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Auctionhouse

  • jedtb16_ESO
    jedtb16_ESO
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    Auction house is bad, traders are good.

    See previous threads on this subject for deeper argumentation.

    If Traders are good, why do they exclude the majority of players from selling to the community!

    I'm yet to have anyone counter the argument that as there is only a finite number of traders, thus only set quantity of players (approx 70k) can sell to the community. This game is a case of have's and have nots, so whilst a minority of this 70K players can make a lucrative living by selling, the majority of the community are frozen out of selling completely.

    I don't expect you to reply, just like every other person who is doing ok with the current system also fail to reply. But to say Traders are Good is simply not the case, at best they were a sticky plaster over the complete mess at launch, where at best you had only 2.5k people to sell too.....

    @Nestor maybe you could ask ZOS to explain this? I'm not asking for an auction house as I don't believe its possible with how they set up the game, but the guild traders are not inclusive, there have been many suggestions over time to improve the way they work so they are more inclusive, but it seems ZOS as always has buried its head or just doesn't simply read any posts.

    the bit i put the bold on is just plain untrue..... anyone can offer for sale anything (that isn't bound). whether they find a buyer or not is another matter.
  • doomlocke
    doomlocke
    The thing I liked about auction house was you could look up and item and see every one of them for sale and see what the price is with this system you have to travel to every guild trader to see what the best price is for whatever you are looking for which is a lot of waisted time one place where anyone can sell there stuff and you only have one place to look for it saves everyone a lot of time which I would rather spend playing instead of checking every trader for the best price
  • CromulentForumID
    CromulentForumID
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    If you can't argue without insulting people and saying their argument is bad and garbage and they should feel bad... you should learn to be polite and comfort your arguments with valid explanations. Can't help you with that.
    Everything you're mentioning relates to laziness from people and ultimately their lack of will to trade actively. They don't want to trade, they want to get rid of their excess stuff... that's entirely different.

    So, you are just going to handwave away everything you did not quote as irrelevant, and chastise me for language?

    I included in those examples hundreds of people who were trying to trade, but could not because their guild kept losing kiosks, or they could not find a guild, or they could not find a guild they could stay in because of the requirements. Specifically, I was part of two guilds with nearly 500 members a piece that both lost their bids for 3 weeks in a row.

    All of those things are the valid explanations you were looking for. See, the people were trying to trade, and were locked out. They were in a guild that lost the bid. Are they still lazy? They didn't try hard enough, or join enough guilds, or tell their guild leader to work harder? By joining the guilds and donating some money, they seemed to be meeting your "willingness" test.

    Lack of success is not lack of effort. I even stated as much. Laziness can be a reason, it is not the only possible reason.

    So, no, everything I mentioned was not all laziness. Just because you want to write it off as that does not make it true. Where is the lack of will involved in being in a guild, contributing to the guild, and still not getting a stall? The lack of will is them not dumping their trader and trying to find another? Is there a lack of will if you tried 5 guilds, none of them got a stall, and you gave up on the process? We're going to call that lack of will?

    This is why your argument is bad. You just handwave the difficulties away with "laziness." And you are not the only one who argues like this. On top of that, you pull out a "No True Scotsman" and say that people who want to get rid of their excess stuff are not actually traders. So, now, traders are only those players who purposely farm above and beyond their game playing for the express purpose of filling up trader stalls? Please let me know what a "true trader" is so I can frame future points of view accordingly.

    There are actual barriers to being able to sell your things to the general game population. You can't ignore that. And, believe it or not, that barrier is not just effort. Again, effort does not automatically lead to success. If it did, then you could pull out the "lazy" card.

    And for the record, I never insulted you. I insulted your argument.

    If you want to talk about my own personal experiences, I tried several guilds out by using the forums and even accepted a couple of blind invites. In all of those cases, the guilds never got a trader, and there were almost no sales within the guild. A couple other guilds did get traders, but eventually stared to lost the bids on a weekly basis. At one point both did not have a stall after three weeks of trying. Still lack of effort?

