How should they handle One Tamriel in terms of crafting nodes

AjiBuster499
AjiBuster499
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For me, personally I'd either leave it as it is right now (i.e. Glenumbra/Stonefalls/Auridon have iron ore, Stormhaven/Grahtwood/Deshaan have High Iron ore, etc.) If that couldn't happen, then maybe the 50/50 idea they have implemented already (50% it's your actual level, 50% it's your crafting passive level)

EDIT: Since there's a large amount of confusion it seems over my vague options, I'll explain it more clearly:
50/50: How it currently works in DLC zones (I think) For example if you're level 5 and have rank 10 Metalsmith, you'll find Rubedite 50% of the time, and the other 50% of the time you'll find Iron.
Leave it as it is currently: How it currently works in the non-DLC zones. For example, Glenumbra has iron ore, Stormhaven high iron, Rivenspire Orichalc, etc.
Scales with your level: I think my explanation was good, but I'll re-explain: Doesn't matter if you're in Bangkorai, Coldharbour, or Khenarthi's Roost, if you're CP160, you'll find Rubedite. (I think how the current speculation as to node spawns works for One Tamriel)
Edited by AjiBuster499 on August 24, 2016 6:47PM
tfw your sig gets wound back in time.
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How should they handle One Tamriel in terms of crafting nodes 104 votes

50/50 (50% your character level, 50% your crafting passive level)
42%
LrdRahvinDiviniuspechecklerDominoidwenchmore420b14_ESOWuffyCeruleileothedinoTonnopesceDhariuscf398ub17_ESOCalculated_RiskidkHjelmerinaDerNachtfalterbarrrtczarSynfaerbottleofsyrupWikileaksEUDagoth_Rac 44 votes
Leave as it is currently
43%
Florialvailjohn_ESOk9mouseSlurgclayandaudrey_ESOalenae1b14_ESOHadan_of_RiftNewBlacksmurfHolycannoliDanikatMidnight_Rosethomas1970b16_ESOBlackguardBobAnath_QphreatophileBRogueNZElijah_CrowMoonscytheElsonsoRajajshka 45 votes
Scale it with your level (i.e. a level 5 in Bangkorai would find iron)
14%
SoleyaTotalitarianOmnisoultourerttrwb17_ESOAClockworkLimePBpsyAndrewQ84jcacereswDarkMatter909TylersohJakelDKCompletelyToastJahneeOBruhItsOver9000Soundwave 15 votes
  • AjiBuster499
    AjiBuster499
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    I meant to add an "other, please explain" option, just say that in your post.
    tfw your sig gets wound back in time.
    Pterenophobia is the fear of being tickled by feathers.
  • NewBlacksmurf
    NewBlacksmurf
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    Leave as it is currently
    They should leave it exactly how it works in DLC areas today. No other changes are needed. As you level up nodes adjust for you and a percentage will be based off your crafting level.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Runs
    Runs
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    40/30/10/10/10

    40% proficiency level based
    30% level/cp level based
    10% original zone based
    10% silver zone based
    10% gold zone based


    But nothing we say really matters. With it hitting pts in 2 weeks(or less?), I'm sure the system has already been chosen. It will be a wait and see what they did, then ask for changes.
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  • pecheckler
    pecheckler
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    50/50 (50% your character level, 50% your crafting passive level)
    If they don't use the same method that's used in DLC then prices are going to be absurd for certain materials. I think it's important to lower the price of refunding skill points from trade skills though, or at least allow independent refunding of trade skill points. Otherwise players will have to spend a fortune just to farm low level materials should they need them.
    End the tedious inventory management game.
  • k9mouse
    k9mouse
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    Leave as it is currently
    All of my chars are CP160. If some reason I want to farm CP12 mats. I would to go to one zone that I know that have those mats. Leave as it, that way I will know what zone to go to to get what mats I want / need.
  • nimander99
    nimander99
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    Leave as it is currently
    I think the nodes should stay as they are. I like the idea of having to travel to certain zones to get certain types of mats. I don't want to just travel all over Tamriel and only see the most current high level mats...
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  • Taleof2Cities
    Taleof2Cities
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    Leave as it is currently
    Even 50%/50% nodes diminishes the value of crafting. Players who have spent the time to invest in their crafting skill passives should be rewarded with higher level nodes.

