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VMA

jarradarab
jarradarab
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Is it really as bad as people make it out to be? I haven't tried it yet still grindimg my CP, currently 264. But from all the whoo haa im a little worried about trying it. I have always been good at video games and learning mechanics etc so hopefully i can figure it out when i make that dive into so called hell.
  • Qyrk
    Qyrk
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    Doing your research, reading guides and watching videos will help you understand it. But the best way to master it is practice practice practice, knowing to prioritise mobs and following certain mechanics. Once you have a pattern down, it'll be easy as.
  • Totalitarian
    Totalitarian
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    IMO it's not absolutely horrendous, but it is stressful when learning it.
    PC NA CP 531+
    Aedric Fury Sits Around Doing Nothing
    Sola Auroron Magicka Templar
    Lunaria Chimeri Magicka Dragonknight
    The Chosen of the Storm Stamina Sorcerer
    Ward-Scales Magicka Nightblade
    Sanctius Luxen Stamina Templar
    Nerwaye Auroron Magicka Sorcerer
    Warden Vyrkyl Stamina Dragonknight
    The Ninth Adventurer Stamina Nightblade
    Magna-Sola Magicka Templar
    The Celestial Lady Magicka Templar
    Read their adventures!
    The Celestial Lady
  • jarradarab
    jarradarab
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    IMO it's not absolutely horrendous, but it is stressful when learning it.

    This is endgame veteran content. It should be stressfull when learning it. Just all the posts i see make it seem like its the same difficulty level of un nerfed C'Thun from WoW.
  • FriedEggSandwich
    FriedEggSandwich
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    With 264cp you will find it harder than someone with 531cp, but generally speaking after about 5-10 complete runs you should have the mechanics memorised well enough to get a decent score. Those first 5-10 runs though will be pretty stressful, in a computer-game-stress kind of way. Use the loot and xp as motivation to start with and forget score, then when you have all the loot in every trait focus more on score.

    PS. If you log off or teleport out for 5-10mins at some point during a run the game scraps your score and doesn't publish it in all your guildies chat boxes, just in case you feel embarrassed by your score. The game will always save your progress to the beginning of the stage you logged off on so this is safe to do as long as you don't care about score.
    Edited by FriedEggSandwich on September 6, 2016 5:46AM
    PC | EU
  • jarradarab
    jarradarab
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    With 264cp you will find it harder than someone with 531cp, but generally speaking after about 5-10 complete runs you should have the mechanics memorised well enough to get a decent score. Those first 5-10 runs though will be pretty stressful, in a computer-game-stress kind of way. Use the loot and xp as motivation to start with and forget score, then when you have all the loot in every trait focus more on score.

    Yeah i wont be trying it just yet. Still have a few set pieces i need to gather and id rather do it at 531 probably 561 by the time im ready
  • FriedEggSandwich
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    jarradarab wrote: »
    With 264cp you will find it harder than someone with 531cp, but generally speaking after about 5-10 complete runs you should have the mechanics memorised well enough to get a decent score. Those first 5-10 runs though will be pretty stressful, in a computer-game-stress kind of way. Use the loot and xp as motivation to start with and forget score, then when you have all the loot in every trait focus more on score.

    Yeah i wont be trying it just yet. Still have a few set pieces i need to gather and id rather do it at 531 probably 561 by the time im ready

    It might not be a bad idea to give normal maelstrom a go, it's significantly easier but has the same mechanics as the vet version so is a good place to learn if you feel underpowered. It's also an awesome source of xp so you could grind nMA to get the cp you need to do vMA.
    PC | EU
  • jarradarab
    jarradarab
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    jarradarab wrote: »
    With 264cp you will find it harder than someone with 531cp, but generally speaking after about 5-10 complete runs you should have the mechanics memorised well enough to get a decent score. Those first 5-10 runs though will be pretty stressful, in a computer-game-stress kind of way. Use the loot and xp as motivation to start with and forget score, then when you have all the loot in every trait focus more on score.

