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Farming Molag Bal - loot distribution, groups and kill stealers

  • Cathexis
    Cathexis
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    I see no reason why all players engaged in the event should not be able to loot.

    It's just silly.
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
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  • Laplace
    Laplace
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    I do think this loot mechanic serves no real purpose and is really unfair. Before you say "git gud," I've looted him every time I've killed him; but most of the group doesn't get to, which I can sympathize with.

    "b-but he's a Daedric Prince"

    He's a Simulacrum of a Daedric Prince. This requires some lore knowledge, but a Daedric Prince cannot fully manifest in Nirn without some very specific circumstances (see the Oblivion Crisis). The MOST they can do is a Simulacrum, which is more of an astral projection than a physical manifestation of a Prince.

    Now, if we were actually fighting him in Coldharbour, he'd be nigh-omnipotent. Remember how we beat him in the main quest. that's what you'd need to do at a minimum.
  • Kathrein
    Kathrein
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    Just remove the loot limitation, nothing more. It's so frustating when you are there for 2 hours but loot maybe 1 time, cause there are too many people.
    What is the reason to do this anniversary, pushing people to go there and then we cannot even loot....come on zos
  • Kathrein
    Kathrein
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    Just remove the loot limitation, nothing more. It's so frustating when you are there for 2 hours but loot maybe 1 time, cause there are too many people.
    What is the reason to do this anniversary, pushing people to go there and then we cannot even loot....come on zos [SNIP]

    [Edited to remove insulting comment]
    Edited by ZOS_JohanaB on August 30, 2016 12:35PM
  • xblackroxe
    xblackroxe
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    Kathrein wrote: »
    Just remove the loot limitation, nothing more. It's so frustating when you are there for 2 hours but loot maybe 1 time, cause there are too many people.
    What is the reason to do this anniversary, pushing people to go there and then we cannot even loot....come on zos
    xblackroxe wrote: »
    Kathrein wrote: »
    Just remove the loot limitation, nothing more. It's so frustating when you are there for 2 hours but loot maybe 1 time, cause there are too many people.
    What is the reason to do this anniversary, pushing people to go there and then we cannot even loot....come on zos

    QQ Git gud l2p issue

    ah, so you want to join me in sewers and farm with me all day? nice black, ty for asking!! i'll wait for you later o:)

    Sure I still need the skin anyways :)
    Member of HODOR

    Dro-m'Athra Destroyer
  • Thevampirenight
    Thevampirenight
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    Laplace wrote: »
    I do think this loot mechanic serves no real purpose and is really unfair. Before you say "git gud," I've looted him every time I've killed him; but most of the group doesn't get to, which I can sympathize with.

    "b-but he's a Daedric Prince"

    He's a Simulacrum of a Daedric Prince. This requires some lore knowledge, but a Daedric Prince cannot fully manifest in Nirn without some very specific circumstances (see the Oblivion Crisis). The MOST they can do is a Simulacrum, which is more of an astral projection than a physical manifestation of a Prince.

    Now, if we were actually fighting him in Coldharbour, he'd be nigh-omnipotent. Remember how we beat him in the main quest. that's what you'd need to do at a minimum.

    That basically was all he could manage. Basically you destory his physical body in main questline, in the sewers you destory his ghost basically which is baiscally extremly weak since you pretty much did so much damage to him in his own realm it would take ages for him to recover and being defeated in the sewers does not help him. But it could also be an astro projection of him its a possiblity. So its possible we won't see him for a while in future content. Maybe with Vardenfell. Maybe you have to make a deal with him forcing him to submit to you since you dominated him. I don't think he will be a future threat because of his defeat.
    Edited by Thevampirenight on August 30, 2016 9:21AM
    PC NA
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  • Kathrein
    Kathrein
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    Don't take it personally guys, it was just a joke for me ;) he will rage as well for not having a chance to loot, be sure of it
  • Avenias
    Avenias
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    manavortex wrote: »
    Dear community, dear Divines,

    I've been farming Molag Bal during most of the day with a group of 6-12 people to finally get my hands on the Soul Shriven skin (I won't complain about drop rates, RNGesus requires more sacrifices), and during that time I've been noticing something that upsets me greatly. I can't believe that this is how Zenimaxx has intended it to work, since it actually punishes those who group up to achieve something and favours ***. It's not about PVP either, that's a completely different topic.