    Finally, I got into two great trading guilds and am doing well for myself. Why? Invites from friends. So, yeah, all that work I did? Useless. Pure luck won me the day.

    If I had given up before the friend invites, or if I did not have the friends to invite me, would I have been unwilling? Lazy? Not really a trader?

    I would really love it if you would point out to me how the examples above are irrelevant and they boil down to laziness.
    Edited by CromulentForumID on August 25, 2016 4:45PM
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    I would really love it if you would point out to me how the examples above are irrelevant and they boil down to laziness.

    You said I should feel bad and my arguments were bad, now you want to hear more from me ? Logic ?

    Well you're a living example of what I said : you took blind invites, responded to advertisements from guilds - and it didn't work. Still you didn't give up, you made a network of friends, got invited into more efficient circles, and now it works. You did it because you really wanted to trade.
    That's how it works, in game just like IRL. Believe me, everyone can do what you did if they really want to. Anything else is laziness and lack of will.

    If you want a good guild, be it for trading or PvE or PvP or whatever, basic lesson is to never ever respond to blind invites or guild advertisement. Make contacts, talk to people, open up, socialize, and you'll end up in the right places for you.

    Edited by anitajoneb17_ESO on August 25, 2016 4:55PM
  • QuebraRegra
    QuebraRegra
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    Iselin wrote: »
    k9mouse wrote: »
    Iselin wrote: »
    wayfarerx wrote: »
    ZOS has stated multiple times that they do not want to add a global auction house.

    Well I'm certainly not new around here but I can't remember the rationale any longer. Why don't they want to do it again? Remind me.

    Also it seems to me that ZOS' willingness to flex with regards to sub model, B2P, how the cash shop works, sub benefits, PVE alliance locks, etc., makes revisiting things we think we know not completely pointless.

    possible because with a distributed system the overhead is low. concentrate it in one place and the overhead would be off the scale.

    That is the main complete about Zergs in Cyrodiil -- to many people in one place and often time with AOES-R-US everywhere. I see the lag complains on the forums in the city where the AH is located. So many people just standing around and check the AH every few secs. By Sithis, the lag will be so bad there!

    You mean like all those people who now stand around the guild traders near the undaunted pledge givers? :)

    Multiple access points in all cities would take care of any player clumping problems.

    but not the central load

    a data base, generally speaking has a much lower over head than say individually rendered guild shops. Consider the actual facts of software development, server loading.
  • wayfarerx
    wayfarerx
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    Iselin wrote: »
    k9mouse wrote: »
    Iselin wrote: »
    wayfarerx wrote: »
    ZOS has stated multiple times that they do not want to add a global auction house.

    Well I'm certainly not new around here but I can't remember the rationale any longer. Why don't they want to do it again? Remind me.

    Also it seems to me that ZOS' willingness to flex with regards to sub model, B2P, how the cash shop works, sub benefits, PVE alliance locks, etc., makes revisiting things we think we know not completely pointless.

    possible because with a distributed system the overhead is low. concentrate it in one place and the overhead would be off the scale.

    That is the main complete about Zergs in Cyrodiil -- to many people in one place and often time with AOES-R-US everywhere. I see the lag complains on the forums in the city where the AH is located. So many people just standing around and check the AH every few secs. By Sithis, the lag will be so bad there!

    You mean like all those people who now stand around the guild traders near the undaunted pledge givers? :)

    Multiple access points in all cities would take care of any player clumping problems.

    but not the central load

    a data base, generally speaking has a much lower over head than say individually rendered guild shops. Consider the actual facts of software development, server loading.

    We need to drop the whole performance argument, the difference between a global trader and guild traders from a database perspective is a single secondary index column (maybe some sharding on guild, but that could be done other ways).
    @wayfarerx - PC / North America / Aldmeri Dominion
  • medusasfolly
    medusasfolly
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    wayfarerx wrote: »
    EZgoin76 wrote: »
    wayfarerx wrote: »
    It seems like you're fairly new around here so I'll try and be gentle: someone makes a thread like this every week. It tends to spawn sprawling discussions about every aspect of MMO economies, what works and what doesn't. Soon someone makes a poll or five and they all show that a slim majority of the forum community likes it as it is now.