    Yeah i wont be trying it just yet. Still have a few set pieces i need to gather and id rather do it at 531 probably 561 by the time im ready

    It might not be a bad idea to give normal maelstrom a go, it's significantly easier but has the same mechanics as the vet version so is a good place to learn if you feel underpowered. It's also an awesome source of xp so you could grind nMA to get the cp you need to do vMA.

    Huh, never really thought about that. Might have to give it a go.
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    YOU CAN DO IT.

    Advice:
    - USE SIGILS - especially the defensive one, they refresh every round.
    - Do normal first to get a feel for it
    - Look at guides
    - Do the mechanics, don't ignore them and be like wtf killed me 100+ times
    - Have cp160 gold weapons, purple v150 armour will suffice. Have armour sets that benefit your role stamina/magicka.
    - Use basic "trash" pots, don't use expensive pots when you are still learning it.
    - Aim for 18 -20k health minimum. Unless you're a magicka sorc


    Proof: my friend completed VMA with 250 CP last week with a score of 410k. He had CP 160 gold weapons, cp 150 purple armour. Also he is a Stam DK 2h/Bow.

    He got on leaderboards twice in a row now as not many dks (on xbox) do it weekly. But still 410k is a solid score, considering 2h is not as good dps as dual wield, used trash pots and recent updates made sustain harder especially for lower CP players.
    Edited by Wrecking_Blow_Spam on September 6, 2016 6:08AM
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Markdechene1
    Markdechene1
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    It sucks for your first few completions, but it'll generally make you a better player and when you have it dialled in it's great.
  • Brrrofski
    Brrrofski
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    I tried it for the first time Sunday. Was surprised how easy the first 8 rounds were. I died quite a bit but I got to the last round in under 2 and a half hours, which I was pleased with.

    The last boss, I've been over 2 hours on lol. Yesterday I got him to 17%, 10% then 5%. Next half hour I couldn't even do the crystals. It makes me so angry that I do stupid things. So just going to try an hour a night. Any more than that makes me want to throw it out the window.
    Edited by Brrrofski on September 6, 2016 6:22AM
  • FriedEggSandwich
    FriedEggSandwich
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    Brrrofski wrote: »
    I tried it for the first time Sunday. Was surprised how easy the first 8 rounds were. I died quite a bit but I got to the last round in under 2 and a half hours, which I was pleased with.

    The last boss, I've been over 2 hours on lol. Yesterday I got him to 17%, 10% then 5%. Next half hour I couldn't even do the crystals. It makes me so angry that I do stupid things. So just going to try an hour a night. Any more than that makes me want to throw it out the window.

    Keep at it. I got stuck on stage 5 for days lol, then stage 7 for about a day, then round 9 for a few more days. Now I can do it in just over an hour. Don't know what class you're doing it on but my strat for the last boss on my sorc is to burn him as fast as poss until he teleports for the 1st time, then one more crushing shock to interrupt the hideous channel he does (if you are within melee range after he teleports he will do his ground aoe rather than his channel), then turn my attention to the healer and dispatch her, then liquid lightening and hardened ward every other weave for the crem guard. Hopefully my dps is high enough to finish the crem guard before the boss teleports for the 2nd time cos then it's easy to see and dodge the projectile and burn him down to 70% before the 2nd healer spawns. If that happens I can get to the portal before the 2nd crem guard spawns.

    The crystals don't really need a strat but I just walk backwards and forwards slightly and that is enough to avoid the red patches, I don't stray far from the crystal I'm killing unless following the wall. I also stop block-cancelling at this point as this reduces your movement speed. The main thing that gets me on this stage is dodge-rolling too soon when he chucks the skull, meaning I still get hit. Makes me rage but you just have to wait a sec after he goes into his shot-put stance.

