It is the only reason stamina DPS can even do vMA. Also, nearly all Magicka heals are ate much better.
It is the only reason stamina DPS can even do vMA. Also, nearly all Magicka heals are ate much better.
It is the only reason stamina DPS can even do vMA. Also, nearly all Magicka heals are ate much better.
First, that's not true, I've done it on my Stamplar with Rally only.
Second, I'm not saying it should be gutted, I love the skill. I just want it available to everyone and more universally powerful.
Also, outside of magplar, magicka classes have to keep DPS uptime on a target to get any significant healing. Stamina has Vigor and Rally which are the strongest direct heals in the game. How does it make sense that someone who doesn't wield magic can burst themselves back to full health from near zero in just a few seconds while magic users are forced to carry a resto stick (which also needs updated, that skill line sucks).
Waffennacht wrote: »I dislike this idea and have a plethora of logical reasons as to why. As most of these have already been covered in many threads before, I see no reason to spend the energy retyping them here.
WillhelmBlack wrote: »I have to get behind this thread. There's no way every single stamina build should have bigger heals than a fricking Magicka DK, it's ridiculous. Magicka equals spells and utility, Stamina means raw damage and power. It shouldn't be everything which it currently is.
I usually play my Stamplar without it but last night I tried it out again because it was literally 3v20 across the map and in my Ritual the heal tick was insane, some players couldn't even out DPS it. It's also making Stam DK literally unkillable because they too get the major Mending buff. Not even close to balanced.
.Waffennacht wrote: »Alrighty, my points would be:
1. Without Vigor, stam classes become extremely imbalanced in their own group. Sorcs especially have No Access to stam heals, in PvP draining shot is a joke for a heal and then you have two HOTs (combined equal what rally does single handedly) in DW and then Rally.
Meaning to have access to any heals a stam Sorc (prob NBs too) you would HAVE to run 2H (which it is already, but 2H as a healing utility for a build is an oxymoron) even then it's sub par alone.
2. Only DKs and Temps have access to major mending, already if vigor didn't exist you put pressure on players to drop at least one class choice. Now you almost force players to be a temp or DK in order to heal. Limiting access to vigor doesn't hurt a temp or DK nearly as much as a sorc and NB.
3. PvE content, sure in groups that know what they are doing self heals are not necessary and sometimes frowned upon. Removing the abilities that allow for PUGs to compete (try going with a specialized build with a PUG and you won't survive), most people are already complaining about elitism, without such moves as vigor more class discrimination will happen (stam sorc gtfo etc...)
4. Vigor itself is not an issue at all. A 1k tick isn't saving anyone from 8k jabs. But when you stack major mending vitality malubeth minor forms and CPs with offensive hots (lookin at you Templars) THEN you get redonkulous heals. But Only temps and even more defensively specialized DKs can do this (only temps can do this and still have such high offensive capabilities) - this is also because you have at least 2 froms of heal buffs and only one form of health debuff
Im all for adding moves, especially to the magicka line. There clearly is not balance (though I have a hard time believing "balance" is a goal) but I am not for nerfing or removal of abilities. Upgrade the mage's guild line. Wtf is equilibrium? I mean Come On!
Omgwtfbbq321 wrote: »I have always been under the impression that Vigor was balanced by the fact it was a HOT, but didn’t require a specific weapon. Magcika classes have a choice of HOT, instant heals and damage shield heals, but must equip a resto staff to use them.
Lately though, I have seen quite a few times where Stamina classes can heal from execute range to basically full in the time of a dodge roll or 2. This tends to be more efficient that even my Rapid Regen or Healing Ward. I am assuming it’s something to do with the fact you can stack weapon damage > 8k plus extra buffs like Major Mending and such.
Maybe we could extend Vigor, but lower the per-tick heal forcing a longer wait on the defensive before reengaging? Not sure what to do, but I do feel it can, in some instances, over preform.
If I had the choice, I would choose a Magicka Vigor over using a resto staff anytime.
Hardened ward, healing ward, dampen magicka, all of wich is better for staying alive then vigor imo. You can spam magicka heals and wards to your hearts content, they will shield you and heal you over and over again. Try doing the same with vigor and any stamina heal...you cant, all of them are HoTs and does not stack with itself.
Hardened ward, healing ward, dampen magicka, all of wich is better for staying alive then vigor imo. You can spam magicka heals and wards to your hearts content, they will shield you and heal you over and over again. Try doing the same with vigor and any stamina heal...you cant, all of them are HoTs and does not stack with itself.
Vigor has absolutely zero to do with Stamina being powerful in PvP right now..
Hardened ward, healing ward, dampen magicka, all of wich is better for staying alive then vigor imo. You can spam magicka heals and wards to your hearts content, they will shield you and heal you over and over again. Try doing the same with vigor and any stamina heal...you cant, all of them are HoTs and does not stack with itself.
You are comparing standing still spamming vigor to standing still spamming shields, with one enemy attacking you. Then what you say is true.
In a real fight however, cast vigor, anim cancel it with a roll dodge (and get a 100% dodge chance for the duration), and you get much more health back than a magicka spamming shields (and continue to be under heavy DPS for the duration, since they can't afford dodge rolling).
And as the number of attackers increases, roll dodge defense doesn't care about how many attacks it evades, while the shield gets overwhelmed.