    Players who can farm nodes based on their character level is a slap in the face to us crafters.
  • idk
    idk
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    50/50 (50% your character level, 50% your crafting passive level)
    It will be ha does just as it is in the DLC areas and that how it should be.
  • Robbmrp
    Robbmrp
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    Leave as it is currently
    I think they should leave the nodes in the existing zones just as they are with the original material. This would then allow you to go back to those areas and farm that exact material if your maxed out in crafting.

    If everything scales up to you, it will be a lot harder to obtain lower materials other than through Guild Stores. I'd like the ability to farm the material myself and not be pigeon-holed into the guild store. When I'm too lazy to gather it, I will use the guild traders.
    NA Server - Kildair
  • Soundwave
    Soundwave
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    Scale it with your level (i.e. a level 5 in Bangkorai would find iron)
    U guys r blowing this way out of portion, yes its going affect the market. Just not how u seem it will. To all crafters how much time to spend crafting gear for low levels? On the console there a lot of low level toons running around. If they want something crafted, guess they will have farm the mats for they gear. Not depending on crafters to have everything, just the style material for different motifs.

    They probably pulled data and noticed the big gap between 160 and above. By doing scale, it'll be a lot easier to make 160cp gear and a lot cheaper. Basically u wont need a dlc to farm any ruby mats. Hence an increase of max crafting materials and yellow mats. PRICES WILL DROP BY 30% by November. Before the SoTH dlc, prices of yellows were dropping at rate of 13% a week. Less people r farming now because of the dungeons and prices have increase. Soon more will return to farming and prices will drop again. Its call supply and demand. Lets go back last year, the price of out kuta were around 20k (console) now they r 8 to 10k. Does any remember when wax was 1500 a piece or rosin was 3k or alloys were 8k. The prices r a little higher compare from the last year but that's people r trying to control the market and more people want yellow armor. So the scale will force the supply grow and the demand will drop.


    And then what everyone dreads an increase of gear lvl and new mats will arrive.
    Edited by Soundwave on August 23, 2016 8:29PM
  • CromulentForumID
    CromulentForumID
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    Leave as it is currently
    Even 50%/50% nodes diminishes the value of crafting. Players who have spent the time to invest in their crafting skill passives should be rewarded with higher level nodes.

    Players who can farm nodes based on their character level is a slap in the face to us crafters.

    It's not even close to a slap in the face. Was your face lightly grazed when the scaling system in DLCs was introduced? Did you receive a small series of smacks until it built up to a full slap?

    Something had to change with harvesting when the silver and gold zones were removed. Something has to change when the zone has no "real" level. Everything is scaled when One Tamriel arrives.

    Picking things up off the ground is not crafting. Picking things up off the ground is what we're talking about here.

    Note: I clicked on the wrong poll value because I did not read carefully. Shame on me. But it doesn't invalidate my point above.

  • altemriel
    altemriel
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    Leave as it is currently
    For me, personally I'd either leave it as it is right now (i.e. Glenumbra/Stonefalls/Auridon have iron ore, Stormhaven/Grahtwood/Deshaan have High Iron ore, etc.) If that couldn't happen, then maybe the 50/50 idea they have implemented already (50% it's your actual level, 50% it's your crafting passive level)

    they should definitelly allow us to farm any material level that we need (every zone has certain level nodes). if all the nodes in all zones would scale to our level, that would suck pretty much
  • altemriel
    altemriel
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    Leave as it is currently
    For me, personally I'd either leave it as it is right now (i.e. Glenumbra/Stonefalls/Auridon have iron ore, Stormhaven/Grahtwood/Deshaan have High Iron ore, etc.) If that couldn't happen, then maybe the 50/50 idea they have implemented already (50% it's your actual level, 50% it's your crafting passive level)

    they should definitelly allow us to farm any material level that we need (every zone has certain level nodes). if all the nodes in all zones would scale to our level, that would suck pretty much
  • NewBlacksmurf
    NewBlacksmurf
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    Leave as it is currently
    Lol forum issues. Double and triple posts
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • dsalter
    dsalter
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    why cant they work where if your levels high but your skill is lowest it has half of each?
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

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  • AjiBuster499
    AjiBuster499
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    Lol forum issues. Double and triple posts
    Lol forum issues. Double and triple posts