    ZOS has stated multiple times that they do not want to add a global auction house. Check out the guild recruitment forums and try to join a trading guild, it's really not all that difficult.




    Alright everyone, have at it.

    A perfectly good explanation, the OP got it yet they still decided to start the usual BS. Gotta love the internet.

    * desperately tries another diversionary tactic *

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    Awwwwww! I wantz!
  • Zerok
    Zerok
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    doomlocke wrote: »
    The thing I liked about auction house was you could look up and item and see every one of them for sale and see what the price is with this system you have to travel to every guild trader to see what the best price is for whatever you are looking for which is a lot of waisted time one place where anyone can sell there stuff and you only have one place to look for it saves everyone a lot of time which I would rather spend playing instead of checking every trader for the best price
    Although I agree with you, this is the wrong place to make this argument. Most players on this forum profit from the current guild traders system. They precisely want you to stop checking everywhere and pay them a "premium price" on each item you buy.

    I also profit (to some extent) from the guild traders system. But I'm casual-minded player. I know the current system is bad for the majority, that's why I want to reform it.
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  • Soundwave
    Soundwave
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    Having guild trader, lets us build the eso economy. Yes its annoying and frustrating when you're looking for something. Remember when looking for something only visit these stops, reaper march, root, wayrest, mournhold and evermore. Usually from my experience these have best guild traders in the game. Top guilders are usually in the same place, the trader in the middle of no where usually r only selling XP potions for lowbies, u might find a few gems. People that complain about guild traders just dont understand.

    What we need is guild trader topic, a site or app, so guildies can update where they in the world every week. Easy to find guild traders, where is WalMart or craiglist on Xbox for example.
  • QuebraRegra
    QuebraRegra
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    wayfarerx wrote: »
    Iselin wrote: »
    k9mouse wrote: »
    Iselin wrote: »
    wayfarerx wrote: »
    ZOS has stated multiple times that they do not want to add a global auction house.

    Well I'm certainly not new around here but I can't remember the rationale any longer. Why don't they want to do it again? Remind me.

    Also it seems to me that ZOS' willingness to flex with regards to sub model, B2P, how the cash shop works, sub benefits, PVE alliance locks, etc., makes revisiting things we think we know not completely pointless.

    possible because with a distributed system the overhead is low. concentrate it in one place and the overhead would be off the scale.

    That is the main complete about Zergs in Cyrodiil -- to many people in one place and often time with AOES-R-US everywhere. I see the lag complains on the forums in the city where the AH is located. So many people just standing around and check the AH every few secs. By Sithis, the lag will be so bad there!

    You mean like all those people who now stand around the guild traders near the undaunted pledge givers? :)

    Multiple access points in all cities would take care of any player clumping problems.

    but not the central load

    a data base, generally speaking has a much lower over head than say individually rendered guild shops. Consider the actual facts of software development, server loading.

    We need to drop the whole performance argument, the difference between a global trader and guild traders from a database perspective is a single secondary index column (maybe some sharding on guild, but that could be done other ways).

    NO, we will NOT drop the facts.

    If you see a guild store it took resources to display/generate it. Resources not needed from an auction house list.

    All who are not software engineers, or network engineers need comment no further on how server performance may be affected. I know I can continue to discuss these aspects.
  • QuebraRegra
    QuebraRegra
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    Soundwave wrote: »
    Having guild trader, lets us build the eso economy. Yes its annoying and frustrating when you're looking for something. Remember when looking for something only visit these stops, reaper march, root, wayrest, mournhold and evermore. Usually from my experience these have best guild traders in the game. Top guilders are usually in the same place, the trader in the middle of no where usually r only selling XP potions for lowbies, u might find a few gems. People that complain about guild traders just dont understand.

