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you need to enable hiding cp lvl above 160

  • QuebraRegra
    QuebraRegra
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    but how else can I show off my big epeen now? ;)
  • karldavy149b16_ESO
    karldavy149b16_ESO
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    Forsakiin wrote: »
    I have nothing against people with this attitude. I'm only CP 260 which is considered pretty low these days, and I get kicked often in group finder whenever others pair up with me. But even though I've did most of the hard content in the game many times, I can't feel frustrated at them because I have been on the other side of the coin too. Just today I used the group finder to get a group for vWGT. I was matched with a 300 CP tank and dps, then the last guy to come in was a 150 CP dps. When I saw him join I instantly thought "we won't do this", and all I wanted to do was to vote to kick him, but I just left it alone and took my chances as I desperately needed to farm SPC. Sure enough we come to the Adjudicator and he gets one shot consistently by her 3-wave ground attack. To make matters worse when he gets sent into a cell he doesn't even have any lockpicks. The rest of us got through the boss by ourselves, as well as the second boss, but after that I just left the group because coming up against Planar Inhibitor would have been a guaranteed nightmare.

    I probably have better stats than a lot of CP 531+ players, but if you match up with me and want to kick me because of your assumption that I'm sub-par due to my low CP, *** go for it man. I respect the pain and frustration that comes with playing with someone that is not up to the task. Not everyone has unlimited patience and nobody owes inexperienced players anything. It's great that there are people who enjoy helping and teaching others, but don't begrudge people that don't want to do this.

    Also, I'm not saying that all low CP players are trash, of course there are many exceptions. My point is that if all high CP players tolerated having lower CP players in their groups, lets just say that they would be spending A LOT more time in dungeons/trials.

    so when i first cleared vwgt on my second account @ cp 90 scalled to 160 u would have instantly assumed it was a fail group . that is what i mean ... this hole cp lvl is getting crazy especially with the planned 30 cp increase with every new expansion (insider source) eventually new players are going to be so far behind in cp that no one will want to group ... and they wont get the experience you forget we all started with 0 and at some point some one gave us all a chance to learn the hole hell his cp is to low vote to kick is a toxic enviroment that will only result in a dwindling population


    altho the new planned dlc pledge should be better i feel on my second account ive been subjected to some very toxic enviroments created around the cp ... i remember getting in to a vet darkshade group the tank yelling at me i better know what the *** to do i replied well we sure as hell dont need a tank in here but sneak behind the crate ... he did and well what followed was a simple yes you do ... now i get that players can be *** and pretty small ones at that im not saying that all people experience what i have what i am saying is if a new player was subjected to some of the stuff i have on my second account they they would most likely be uninstalling ...

    if a player trolls you eso say you have the right to ignore them ... but what happens if your getting trolled on the reguler because of your cp lvl surely you should have the right to hide your cp lvl
    Edited by karldavy149b16_ESO on August 29, 2016 2:36AM
  • alexkdd99
    alexkdd99
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    cynaes wrote: »
    I actually think players should be punished if they vote-kick a player right after the group was formed through Group finder. If they don't want to play with low level/low CP players, they have to form their group themselves.

    Why should the low level/low CP player be punished (with a 15 minute timeout) for being randomly assigned to some group of higher levels? Nothing is more frustrating (especially for new players) than finding a group with Group finder only to be kicked immediately.

    Maybe after they get the group finder working consistently they can begin to make small adjustments.

    But now I just want the thing to work consistently.

    Often times when it finds me a group it immediately says the group was disbanded even before the list of group members show up. I then have to wait 15 minutes before being able to wait for it again.
  • jhharvest
    jhharvest
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    How about if the game showed how many times you've completed the dungeon in your chosen role across all your characters? Win/win?
  • Forsakiin
    Forsakiin
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    Forsakiin wrote: »
    I have nothing against people with this attitude. I'm only CP 260 which is considered pretty low these days, and I get kicked often in group finder whenever others pair up with me. But even though I've did most of the hard content in the game many times, I can't feel frustrated at them because I have been on the other side of the coin too. Just today I used the group finder to get a group for vWGT. I was matched with a 300 CP tank and dps, then the last guy to come in was a 150 CP dps. When I saw him join I instantly thought "we won't do this", and all I wanted to do was to vote to kick him, but I just left it alone and took my chances as I desperately needed to farm SPC. Sure enough we come to the Adjudicator and he gets one shot consistently by her 3-wave ground attack. To make matters worse when he gets sent into a cell he doesn't even have any lockpicks. The rest of us got through the boss by ourselves, as well as the second boss, but after that I just left the group because coming up against Planar Inhibitor would have been a guaranteed nightmare.

    I probably have better stats than a lot of CP 531+ players, but if you match up with me and want to kick me because of your assumption that I'm sub-par due to my low CP, *** go for it man. I respect the pain and frustration that comes with playing with someone that is not up to the task. Not everyone has unlimited patience and nobody owes inexperienced players anything. It's great that there are people who enjoy helping and teaching others, but don't begrudge people that don't want to do this.

