Taleof2Cities wrote: »Even 50%/50% nodes diminishes the value of crafting. Players who have spent the time to invest in their crafting skill passives should be rewarded with higher level nodes.
Players who can farm nodes based on their character level is a slap in the face to us crafters.
AjiBuster499 wrote: »For me, personally I'd either leave it as it is right now (i.e. Glenumbra/Stonefalls/Auridon have iron ore, Stormhaven/Grahtwood/Deshaan have High Iron ore, etc.) If that couldn't happen, then maybe the 50/50 idea they have implemented already (50% it's your actual level, 50% it's your crafting passive level)
AjiBuster499 wrote: »For me, personally I'd either leave it as it is right now (i.e. Glenumbra/Stonefalls/Auridon have iron ore, Stormhaven/Grahtwood/Deshaan have High Iron ore, etc.) If that couldn't happen, then maybe the 50/50 idea they have implemented already (50% it's your actual level, 50% it's your crafting passive level)
NewBlacksmurf wrote: »Lol forum issues. Double and triple posts
NewBlacksmurf wrote: »Lol forum issues. Double and triple posts
AjiBuster499 wrote: »For me, personally I'd either leave it as it is right now (i.e. Glenumbra/Stonefalls/Auridon have iron ore, Stormhaven/Grahtwood/Deshaan have High Iron ore, etc.) If that couldn't happen, then maybe the 50/50 idea they have implemented already (50% it's your actual level, 50% it's your crafting passive level)
they should definitelly allow us to farm any material level that we need (every zone has certain level nodes). if all the nodes in all zones would scale to our level, that would suck pretty much
CromulentForumID wrote: »
Picking things up off the ground is not crafting. Picking things up off the ground is what we're talking about here.
NewBlacksmurf wrote: »They should leave it exactly how it works in DLC areas today. No other changes are needed. As you level up nodes adjust for you and a percentage will be based off your crafting level.
Taleof2Cities wrote: »CromulentForumID wrote: »
Picking things up off the ground is not crafting. Picking things up off the ground is what we're talking about here.
Unfortunately, it's not as simple as this.
If a player picks up some mohagany wood, but doesn't have enough skill points invested to craft a mahogany shield or staff, the raw materials are useless to the character ... other than for refining and inspiration. So, there's a direct link between the player's crafting skill and what node materials they can use.
A player has much better control of their character's passive skill points invested in the mat tiers than they do on their character level. That's why a lot of players voted to keep the current system in the poll.
There is a missing poll choice, here, which is to scale nodes to the crafting passive skill points invested. Then, players would always find nodes based on what level of items they wanted to craft.
NewBlacksmurf wrote: »They should leave it exactly how it works in DLC areas today. No other changes are needed. As you level up nodes adjust for you and a percentage will be based off your crafting level.
You picked the wrong one then. Should've picked red.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »They should leave it exactly how it works in DLC areas today. No other changes are needed. As you level up nodes adjust for you and a percentage will be based off your crafting level.
You picked the wrong one then. Should've picked red.
@Danksta
No I picked the correct one but the poll is ambiguous
Leave it as is can mean leave it like DLC is or it can mean leave the non DLC like it is.
Blame OP
NewBlacksmurf wrote: »NewBlacksmurf wrote: »They should leave it exactly how it works in DLC areas today. No other changes are needed. As you level up nodes adjust for you and a percentage will be based off your crafting level.
You picked the wrong one then. Should've picked red.
@Danksta
No I picked the correct one but the poll is ambiguous
Leave it as is can mean leave it like DLC is or it can mean leave the non DLC like it is.
Blame OP
OP must've been edited to clarify after you had read it. I'm sure you're not the only one to have picked blue but meant red.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »They should leave it exactly how it works in DLC areas today. No other changes are needed. As you level up nodes adjust for you and a percentage will be based off your crafting level.
You picked the wrong one then. Should've picked red.
@Danksta
No I picked the correct one but the poll is ambiguous
Leave it as is can mean leave it like DLC is or it can mean leave the non DLC like it is.
Blame OP
OP must've been edited to clarify after you had read it. I'm sure you're not the only one to have picked blue but meant red.
All of my chars are CP160. If some reason I want to farm CP12 mats. I would to go to one zone that I know that have those mats. Leave as it, that way I will know what zone to go to to get what mats I want / need.
I just spent a bunch of time on my lvl 50 master crafter farming jute on Khenarthi's Roost, to craft gear for an alt and friend's alts. Please, please, don't screw things up so this isn't possible anymore! For example, making every zone like the DLCs would mean my master crafter couldn't farm jute - ever!