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Will leveling matter in One Tamriel?

ValerieKyrie
ValerieKyrie
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I like it if I can do all those quests that turn grey without them being super easy - kind of how SWTOR and Guild Wars 2 do it.

But this will be frustrating if nothing gets easier no matter how much I level - kind of how Oblivion and Morrowind did it.
  • Nestor
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    You will have more skills to throw at the mobs as you "level" up, so that makes things easier as you go.
    Edited by Nestor on August 24, 2016 9:44PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Ebonheart1111
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    The more attribute/cp points you accrue will make it easier.
  • UrQuan
    UrQuan
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    Do an experiment. Take a brand new level 4 character into Wrothgar and try to adventure there. Then take a max-level character adventuring there. This is essentially what it will be like everywhere when One Tamriel drops.

    Of course if you don't have a level 4 character and/or a max-level character to do this experiment with, you're in luck because I've done this exact experiment myself. I can tell you that there is a significant difference in the difficulty. A brand new level 4 character (even with good crafted gear sets, because that's what I used) simply can't complete the fights in any of the DLC zones nearly as easily as a max-level character can. Even where all characters are scaled, max-level characters have an advantage.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • disintegr8
    disintegr8
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    Given my experience of the dungeon leveling in ESO, the higher your character is the worse off you are when you go to a higher level. If you can go anywhere and be automatically scaled up to that level, then leveling your character will not be required but will happen anyway.

    An example of my first statement that I have seen is that a level 12 tank with appropriate gear, going into a CP160 dungeon or other leveled area, might easily show over 50k health when scaled and be virtually unkillable. But when that character reaches level 50 with 160 CP they would need a really good set up to even get above 40k health.

    So in my view, if you know what you are doing, content can actually seem easier when you are at a lower level being scaled up than it is when you reach the higher level yourself.
    Edited by disintegr8 on August 24, 2016 10:18PM
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • UrQuan
    UrQuan
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    disintegr8 wrote: »
    Given my experience of the dungeon leveling in ESO, the higher your character is the worse off you are when you go to a higher level. If you can go anywhere and be automatically scaled up to that level, then leveling your character will not be required but will happen anyway.

    An example of my first statement that I have seen is that a level 12 tank with appropriate gear, going into a CP160 dungeon or other leveled area, might easily show over 50k health when scaled and be virtually unkillable. But when that character reaches level 50 with 160 CP they would need a really good set up to even get above 40k health.

    So in my view, if you know what you are doing, content can actually seem easier when you are at a lower level being scaled up than it is when you reach the higher level yourself.
    Low-level characters when scaled up have artificially boosted health in order to allow them to be somewhat competitive. Because of that, comparing the amount of health a low level character has to the amount of health a high-level character has is not a good way to compare their power level. A low-level character will have much lower stats for resistance, spell damage, weapon damage, regeneration, and will simply have fewer skills leveled, fewer skill points, fewer skills & passives available. And that's assuming they have good gear (as in: crafted blue gear or better at the appropriate level), which is actually not common for new players leveling, and is only likely for people leveling alts.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Soleya
    Soleya
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    UrQuan wrote: »
    disintegr8 wrote: »
    Given my experience of the dungeon leveling in ESO, the higher your character is the worse off you are when you go to a higher level. If you can go anywhere and be automatically scaled up to that level, then leveling your character will not be required but will happen anyway.

    An example of my first statement that I have seen is that a level 12 tank with appropriate gear, going into a CP160 dungeon or other leveled area, might easily show over 50k health when scaled and be virtually unkillable. But when that character reaches level 50 with 160 CP they would need a really good set up to even get above 40k health.

    So in my view, if you know what you are doing, content can actually seem easier when you are at a lower level being scaled up than it is when you reach the higher level yourself.
    Low-level characters when scaled up have artificially boosted health in order to allow them to be somewhat competitive. Because of that, comparing the amount of health a low level character has to the amount of health a high-level character has is not a good way to compare their power level. A low-level character will have much lower stats for resistance, spell damage, weapon damage, regeneration, and will simply have fewer skills leveled, fewer skill points, fewer skills & passives available. And that's assuming they have good gear (as in: crafted blue gear or better at the appropriate level), which is actually not common for new players leveling, and is only likely for people leveling alts.

