Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

@Zos, please make it so the person who disbands the group get the debuff penalty!

Hammy01
Hammy01
✭✭✭✭✭
There have been a bunch of threads lately on the debuff penalty for leaving dungeons and rightfully so because it is being abused to troll people (at least it seems that way).

For instance, right now I just got a pop for a random normal dungeon and right as it popped the leader disbanded the group giving myself and everyone else a 15 minute penalty... I did not even have a chance to zone into the dungeon :(. Of course it has also occurred to me that maybe the game itself disbanded the group and thus all of us are stuck with a 15 minute debuff due to no fault of the players. At any rate this really needs to be looked at by ZOS because paired with the long wait times makes doing random dungeons almost not worth it anymore!

@ZOS_GinaBruno , @ZOS_JessicaFolsom ..... or really @anybody zos who cares and can help!
  • MisterBigglesworth
    MisterBigglesworth
    ✭✭✭✭✭
    Just disable the "Disband" function for random groups.
    It serves absolutely no purpose in that context.
    If the person wants out they can just leave.
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • watts320
    watts320
    ✭✭✭
    Sometimes ive got it where the host leaves and the whole group get disowned and returned to were they where. N we suffer from the 15 minute wait when it wasnt us wanting to leave.
  • Avenias
    Avenias
    ✭✭✭✭
    This penalty is implemented by someone who is mentally ***. I mean who implemented this crap? A monkey can make better decisions!
    Edited by Avenias on August 26, 2016 8:54AM
  • snakester320
    snakester320
    ✭✭✭✭
    queued with random dungeon earlyer got craddle of shadows i was only lvl 13 get in there and gett booted obviously beacuse they didnt want me in there 15 min penalty GOOD FU.KING WORK ZOS!! mabye if there crappy lock boxes take off they can sack the stupid d.ck that though that was a good idea and hire some one with brains!!
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    The DLC dungeons are pretty hard even in their normal versions. They should only be made available at level 45 or so. As for disbanding the groups, I agree with disabling the disband function on groups queued in grouping tool. But to be honest there are lots of awful players out there. When I get a really bad group I can't get to the end of the dungeon I usually choose to leave. If I explain the strategy over and over again but people keep making the same stupid mistakes and wiping it's frustrating and continuing with them is often a waste of time. Even if I'm the leader and I choose to leave the group does not disband, and they can continue with whomever comes along invited or he is unlucky enough to be distributed by the tool in this group.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Hammy01
    Hammy01
    ✭✭✭✭✭
    Asardes wrote: »
    The DLC dungeons are pretty hard even in their normal versions. They should only be made available at level 45 or so. As for disbanding the groups, I agree with disabling the disband function on groups queued in grouping tool. But to be honest there are lots of awful players out there. When I get a really bad group I can't get to the end of the dungeon I usually choose to leave. If I explain the strategy over and over again but people keep making the same stupid mistakes and wiping it's frustrating and continuing with them is often a waste of time. Even if I'm the leader and I choose to leave the group does not disband, and they can continue with whomever comes along invited or he is unlucky enough to be distributed by the tool in this group.

    I don't actually having a problem with the debuff timer if a group gives a dungeon a shot and it just won't work out.. plus I was thinking that once you were in the dungeon for at least 15 minutes before the group disbanded then you did not get the penalty.. but I could be wrong.

    Anyways the biggest thing that upsets me is the near instant disbands or people leaving before we can even try to do the dungeon thus pretty much giving everyone a full 15 minute dungeon debuff.
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Well, I played lots and lots of random dungeons with PuGs. And in some I could see the fail from the first trash pack. For example when I saw a Templar DD fully clad in heavy armor alternating between wrecking blow and Jesus beam and struggling for 2 full minutes to kill the tigers at the entrance of VCoA I was pretty much sure the group will fail miserably. I did leave such groups at the 1st boss after the 1st wipe - I was the last one standing with full aggro as the others have died standing in red, not blocking, rolling and while still alive struggling to kill even the lowliest trash mobs. So some groups don't even deserve those 15 minutes.

