ZOS has stated multiple times that they do not want to add a global auction house.
Well I'm certainly not new around here but I can't remember the rationale any longer. Why don't they want to do it again? Remind me.
Also it seems to me that ZOS' willingness to flex with regards to sub model, B2P, how the cash shop works, sub benefits, PVE alliance locks, etc., makes revisiting things we think we know not completely pointless.
jedtb16_ESO wrote: »ZOS has stated multiple times that they do not want to add a global auction house.
Well I'm certainly not new around here but I can't remember the rationale any longer. Why don't they want to do it again? Remind me.
Also it seems to me that ZOS' willingness to flex with regards to sub model, B2P, how the cash shop works, sub benefits, PVE alliance locks, etc., makes revisiting things we think we know not completely pointless.
possible because with a distributed system the overhead is low. concentrate it in one place and the overhead would be off the scale.
jedtb16_ESO wrote: »ZOS has stated multiple times that they do not want to add a global auction house.
Well I'm certainly not new around here but I can't remember the rationale any longer. Why don't they want to do it again? Remind me.
Also it seems to me that ZOS' willingness to flex with regards to sub model, B2P, how the cash shop works, sub benefits, PVE alliance locks, etc., makes revisiting things we think we know not completely pointless.
possible because with a distributed system the overhead is low. concentrate it in one place and the overhead would be off the scale.
jedtb16_ESO wrote: »ZOS has stated multiple times that they do not want to add a global auction house.
Well I'm certainly not new around here but I can't remember the rationale any longer. Why don't they want to do it again? Remind me.
Also it seems to me that ZOS' willingness to flex with regards to sub model, B2P, how the cash shop works, sub benefits, PVE alliance locks, etc., makes revisiting things we think we know not completely pointless.
possible because with a distributed system the overhead is low. concentrate it in one place and the overhead would be off the scale.
That is the main complete about Zergs in Cyrodiil -- to many people in one place and often time with AOES-R-US everywhere. I see the lag complains on the forums in the city where the AH is located. So many people just standing around and check the AH every few secs. By Sithis, the lag will be so bad there!
jedtb16_ESO wrote: »ZOS has stated multiple times that they do not want to add a global auction house.
Well I'm certainly not new around here but I can't remember the rationale any longer. Why don't they want to do it again? Remind me.
Also it seems to me that ZOS' willingness to flex with regards to sub model, B2P, how the cash shop works, sub benefits, PVE alliance locks, etc., makes revisiting things we think we know not completely pointless.
possible because with a distributed system the overhead is low. concentrate it in one place and the overhead would be off the scale.
That is the main complete about Zergs in Cyrodiil -- to many people in one place and often time with AOES-R-US everywhere. I see the lag complains on the forums in the city where the AH is located. So many people just standing around and check the AH every few secs. By Sithis, the lag will be so bad there!
You mean like all those people who now stand around the guild traders near the undaunted pledge givers?
Multiple access points in all cities would take care of any player clumping problems.
jedtb16_ESO wrote: »jedtb16_ESO wrote: »ZOS has stated multiple times that they do not want to add a global auction house.
Well I'm certainly not new around here but I can't remember the rationale any longer. Why don't they want to do it again? Remind me.
Also it seems to me that ZOS' willingness to flex with regards to sub model, B2P, how the cash shop works, sub benefits, PVE alliance locks, etc., makes revisiting things we think we know not completely pointless.
possible because with a distributed system the overhead is low. concentrate it in one place and the overhead would be off the scale.
That is the main complete about Zergs in Cyrodiil -- to many people in one place and often time with AOES-R-US everywhere. I see the lag complains on the forums in the city where the AH is located. So many people just standing around and check the AH every few secs. By Sithis, the lag will be so bad there!
You mean like all those people who now stand around the guild traders near the undaunted pledge givers?
Multiple access points in all cities would take care of any player clumping problems.
but not the central load
jedtb16_ESO wrote: »jedtb16_ESO wrote: »ZOS has stated multiple times that they do not want to add a global auction house.
Well I'm certainly not new around here but I can't remember the rationale any longer. Why don't they want to do it again? Remind me.