    Also, I'm not saying that all low CP players are trash, of course there are many exceptions. My point is that if all high CP players tolerated having lower CP players in their groups, lets just say that they would be spending A LOT more time in dungeons/trials.

    so when i first cleared vwgt on my second account @ cp 90 scalled to 160 u would have instantly assumed it was a fail group . that is what i mean ... this hole cp lvl is getting crazy especially with the planned 30 cp increase with every new expansion (insider source) eventually new players are going to be so far behind in cp that no one will want to group ... and they wont get the experience you forget we all started with 0 and at some point some one gave us all a chance to learn the hole hell his cp is to low vote to kick is a toxic enviroment that will only result in a dwindling population


    altho the new planned dlc pledge should be better i feel on my second account ive been subjected to some very toxic enviroments created around the cp ... i remember getting in to a vet darkshade group the tank yelling at me i better know what the *** to do i replied well we sure as hell dont need a tank in here but sneak behind the crate ... he did and well what followed was a simple yes you do ... now i get that players can be *** and pretty small ones at that im not saying that all people experience what i have what i am saying is if a new player was subjected to some of the stuff i have on my second account they they would most likely be uninstalling ...

    if a player trolls you eso say you have the right to ignore them ... but what happens if your getting trolled on the reguler because of your cp lvl surely you should have the right to hide your cp lvl

    I don't like toxic people, and I don't encourage anyone to act in a toxic way. Abusing someone and using name calling towards their CP or whatever else is toxic and shouldn't be tolerated I agree, however simply kicking someone or removing yourself from a group is hardly being toxic. It would be if I kicked you and then messaged you saying something aggressive.

    The problem with people on this issue is that they only look at it from their point of view. Since they are the ones being affected it becomes troublesome for them and they think that it is a must fix problem. But why don't you look at it from the other end. One inexperienced/under-levelled player is enough in certain dungeons/trials to make it drag on longer and longer, or maybe even make it undo-able. Why should high CPers who have most likely repeated these dungeons/trials many times (I say "most likely" because some 531+ players can be really bad too) have to tolerate this? Is it in the terms and conditions of ESO for every player to forcefully help others who don't know what they're doing? I said in my other post that there are definitely exceptions to this. You may be an exception, and despite your low CP you can fit in perfectly with CP 531 players and heal/tank/dps well. However, for every 1 of you there is, there are 10 more people at the same level that come after that are completely unfit for certain PVE content. This is why some people don't even bother to group with low CP players, because at the end of the day it can become really inefficient in terms of time for them.

    I am not one of these big CP 531 players with maxed gear. Like I said I am only CP 260, a number which is considered low by these types of people. I get kicked as much as the next guy, the difference is that I don't get salty about it because I can understand it. Everyone starts at 0 yes, but you are acting as if it's impossible to learn and improve without the help of high CP players. You could... y'know... play with people similar to your CP?
    Edited by Forsakiin on August 29, 2016 3:51AM
  • Vangy
    Vangy
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    Don't think any1 kicks any1 in ez mode dungeons. Ie;

    Last week me and my irl bro (who just made a healer) decided to try a quick random vet. VCOH popped up. 2 sub-CP 160s joined us. DPS rotation for these DD's who were clearly friends was a complex combo of auto attack spam with repeated face-mashing on poison injection.... The lack of DPS was evident right from the first pull. The very first bone colossus room took quite a bit for us to clear.

    So I told my healer bro to slot jabs and J-beam and to drop combat prayer and blue balls from his bar. Come final boss the 2 DDs with sub 16k life got 1 shot cos they didnt block the random-target hard hit from boss. Me and my irl bro proceed to 2 man and clear. Was reasonably doable cos it was just a vet random and not the pledge.

    People only kick or leave if a sub-160 ends up in vICP or vMazza or vCOS popping up in vet random. Come one tamriel, im told these things will not happen during pledges cos there will be 3 different quest giver or something along those lines. I hope they seperate random vet into core-game and DLC included queues so that CP160s can avoid being placed into something like vMazza which was clearly balanced ard having at least 300 CP. You can do it on a 160 or 180, but it would take great knowledge of your class and awareness + mechanics understanding that 99% of PUGS dont have.
    Edited by Vangy on August 29, 2016 9:44AM
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Marrtha
    Marrtha
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    As soon as you see a player who thinks entering dungeons via party finder is the only way, it is a clear sign to remove yourself out of the situation and the party.
    Use @Marrtha when replying!
  • oibam
    oibam
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    Current state of CP-System: CRAP (that's why they added a cap)

    Redesign needed.
  • snakester320
    snakester320
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    This amuses me greatly ive only been back playing for about 6 weeks.. i have 2 characters at 227cp and the rest a 15 one 40 and one 20 so when i que for a normal random with any of my lowbie charcters why does it stick me in 160 cp its down right stupid.. ive had about 5 disbands today with ZOS AND THERE FU.CKING STUPID 15 min PENALTY.. all because the system wants to spit me in to a high lvl group added to that if ppl dont like your lvl DISBAND OR BOOT!! ZOS needs to pull there finger out of there ARSE and fix one or the other ... SIMPLE FIX remove the 15 min penalty and let ppl boot me all they want ill just requeue and move along!!
  • cynaes
    cynaes
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    Forsakiin wrote: »
    I agree, however simply kicking someone or removing yourself from a group is hardly being toxic.

    How is kicking someone *right after the group was formed through group finder* not toxic? It enforces a 15 minute wait for that player. How can this not be frustrating for that player? What if he only wants to get a quick dungeon run in and you just ruined his 1 hour play time for that day?

    I'm fine with you removing yourself from the group though, as that will incur the penalty on yourself.

    If you don't want to rely on RNG to get a decent group for dungeons, invite people yourself and enter as a fully formed group.

    FYI: I have yet to be kicked from a group. But that's probably because I mainly queue as heal/tank.
  • Marrtha
    Marrtha
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    oibam wrote: »
    Current state of CP-System: CRAP (that's why they added a cap)

    Redesign needed.