    What we need is guild trader topic, a site or app, so guildies can update where they in the world every week. Easy to find guild traders, where is WalMart or craiglist on Xbox for example.

    So I should need an external app due to the inefficiency of the guild trader system within the game it's self? LOL.
  • wayfarerx
    wayfarerx
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    wayfarerx wrote: »
    Iselin wrote: »
    k9mouse wrote: »
    Iselin wrote: »
    wayfarerx wrote: »
    ZOS has stated multiple times that they do not want to add a global auction house.

    Well I'm certainly not new around here but I can't remember the rationale any longer. Why don't they want to do it again? Remind me.

    Also it seems to me that ZOS' willingness to flex with regards to sub model, B2P, how the cash shop works, sub benefits, PVE alliance locks, etc., makes revisiting things we think we know not completely pointless.

    possible because with a distributed system the overhead is low. concentrate it in one place and the overhead would be off the scale.

    That is the main complete about Zergs in Cyrodiil -- to many people in one place and often time with AOES-R-US everywhere. I see the lag complains on the forums in the city where the AH is located. So many people just standing around and check the AH every few secs. By Sithis, the lag will be so bad there!

    You mean like all those people who now stand around the guild traders near the undaunted pledge givers? :)

    Multiple access points in all cities would take care of any player clumping problems.

    but not the central load

    a data base, generally speaking has a much lower over head than say individually rendered guild shops. Consider the actual facts of software development, server loading.

    We need to drop the whole performance argument, the difference between a global trader and guild traders from a database perspective is a single secondary index column (maybe some sharding on guild, but that could be done other ways).

    NO, we will NOT drop the facts.

    If you see a guild store it took resources to display/generate it. Resources not needed from an auction house list.

    All who are not software engineers, or network engineers need comment no further on how server performance may be affected. I know I can continue to discuss these aspects.

    Well, I'm a professional software engineer who's built stuff like this for two decades. If you have an actual, specific rationale behind your argument I'd love to hear it, but hand-wavy references to "resources" is not a defensible technical position.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • SHADOW2KK
    SHADOW2KK
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    wayfarerx wrote: »
    Iselin wrote: »
    k9mouse wrote: »
    Iselin wrote: »
    wayfarerx wrote: »
    ZOS has stated multiple times that they do not want to add a global auction house.

    Well I'm certainly not new around here but I can't remember the rationale any longer. Why don't they want to do it again? Remind me.

    Also it seems to me that ZOS' willingness to flex with regards to sub model, B2P, how the cash shop works, sub benefits, PVE alliance locks, etc., makes revisiting things we think we know not completely pointless.

    possible because with a distributed system the overhead is low. concentrate it in one place and the overhead would be off the scale.

    That is the main complete about Zergs in Cyrodiil -- to many people in one place and often time with AOES-R-US everywhere. I see the lag complains on the forums in the city where the AH is located. So many people just standing around and check the AH every few secs. By Sithis, the lag will be so bad there!

    You mean like all those people who now stand around the guild traders near the undaunted pledge givers? :)

    Multiple access points in all cities would take care of any player clumping problems.

    but not the central load

    a data base, generally speaking has a much lower over head than say individually rendered guild shops. Consider the actual facts of software development, server loading.

    We need to drop the whole performance argument, the difference between a global trader and guild traders from a database perspective is a single secondary index column (maybe some sharding on guild, but that could be done other ways).

    NO, we will NOT drop the facts.

    If you see a guild store it took resources to display/generate it. Resources not needed from an auction house list.

    All who are not software engineers, or network engineers need comment no further on how server performance may be affected. I know I can continue to discuss these aspects.

    Arrogance much?

    So your opinon trumps everyone elses who also plays the game?

    Get over yourself.

    And resources not needed for a auction house list ?

    Oh really?

    So where does the items and the list of stuff actually come from?

    There is no difference between seeing items on a guild store or from a auction house list.

