Cherryblossom wrote: »anitajoneb17_ESO wrote: »Auction house is bad, traders are good.
See previous threads on this subject for deeper argumentation.
If Traders are good, why do they exclude the majority of players from selling to the community!
I'm yet to have anyone counter the argument that as there is only a finite number of traders, thus only set quantity of players (approx 70k) can sell to the community. This game is a case of have's and have nots, so whilst a minority of this 70K players can make a lucrative living by selling, the majority of the community are frozen out of selling completely.
I don't expect you to reply, just like every other person who is doing ok with the current system also fail to reply. But to say Traders are Good is simply not the case, at best they were a sticky plaster over the complete mess at launch, where at best you had only 2.5k people to sell too.....
@Nestor maybe you could ask ZOS to explain this? I'm not asking for an auction house as I don't believe its possible with how they set up the game, but the guild traders are not inclusive, there have been many suggestions over time to improve the way they work so they are more inclusive, but it seems ZOS as always has buried its head or just doesn't simply read any posts.
anitajoneb17_ESO wrote: »
If you can't argue without insulting people and saying their argument is bad and garbage and they should feel bad... you should learn to be polite and comfort your arguments with valid explanations. Can't help you with that.
Everything you're mentioning relates to laziness from people and ultimately their lack of will to trade actively. They don't want to trade, they want to get rid of their excess stuff... that's entirely different.
CromulentForumID wrote: »I would really love it if you would point out to me how the examples above are irrelevant and they boil down to laziness.
jedtb16_ESO wrote: »jedtb16_ESO wrote: »ZOS has stated multiple times that they do not want to add a global auction house.
Well I'm certainly not new around here but I can't remember the rationale any longer. Why don't they want to do it again? Remind me.
Also it seems to me that ZOS' willingness to flex with regards to sub model, B2P, how the cash shop works, sub benefits, PVE alliance locks, etc., makes revisiting things we think we know not completely pointless.
possible because with a distributed system the overhead is low. concentrate it in one place and the overhead would be off the scale.
That is the main complete about Zergs in Cyrodiil -- to many people in one place and often time with AOES-R-US everywhere. I see the lag complains on the forums in the city where the AH is located. So many people just standing around and check the AH every few secs. By Sithis, the lag will be so bad there!
You mean like all those people who now stand around the guild traders near the undaunted pledge givers?
Multiple access points in all cities would take care of any player clumping problems.
but not the central load
QuebraRegra wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »ZOS has stated multiple times that they do not want to add a global auction house.
Well I'm certainly not new around here but I can't remember the rationale any longer. Why don't they want to do it again? Remind me.
Also it seems to me that ZOS' willingness to flex with regards to sub model, B2P, how the cash shop works, sub benefits, PVE alliance locks, etc., makes revisiting things we think we know not completely pointless.
possible because with a distributed system the overhead is low. concentrate it in one place and the overhead would be off the scale.
That is the main complete about Zergs in Cyrodiil -- to many people in one place and often time with AOES-R-US everywhere. I see the lag complains on the forums in the city where the AH is located. So many people just standing around and check the AH every few secs. By Sithis, the lag will be so bad there!
You mean like all those people who now stand around the guild traders near the undaunted pledge givers?
Multiple access points in all cities would take care of any player clumping problems.
but not the central load
a data base, generally speaking has a much lower over head than say individually rendered guild shops. Consider the actual facts of software development, server loading.
It seems like you're fairly new around here so I'll try and be gentle: someone makes a thread like this every week. It tends to spawn sprawling discussions about every aspect of MMO economies, what works and what doesn't. Soon someone makes a poll or five and they all show that a slim majority of the forum community likes it as it is now.
ZOS has stated multiple times that they do not want to add a global auction house. Check out the guild recruitment forums and try to join a trading guild, it's really not all that difficult.
Alright everyone, have at it.
A perfectly good explanation, the OP got it yet they still decided to start the usual BS. Gotta love the internet.
* desperately tries another diversionary tactic *
Look guys, BABY KHAJIIT!
Although I agree with you, this is the wrong place to make this argument. Most players on this forum profit from the current guild traders system. They precisely want you to stop checking everywhere and pay them a "premium price" on each item you buy.The thing I liked about auction house was you could look up and item and see every one of them for sale and see what the price is with this system you have to travel to every guild trader to see what the best price is for whatever you are looking for which is a lot of waisted time one place where anyone can sell there stuff and you only have one place to look for it saves everyone a lot of time which I would rather spend playing instead of checking every trader for the best price
QuebraRegra wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »ZOS has stated multiple times that they do not want to add a global auction house.