    Redesign has been needed since the first veteran ranks apparently. I think that the biggest issue is that they want to make leveling and gaining exp endgame content. And gaining exp and leveling all the damn time shouldn't be that...
    Use @Marrtha when replying!
  • NewBlacksmurf
    NewBlacksmurf
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    Forsakiin wrote: »
    Forsakiin wrote: »
    I have nothing against people with this attitude. I'm only CP 260 which is considered pretty low these days, and I get kicked often in group finder whenever others pair up with me. But even though I've did most of the hard content in the game many times, I can't feel frustrated at them because I have been on the other side of the coin too. Just today I used the group finder to get a group for vWGT. I was matched with a 300 CP tank and dps, then the last guy to come in was a 150 CP dps. When I saw him join I instantly thought "we won't do this", and all I wanted to do was to vote to kick him, but I just left it alone and took my chances as I desperately needed to farm SPC. Sure enough we come to the Adjudicator and he gets one shot consistently by her 3-wave ground attack. To make matters worse when he gets sent into a cell he doesn't even have any lockpicks. The rest of us got through the boss by ourselves, as well as the second boss, but after that I just left the group because coming up against Planar Inhibitor would have been a guaranteed nightmare.

    I probably have better stats than a lot of CP 531+ players, but if you match up with me and want to kick me because of your assumption that I'm sub-par due to my low CP, *** go for it man. I respect the pain and frustration that comes with playing with someone that is not up to the task. Not everyone has unlimited patience and nobody owes inexperienced players anything. It's great that there are people who enjoy helping and teaching others, but don't begrudge people that don't want to do this.

    Also, I'm not saying that all low CP players are trash, of course there are many exceptions. My point is that if all high CP players tolerated having lower CP players in their groups, lets just say that they would be spending A LOT more time in dungeons/trials.

    so when i first cleared vwgt on my second account @ cp 90 scalled to 160 u would have instantly assumed it was a fail group . that is what i mean ... this hole cp lvl is getting crazy especially with the planned 30 cp increase with every new expansion (insider source) eventually new players are going to be so far behind in cp that no one will want to group ... and they wont get the experience you forget we all started with 0 and at some point some one gave us all a chance to learn the hole hell his cp is to low vote to kick is a toxic enviroment that will only result in a dwindling population


    altho the new planned dlc pledge should be better i feel on my second account ive been subjected to some very toxic enviroments created around the cp ... i remember getting in to a vet darkshade group the tank yelling at me i better know what the *** to do i replied well we sure as hell dont need a tank in here but sneak behind the crate ... he did and well what followed was a simple yes you do ... now i get that players can be *** and pretty small ones at that im not saying that all people experience what i have what i am saying is if a new player was subjected to some of the stuff i have on my second account they they would most likely be uninstalling ...

    if a player trolls you eso say you have the right to ignore them ... but what happens if your getting trolled on the reguler because of your cp lvl surely you should have the right to hide your cp lvl

    I don't like toxic people, and I don't encourage anyone to act in a toxic way. Abusing someone and using name calling towards their CP or whatever else is toxic and shouldn't be tolerated I agree, however simply kicking someone or removing yourself from a group is hardly being toxic. It would be if I kicked you and then messaged you saying something aggressive.

    The problem with people on this issue is that they only look at it from their point of view. Since they are the ones being affected it becomes troublesome for them and they think that it is a must fix problem. But why don't you look at it from the other end. One inexperienced/under-levelled player is enough in certain dungeons/trials to make it drag on longer and longer, or maybe even make it undo-able. Why should high CPers who have most likely repeated these dungeons/trials many times (I say "most likely" because some 531+ players can be really bad too) have to tolerate this? Is it in the terms and conditions of ESO for every player to forcefully help others who don't know what they're doing? I said in my other post that there are definitely exceptions to this. You may be an exception, and despite your low CP you can fit in perfectly with CP 531 players and heal/tank/dps well. However, for every 1 of you there is, there are 10 more people at the same level that come after that are completely unfit for certain PVE content. This is why some people don't even bother to group with low CP players, because at the end of the day it can become really inefficient in terms of time for them.

    I am not one of these big CP 531 players with maxed gear. Like I said I am only CP 260, a number which is considered low by these types of people. I get kicked as much as the next guy, the difference is that I don't get salty about it because I can understand it. Everyone starts at 0 yes, but you are acting as if it's impossible to learn and improve without the help of high CP players. You could... y'know... play with people similar to your CP?

    Reality check....

    No one can determine how well or how bad anyone is using their CP.
    even if you knew how they distributed them, you still can't determine how well or bad they are.

    This indicator needs to go away so people can do a few things but one mainly.....Learn 2 Play TOGETHER.

    The game is too solo friendly that ppl don't understand or realize how to play together but I strongly feel that remind CP is the best step because this isn't even a topic pre-50 and my alts have CP too.
    Edited by NewBlacksmurf on August 29, 2016 11:24AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Woeler
    Woeler
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    Nah.
  • Bigevilpeter
    Bigevilpeter
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    Nope I want to know if the one im playing with has just started to learn the ropes and is gonna waste my time with a lot of wipes or is he experienced.

    Most people don't have 2 accounts and their CP is an indication of their experience in the game, though post cp300 I don't judge people just by their CP.
    Edited by Bigevilpeter on August 29, 2016 11:34AM
  • Lolimsopro
    With all my characters, once they have reached level 50 suddenly becoming cp160 and displaying a cp count of over cp600, I am lying if I apply to do a dungeon. My skills are not levelled, I do not have lore books done and skyshards, I may or may not have weapons levelled and I may or may not have been able to clad them in bis gear. I certainly have not levelled undaunted and I may or may not know jack *** about running dungeons.

    My cp level will tell you nothing about all of that. God knows what it tells you, except I play this game a lot.

    How does CP work when you hit lvl 50 with a toon?

    My main has 120 CP.
    Does toons instantly hit lvl 120 then?

    IF my main had 500 CP, does my toon instantly hit 500 CP when i get to 50?