    Yeah you carry on "discussing", I would be interested to see what other idiotic stuff you come out with next.
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  • Soundwave
    Soundwave
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    Soundwave wrote: »
    Having guild trader, lets us build the eso economy. Yes its annoying and frustrating when you're looking for something. Remember when looking for something only visit these stops, reaper march, root, wayrest, mournhold and evermore. Usually from my experience these have best guild traders in the game. Top guilders are usually in the same place, the trader in the middle of no where usually r only selling XP potions for lowbies, u might find a few gems. People that complain about guild traders just dont understand.

    What we need is guild trader topic, a site or app, so guildies can update where they in the world every week. Easy to find guild traders, where is WalMart or craiglist on Xbox for example.

    So I should need an external app due to the inefficiency of the guild trader system within the game it's self? LOL.

    Your not listening, its easy to understand guild traders and how they function. Within an hour yesterday i found a complete set of 160 healer for 40k. Guild traders isn't problem, it player trying to use the traders thats the problem.
  • QuebraRegra
    QuebraRegra
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    wayfarerx wrote: »
    wayfarerx wrote: »
    Iselin wrote: »
    k9mouse wrote: »
    Iselin wrote: »
    wayfarerx wrote: »
    ZOS has stated multiple times that they do not want to add a global auction house.

    Well I'm certainly not new around here but I can't remember the rationale any longer. Why don't they want to do it again? Remind me.

    Also it seems to me that ZOS' willingness to flex with regards to sub model, B2P, how the cash shop works, sub benefits, PVE alliance locks, etc., makes revisiting things we think we know not completely pointless.

    possible because with a distributed system the overhead is low. concentrate it in one place and the overhead would be off the scale.

    That is the main complete about Zergs in Cyrodiil -- to many people in one place and often time with AOES-R-US everywhere. I see the lag complains on the forums in the city where the AH is located. So many people just standing around and check the AH every few secs. By Sithis, the lag will be so bad there!

    You mean like all those people who now stand around the guild traders near the undaunted pledge givers? :)

    Multiple access points in all cities would take care of any player clumping problems.

    but not the central load

    a data base, generally speaking has a much lower over head than say individually rendered guild shops. Consider the actual facts of software development, server loading.

    We need to drop the whole performance argument, the difference between a global trader and guild traders from a database perspective is a single secondary index column (maybe some sharding on guild, but that could be done other ways).

    NO, we will NOT drop the facts.

    If you see a guild store it took resources to display/generate it. Resources not needed from an auction house list.

    All who are not software engineers, or network engineers need comment no further on how server performance may be affected. I know I can continue to discuss these aspects.

    Well, I'm a professional software engineer who's built stuff like this for two decades. If you have an actual, specific rationale behind your argument I'd love to hear it, but hand-wavy references to "resources" is not a defensible technical position.

    Been a professional system administrator and network engineer SME for 20+ years myself. With your experience then you should be more than aware that it would require far more fields to populate and maintain the individual guild information/entries than would be required if there were just a "global" auction house. As for the "physical" guild store presences in game, you also cannot deny that they have to be rendered, and have numerous software "hooks" that have to be loaded, etc.

    Neither of us have any real insight into the game code, but we can assume it's fairly standard best practices. The argument cannot be made that it's less "resource" intensive to maintain all that is required for the current guild stores implementation vice a global auction house.

    *waves hand^
  • wayfarerx
    wayfarerx
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    wayfarerx wrote: »
    wayfarerx wrote: »
    Iselin wrote: »
    k9mouse wrote: »
    Iselin wrote: »
    wayfarerx wrote: »
    ZOS has stated multiple times that they do not want to add a global auction house.

    Well I'm certainly not new around here but I can't remember the rationale any longer. Why don't they want to do it again? Remind me.

    Also it seems to me that ZOS' willingness to flex with regards to sub model, B2P, how the cash shop works, sub benefits, PVE alliance locks, etc., makes revisiting things we think we know not completely pointless.

    possible because with a distributed system the overhead is low. concentrate it in one place and the overhead would be off the scale.

