

    You could also just ask a friend. Everyone I know is a vampire and they all seem to have one of 7 vampire alts that have a bite up at any time.
    “Whatever.”
    -Unknown American
  • casparian
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    Necroing a thread about the undead....this is too meta for me.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • RebornV3x
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    Just pretend ESO isn't cannon and just have fun most of this game spits in the face of already established lore that would have taken someone like 5 minutes to google.
    Xbox One - NA GT: RebornV3x
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  • Darkonflare15
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    RebornV3x wrote: »
    Just pretend ESO isn't cannon and just have fun most of this game spits in the face of already established lore that would have taken someone like 5 minutes to google.

    Yeah like all of the other games in the series. The month of Morningstar was not even in Elder scrolls 3 Morrowind. There are a lot of inconsistencies in the other games when it comes to lore. It best not to take Elder Scrolls lore as fact and more as just possibilities that can happen but not necessary true.
  • raj72616a
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    supernatural recovery = 10% bonus to stam and magicka regen.

    and TES has different breeds of vampirism, each with different strength and weakness.
  • Banana
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    And you can walk around during the day.
    Edited by Banana on March 24, 2017 6:16AM
  • ZOS_JohanaB
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    We will be closing this thread as it was originally created half a year ago and is so considered a necro. If a thread is not from this year we ask that you please do not revive it.
    Staff Post
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