    I know right?
    tfw your sig gets wound back in time.
    Pterenophobia is the fear of being tickled by feathers.
  • Soundwave
    Soundwave
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    Scale it with your level (i.e. a level 5 in Bangkorai would find iron)
    altemriel wrote: »
    For me, personally I'd either leave it as it is right now (i.e. Glenumbra/Stonefalls/Auridon have iron ore, Stormhaven/Grahtwood/Deshaan have High Iron ore, etc.) If that couldn't happen, then maybe the 50/50 idea they have implemented already (50% it's your actual level, 50% it's your crafting passive level)

    they should definitelly allow us to farm any material level that we need (every zone has certain level nodes). if all the nodes in all zones would scale to our level, that would suck pretty much

    It only scale to how points r in your craft skill lines, will not scale with your character level. So if u have 1 point then u will find iron ore, jute, and so one.
  • Taleof2Cities
    Taleof2Cities
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    Leave as it is currently

    Picking things up off the ground is not crafting. Picking things up off the ground is what we're talking about here.

    Unfortunately, it's not as simple as this.

    If a player picks up some mohagany wood, but doesn't have enough skill points invested to craft a mahogany shield or staff, the raw materials are useless to the character ... other than for refining and inspiration. So, there's a direct link between the player's crafting skill and what node materials they can use.

    A player has much better control of their character's passive skill points invested in the mat tiers than they do on their character level. That's why a lot of players voted to keep the current system in the poll.

    There is a missing poll choice, here, which is to scale nodes to the crafting passive skill points invested. Then, players would always find nodes based on what level of items they wanted to craft.
  • Soundwave
    Soundwave
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    Scale it with your level (i.e. a level 5 in Bangkorai would find iron)
    But lower level gear is some pointless honestly. You level so fast, there really is no reason to keep crafting a set over and over. Should only craft every 10-15 levels, on my nb I've still I my level 10 level gear and I am 18. I have no problem killing anything, probably because of cp points.
  • NewBlacksmurf
    NewBlacksmurf
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    Leave as it is currently
    What's your issue today?

    I'm asking because it's going to be exactly the same as DLC today so let's understand that and leave out any assumptions of other zones.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Danksta
    Danksta
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    50/50 (50% your character level, 50% your crafting passive level)
    They should leave it exactly how it works in DLC areas today. No other changes are needed. As you level up nodes adjust for you and a percentage will be based off your crafting level.

    You picked the wrong one then. Should've picked red.
    BawKinTackWarDs PS4/NA

  • CromulentForumID
    CromulentForumID
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    Leave as it is currently

    Picking things up off the ground is not crafting. Picking things up off the ground is what we're talking about here.

    Unfortunately, it's not as simple as this.

    If a player picks up some mohagany wood, but doesn't have enough skill points invested to craft a mahogany shield or staff, the raw materials are useless to the character ... other than for refining and inspiration. So, there's a direct link between the player's crafting skill and what node materials they can use.

    A player has much better control of their character's passive skill points invested in the mat tiers than they do on their character level. That's why a lot of players voted to keep the current system in the poll.

    There is a missing poll choice, here, which is to scale nodes to the crafting passive skill points invested. Then, players would always find nodes based on what level of items they wanted to craft.

    I am pretty sure that the zones will function like the DLC zones do now. 50% character level and 50% crafting skill. That was my assumption when making my reply.

    Regardless of the system they choose, no one is getting slapped in the face.
  • NewBlacksmurf
    NewBlacksmurf
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    Leave as it is currently
    Danksta wrote: »
    They should leave it exactly how it works in DLC areas today. No other changes are needed. As you level up nodes adjust for you and a percentage will be based off your crafting level.

    You picked the wrong one then. Should've picked red.

    @Danksta

    No I picked the correct one but the poll is ambiguous

    Leave it as is can mean leave it like DLC is or it can mean leave the non DLC like it is.

    Blame OP
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Danksta
    Danksta
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    50/50 (50% your character level, 50% your crafting passive level)
    Danksta wrote: »
    They should leave it exactly how it works in DLC areas today. No other changes are needed. As you level up nodes adjust for you and a percentage will be based off your crafting level.

    You picked the wrong one then. Should've picked red.

    @Danksta

    No I picked the correct one but the poll is ambiguous

    Leave it as is can mean leave it like DLC is or it can mean leave the non DLC like it is.