    That is the main complete about Zergs in Cyrodiil -- to many people in one place and often time with AOES-R-US everywhere. I see the lag complains on the forums in the city where the AH is located. So many people just standing around and check the AH every few secs. By Sithis, the lag will be so bad there!

    You mean like all those people who now stand around the guild traders near the undaunted pledge givers? :)

    Multiple access points in all cities would take care of any player clumping problems.

    but not the central load

    a data base, generally speaking has a much lower over head than say individually rendered guild shops. Consider the actual facts of software development, server loading.

    We need to drop the whole performance argument, the difference between a global trader and guild traders from a database perspective is a single secondary index column (maybe some sharding on guild, but that could be done other ways).

    NO, we will NOT drop the facts.

    If you see a guild store it took resources to display/generate it. Resources not needed from an auction house list.

    All who are not software engineers, or network engineers need comment no further on how server performance may be affected. I know I can continue to discuss these aspects.

    Well, I'm a professional software engineer who's built stuff like this for two decades. If you have an actual, specific rationale behind your argument I'd love to hear it, but hand-wavy references to "resources" is not a defensible technical position.

    Been a professional system administrator and network engineer SME for 20+ years myself. With your experience then you should be more than aware that it would require far more fields to populate and maintain the individual guild information/entries than would be required if there were just a "global" auction house. As for the "physical" guild store presences in game, you also cannot deny that they have to be rendered, and have numerous software "hooks" that have to be loaded, etc.

    Neither of us have any real insight into the game code, but we can assume it's fairly standard best practices. The argument cannot be made that it's less "resource" intensive to maintain all that is required for the current guild stores implementation vice a global auction house.

    *waves hand^

    Far more fields? Like one? A single column representing the guild a sale is listed with is all you would need. And like I said above, they could just shard the table by guild, meaning you get one table per guild with a maximum of 15,000 entries.

    I have no idea why you think that accessing the guild store menu from multiple locations in the virtual world would add any perceivable overhead. Yes that's like 5 more NPCs in a big city, but come on, that's not going to change anything.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Dark_Aether
    Dark_Aether
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    doomlocke wrote: »
    O spread out it is tuff to be competitive an auction house would be a great addition everyone would loveI would like to know if there were any plans on going to a server wife auction house for anyone to sell there stuff like me I am not in a guild that has a guild trader so I am stuck and even the guild traders are so

    My goodness! Do you talk like that? I can live with the lack of cap at the start of sentences but punctuation is your friend.
  • CromulentForumID
    CromulentForumID
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    You said I should feel bad and my arguments were bad, now you want to hear more from me ? Logic ?

    Well you're a living example of what I said : you took blind invites, responded to advertisements from guilds - and it didn't work. Still you didn't give up, you made a network of friends, got invited into more efficient circles, and now it works. You did it because you really wanted to trade.
    That's how it works, in game just like IRL. Believe me, everyone can do what you did if they really want to. Anything else is laziness and lack of will.

    If you want a good guild, be it for trading or PvE or PvP or whatever, basic lesson is to never ever respond to blind invites or guild advertisement. Make contacts, talk to people, open up, socialize, and you'll end up in the right places for you.

    The logic is I wanted you to actually back up what you said or at least address my points instead of just waving the "laziness" brush. I wanted to see if you could form a better argument, because you hadn't actually addressed any of the specific examples I included. I am not sure how that is illogical.

    Your initial argument seemed to be that a poorly-stocked trader or empty trader proved the problem is only motivation. Aside from trying to argue motivations, which you can never prove, it didn't even make numeric sense. If individuals could bid on those traders, then yes, maybe open spots would show people just don't care about trading. But we're talking about groups of 50 people here, not just guilds in general. So really, empty kiosks don't prove a thing about how many individual players want to trade. It is maybe some indication that players who want to trade are not finding each other in game, forming guilds, and making a go. Do you think the lack of that guild formation is proof positive of players not really wanting to trade?