    With just food buffs...

    When my Templar healer was level 24, the dungeon battle leveling gave her 36k health, 44k magicka, 2800 magicka regen and little under 2k spell damage.

    It was pretty much impossible to run out of magicka.

    Now in purple CP 160 gear shes at 18k health, 39k magicka, 1700 regen and 2200 spell damage.
  • RebornV3x
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    For open world pve level won't matter
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • ADarklore
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    UrQuan wrote: »
    disintegr8 wrote: »
    Given my experience of the dungeon leveling in ESO, the higher your character is the worse off you are when you go to a higher level. If you can go anywhere and be automatically scaled up to that level, then leveling your character will not be required but will happen anyway.

    An example of my first statement that I have seen is that a level 12 tank with appropriate gear, going into a CP160 dungeon or other leveled area, might easily show over 50k health when scaled and be virtually unkillable. But when that character reaches level 50 with 160 CP they would need a really good set up to even get above 40k health.

    So in my view, if you know what you are doing, content can actually seem easier when you are at a lower level being scaled up than it is when you reach the higher level yourself.
    Low-level characters when scaled up have artificially boosted health in order to allow them to be somewhat competitive. Because of that, comparing the amount of health a low level character has to the amount of health a high-level character has is not a good way to compare their power level. A low-level character will have much lower stats for resistance, spell damage, weapon damage, regeneration, and will simply have fewer skills leveled, fewer skill points, fewer skills & passives available. And that's assuming they have good gear (as in: crafted blue gear or better at the appropriate level), which is actually not common for new players leveling, and is only likely for people leveling alts.

    With just food buffs...

    When my Templar healer was level 24, the dungeon battle leveling gave her 36k health, 44k magicka, 2800 magicka regen and little under 2k spell damage.

    It was pretty much impossible to run out of magicka.

    Now in purple CP 160 gear shes at 18k health, 39k magicka, 1700 regen and 2200 spell damage.

    Here is what I don't get.... clearly health is artificially inflated at lower levels... yet almost all your other stats are better at CP160... but you say impossible to run out of Magicka, when your Magicka Regen is higher now including spell damage, with Magicka being only slightly less. Was this before or after the last update that nerfed regen?!?
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • bedlom
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    CP was the death of levels not One Tamriel.
  • Soleya
    Soleya
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    ADarklore wrote: »
    UrQuan wrote: »
    disintegr8 wrote: »
    Given my experience of the dungeon leveling in ESO, the higher your character is the worse off you are when you go to a higher level. If you can go anywhere and be automatically scaled up to that level, then leveling your character will not be required but will happen anyway.

    An example of my first statement that I have seen is that a level 12 tank with appropriate gear, going into a CP160 dungeon or other leveled area, might easily show over 50k health when scaled and be virtually unkillable. But when that character reaches level 50 with 160 CP they would need a really good set up to even get above 40k health.

    So in my view, if you know what you are doing, content can actually seem easier when you are at a lower level being scaled up than it is when you reach the higher level yourself.
    Low-level characters when scaled up have artificially boosted health in order to allow them to be somewhat competitive. Because of that, comparing the amount of health a low level character has to the amount of health a high-level character has is not a good way to compare their power level. A low-level character will have much lower stats for resistance, spell damage, weapon damage, regeneration, and will simply have fewer skills leveled, fewer skill points, fewer skills & passives available. And that's assuming they have good gear (as in: crafted blue gear or better at the appropriate level), which is actually not common for new players leveling, and is only likely for people leveling alts.

    With just food buffs...

    When my Templar healer was level 24, the dungeon battle leveling gave her 36k health, 44k magicka, 2800 magicka regen and little under 2k spell damage.

    It was pretty much impossible to run out of magicka.

    Now in purple CP 160 gear shes at 18k health, 39k magicka, 1700 regen and 2200 spell damage.

    Here is what I don't get.... clearly health is artificially inflated at lower levels... yet almost all your other stats are better at CP160... but you say impossible to run out of Magicka, when your Magicka Regen is higher now including spell damage, with Magicka being only slightly less. Was this before or after the last update that nerfed regen?!?