Well I'm certainly not new around here but I can't remember the rationale any longer. Why don't they want to do it again? Remind me.
Also it seems to me that ZOS' willingness to flex with regards to sub model, B2P, how the cash shop works, sub benefits, PVE alliance locks, etc., makes revisiting things we think we know not completely pointless.
possible because with a distributed system the overhead is low. concentrate it in one place and the overhead would be off the scale.
That is the main complete about Zergs in Cyrodiil -- to many people in one place and often time with AOES-R-US everywhere. I see the lag complains on the forums in the city where the AH is located. So many people just standing around and check the AH every few secs. By Sithis, the lag will be so bad there!
You mean like all those people who now stand around the guild traders near the undaunted pledge givers?
Multiple access points in all cities would take care of any player clumping problems.
but not the central load
a data base, generally speaking has a much lower over head than say individually rendered guild shops. Consider the actual facts of software development, server loading.
We need to drop the whole performance argument, the difference between a global trader and guild traders from a database perspective is a single secondary index column (maybe some sharding on guild, but that could be done other ways).
Having guild trader, lets us build the eso economy. Yes its annoying and frustrating when you're looking for something. Remember when looking for something only visit these stops, reaper march, root, wayrest, mournhold and evermore. Usually from my experience these have best guild traders in the game. Top guilders are usually in the same place, the trader in the middle of no where usually r only selling XP potions for lowbies, u might find a few gems. People that complain about guild traders just dont understand.
What we need is guild trader topic, a site or app, so guildies can update where they in the world every week. Easy to find guild traders, where is WalMart or craiglist on Xbox for example.
QuebraRegra wrote: »QuebraRegra wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »ZOS has stated multiple times that they do not want to add a global auction house.
Well I'm certainly not new around here but I can't remember the rationale any longer. Why don't they want to do it again? Remind me.
Also it seems to me that ZOS' willingness to flex with regards to sub model, B2P, how the cash shop works, sub benefits, PVE alliance locks, etc., makes revisiting things we think we know not completely pointless.
possible because with a distributed system the overhead is low. concentrate it in one place and the overhead would be off the scale.
That is the main complete about Zergs in Cyrodiil -- to many people in one place and often time with AOES-R-US everywhere. I see the lag complains on the forums in the city where the AH is located. So many people just standing around and check the AH every few secs. By Sithis, the lag will be so bad there!
You mean like all those people who now stand around the guild traders near the undaunted pledge givers?
Multiple access points in all cities would take care of any player clumping problems.
but not the central load
a data base, generally speaking has a much lower over head than say individually rendered guild shops. Consider the actual facts of software development, server loading.
We need to drop the whole performance argument, the difference between a global trader and guild traders from a database perspective is a single secondary index column (maybe some sharding on guild, but that could be done other ways).
NO, we will NOT drop the facts.
If you see a guild store it took resources to display/generate it. Resources not needed from an auction house list.
All who are not software engineers, or network engineers need comment no further on how server performance may be affected. I know I can continue to discuss these aspects.
QuebraRegra wrote: »QuebraRegra wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »ZOS has stated multiple times that they do not want to add a global auction house.
Well I'm certainly not new around here but I can't remember the rationale any longer. Why don't they want to do it again? Remind me.
Also it seems to me that ZOS' willingness to flex with regards to sub model, B2P, how the cash shop works, sub benefits, PVE alliance locks, etc., makes revisiting things we think we know not completely pointless.
possible because with a distributed system the overhead is low. concentrate it in one place and the overhead would be off the scale.
That is the main complete about Zergs in Cyrodiil -- to many people in one place and often time with AOES-R-US everywhere. I see the lag complains on the forums in the city where the AH is located. So many people just standing around and check the AH every few secs. By Sithis, the lag will be so bad there!
You mean like all those people who now stand around the guild traders near the undaunted pledge givers?
Multiple access points in all cities would take care of any player clumping problems.
but not the central load
a data base, generally speaking has a much lower over head than say individually rendered guild shops. Consider the actual facts of software development, server loading.
We need to drop the whole performance argument, the difference between a global trader and guild traders from a database perspective is a single secondary index column (maybe some sharding on guild, but that could be done other ways).
NO, we will NOT drop the facts.
If you see a guild store it took resources to display/generate it. Resources not needed from an auction house list.
