Is it possible to choose a Guild ( in the game), or a group to travel together - without being tied to one of the Three Alliances?
For example, I invite a friend to the quest we went along. And he can not join me, because he is from another Alliance.
Now, I'm starting to feel that the three Alliance are not comfortable, and do not need.
Now, I'm starting to feel that the three Alliance are not comfortable, and do not need.
I think, that the player is determined by its membership in the Guild.
A Guild has decided, in which the Alliance be.
It seems to me, that there should be a more flexible system, for the recruitment of mercenaries.
... Simply , I am now in 5 guilds, of 2 Alliances.
I do not want to kill , in PvP, my friends from the Guild, fighting for Dominion, when I play with a character, who was created, attached to Ebonheart Pact.