    Thanks
    PSN: Lol-Im-So-Pro
    PS4 EU | Aldmeri Dominion
    Fire mage | Dark Elf | Veteran
    Master Crafter
  • Burning_Talons
    Burning_Talons
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    Forsakiin wrote: »
    I have nothing against people with this attitude. I'm only CP 260 which is considered pretty low these days, and I get kicked often in group finder whenever others pair up with me. But even though I've did most of the hard content in the game many times, I can't feel frustrated at them because I have been on the other side of the coin too. Just today I used the group finder to get a group for vWGT. I was matched with a 300 CP tank and dps, then the last guy to come in was a 150 CP dps. When I saw him join I instantly thought "we won't do this", and all I wanted to do was to vote to kick him, but I just left it alone and took my chances as I desperately needed to farm SPC. Sure enough we come to the Adjudicator and he gets one shot consistently by her 3-wave ground attack. To make matters worse when he gets sent into a cell he doesn't even have any lockpicks. The rest of us got through the boss by ourselves, as well as the second boss, but after that I just left the group because coming up against Planar Inhibitor would have been a guaranteed nightmare.

    I probably have better stats than a lot of CP 531+ players, but if you match up with me and want to kick me because of your assumption that I'm sub-par due to my low CP, *** go for it man. I respect the pain and frustration that comes with playing with someone that is not up to the task. Not everyone has unlimited patience and nobody owes inexperienced players anything. It's great that there are people who enjoy helping and teaching others, but don't begrudge people that don't want to do this.

    Also, I'm not saying that all low CP players are trash, of course there are many exceptions. My point is that if all high CP players tolerated having lower CP players in their groups, lets just say that they would be spending A LOT more time in dungeons/trials.

    I can tell you right now..You do not have better stats then a 531 that extra 300cp can get them 20% more dmg and regen aswell as mitigation unless that 531 is absolute trash
  • AlnilamE
    AlnilamE
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    Lolimsopro wrote: »
    With all my characters, once they have reached level 50 suddenly becoming cp160 and displaying a cp count of over cp600, I am lying if I apply to do a dungeon. My skills are not levelled, I do not have lore books done and skyshards, I may or may not have weapons levelled and I may or may not have been able to clad them in bis gear. I certainly have not levelled undaunted and I may or may not know jack *** about running dungeons.

    My cp level will tell you nothing about all of that. God knows what it tells you, except I play this game a lot.

    How does CP work when you hit lvl 50 with a toon?

    My main has 120 CP.
    Does toons instantly hit lvl 120 then?

    IF my main had 500 CP, does my toon instantly hit 500 CP when i get to 50?

    Thanks

    Yes. As soon as your alt hits level 50 they get your CP level instead and can wear the highest level gear your main can wear.
    The Moot Councillor
  • idk
    idk
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    I happen to be CP capped.

    Had someone from a trade guild as me if I healed. After I replied yes he asked me how much CP I had

    I replied I had more than enough to get the job done.

    I never heard back. The again my reply was to ward them off. For most dungeons the CP level is no big deal. Most dungeons are to easy.

    However, I do disagree with hiding the CP level above CP 160. Many guilds are still working on the reworked vet trials. It's very helpful for raid leaders to know what they're working with. The raid leader would be wise to take a CP 400 player over a CP160.

    If Zos hid this info then the players could be forced to supply SS of the info. They should not have to go through such troubles.
  • NewBlacksmurf
    NewBlacksmurf
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    Nope I want to know if the one im playing with has just started to learn the ropes and is gonna waste my time with a lot of wipes or is he experienced.

    Most people don't have 2 accounts and their CP is an indication of their experience in the game, though post cp300 I don't judge people just by their CP.

    You still don't know tho but reality is this....some play one way and some play another, some grind, some do stories.

    See here's the thing.....we don't see how much dmg someone does by skill, by weapon and how much the resist or block, how much stamina or magica they have based on a morph or not. How many skill points Rhett have and if the skill is leveled or not.

    Again....CP tells you nothing valuable. If you're rating and deciding upon groups using cp as a filter......you making the wrong thing important.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Laplace
    Laplace
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    cynaes wrote: »
    Why should the low level/low CP player be punished (with a 15 minute timeout) for being randomly assigned to some group of higher levels? Nothing is more frustrating (especially for new players) than finding a group with Group finder only to be kicked immediately.

    Now this I agree with. That's unfair, pure and simple. You shouldn't be punished just for having low CP, being locked out for 15 minutes when you're only crime is not having high enough CP.

    I don't agree that we should be able to hide CP, but there has to be a happy medium between "being lied to and having to deal with low level players" and "low level players are penalized for no real reason."
  • Lucius_Aelius
    Lucius_Aelius
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    Nope I want to know if the one im playing with has just started to learn the ropes and is gonna waste my time with a lot of wipes or is he experienced.

    Most people don't have 2 accounts and their CP is an indication of their experience in the game, though post cp300 I don't judge people just by their CP.

    You still don't know tho but reality is this....some play one way and some play another, some grind, some do stories.

    See here's the thing.....we don't see how much dmg someone does by skill, by weapon and how much the resist or block, how much stamina or magica they have based on a morph or not. How many skill points Rhett have and if the skill is leveled or not.

    Again....CP tells you nothing valuable. If you're rating and deciding upon groups using cp as a filter......you making the wrong thing important.

    This is an argument for more information, not less. Obviously CP's can only tell you how much someone has played the game, it tells nothing about how well someone has played the game. As the saying goes, practice makes perfect, but only if you're practicing right.

    I think we should be able to inspect other players much after the fashion of Destiny, where you have an option pop up along with the others when pressing Start on someone to inspect their gear and skills and stats, and also an option to do so through the group menu and the death recap so you can see what an enemy was killing you with more specifically in greater detail.