All who are not software engineers, or network engineers need comment no further on how server performance may be affected. I know I can continue to discuss these aspects.
QuebraRegra wrote: »Having guild trader, lets us build the eso economy. Yes its annoying and frustrating when you're looking for something. Remember when looking for something only visit these stops, reaper march, root, wayrest, mournhold and evermore. Usually from my experience these have best guild traders in the game. Top guilders are usually in the same place, the trader in the middle of no where usually r only selling XP potions for lowbies, u might find a few gems. People that complain about guild traders just dont understand.
What we need is guild trader topic, a site or app, so guildies can update where they in the world every week. Easy to find guild traders, where is WalMart or craiglist on Xbox for example.
So I should need an external app due to the inefficiency of the guild trader system within the game it's self? LOL.
QuebraRegra wrote: »QuebraRegra wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »ZOS has stated multiple times that they do not want to add a global auction house.
Well I'm certainly not new around here but I can't remember the rationale any longer. Why don't they want to do it again? Remind me.
Also it seems to me that ZOS' willingness to flex with regards to sub model, B2P, how the cash shop works, sub benefits, PVE alliance locks, etc., makes revisiting things we think we know not completely pointless.
possible because with a distributed system the overhead is low. concentrate it in one place and the overhead would be off the scale.
That is the main complete about Zergs in Cyrodiil -- to many people in one place and often time with AOES-R-US everywhere. I see the lag complains on the forums in the city where the AH is located. So many people just standing around and check the AH every few secs. By Sithis, the lag will be so bad there!
You mean like all those people who now stand around the guild traders near the undaunted pledge givers?
Multiple access points in all cities would take care of any player clumping problems.
but not the central load
a data base, generally speaking has a much lower over head than say individually rendered guild shops. Consider the actual facts of software development, server loading.
We need to drop the whole performance argument, the difference between a global trader and guild traders from a database perspective is a single secondary index column (maybe some sharding on guild, but that could be done other ways).
NO, we will NOT drop the facts.
If you see a guild store it took resources to display/generate it. Resources not needed from an auction house list.
All who are not software engineers, or network engineers need comment no further on how server performance may be affected. I know I can continue to discuss these aspects.
Well, I'm a professional software engineer who's built stuff like this for two decades. If you have an actual, specific rationale behind your argument I'd love to hear it, but hand-wavy references to "resources" is not a defensible technical position.
QuebraRegra wrote: »QuebraRegra wrote: »QuebraRegra wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »ZOS has stated multiple times that they do not want to add a global auction house.
Well I'm certainly not new around here but I can't remember the rationale any longer. Why don't they want to do it again? Remind me.
Also it seems to me that ZOS' willingness to flex with regards to sub model, B2P, how the cash shop works, sub benefits, PVE alliance locks, etc., makes revisiting things we think we know not completely pointless.
possible because with a distributed system the overhead is low. concentrate it in one place and the overhead would be off the scale.
That is the main complete about Zergs in Cyrodiil -- to many people in one place and often time with AOES-R-US everywhere. I see the lag complains on the forums in the city where the AH is located. So many people just standing around and check the AH every few secs. By Sithis, the lag will be so bad there!
You mean like all those people who now stand around the guild traders near the undaunted pledge givers?
Multiple access points in all cities would take care of any player clumping problems.
but not the central load
a data base, generally speaking has a much lower over head than say individually rendered guild shops. Consider the actual facts of software development, server loading.
We need to drop the whole performance argument, the difference between a global trader and guild traders from a database perspective is a single secondary index column (maybe some sharding on guild, but that could be done other ways).
NO, we will NOT drop the facts.
If you see a guild store it took resources to display/generate it. Resources not needed from an auction house list.
All who are not software engineers, or network engineers need comment no further on how server performance may be affected. I know I can continue to discuss these aspects.
Well, I'm a professional software engineer who's built stuff like this for two decades. If you have an actual, specific rationale behind your argument I'd love to hear it, but hand-wavy references to "resources" is not a defensible technical position.
Been a professional system administrator and network engineer SME for 20+ years myself. With your experience then you should be more than aware that it would require far more fields to populate and maintain the individual guild information/entries than would be required if there were just a "global" auction house. As for the "physical" guild store presences in game, you also cannot deny that they have to be rendered, and have numerous software "hooks" that have to be loaded, etc.
Neither of us have any real insight into the game code, but we can assume it's fairly standard best practices. The argument cannot be made that it's less "resource" intensive to maintain all that is required for the current guild stores implementation vice a global auction house.