    You do remember in the previous post where I stated my work amounted to actually nothing, right? I got an invite from friends. What I did not include was that I knew those friends before I even started playing the game. I didn't build a network. I got lucky that someone I knew was in a good guild, had invite rights, and sent me an invite out of the blue. I worked harder? I got lucky. So you can't really use me as your "See, it works!" example.

    There are I am sure dozens of other players who did exactly what I did and could not find a guild that got a kiosk. Their lack of success makes them lazy, even though they did the same thing? And they did do the same thing, because you can't "work" on luck.

    Lack of success is not proof of lack of effort, no matter how much you want it to be. Lack of success somehow proves their willpower is bad, because everyone is guaranteed to succeed if they just try? On top of that, you can somehow prove a person's internal drive and mindset based on what they achieve?

    Your inclusion of "IRL" in that makes the point pretty laughable to me. Everyone who doesn't succeed in life just has no will or is lazy? Really? Anyone who just tries can accomplish anything they want? I wanna live where you live.

    I am going to stop here since I know I'll never convince you. You really haven't done anything except repeat "Don't be lazy and it all works." I actually don't believe you above. Not anyone can do what I did and have it automatically work. The only way that is true is if everyone is the same and the only variable is effort. It's not true IRL, it's not true here, it's not true almost anywhere you look.





  • idk
    idk
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    doomlocke wrote: »
    O spread out it is tuff to be competitive an auction house would be a great addition everyone would loveI would like to know if there were any plans on going to a server wife auction house for anyone to sell there stuff like me I am not in a guild that has a guild trader so I am stuck and even the guild traders are so

    There are no plans. Zos has made it clear they do not want an auction house or central trade kiosk. (and really almost all players would not want a central auction house).

    The guild traders have been successful and work well. If your not pleased with how your current trading guild is doing search for a better one.
  • Tan9oSuccka
    Tan9oSuccka
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    well then ZOS is dumb... I know, it's a shocker. Ok ZOS, proceed with ignoring the overwhelming majority of the player base.

    There's nothing like an overwhelming majority for or against the trader system or a global system. All polls and threads have shown a roughly 51/49 split in favor of the current system. Get your facts together (or show proof of your assertions).

    A forum poll is not an accurate representation of the community as a whole. I would not accept this as "fact" at all, sorry.

  • xilfxlegion
    xilfxlegion
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    this topic has been beaten to death.

    seriously they should automatically list any topic about trader guilds or auction houses as spam.

  • DHale
    DHale
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    I would never support auction houses ... ever. When I got a five piece lich set for about 110 k TOTAL it's because I am careful and patient and other players are not.
    Edited by DHale on August 26, 2016 2:29PM
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Zerok
    Zerok
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    DHale wrote: »
    I would never support auction houses ... ever. When I got a five piece lich set for about 110 k TOTAL it's because I am careful and patient and other players are not.
    Me, myself and I... :*
    Zeerok (the sneaky ruffian) - LV50 Bosmer stamblade DPS (AD)
    Gontrand de Bourbon (the greedy aristocrat) - LV50 Breton magsorc tank (DC)
    Augustus Aquilarios (the imperial claimant) - LV50 Imperial stamDK PvP (EP)
    Zeerokk (the AD zealot) - LV50 Altmer magblade PvP (AD)
    Lianna Storm (the inferno maiden) - LV50 Dunmer magDK DPS (EP)
    Fights-With-Khajiit (the gullible faithful) - LV5 Argonian templar (EP)
    Miner'va (the skooma addict) - LV3 Khajiit sorcerer (AD) - chaotic neutral
    Siggy Thorvaldsson (the charismatic baroness) - LV50 Nord stamwarden tank (DC)
  • Avenias
    Avenias
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    Yup auction house is still the best. Ppl like to pretend that this *** guild trader system is an effective system.

