So how will the game not feel too easy? Unless the fight requires mechanics, I sit on the enemy and just spam rapid strikes and not care about anything going on.CP cap will be raise by 30 to 561. Gear cap will remain the same at 160. I read somewhere that ZOS doesn't plan to raise the gear cap for a long time, if ever, and that is very reassuring.
CP cap will be raise by 30 to 561. Gear cap will remain the same at 160. I read somewhere that ZOS doesn't plan to raise the gear cap for a long time, if ever, and that is very reassuring.
Publius_Scipio wrote: »So how will the game not feel too easy? Unless the fight requires mechanics, I sit on the enemy and just spam rapid strikes and not care about anything going on.CP cap will be raise by 30 to 561. Gear cap will remain the same at 160. I read somewhere that ZOS doesn't plan to raise the gear cap for a long time, if ever, and that is very reassuring.
Sallington wrote: »Publius_Scipio wrote: »So how will the game not feel too easy? Unless the fight requires mechanics, I sit on the enemy and just spam rapid strikes and not care about anything going on.CP cap will be raise by 30 to 561. Gear cap will remain the same at 160. I read somewhere that ZOS doesn't plan to raise the gear cap for a long time, if ever, and that is very reassuring.
99% of PvE content is exactly that easy.
Then the other 1% is bang-your-head-against-the-wall ridiculous.
Khaos_Bane wrote: »Sallington wrote: »Publius_Scipio wrote: »So how will the game not feel too easy? Unless the fight requires mechanics, I sit on the enemy and just spam rapid strikes and not care about anything going on.CP cap will be raise by 30 to 561. Gear cap will remain the same at 160. I read somewhere that ZOS doesn't plan to raise the gear cap for a long time, if ever, and that is very reassuring.
99% of PvE content is exactly that easy.
Then the other 1% is bang-your-head-against-the-wall ridiculous.
It would be incredible if they had a difficulty slider, and some slight benefit to playing at a more difficult level.
Publius_Scipio wrote: »No one has explained how the game won't be too easy for players that will be at CP cap. Outside of boss fight mechanics, throwing a ton of adds at you during a boss fight, and giving the boss 10,000,000,000 HP, how will the game keep up with player CP cap?
KingYogi415 wrote: »The basic pve is already easy. That's not going to change much.
Have you beat every vet dungeon hard mode. Have you beat VMA and Vdsa?
Have you beat every every vet trail. In the game?
At max CP this is what what is built to challenge us.
Unless you have gone flawless on all of these you have no right to call the game easy!
@PC0523
For that I will have to direct you to this thread, which in turn will direct you to the article. Now from what I can tell this isn't an official confirmation, but I'd like to trust the source.
https://forums.elderscrollsonline.com/en/discussion/comment/3277202#Comment_3277202
(Top of the page)
CP cap will be raise by 30 to 561. Gear cap will remain the same at 160. I read somewhere that ZOS doesn't plan to raise the gear cap for a long time, if ever, and that is very reassuring.
And also will make the game very stagnant.
An occasional gear increase would be very welcome. Make new content harder.
Dagoth_Rac wrote: »An extra 1% DPS or so from 10 more points in the Mage tree is not going to make the content too easy. There is simply a large chunk of content that is designed for average players. That content will be easy for a dedicated player regardless of 100 CP, 250CP, 531 CP, or 561 CP. And if you read the forums, you are already more dedicated than 90% of players. :-)
Then there is Vet Maw of Lorkhaj, Vet Hel Ra Citadel on hard mode, Vet Maelstrom Arena, etc. For those, an extra 1% DPS from 10 more points in the Mage tree is not going to make any difference. If you cannot clear it with 20000 DPS, you are not going to clear it with 20200 DPS. If you can clear it with 40400 DPS, you could have cleared it with 40000 DPS.
3 or 4 years from now? When the CP cap is 800? Well, if there is no content harder than Vet Maw and Vet Maelstrom added in the next 3 or 4 years, the game has much bigger problems!
All they need to do is introduce new sets, both Dropped and Crafted for the Gear.
And what? IMO they haven't really even released any new sets that compete with existing sets... Stamina still tend to go for Hundings and Magicka for Julianos. Sure some mix it up, but at the end of the day, they're basically fairly even.
And what? IMO they haven't really even released any new sets that compete with existing sets... Stamina still tend to go for Hundings and Magicka for Julianos. Sure some mix it up, but at the end of the day, they're basically fairly even.
@ADarklore
Is that the fault of the gear or the game and it's Meta? All the gear sets released have some niche value, and if people are willing to adjust their build to take advantage of the set, are quite viable. Problem is everyone follows the pied piper of Build sets focused on Stamina or Magic based DPS. That is not the fault of the Gear Cap.
Besides, if they raise the cap, how does that change the Meta and the preference for Hundings or Julianos? Everyone will just go out and grind for mats to make the same gear sets in CP180.
Gear Sets are the way to create build diversity, not raising the cap which does nothing for build diversity.
KingYogi415 wrote: »@ADarklore
If you have 6+ fully golded sets congrats.
But most people want some time to enjoy the fruits of their labor from the meaningless grind.