Also it seems to me that ZOS' willingness to flex with regards to sub model, B2P, how the cash shop works, sub benefits, PVE alliance locks, etc., makes revisiting things we think we know not completely pointless.
possible because with a distributed system the overhead is low. concentrate it in one place and the overhead would be off the scale.
That is the main complete about Zergs in Cyrodiil -- to many people in one place and often time with AOES-R-US everywhere. I see the lag complains on the forums in the city where the AH is located. So many people just standing around and check the AH every few secs. By Sithis, the lag will be so bad there!
You mean like all those people who now stand around the guild traders near the undaunted pledge givers?
Multiple access points in all cities would take care of any player clumping problems.
but not the central load
Well I've never heard ZOS cite technical challenges as the reason why they decided to do it without an AH. This is something forum posters speculate about.
biovitalb16_ESO wrote: »Current system is fine, all they need to do is refine the search feature and it will be great.
anitajoneb17_ESO wrote: »Auction house is bad, traders are good.
See previous threads on this subject for deeper argumentation.
Cherryblossom wrote: »anitajoneb17_ESO wrote: »Auction house is bad, traders are good.
See previous threads on this subject for deeper argumentation.
If Traders are good, why do they exclude the majority of players from selling to the community!
I'm yet to have anyone counter the argument that as there is only a finite number of traders, thus only set quantity of players (approx 70k) can sell to the community. This game is a case of have's and have nots, so whilst a minority of this 70K players can make a lucrative living by selling, the majority of the community are frozen out of selling completely.
I don't expect you to reply, just like every other person who is doing ok with the current system also fail to reply. But to say Traders are Good is simply not the case, at best they were a sticky plaster over the complete mess at launch, where at best you had only 2.5k people to sell too.....
jedtb16_ESO wrote: »jedtb16_ESO wrote: »ZOS has stated multiple times that they do not want to add a global auction house.
Well I'm certainly not new around here but I can't remember the rationale any longer. Why don't they want to do it again? Remind me.
Also it seems to me that ZOS' willingness to flex with regards to sub model, B2P, how the cash shop works, sub benefits, PVE alliance locks, etc., makes revisiting things we think we know not completely pointless.
possible because with a distributed system the overhead is low. concentrate it in one place and the overhead would be off the scale.
That is the main complete about Zergs in Cyrodiil -- to many people in one place and often time with AOES-R-US everywhere. I see the lag complains on the forums in the city where the AH is located. So many people just standing around and check the AH every few secs. By Sithis, the lag will be so bad there!
You mean like all those people who now stand around the guild traders near the undaunted pledge givers?
Multiple access points in all cities would take care of any player clumping problems.
but not the central load
Well I've never heard ZOS cite technical challenges as the reason why they decided to do it without an AH. This is something forum posters speculate about.
ulrik.igerupb16_ESO wrote: »Why do so many players insist on calling a game-wide trader that all players can buy/sell at "auction house"? Auction means placing bids on items that are for sale. Highest bidder gets the item, everyone else do not. Plesae learn the proper meaning of words, thank you.
/rollseyes /facepalm /deepsigh
Cherryblossom wrote: »anitajoneb17_ESO wrote: »Auction house is bad, traders are good.
See previous threads on this subject for deeper argumentation.
If Traders are good, why do they exclude the majority of players from selling to the community!
I'm yet to have anyone counter the argument that as there is only a finite number of traders, thus only set quantity of players (approx 70k) can sell to the community. This game is a case of have's and have nots, so whilst a minority of this 70K players can make a lucrative living by selling, the majority of the community are frozen out of selling completely.
I don't expect you to reply, just like every other person who is doing ok with the current system also fail to reply. But to say Traders are Good is simply not the case, at best they were a sticky plaster over the complete mess at launch, where at best you had only 2.5k people to sell too.....
@Nestor maybe you could ask ZOS to explain this? I'm not asking for an auction house as I don't believe its possible with how they set up the game, but the guild traders are not inclusive, there have been many suggestions over time to improve the way they work so they are more inclusive, but it seems ZOS as always has buried its head or just doesn't simply read any posts.
ulrik.igerupb16_ESO wrote: »Why do so many players insist on calling a game-wide trader that all players can buy/sell at "auction house"? Auction means placing bids on items that are for sale. Highest bidder gets the item, everyone else do not. Plesae learn the proper meaning of words, thank you.