    I understand lots of people don't like that idea, but I see no good reason why. Having more stats like Dungeons completed per dungeons attempted would help mitigate the issue of players with low stats being told they're not good enough. Just have more stats that cover what you've accomplished so that there's something you can point to and say that while your character's Magic/Stamina/damage stats aren't what the other players were looking for you're still more than capable of doing what needs to be done.

    The answer to this problem is always more player statistics, not less, knowing who you're playing with saves people the trouble of wasting their time on a group that doesn't have what it takes, which is entirely a good thing. If you find yourself lacking because other people don't think your stats are up to par, form your own group of people with stats more like yours, if you suceed you prove those picky people wrong, and if you fail you see for yourself that they were right to question your preparedness.

    Some people will be more picky than others, but people have a right to be picky about the people they play with, and it would also help a lot with people wanting to help less skilled players by being able to see their builds and tell them what they're doing wrong without requiring that all the relevant information be related across chat.

    I think it would help the game far more than it would hurt it, and frankly this game needs better communication with it's community about what works and what doesn't, and acceptance of the fact that you can't use whatever setup you want and expect success (and that you shouldn't be butthurt that people don't want to play with you if you don't know what you're doing). Having the ability for players to inspect each other goes both ways, with newer/less skilled/informed players looking at the players that kick ass and seeing exactly how they built their characters, and potentially getting much better themselves as a result of having more information to work with.
    Edited by Lucius_Aelius on August 29, 2016 10:33PM
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
    Lucius Aelius Aurelius - 50 Imperial Dragonknight - Centurion - Stam Tank
    Lucius Aelius Valerius - 50 Imperial Templar - Lieutenant - Mag Heal/DPS
    Lucius Aelius Regulus - 50 Imperial Nightblade - First Sergeant - Stam DPS
    Lucius Aelius Augustus - 50 Imperial Sorcerer - Corporal - Mag DPS
    Wags-His-Tail - 20 Argonian Sorcerer - Recruit - TBD
    Holds-The-Line - 40 Argonian Dragonknight - Recruit - TBD
    Carries-Extra-Gear - 4 Argonian Dragonknight - Recruit - TBD
    Guildmaster - Wardens of the Covenant
    Group Leader - xpThe Guildxp
    Trader - Secret Sauce
    Trader - Elite Dungeoneers
  • NewBlacksmurf
    NewBlacksmurf
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    ✭✭✭✭✭
    Nope I want to know if the one im playing with has just started to learn the ropes and is gonna waste my time with a lot of wipes or is he experienced.

    Most people don't have 2 accounts and their CP is an indication of their experience in the game, though post cp300 I don't judge people just by their CP.

    You still don't know tho but reality is this....some play one way and some play another, some grind, some do stories.

    See here's the thing.....we don't see how much dmg someone does by skill, by weapon and how much the resist or block, how much stamina or magica they have based on a morph or not. How many skill points Rhett have and if the skill is leveled or not.

    Again....CP tells you nothing valuable. If you're rating and deciding upon groups using cp as a filter......you making the wrong thing important.

    This is an argument for more information, not less. Obviously CP's can only tell you how much someone has played the game, it tells nothing about how well someone has played the game. As the saying goes, practice makes perfect, but only if you're practicing right.

    I think we should be able to inspect other players much after the fashion of Destiny, where you have an option pop up along with the others when pressing Start on someone to inspect their gear and skills and stats, and also an option to do so through the group menu and the death recap so you can see what an enemy was killing you with more specifically in greater detail.

    I understand lots of people don't like that idea, but I see no good reason why. Having more stats like Dungeons completed per dungeons attempted would help mitigate the issue of players with low stats being told they're not good enough. Just have more stats that cover what you've accomplished so that there's something you can point to and say that while your character's Magic/Stamina/damage stats aren't what the other players were looking for you're still more than capable of doing what needs to be done.

    The answer to this problem is always more player statistics, not less, knowing who you're playing with saves people the trouble of wasting their time on a group that doesn't have what it takes, which is entirely a good thing. If you find yourself lacking because other people don't think your stats are up to par, form your own group of people with stats more like yours, if you suceed you prove those picky people wrong, and if you fail you see for yourself that they were right to question your preparedness.

    Some people will be more picky than others, but people have a right to be picky about the people they play with, and it would also help a lot with people wanting to help less skilled players by being able to see their builds and tell them what they're doing wrong without requiring that all the relevant information be related across chat.

    I think it would help the game far more than it would hurt it, and frankly this game needs better communication with it's community about what works and what doesn't, and acceptance of the fact that you can't use whatever setup you want and expect success (and that you shouldn't be butthurt that people don't want to play with you if you don't know what you're doing). Having the ability for players to inspect each other goes both ways, with newer/less skilled/informed players looking at the players that kick ass and seeing exactly how they built their characters, and potentially getting much better themselves as a result of having more information to work with.


    @Lucius_Aelius
    It may help to go read and understand the devs particular intent as what you're asking for is exactly the opposite of what the devs intend to provide. The extra was showing people's CP numeric.

    I'm not saying that's all you get but I'm pointing out that by you and others asking for inspect for skills, cp allocation and character stats or even gear, you basically trying to exclude players from content and experiences while ZOS has literally spent two years redesigning the game to immerse more of us together.

    You can't have both.....so if you had all of this what would you use it for?

    -To determine if someone was properly geared
    -properly allocates their cp
    -if they have certain skills or skill ranks
    -if they have on certain gear or sets
    -if they've done certain achievements
    ........

    You're basically asking for the game to become what other MMOs are that then questions.....why are you here?
    If this and so many other add this and do that requests are just the means to have all this info, it's just another MMO with different character art and graphics

    Just play the game and actually learn to play with others and when offered, help others.
    You don't need this info nor does it help, because not ever has more information in this game lead to something good.