    My regen was 2800 at level 24 and is 1700 at CP160. So it's lower now. Also I believe spell costs go up as you level, not sure if battle leveling properly calculates that or not.

    The only stat that is higher at CP160 is spell damage, everything else is lower than it was at Level 24 with battle leveling.
  • HeroUndying
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    I agree with the GW2 statement. They haven't got into any details, but that's how i expect/hope they do it. Having a "level cap" on zones, i think, is definitely the best way to go about it. I feel like it would be pretty dumb for every zone to be scaled to cp160 right outta the gate. I'd rather my cp531 get scaled down to level 10 or whatever when I'm roaming around stonefalls
  • AlnilamE
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    I like it if I can do all those quests that turn grey without them being super easy - kind of how SWTOR and Guild Wars 2 do it.

    But this will be frustrating if nothing gets easier no matter how much I level - kind of how Oblivion and Morrowind did it.

    I've not played enough Morrowind to tell for sure, but Oblivion definitely got easier as you leveled.
    The Moot Councillor
  • wolfydog
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    True high level characters are much more powerful. Even on my last alt I made a few months ago, I forgot to spend my champion points, 300+ at the time and I was wondering why I was dying so much in stonefalls and even having trouble killing world bosses when I could solo them on my noobs before. Once I spent my champ points I was a little twink beast again.

    Also having limited skills, morphs and passives hurts a lot too.

    I dont really get how the battle leveling works at really low levels either. If i play on an alt nowadays and I'm level 14 and I join a dungeon finder group, if 4 of us noobs get scaled up to cp 160 we basically have no chance of beating the dungeon. Its much hard then then it was when like fungal grotto was just full of level 12-14 mobs or whatever it was.
    Edited by wolfydog on August 26, 2016 3:33PM
  • Annalyse
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    I agree with the GW2 statement. They haven't got into any details, but that's how i expect/hope they do it. Having a "level cap" on zones, i think, is definitely the best way to go about it. I feel like it would be pretty dumb for every zone to be scaled to cp160 right outta the gate. I'd rather my cp531 get scaled down to level 10 or whatever when I'm roaming around stonefalls

    I agree with this 100%. Unfortunately I read on another thread recently that one of the ZOS people had stated they dislike that sort of downlevelling, so the lands will be scaled in the same way that DLC lands currently are.
  • QUEZ420
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    Lvling still matters in Orsinium, TG, DB n the Imperial City doesn't it.... stay calm ppl. :)
  • alexkdd99
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    I agree with the GW2 statement. They haven't got into any details, but that's how i expect/hope they do it. Having a "level cap" on zones, i think, is definitely the best way to go about it. I feel like it would be pretty dumb for every zone to be scaled to cp160 right outta the gate. I'd rather my cp531 get scaled down to level 10 or whatever when I'm roaming around stonefalls

    They kind of have said a little how it will work. They want all the zones to scale up so that if a max level character wants to play with a new player then they can without the time spent by Max level character being worthless.

    As it is right now you gain absolutely nothing if you are max level and are playing with a friend that has just started playing and that is what they want to change.

    So they do want it to work in the same way dlc zones do. I am unsure if this will be good or bad but it seems this is what we will be getting.
  • BrianDavion
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    leveling with matter, you'll have more abilities, more stats more... everything. fights will be easier etc.

    this does mean people who like super hard in world content'll be dissappointed though as you'll likely have a REAL easy time of it. at max Level/CP
  • Rex-Umbra
    Rex-Umbra
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    I like it if I can do all those quests that turn grey without them being super easy - kind of how SWTOR and Guild Wars 2 do it.

    But this will be frustrating if nothing gets easier no matter how much I level - kind of how Oblivion and Morrowind did it.

    Go to Orsinium with a new lvl 3 no CP then go with a CP 160+ all skills, passives with good set gear and tell me for yourself if it's easier.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • SanSan
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    Uhm, yes. The higher the level you are the stronger you will be even if scaled. You'll get more skills, more passives, more HP/Stam/Magicka...
    so yeah...
    dunno how you didn't think this through.
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