can anyone tell me what will happen to Cadwell's silver and gold? it doesn't make much sense to let them be the way they were before, right? I?d love to see what's going to happen to it, since I'm just starting doing silver (in AD) and I want to see if I should focus on something else entirely...
can anyone tell me what will happen to Cadwell's silver and gold? it doesn't make much sense to let them be the way they were before, right? I?d love to see what's going to happen to it, since I'm just starting doing silver (in AD) and I want to see if I should focus on something else entirely...
@KICHZY Which one? There was a lot of different panels yesterday, and at least two of them were One Tamriel panels.Hey craybest if you watch yesterdays video on Twitch.tv/Bethesda Rich Lambert goes into detail about what happens with Cadwell's silver and Gold.
I found it, it's in the second panel from that video, the "First Day in One Tamriel" one. He doesn't really answer the question that was asked, but in essence:https://www.twitch.tv/bethesda/v/87562658
this is the video indeed, found the distracting baby XD but I've yet to find what they say about cadwell's silver and gold
tinythinker wrote: »When you first arrive in a different Alliance than the one you start the game with, add a glowing ball of light that appears only to you and that is heavily synthesized or continually altered in tone, pitch, etc. to make it seem other-worldly and unrecognizable. Something like this:
Mysterious Voice: You have strayed into lands that may see you as an enemy. My master sees great potential in you, and will cloak you from detection. In the eyes of those you meet here your true identity will be unknown. Your reputation here will be born anew according to your actions.
Player: Wait, I don't understand. Who is your master?
Mysterious Voice: All will be revealed...if you show the qualities my master anticipates. Fare thee well, mortal.
When you enter the other "enemy" Alliance, the original line from the Mysterious Voice changes a bit to this:
Mysterious Voice: Ahhh, mortal, once again you have strayed into lands that may see you as an enemy. My master still cloaks you from detection. As before, your reputation in this place will be born anew according to your actions.
So, you know, there you go. When you finally figure out who is pulling what strings (and why) later on this will make sense, but until then it adds another layer of intrigue. Now ZOS just needs to have a coder put in an NPC with the form of a glowy sphere at location x,y,z triggered by a new player entering zones a,b,c, then add in the text dialogue and set it to auto-play upon arrival, and grab a voice actor for a few minutes of work. Nothing too complicated or overly expensive/time-consuming.