    Usually it drives more complaint threads and more elitist behaviors.

    The forums now vs then indicate this particularly.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • disintegr8
    disintegr8
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    ✭✭
    This is a recording....
    Any player who believes others deserve to get kicked from a PUG because their CP is too low should not be using group finder for dungeons. If you want to set high standards for who you want to do dungeons with, go find a guild or form your own regular group and stay away from group finder. I bet you'd complain if a group of 3 'lowbies' started kicking high CP players from PUGS because they wanted another friendly 'lowbie' instead of an elitist snob.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Lylith
    Lylith
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    otoh, some of us have over 700 c/p and aren't particularly good at dungeons or pvp.

    it's not always an indicator of skill.

  • Lucius_Aelius
    Lucius_Aelius
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    Adding one feature like inspect does not make this automatically just every other MMO, far from it, it's just one feature that wouldn't change things all that much since people already expect other players to use certain skills in end-game content and can see for themselves when that player is using different skills, this just simplifies matters and lets people know that information going into a group instead of waiting to see the group wipe horribly to know what people aren't doing that they should be.

    And frankly it's ridiculous to question why I'm playing this over other MMOs, I'm an ES fan for one and absolutely loved Morrowind, and besides that it was and is the Alliance War that made me really want this game and keeps me playing it, you can't get anything like this PvP in any other game in existence.

    I honestly fail to see how inspecting other players would change anything besides saving people the trouble of wiping to know that a group doesn't have what it takes, people are already making it mandatory for their teammates to have certain stats and skills and provide Screenshots sometimes as proof, inspecting just saves everyone a lot of time and effort. And there's nothing stopping less picky players from taking newer players under their wing, or for newer/less skilled/informed players playing together and seeing for themselves that they need better stats and skills and gear to be competent.

    Believe me I'd love nothing more than for every underperforming skill to be buffed so that far more builds would be viable, but until such time as that happens there just isn't enough wiggle room for people to use whatever they want and be successful.
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
    Lucius Aelius Aurelius - 50 Imperial Dragonknight - Centurion - Stam Tank
    Lucius Aelius Valerius - 50 Imperial Templar - Lieutenant - Mag Heal/DPS
    Lucius Aelius Regulus - 50 Imperial Nightblade - First Sergeant - Stam DPS
    Lucius Aelius Augustus - 50 Imperial Sorcerer - Corporal - Mag DPS
    Wags-His-Tail - 20 Argonian Sorcerer - Recruit - TBD
    Holds-The-Line - 40 Argonian Dragonknight - Recruit - TBD
    Carries-Extra-Gear - 4 Argonian Dragonknight - Recruit - TBD
    Guildmaster - Wardens of the Covenant
    Group Leader - xpThe Guildxp
    Trader - Secret Sauce
    Trader - Elite Dungeoneers
  • Lucius_Aelius
    Lucius_Aelius
    ✭✭✭✭
    And for the record I always wait until after repeatedly wiping before I decide a group can't cut it, and especially if I tell other people what to do and they just refuse to do it. If they added inspect I'd be someone inclined towards helping newer players even if my Dungeon runs take ten times as long for my trouble.
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
    Lucius Aelius Aurelius - 50 Imperial Dragonknight - Centurion - Stam Tank
    Lucius Aelius Valerius - 50 Imperial Templar - Lieutenant - Mag Heal/DPS
    Lucius Aelius Regulus - 50 Imperial Nightblade - First Sergeant - Stam DPS
    Lucius Aelius Augustus - 50 Imperial Sorcerer - Corporal - Mag DPS
    Wags-His-Tail - 20 Argonian Sorcerer - Recruit - TBD
    Holds-The-Line - 40 Argonian Dragonknight - Recruit - TBD
    Carries-Extra-Gear - 4 Argonian Dragonknight - Recruit - TBD
    Guildmaster - Wardens of the Covenant
    Group Leader - xpThe Guildxp
    Trader - Secret Sauce
    Trader - Elite Dungeoneers
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Adding one feature like inspect does not make this automatically just every other MMO, far from it, it's just one feature that wouldn't change things all that much since people already expect other players to use certain skills in end-game content and can see for themselves when that player is using different skills, this just simplifies matters and lets people know that information going into a group instead of waiting to see the group wipe horribly to know what people aren't doing that they should be.

    And frankly it's ridiculous to question why I'm playing this over other MMOs, I'm an ES fan for one and absolutely loved Morrowind, and besides that it was and is the Alliance War that made me really want this game and keeps me playing it, you can't get anything like this PvP in any other game in existence.

    I honestly fail to see how inspecting other players would change anything besides saving people the trouble of wiping to know that a group doesn't have what it takes, people are already making it mandatory for their teammates to have certain stats and skills and provide Screenshots sometimes as proof, inspecting just saves everyone a lot of time and effort. And there's nothing stopping less picky players from taking newer players under their wing, or for newer/less skilled/informed players playing together and seeing for themselves that they need better stats and skills and gear to be competent.

    Believe me I'd love nothing more than for every underperforming skill to be buffed so that far more builds would be viable, but until such time as that happens there just isn't enough wiggle room for people to use whatever they want and be successful.

    @Lucius_Aelius

    The sentence and the paragraph is exactly the issue.
    If you don't see this as a major problem then I gather why you don't see it as a problem.

    Other than new vet content, if groups needs to see all this there are other major issues going on.
    Remeber most content isn't new and pre CP so at cp 160 which most are, you don't need any of what you want.