    P.S. That Templar was V10 or higher :disappointed:
    Edited by Asardes on August 26, 2016 1:24PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
    ✭✭✭✭✭
    Asardes wrote: »
    Well, I played lots and lots of random dungeons with PuGs. And in some I could see the fail from the first trash pack. For example when I saw a Templar DD fully clad in heavy armor alternating between wrecking blow and Jesus beam and struggling for 2 full minutes to kill the tigers at the entrance of VCoA I was pretty much sure the group will fail miserably. I did leave such groups at the 1st boss after the 1st wipe - I was the last one standing with full aggro as the others have died standing in red, not blocking, rolling and while still alive struggling to kill even the lowliest trash mobs. So some groups don't even deserve those 15 minutes.

    P.S. That Templar was V10 or higher :disappointed:

    Yes there's many people like this. And to top it all off they don't communicate or want any advice. So yea I leave groups like that.

    A friend of mine got put in tempest island yesterday, he wasn't on his geared character, anyway after 1 hour + and from what he told me his group were terri bad he got kicked. He said tank had lightning staff and battle axe, the dps were both 300 plus and were the stands in red types pulling sub 2k dps. Any way they voted to kick him lol, 1hour 30 wasted. Blame healer who is the only person doing their role.

    #PUGlogic
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Avenias
    Avenias
    ✭✭✭✭
    Leaving a group should not start a penalty. It makes 0 sense. If you dont like a group, u should be able to leave. The kick option should be removed altogether. It has no use.
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    With CP300+ normal dungeons (except Blackheart Haven which has a special mechanic at the end) should be duo-able because by that level people should be pulling respectable DPS, have self-heal and figured out their rotations and resource management. There's no excuse failing like that. I remember a normal Spindleclutch - probably the silver that day - which I decided to run with 3.5 DDs, without healer. I tanked in medium armor with 1H+S and the essential skills (taunt, heroic slash, vigor, shields, spiked armor) on front bar and 2H (crit rush, cleave, WB, rally, hunter) on back bar. I have about 19K health, 38.5K stamina and 4K weapon damage buffed (rally+ingenous) 85 CP in mighty, 30 CP in taumathurge and 15/15 in precise and piercing so I hit pretty hard. The 3 DDs were a mage sorc, a stamblade and the last one I don't remember because he was pushing daisies half of the time. All had between 200-350 CP. The sorcerer was with a winged twilight in tow. He was one-shotted in the face by random AoE or direct hits at every trash pull although 70% were aggroed and in the process of being mowed down by me - carve, WB (for the empower) and flawless melts them in about 5-10 seconds. Newer saw any wards deployed, any attempt to block or dodge. At Big Rabbu those 3 practically lined up for his charge. 2 died right away and the 3rd kited 2 trash mobs to the other room where they pummeled him. I was spamming vigor so if he stayed he might have stood a chance. Had to solo the boss and 5-6 mobs but never dropped under 40 health. Finished the dungeon in about 30 minutes and left without thanking them (which I rarely do). Normally it takes 10 or less. :tired_face:

    On the other hand I duoed normal City of Ash with a similar skill and gear setup together with DD a guildie which was nowhere near the cap - had ~350 back from what I remember because he had left the game and came back after a long time - without any wipe. He died a few times because he was on new char, a squishy stamblade, and was used to solo tanking on his main, also a Nord DK :)

    So when people complain on the forum about dungeons being nerfed into the ground, they should remember that 90% of the game population is like the 3 in the 1st example. The trouble with most of those people is that they don't even bother to read the tool tips on their skills, make simple logical decisions about using them in succession and not even reading, or having angry attitudes when I suggest them what they should use in group chat. They simply don't want to learn how to play, and sometimes they curse you in private chat after you finally decide to leave in desperation, because it's somehow your fault they are terrible.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • DRXHarbinger
    DRXHarbinger
    ✭✭✭✭✭
    ✭✭
    Don't get me started on Blackheart. Tried that yesterday with noobs as a healer. ....that boss that charges up an attack with the harpies....20 attempts..I told them to bash and interrupt it but nope....gave up on Blackheart. Never good when you've got a pet build sorc in heavy, using nothing but dw light attack. And spamming endless fury....endless fury from me personally was far more powerful and I was just screwing at home lol.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Best way to troll the end fight in Blackhearth Haven as healer is wearing a costume from a certain quest in Shadowfen :)
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • NeillMcAttack
    NeillMcAttack
    ✭✭✭✭✭
    #PUGlife

