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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Low-level characters when scaled up have artificially boosted health in order to allow them to be somewhat competitive. Because of that, comparing the amount of health a low level character has to the amount of health a high-level character has is not a good way to compare their power level. A low-level character will have much lower stats for resistance, spell damage, weapon damage, regeneration, and will simply have fewer skills leveled, fewer skill points, fewer skills & passives available. And that's assuming they have good gear (as in: crafted blue gear or better at the appropriate level), which is actually not common for new players leveling, and is only likely for people leveling alts.disintegr8 wrote: »Given my experience of the dungeon leveling in ESO, the higher your character is the worse off you are when you go to a higher level. If you can go anywhere and be automatically scaled up to that level, then leveling your character will not be required but will happen anyway.
An example of my first statement that I have seen is that a level 12 tank with appropriate gear, going into a CP160 dungeon or other leveled area, might easily show over 50k health when scaled and be virtually unkillable. But when that character reaches level 50 with 160 CP they would need a really good set up to even get above 40k health.
So in my view, if you know what you are doing, content can actually seem easier when you are at a lower level being scaled up than it is when you reach the higher level yourself.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Low-level characters when scaled up have artificially boosted health in order to allow them to be somewhat competitive. Because of that, comparing the amount of health a low level character has to the amount of health a high-level character has is not a good way to compare their power level. A low-level character will have much lower stats for resistance, spell damage, weapon damage, regeneration, and will simply have fewer skills leveled, fewer skill points, fewer skills & passives available. And that's assuming they have good gear (as in: crafted blue gear or better at the appropriate level), which is actually not common for new players leveling, and is only likely for people leveling alts.disintegr8 wrote: »Given my experience of the dungeon leveling in ESO, the higher your character is the worse off you are when you go to a higher level. If you can go anywhere and be automatically scaled up to that level, then leveling your character will not be required but will happen anyway.
An example of my first statement that I have seen is that a level 12 tank with appropriate gear, going into a CP160 dungeon or other leveled area, might easily show over 50k health when scaled and be virtually unkillable. But when that character reaches level 50 with 160 CP they would need a really good set up to even get above 40k health.
So in my view, if you know what you are doing, content can actually seem easier when you are at a lower level being scaled up than it is when you reach the higher level yourself.
Slayer9292_ESO wrote: »Low-level characters when scaled up have artificially boosted health in order to allow them to be somewhat competitive. Because of that, comparing the amount of health a low level character has to the amount of health a high-level character has is not a good way to compare their power level. A low-level character will have much lower stats for resistance, spell damage, weapon damage, regeneration, and will simply have fewer skills leveled, fewer skill points, fewer skills & passives available. And that's assuming they have good gear (as in: crafted blue gear or better at the appropriate level), which is actually not common for new players leveling, and is only likely for people leveling alts.disintegr8 wrote: »Given my experience of the dungeon leveling in ESO, the higher your character is the worse off you are when you go to a higher level. If you can go anywhere and be automatically scaled up to that level, then leveling your character will not be required but will happen anyway.
An example of my first statement that I have seen is that a level 12 tank with appropriate gear, going into a CP160 dungeon or other leveled area, might easily show over 50k health when scaled and be virtually unkillable. But when that character reaches level 50 with 160 CP they would need a really good set up to even get above 40k health.
So in my view, if you know what you are doing, content can actually seem easier when you are at a lower level being scaled up than it is when you reach the higher level yourself.
With just food buffs...
When my Templar healer was level 24, the dungeon battle leveling gave her 36k health, 44k magicka, 2800 magicka regen and little under 2k spell damage.
It was pretty much impossible to run out of magicka.
Now in purple CP 160 gear shes at 18k health, 39k magicka, 1700 regen and 2200 spell damage.
Slayer9292_ESO wrote: »Low-level characters when scaled up have artificially boosted health in order to allow them to be somewhat competitive. Because of that, comparing the amount of health a low level character has to the amount of health a high-level character has is not a good way to compare their power level. A low-level character will have much lower stats for resistance, spell damage, weapon damage, regeneration, and will simply have fewer skills leveled, fewer skill points, fewer skills & passives available. And that's assuming they have good gear (as in: crafted blue gear or better at the appropriate level), which is actually not common for new players leveling, and is only likely for people leveling alts.disintegr8 wrote: »Given my experience of the dungeon leveling in ESO, the higher your character is the worse off you are when you go to a higher level. If you can go anywhere and be automatically scaled up to that level, then leveling your character will not be required but will happen anyway.
An example of my first statement that I have seen is that a level 12 tank with appropriate gear, going into a CP160 dungeon or other leveled area, might easily show over 50k health when scaled and be virtually unkillable. But when that character reaches level 50 with 160 CP they would need a really good set up to even get above 40k health.
So in my view, if you know what you are doing, content can actually seem easier when you are at a lower level being scaled up than it is when you reach the higher level yourself.
With just food buffs...
When my Templar healer was level 24, the dungeon battle leveling gave her 36k health, 44k magicka, 2800 magicka regen and little under 2k spell damage.
It was pretty much impossible to run out of magicka.
Now in purple CP 160 gear shes at 18k health, 39k magicka, 1700 regen and 2200 spell damage.
Here is what I don't get.... clearly health is artificially inflated at lower levels... yet almost all your other stats are better at CP160... but you say impossible to run out of Magicka, when your Magicka Regen is higher now including spell damage, with Magicka being only slightly less. Was this before or after the last update that nerfed regen?!?
ValerieKyrie wrote: »I like it if I can do all those quests that turn grey without them being super easy - kind of how SWTOR and Guild Wars 2 do it.
But this will be frustrating if nothing gets easier no matter how much I level - kind of how Oblivion and Morrowind did it.
HeroUndying wrote: »I agree with the GW2 statement. They haven't got into any details, but that's how i expect/hope they do it. Having a "level cap" on zones, i think, is definitely the best way to go about it. I feel like it would be pretty dumb for every zone to be scaled to cp160 right outta the gate. I'd rather my cp531 get scaled down to level 10 or whatever when I'm roaming around stonefalls
HeroUndying wrote: »I agree with the GW2 statement. They haven't got into any details, but that's how i expect/hope they do it. Having a "level cap" on zones, i think, is definitely the best way to go about it. I feel like it would be pretty dumb for every zone to be scaled to cp160 right outta the gate. I'd rather my cp531 get scaled down to level 10 or whatever when I'm roaming around stonefalls
ValerieKyrie wrote: »I like it if I can do all those quests that turn grey without them being super easy - kind of how SWTOR and Guild Wars 2 do it.
But this will be frustrating if nothing gets easier no matter how much I level - kind of how Oblivion and Morrowind did it.