    As soon as I get back down I look for the speed sigil before the boss ports, then when he ports I drop liquid lightening on him and crushing shock to interrupt then straight into overload and run for the speed sigil, then run for the yellow ghost that will have appeared somewhere, then check to see that nothing dangerous is happening and run for the damage sigil, then the same for the defensive sigil. I then deal with the summoner and then eventually turn on the boss again, all the time in overload. The last bit of the fight is not as hectic as it first seems; you have 10-20 seconds after 1st interrupting him before he does anything else dangerous. So you can kind of ignore him and go for some sigils and deal with the summoner. The speed sigil will help you collect all the yellow ghosts and the defensive sigil will help with projectiles. The dangerous part of that fight is when the crem guard spawns cos the boss needs interrupting again at about the same time as well as killing summoners. Hopefully the speed sigil has helped you collect all the ghosts by this point and can use the spectral explosion. When everything is stunned I always go for the crem guard first, then the summoner and then finally the boss. By this point you should be on the home straight.

    Of course this is all on a sorc and you're probs on a NB but I hope you get something from that anyway. The events are predictable so you'll do it.
    Edited by FriedEggSandwich on September 6, 2016 7:06AM
    PC | EU
  • Stoopid_Nwah
    Stoopid_Nwah
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    Your first time through will probably be quite painful, especially the final round. But once you make it, it will be shocking how much easier it gets.

    Like others have said, use the sigils at first and take plenty of breaks! If you're magicka based, I'd suggest you go ahead and slot harness magicka on your front bar for your first few runs as a panic button (maelstrom can be quite laggy and weapon swapping isn't always reliable lol). You may also consider slotting a disorient like agony or rune prison to "take out" dangerous adds and get them later when it's easier to do so.

    Oh, and a few mechanics based tips: don't try to burn the ice boss super fast, don't interrupt the giant argonian, and circle the crematorial guards :wink:.
  • greylox
    greylox
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    It's a chore, something I don't want in a game but some people like spending an hour a day doing the same thing over and over for very little reward.
    PC EU

    House of the Black Lotus
    *{Smokes-in-the-Shade }* (Mag pet Sorc Argonian, prolific thief, willing participant of the dark arts, gardener of exotic...herbs)
    {Lugdum The Mechanist} (Hybrid Orc Templar, collector of ancient Ayleid smoking pipes)
    {Rantoul} (Dark Elf Magknight, likes an ale between boss fights, has been known to offer daedric princes out in a fist fight)
    {Red, The Wanderer} (Bosmer stam sorc and hunter extraordinaire)
    {Shoots-For-Stars} (Argonian Mag pet Sorc Ice mage Healer)
    *{Jinny the spark }* (Sassy Imperial Stamplar)
    {Crezzi the Drifter} (Magblade khajiit burglar, available for questionable operations)
    {Grif the Despised} (StamKnight Tank Nord, Eastmarch Master Drinker and spinner of tall yarns)
    {Geraldine Stone-Heart} (High Elf MagSorc Ice Tank, Mystic, practitioner of the ancient arts)
    *{Anawinn}* (Stam pet Ward Redguard, Mother to a bear and an unruly Hunger,Librarian, field medic and natures fist)

    {*}Mains
    { CP 900+ }

    Caretaker of Battle Island (Grand Topal), the holiday destination for the discerning warrior
    Residing in Stay-Moist Mansion-Shadowfen - The Smoking Den (as of 6th feb 2017)

  • sigsergv
    sigsergv
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    jarradarab wrote: »
    This is endgame veteran content. It should be stressfull when learning it. Just all the posts i see make it seem like its the same difficulty level of un nerfed C'Thun from WoW.

    No, it should not. vICP is very fun and even your group is wiped many times you still enjoy it. But vMA is a pure concentrated unbearable frustration.
  • Ch4mpTW
    Ch4mpTW
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    sigsergv wrote: »
    jarradarab wrote: »
    This is endgame veteran content. It should be stressfull when learning it. Just all the posts i see make it seem like its the same difficulty level of un nerfed C'Thun from WoW.

    No, it should not. vICP is very fun and even your group is wiped many times you still enjoy it. But vMA is a pure concentrated unbearable frustration.

    AMEN! So true! Sooooooo true. It's something about VMA, that just breeds negative emotions, and then expands them. People out and about talking about how it's not that bad, bad this and that. But, I can tell they haven't done it many times if they're saying that. They haven't put in those hours like most. Because most who have, will say the same things. It's just a breeding ground of negativity and just flat-out dread.
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