*waves hand^
O spread out it is tuff to be competitive an auction house would be a great addition everyone would loveI would like to know if there were any plans on going to a server wife auction house for anyone to sell there stuff like me I am not in a guild that has a guild trader so I am stuck and even the guild traders are so
anitajoneb17_ESO wrote: »
You said I should feel bad and my arguments were bad, now you want to hear more from me ? Logic ?
Well you're a living example of what I said : you took blind invites, responded to advertisements from guilds - and it didn't work. Still you didn't give up, you made a network of friends, got invited into more efficient circles, and now it works. You did it because you really wanted to trade.
That's how it works, in game just like IRL. Believe me, everyone can do what you did if they really want to. Anything else is laziness and lack of will.
If you want a good guild, be it for trading or PvE or PvP or whatever, basic lesson is to never ever respond to blind invites or guild advertisement. Make contacts, talk to people, open up, socialize, and you'll end up in the right places for you.
O spread out it is tuff to be competitive an auction house would be a great addition everyone would loveI would like to know if there were any plans on going to a server wife auction house for anyone to sell there stuff like me I am not in a guild that has a guild trader so I am stuck and even the guild traders are so
anitajoneb17_ESO wrote: »QuebraRegra wrote: »well then ZOS is dumb... I know, it's a shocker. Ok ZOS, proceed with ignoring the overwhelming majority of the player base.
There's nothing like an overwhelming majority for or against the trader system or a global system. All polls and threads have shown a roughly 51/49 split in favor of the current system. Get your facts together (or show proof of your assertions).
Me, myself and I...I would never support auction houses ... ever. When I got a five piece lich set for about 110 k TOTAL it's because I am careful and patient and other players are not.
Tan9oSuccka wrote: »anitajoneb17_ESO wrote: »QuebraRegra wrote: »well then ZOS is dumb... I know, it's a shocker. Ok ZOS, proceed with ignoring the overwhelming majority of the player base.
There's nothing like an overwhelming majority for or against the trader system or a global system. All polls and threads have shown a roughly 51/49 split in favor of the current system. Get your facts together (or show proof of your assertions).
A forum poll is not an accurate representation of the community as a whole. I would not accept this as "fact" at all, sorry.
Yup auction house is still the best. Ppl like to pretend that this *** guild trader system is an effective system.
Just wait and see, we will get an auction house. It took ZOS 12 updates to get rid of the BS alliance restriction, now it will take another 12 at least for auction house lol.
anitajoneb17_ESO wrote: »Tan9oSuccka wrote: »anitajoneb17_ESO wrote: »QuebraRegra wrote: »well then ZOS is dumb... I know, it's a shocker. Ok ZOS, proceed with ignoring the overwhelming majority of the player base.
There's nothing like an overwhelming majority for or against the trader system or a global system. All polls and threads have shown a roughly 51/49 split in favor of the current system. Get your facts together (or show proof of your assertions).
A forum poll is not an accurate representation of the community as a whole. I would not accept this as "fact" at all, sorry.
I agree. But there's nothing better. Forum polls are the only (and therefore closest) closest indicator of what players think.
(There are some other indicators, like use of features ingame, etc... but they're with ZOS and not available to us).
think your a little miss informed there the so called top guild traders in areas are ususally 2-4 times higher cost than most places .. because of sheer volume of traffic and they know it take reapers march new guild moves in and there prices a low for like a week once they start to hang onto the spot there prices increase and keep doing so its market control ... make a central auction house then the prices will be crazy high at the start but they will lower as more ppl undercut others but it will stop market control and put EVERYONE on a even playing field!! i brought 2 rings from a guild trader in the middle of nowhere for a 3rd of the cost that what was poping up in these best areas.. fact is i had to hunt around you know what not a biggy but its still shows that the high volume areas such as reapers are the worse and guild traders try to control the market because of volume of that area one big AH or market board would stop that !! even seen 2 guild traders that are like the sister guilds etc try to control the area..Having guild trader, lets us build the eso economy. Yes its annoying and frustrating when you're looking for something. Remember when looking for something only visit these stops, reaper march, root, wayrest, mournhold and evermore. Usually from my experience these have best guild traders in the game. Top guilders are usually in the same place, the trader in the middle of no where usually r only selling XP potions for lowbies, u might find a few gems. People that complain about guild traders just dont understand.
What we need is guild trader topic, a site or app, so guildies can update where they in the world every week. Easy to find guild traders, where is WalMart or craiglist on Xbox for example.