    It's a silly system tbf, it makes no sense to punish players based poor matchmaking, spoilt brats, and others inabilities! Saying that, you never really learn anything PUGing, the best advice here is to simply join a guild and try to run dungeons with consistent groups. You will get them done faster, learn far more about mechanics, roles etc, and game becomes ten times better.

    Still no update excuse for the shoddy system in place now of course!!
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    #PUGlife

    It's a silly system tbf, it makes no sense to punish players based poor matchmaking, spoilt brats, and others inabilities! Saying that, you never really learn anything PUGing, the best advice here is to simply join a guild and try to run dungeons with consistent groups. You will get them done faster, learn far more about mechanics, roles etc, and game becomes ten times better.

    Still no update excuse for the shoddy system in place now of course!!

    I am in a good PvE/PvP guild, but only run daily pledges with guildies occasionally. I like the challenge of running PuGs, even bad ones. I actually learn more about the mechanics by being hit or seeing others hit by them. With really good groups many of the mechanics can be either ignored (ex. Firemaw's adds in VCOA) or they are simply skipped because the window of time is too short - many are based on boss health. I had a group a few weeks ago that burned Lord Warden so fast that he didn't even blow up. He just went into one shadow phase directly, then another and then melted in execute phase. Before I joined the guild I did most of the pledges with the tool - reached levels 45/50 in late November 2015, right after it was launched and took the pledges from day 1. On my 1st veteran dungeon rotation I only failed VCOA, at V2. Finally completed it the subsequent week, at V4; even had the helmet drop and saved it until later for research. But that day I spent more than 8 hours in the dungeon, with 5-6 different PuGs until I was able to defeat the boss in the end and get the gold key. In all the ones that failed I was the last man standing, although I was the lowest level of them all and had bad gear (V3 blue quality). Nowadays I don't even bother to boost my health & stamina with food for most pledges - all silver and all non-DLC gold ones - and I run them with 19.8K health. And that's with PuGs from zone chat. I even ran VICP and VWGT with no buffs, but with guildies. They are simply to easy to complete to make me work so I have to add the extra challenge. The new ones in SotH are very hard though, especially until enough people learn the mechanics. I ran them both beating hard mode the day after they were introduced, had plenty of wipes, but finished in the end. I was with some friends that I played a lot of times though.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Lucius_Aelius
    Lucius_Aelius
    ✭✭✭✭
    No question that if you get booted from a match then you shouldn't have the penalty, whether it's disbanded or you get kicked, that is clear. And with the vote to kick system in place now there really shouldn't be a disband option at all for groups that are formed through the group finder, that's another clear fix. Having the penalty stay in place for those who choose to leave is something we pretty much all agree with, so honestly there's just nothing here to discuss, just something broken that we all agree ZOS needs to fix ASAP (along with the finder not finding groups at all, but that's another discussion).
    Edited by Lucius_Aelius on August 26, 2016 5:46PM
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
    Lucius Aelius Aurelius - 50 Imperial Dragonknight - Centurion - Stam Tank
    Lucius Aelius Valerius - 50 Imperial Templar - Lieutenant - Mag Heal/DPS
    Lucius Aelius Regulus - 50 Imperial Nightblade - First Sergeant - Stam DPS
    Lucius Aelius Augustus - 50 Imperial Sorcerer - Corporal - Mag DPS
    Wags-His-Tail - 20 Argonian Sorcerer - Recruit - TBD
    Holds-The-Line - 40 Argonian Dragonknight - Recruit - TBD
    Carries-Extra-Gear - 4 Argonian Dragonknight - Recruit - TBD
    Guildmaster - Wardens of the Covenant
    Group Leader - xpThe Guildxp
    Trader - Secret Sauce
    Trader - Elite Dungeoneers
Sign In or Register to comment.