/rollseyes /facepalm /deepsigh
It seems like you're fairly new around here so I'll try and be gentle: someone makes a thread like this every week. It tends to spawn sprawling discussions about every aspect of MMO economies, what works and what doesn't. Soon someone makes a poll or five and they all show that a slim majority of the forum community likes it as it is now.
ZOS has stated multiple times that they do not want to add a global auction house. Check out the guild recruitment forums and try to join a trading guild, it's really not all that difficult.
Alright everyone, have at it.
It seems like you're fairly new around here so I'll try and be gentle: someone makes a thread like this every week. It tends to spawn sprawling discussions about every aspect of MMO economies, what works and what doesn't. Soon someone makes a poll or five and they all show that a slim majority of the forum community likes it as it is now.
ZOS has stated multiple times that they do not want to add a global auction house. Check out the guild recruitment forums and try to join a trading guild, it's really not all that difficult.
Alright everyone, have at it.
Wifeaggro13 wrote: »It seems like you're fairly new around here so I'll try and be gentle: someone makes a thread like this every week. It tends to spawn sprawling discussions about every aspect of MMO economies, what works and what doesn't. Soon someone makes a poll or five and they all show that a slim majority of the forum community likes it as it is now.
ZOS has stated multiple times that they do not want to add a global auction house. Check out the guild recruitment forums and try to join a trading guild, it's really not all that difficult.
Alright everyone, have at it.
Still does not take away the fact that purchasing anything or selling anything is a convoluted mess. 5 guilds really did not do anything to build strong communties. It does give you plenty of room to poach players for pick trials and 4 mans. And guild traders does provide hubs, but only in certain areas. The dungeon finder being so broken right now I have to have most guild slots full with PvE guilds to field dungeons and trials
It seems like you're fairly new around here so I'll try and be gentle: someone makes a thread like this every week. It tends to spawn sprawling discussions about every aspect of MMO economies, what works and what doesn't. Soon someone makes a poll or five and they all show that a slim majority of the forum community likes it as it is now.
ZOS has stated multiple times that they do not want to add a global auction house. Check out the guild recruitment forums and try to join a trading guild, it's really not all that difficult.
Alright everyone, have at it.
How to end a thread in a polite way
anitajoneb17_ESO wrote: »
TL/DR : the number of spots in guild with a guild trader is limited and lower than the global player population, but it is significantly higher than the number of players actually willing to trade. As a result, nobody is excluded from trading. Another proof of this is how extremely easy it is to join a trading guild with an established trader.
People say the current is fine. When an economy system is still even being talked about or questioned almost three years into launch. You know something is wrong with it.
It seems like you're fairly new around here so I'll try and be gentle: someone makes a thread like this every week. It tends to spawn sprawling discussions about every aspect of MMO economies, what works and what doesn't. Soon someone makes a poll or five and they all show that a slim majority of the forum community likes it as it is now.
ZOS has stated multiple times that they do not want to add a global auction house. Check out the guild recruitment forums and try to join a trading guild, it's really not all that difficult.
Alright everyone, have at it.
CromulentForumID wrote: »anitajoneb17_ESO wrote: »
TL/DR : the number of spots in guild with a guild trader is limited and lower than the global player population, but it is significantly higher than the number of players actually willing to trade. As a result, nobody is excluded from trading. Another proof of this is how extremely easy it is to join a trading guild with an established trader.
This isn't proof of anything. This is a bad argument, and you should feel bad.
.../...
They aren't all garbage, but the one I quoted certainly is one.
QuebraRegra wrote: »well then ZOS is dumb... I know, it's a shocker. Ok ZOS, proceed with ignoring the overwhelming majority of the player base.
anitajoneb17_ESO wrote: »QuebraRegra wrote: »well then ZOS is dumb... I know, it's a shocker. Ok ZOS, proceed with ignoring the overwhelming majority of the player base.
There's nothing like an overwhelming majority for or against the trader system or a global system. All polls and threads have shown a roughly 51/49 split in favor of the current system. Get your facts together (or show proof of your assertions).