    Again it's not needed unless you want to do what you outline which is not a good thing and not good behaviors as these types of evaluations mak sense for guilds but then you really don't need it.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Lucius_Aelius
    Lucius_Aelius
    ✭✭✭✭
    Adding one feature like inspect does not make this automatically just every other MMO, far from it, it's just one feature that wouldn't change things all that much since people already expect other players to use certain skills in end-game content and can see for themselves when that player is using different skills, this just simplifies matters and lets people know that information going into a group instead of waiting to see the group wipe horribly to know what people aren't doing that they should be.

    And frankly it's ridiculous to question why I'm playing this over other MMOs, I'm an ES fan for one and absolutely loved Morrowind, and besides that it was and is the Alliance War that made me really want this game and keeps me playing it, you can't get anything like this PvP in any other game in existence.

    I honestly fail to see how inspecting other players would change anything besides saving people the trouble of wiping to know that a group doesn't have what it takes, people are already making it mandatory for their teammates to have certain stats and skills and provide Screenshots sometimes as proof, inspecting just saves everyone a lot of time and effort. And there's nothing stopping less picky players from taking newer players under their wing, or for newer/less skilled/informed players playing together and seeing for themselves that they need better stats and skills and gear to be competent.

    Believe me I'd love nothing more than for every underperforming skill to be buffed so that far more builds would be viable, but until such time as that happens there just isn't enough wiggle room for people to use whatever they want and be successful.

    @Lucius_Aelius

    The sentence and the paragraph is exactly the issue.
    If you don't see this as a major problem then I gather why you don't see it as a problem.

    Other than new vet content, if groups needs to see all this there are other major issues going on.
    Remeber most content isn't new and pre CP so at cp 160 which most are, you don't need any of what you want.

    Again it's not needed unless you want to do what you outline which is not a good thing and not good behaviors as these types of evaluations mak sense for guilds but then you really don't need it.

    I exclusively run Dungeons through the group finder, and I can tell you for a fact that something needs to be done to better communicate to players what works and what doesn't since most groups have at least one person who doesn't have a clue what they're doing and often doesn't like being told they're doing it wrong. Far better for players to be able to inspect others by themselves to see what they're doing that's working so well and copy it, and also for better players to inspect others and be better able to tell them specifically what they're doing wrong if they're willing to hear it.

    Honestly, like I said, nothing would really change except that people would be better informed all around and it would be easier for less skilled players to get better, and I fail to see how you can call that a bad thing.
    Edited by Lucius_Aelius on August 29, 2016 11:08PM
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
    Lucius Aelius Aurelius - 50 Imperial Dragonknight - Centurion - Stam Tank
    Lucius Aelius Valerius - 50 Imperial Templar - Lieutenant - Mag Heal/DPS
    Lucius Aelius Regulus - 50 Imperial Nightblade - First Sergeant - Stam DPS
    Lucius Aelius Augustus - 50 Imperial Sorcerer - Corporal - Mag DPS
    Wags-His-Tail - 20 Argonian Sorcerer - Recruit - TBD
    Holds-The-Line - 40 Argonian Dragonknight - Recruit - TBD
    Carries-Extra-Gear - 4 Argonian Dragonknight - Recruit - TBD
    Guildmaster - Wardens of the Covenant
    Group Leader - xpThe Guildxp
    Trader - Secret Sauce
    Trader - Elite Dungeoneers
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Adding one feature like inspect does not make this automatically just every other MMO, far from it, it's just one feature that wouldn't change things all that much since people already expect other players to use certain skills in end-game content and can see for themselves when that player is using different skills, this just simplifies matters and lets people know that information going into a group instead of waiting to see the group wipe horribly to know what people aren't doing that they should be.

    And frankly it's ridiculous to question why I'm playing this over other MMOs, I'm an ES fan for one and absolutely loved Morrowind, and besides that it was and is the Alliance War that made me really want this game and keeps me playing it, you can't get anything like this PvP in any other game in existence.

    I honestly fail to see how inspecting other players would change anything besides saving people the trouble of wiping to know that a group doesn't have what it takes, people are already making it mandatory for their teammates to have certain stats and skills and provide Screenshots sometimes as proof, inspecting just saves everyone a lot of time and effort. And there's nothing stopping less picky players from taking newer players under their wing, or for newer/less skilled/informed players playing together and seeing for themselves that they need better stats and skills and gear to be competent.

    Believe me I'd love nothing more than for every underperforming skill to be buffed so that far more builds would be viable, but until such time as that happens there just isn't enough wiggle room for people to use whatever they want and be successful.

    @Lucius_Aelius

    The sentence and the paragraph is exactly the issue.
    If you don't see this as a major problem then I gather why you don't see it as a problem.

    Other than new vet content, if groups needs to see all this there are other major issues going on.
    Remeber most content isn't new and pre CP so at cp 160 which most are, you don't need any of what you want.

    Again it's not needed unless you want to do what you outline which is not a good thing and not good behaviors as these types of evaluations mak sense for guilds but then you really don't need it.

    I exclusively run Dungeons through the group finder, and I can tell you for a fact that something needs to be done to better communicate to players what works and what doesn't since most groups have at least one person who doesn't have a clue what they're doing and often doesn't like being told they're doing it wrong. Far better for players to be able to inspect others by themselves to see what they're doing that's working so well and copy it, and also for better players to inspect others and be better able to tell them specifically what they're doing wrong if they're willing to hear it.

    Honestly, like I said, nothing would really change except that people would be better informed all around and it would be easier for less skilled players to get better, and I fail to see how you can call that a bad thing.

    @Lucius_Aelius
    Have you considered finding a group of like minded people and joining their guild.
    Manually forming your guild group and que?

    There are many people, more than less, who really dislike what you're trying to force to the entire game.
    As you describe, there are already ways to find out the info you want built in....so why does ZOS need to do anything?

    Doesn't it make a whole heck of a lot more sense for you and those who want pre-set groups to play together and allow those who are open to random activities have random activity experiences?