    Blame OP

    OP must've been edited to clarify after you had read it. I'm sure you're not the only one to have picked blue but meant red.
    BawKinTackWarDs PS4/NA

  • Soundwave
    Soundwave
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    Scale it with your level (i.e. a level 5 in Bangkorai would find iron)
    Danksta wrote: »
    Danksta wrote: »
    They should leave it exactly how it works in DLC areas today. No other changes are needed. As you level up nodes adjust for you and a percentage will be based off your crafting level.

    You picked the wrong one then. Should've picked red.

    @Danksta

    No I picked the correct one but the poll is ambiguous

    Leave it as is can mean leave it like DLC is or it can mean leave the non DLC like it is.

    Blame OP

    OP must've been edited to clarify after you had read it. I'm sure you're not the only one to have picked blue but meant red.

    I chose the one that's fit me, what no one can read. Damn smartphones, your making everyone stupid.
  • NewBlacksmurf
    NewBlacksmurf
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    Leave as it is currently
    Danksta wrote: »
    Danksta wrote: »
    They should leave it exactly how it works in DLC areas today. No other changes are needed. As you level up nodes adjust for you and a percentage will be based off your crafting level.

    You picked the wrong one then. Should've picked red.

    @Danksta

    No I picked the correct one but the poll is ambiguous

    Leave it as is can mean leave it like DLC is or it can mean leave the non DLC like it is.

    Blame OP

    OP must've been edited to clarify after you had read it. I'm sure you're not the only one to have picked blue but meant red.

    @Danksta

    So just to be clear tho unless I've missed recent patch notes, it's not 50/50 in current DLC.

    There was a big tiff I made in the PTS forums on this. (Anyways....I get ppls interpretation)

    So what happens in actual play isn't 50/50, it's a mix of top and lower tier based on your level and based on the passive skill.
    Just pointing out this because people's concern that I read is not being able to access lower tiered mats.

    Because of how this actually works there is a possibility to suggest that the non top tier option is the "same as today" drop so no I don't mean red or 50/50

    I hope that is a little clearer and sorry for not being clear before.
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  • smacx250
    smacx250
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    Leave as it is currently
    I just spent a bunch of time on my lvl 50 master crafter farming jute on Khenarthi's Roost, to craft gear for an alt and friend's alts. Please, please, don't screw things up so this isn't possible anymore! For example, making every zone like the DLCs would mean my master crafter couldn't farm jute - ever!
  • STEVIL
    STEVIL
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    50/50 (50% your character level, 50% your crafting passive level)
    When they redid runes to scale, they also allowed selling of potencies by npc enchant vendors and removed the cieling on potencies. These two changes helped handle the few cases for oddball crafting needs.

    I think something similar once all mats everywhere scale would be helpful - specifically allowing higher level mats to be used to craft lower level equipment. Just remove the lower level in the crafting screen so that clicking "less materials" keeps lowering the level of the item even though it doesnt reduce mats used below min for type.

    So even if you are cp160 with 10 skill and wanting to craft cp120 you can still use the mats you pick up for that.

    So glad zone locked mats are finally going the wsy of VR and linear content and the dodo.
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  • Elsonso
    Elsonso
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    Leave as it is currently
    k9mouse wrote: »
    All of my chars are CP160. If some reason I want to farm CP12 mats. I would to go to one zone that I know that have those mats. Leave as it, that way I will know what zone to go to to get what mats I want / need.

    This. I want to go to the zone to get materials, not have the materials the devs think I need come to me.

    Edit:

    In Skyrim, I could get all the materials of every level, but I really did not need that capability. In ESO, I need that capability, and it would be ironic if they decided to make it so that I could not do that.

    I will say now that if they do something different that makes it a pain in the butt to get materials I want, there is no reason for me to stick around.
    Edited by Elsonso on August 24, 2016 12:30AM
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  • Soundwave
    Soundwave
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    Scale it with your level (i.e. a level 5 in Bangkorai would find iron)
    smacx250 wrote: »
    I just spent a bunch of time on my lvl 50 master crafter farming jute on Khenarthi's Roost, to craft gear for an alt and friend's alts. Please, please, don't screw things up so this isn't possible anymore! For example, making every zone like the DLCs would mean my master crafter couldn't farm jute - ever!

    All u have to do is remove your points from cloth skill line and then u can farm jute. Its really not that big of a deal.
    Edited by Soundwave on August 24, 2016 1:54AM
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