    I'm talking about a group of 12, happily farming Molag Bal. As we all know, only 12 people can loot Molly. I find that general decision questionable as it is, but let's just assume that as axiom. Well, those twelve people have healers and a tank, they took the effort to build a group, waited for each other, community stuff. I happen to know, since I'm the one constantly building these groups.

    Then, as Molag Bal spawns, a solo player rushes in and starts hitting him. Hard. He has a name like "ROFLCOPTERleet" or "yourMOTHER", wears the Royal Court Jester costume and deals ridiculous amounts of damage. Molag Bal falls in no time. Everyone loots.
    Everyone? No. Our tank doesn't.

    How is this supposed to be working as intended? It's utterly frustrating. Especially because said player, when informed about that loot behaviour, responds kindly with something like "lol suckers".

    My suggestion for that would be to slightly change the loot distribution mechanic. Put in another number - take the total damage/healing done of a group, divide it by the number of the players, and multiply each players loot score by a percentage or something. Or simply remove the 12 players limitation, which is utterly frustrating on a boss in a public location with a 20 minutes + respawn timer. But please, do something about the situation, because as a team-oriented player it's driving me nuts.

    Nobody is forcing u to play IC. If u dont like it, either learn to play or play something else.
  • arkansas_ESO
    arkansas_ESO
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    Obligatory "omg necro post", but this topic is relevant as the anniversary event is happening now.

    1. You don't need a tank for Molag Bal, or any of the PVE content in the Imperial City, not before the nerf nor after it
    2. This mechanic is here to discourage large zergs from forming to farm, shutting out any chance of fun PVP in the center (whether or not it's effective is another thing)
    3. If the person not in your group is doing more damage than somebody in your group, he's doing more to deal with Molag Bal than them (remember, a tank isn't needed at all) and deserves a chance at the loot more than the others. This rewards players actually trying, as opposed to other bosses in IC where you can just light attack while the others do all the hard work and still receive loot. Which system would you prefer, one that punishes slackers/leechers or one that rewards them?
    Edited by arkansas_ESO on August 30, 2016 10:01AM


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  • Laplace
    Laplace
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    Obligatory "omg necro post", but this topic is relevant as the anniversary event is happening now.

    1. You don't need a tank for Molag Bal, or any of the PVE content in the Imperial City, not before the nerf nor after it
    I'll grant you this. Some people just like being a tank because that's the role they're best at playing, but it's not needed for Molag.
    2. This mechanic is here to discourage large zergs from forming to farm, shutting out any chance of fun PVP in the center (whether or not it's effective is another thing)
    Large zergs are going to form in PVP regardless of the mechanics. I can't count the amount of times huge zergs wiped our Molag group in the center since the start of the Anniversary Event, and they always seem to like doing it AS we are fighting him. If that was the intent of this mechanic, it's not working, and demonstrably so.

    3. If the person not in your group is doing more damage than somebody in your group, he's doing more to deal with Molag Bal than them (remember, a tank isn't needed at all) and deserves a chance at the loot more than the others. This rewards players actually trying, as opposed to other bosses in IC where you can just light attack while the others do all the hard work and still receive loot. Which system would you prefer, one that punishes slackers/leechers or one that rewards them?

    In that same vein, you could ask if you'd prefer a system that rewards kill-stealers or one that did the actual work. That knife cuts both ways. I'd prefer a system that doesn't penalize people who are part of the group that started the fight.
    Edited by Laplace on August 30, 2016 10:26AM
  • Rex-Umbra
    Rex-Umbra
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    Now Imagine 60 players farming him.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    Molag Bal doesn't even need a tank. Healers have it the rough way though.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • xilfxlegion
    xilfxlegion
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    all i wanted was the skin. after the tenth time of taking him down and not getting any drops at all, i gave up.


    there were just too many people there

  • laksikus
    laksikus
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    Molag Bal doesn't even need a tank. Healers have it the rough way though.

    you dont need healers.
    Every player in pvp land should have a self heal.
    Nearly every mag char has healing ward for emergancy heal, and stam vigor for hot.

    Thats enough
  • ZOS_JohanaB
    ZOS_JohanaB
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    This thread is almost a year old so we've decided to close it. Whether you believe the information in an old thread is relevant or not you should not revive it as it is still a necro. If you see something that is interesting for you please just create a new thread.
    Staff Post
This discussion has been closed.