    Just wait and see, we will get an auction house. It took ZOS 12 updates to get rid of the BS alliance restriction, now it will take another 12 at least for auction house lol.
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    well then ZOS is dumb... I know, it's a shocker. Ok ZOS, proceed with ignoring the overwhelming majority of the player base.

    There's nothing like an overwhelming majority for or against the trader system or a global system. All polls and threads have shown a roughly 51/49 split in favor of the current system. Get your facts together (or show proof of your assertions).

    A forum poll is not an accurate representation of the community as a whole. I would not accept this as "fact" at all, sorry.

    I agree. But there's nothing better. Forum polls are the only (and therefore closest) closest indicator of what players think.

    (There are some other indicators, like use of features ingame, etc... but they're with ZOS and not available to us).

  • jedtb16_ESO
    jedtb16_ESO
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    Avenias wrote: »
    Yup auction house is still the best. Ppl like to pretend that this *** guild trader system is an effective system.

    Just wait and see, we will get an auction house. It took ZOS 12 updates to get rid of the BS alliance restriction, now it will take another 12 at least for auction house lol.

    i doubt it. the alliance thing only applies to pve..... so your bs restriction is still there for cyrodiil
  • radiostar
    radiostar
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    Too bad Z won't game-mail spam the question to players like the Cyrodiil or CP160 letters. Maybe they're frightened what the response would be. :smiley:
    "Billions upon Billions of Stars"
  • idk
    idk
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    well then ZOS is dumb... I know, it's a shocker. Ok ZOS, proceed with ignoring the overwhelming majority of the player base.

    There's nothing like an overwhelming majority for or against the trader system or a global system. All polls and threads have shown a roughly 51/49 split in favor of the current system. Get your facts together (or show proof of your assertions).

    A forum poll is not an accurate representation of the community as a whole. I would not accept this as "fact" at all, sorry.

    I agree. But there's nothing better. Forum polls are the only (and therefore closest) closest indicator of what players think.

    (There are some other indicators, like use of features ingame, etc... but they're with ZOS and not available to us).

    Using unreliable information and trying to say it is good because it's all we have available is still using bad unreliable information. The person you quoted is absolutly correct in stating the polls in there forums are not accurate.

    Also, Zos has stated they like and want the guild trader system vs the centralized trading system.
  • snakester320
    snakester320
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    Soundwave wrote: »
    Having guild trader, lets us build the eso economy. Yes its annoying and frustrating when you're looking for something. Remember when looking for something only visit these stops, reaper march, root, wayrest, mournhold and evermore. Usually from my experience these have best guild traders in the game. Top guilders are usually in the same place, the trader in the middle of no where usually r only selling XP potions for lowbies, u might find a few gems. People that complain about guild traders just dont understand.

    What we need is guild trader topic, a site or app, so guildies can update where they in the world every week. Easy to find guild traders, where is WalMart or craiglist on Xbox for example.
    think your a little miss informed there the so called top guild traders in areas are ususally 2-4 times higher cost than most places .. because of sheer volume of traffic and they know it take reapers march new guild moves in and there prices a low for like a week once they start to hang onto the spot there prices increase and keep doing so its market control ... make a central auction house then the prices will be crazy high at the start but they will lower as more ppl undercut others but it will stop market control and put EVERYONE on a even playing field!! i brought 2 rings from a guild trader in the middle of nowhere for a 3rd of the cost that what was poping up in these best areas.. fact is i had to hunt around you know what not a biggy but its still shows that the high volume areas such as reapers are the worse and guild traders try to control the market because of volume of that area one big AH or market board would stop that !! even seen 2 guild traders that are like the sister guilds etc try to control the area..
  • Nestor
    Nestor
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    The main reason people want an Auction House is they do not want to spend the time looking for either Rare items or Bargains. Rare items should be rare, and should take time to find, whether your farming for them, or using your gold to buy them. Bargains, well, that's on the player. If you want to save some money, spend the time to look for the lowest price.

    I think most of the calls for an Auction House would go away if ZOS would implement something like the Addon Awesome Guild Store does.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

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