    It's literally not suppose to place you in a group with an ideal situation based on your expectations and three seperate others who more than likely have three different expectations as well.

    People will not be better informed because this was the same argument that was made to why CP should be added.
    Have you played other MMOs or online games where there is an inspect, or he's levels or some opportunity to inspect?

    It solves nothing other than causing people to act elite and join, kick, disband, and troll other players.

    There's never been a positive outcome because you're dealing with millions of different types of people from all over.


    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Lucius_Aelius
    Lucius_Aelius
    ✭✭✭✭
    Adding one feature like inspect does not make this automatically just every other MMO, far from it, it's just one feature that wouldn't change things all that much since people already expect other players to use certain skills in end-game content and can see for themselves when that player is using different skills, this just simplifies matters and lets people know that information going into a group instead of waiting to see the group wipe horribly to know what people aren't doing that they should be.

    And frankly it's ridiculous to question why I'm playing this over other MMOs, I'm an ES fan for one and absolutely loved Morrowind, and besides that it was and is the Alliance War that made me really want this game and keeps me playing it, you can't get anything like this PvP in any other game in existence.

    I honestly fail to see how inspecting other players would change anything besides saving people the trouble of wiping to know that a group doesn't have what it takes, people are already making it mandatory for their teammates to have certain stats and skills and provide Screenshots sometimes as proof, inspecting just saves everyone a lot of time and effort. And there's nothing stopping less picky players from taking newer players under their wing, or for newer/less skilled/informed players playing together and seeing for themselves that they need better stats and skills and gear to be competent.

    Believe me I'd love nothing more than for every underperforming skill to be buffed so that far more builds would be viable, but until such time as that happens there just isn't enough wiggle room for people to use whatever they want and be successful.

    @Lucius_Aelius

    The sentence and the paragraph is exactly the issue.
    If you don't see this as a major problem then I gather why you don't see it as a problem.

    Other than new vet content, if groups needs to see all this there are other major issues going on.
    Remeber most content isn't new and pre CP so at cp 160 which most are, you don't need any of what you want.

    Again it's not needed unless you want to do what you outline which is not a good thing and not good behaviors as these types of evaluations mak sense for guilds but then you really don't need it.

    I exclusively run Dungeons through the group finder, and I can tell you for a fact that something needs to be done to better communicate to players what works and what doesn't since most groups have at least one person who doesn't have a clue what they're doing and often doesn't like being told they're doing it wrong. Far better for players to be able to inspect others by themselves to see what they're doing that's working so well and copy it, and also for better players to inspect others and be better able to tell them specifically what they're doing wrong if they're willing to hear it.

    Honestly, like I said, nothing would really change except that people would be better informed all around and it would be easier for less skilled players to get better, and I fail to see how you can call that a bad thing.

    @Lucius_Aelius
    Have you considered finding a group of like minded people and joining their guild.
    Manually forming your guild group and que?

    There are many people, more than less, who really dislike what you're trying to force to the entire game.
    As you describe, there are already ways to find out the info you want built in....so why does ZOS need to do anything?

    Doesn't it make a whole heck of a lot more sense for you and those who want pre-set groups to play together and allow those who are open to random activities have random activity experiences?

    It's literally not suppose to place you in a group with an ideal situation based on your expectations and three seperate others who more than likely have three different expectations as well.

    People will not be better informed because this was the same argument that was made to why CP should be added.
    Have you played other MMOs or online games where there is an inspect, or he's levels or some opportunity to inspect?

    It solves nothing other than causing people to act elite and join, kick, disband, and troll other players.

    There's never been a positive outcome because you're dealing with millions of different types of people from all over.


    Did you see my post above that said I'm one of the players who wants to help newer players? I don't necessarily want to separate myself from those less skilled than me, it depends on the situation, but with random Dungeons where you can usually carry a bad group I like the idea of being able to help out and educate players about what they're doing wrong to help them get better. If I were running a Trial then sure a basic level of competence is required for me to want to play, and I wouldn't want to keep carrying the same bad players through multiple dungeons, but as a one-off I like helping out newer players and giving them help to improve as much as I can.

    Inspecting other players takes nothing away from this game, the people who want to be picky are already being picky with all the information they can use, so this change would only result in people who want to help newer players being better able to do so, and newer players also being able to see for themselves the builds of players who kick ass.

    Now tell me specifically how that would be a bad thing? No dancing around my arguments, how specifically would it hurt the game to have this feature? Picky people aren't going to get any more picky, it just won't happen, they already insist on certain stats and builds to play with them and all that would change for them is that you wouldn't need to provide a Screenshot for them to see what you've got to offer.

    So for all the non-picky people who already carry people through dungeons now and would continue to do so, how is this hurting? For the newer or less skilled/knowledgeable players, how does them having better access to top-notch builds hurt their gameplay? How could it possibly not help? And please, do be specific.
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
    Lucius Aelius Aurelius - 50 Imperial Dragonknight - Centurion - Stam Tank
    Lucius Aelius Valerius - 50 Imperial Templar - Lieutenant - Mag Heal/DPS
    Lucius Aelius Regulus - 50 Imperial Nightblade - First Sergeant - Stam DPS
    Lucius Aelius Augustus - 50 Imperial Sorcerer - Corporal - Mag DPS
    Wags-His-Tail - 20 Argonian Sorcerer - Recruit - TBD
    Holds-The-Line - 40 Argonian Dragonknight - Recruit - TBD
    Carries-Extra-Gear - 4 Argonian Dragonknight - Recruit - TBD
    Guildmaster - Wardens of the Covenant
    Group Leader - xpThe Guildxp
    Trader - Secret Sauce
    Trader - Elite Dungeoneers
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