Good ideas

  • Soundwave
    Soundwave
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    Search option on guild traders, multiple guild stores on single vendor. Cant find craiglist or WalMart, those guild traders were awesome
  • Daemons_Bane
    Daemons_Bane
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    Pandorii wrote: »
    armor preview in crafting stations.
    Multiplayer Wagon and Carriage mounts .
    Weapon dyes and transmog

  • lustdog
    lustdog
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    make staff more spell damage than dual :P
  • Soundwave
    Soundwave
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    @lustdog I agree there should be a passive to equipping a a staff. 3%/6% more spell power. Better looking staffs more than just a stick with a point. :)
  • GreenhaloX
    GreenhaloX
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    Here's an idea.. An actual arena (not general Cyrodiil open area) where PvP can go at it 1 on 1 or 2 on 2, or maybe a team (no more than 4), can test their mettles. Area chat activated within the arena for gentlemen-like taunt (if capable to keep it sportsmanlike) and sportsmanlike congrats to winner following bout. Have leaders board and champion/crown/rewards for the arena's toughest. You will fight for that champion title and crown. With one Tamriel, any players from any faction can participate. You can have ranking with top 10 or 100 and fight your way up to the number 1 spot and earn a bout with the champion or champions (if team bout.)

    This could be an exclusive expansion or addition to the current PvP of Cyrodiil, or open up the arena in Kvatch to be able to do such.
    Edited by GreenhaloX on August 22, 2016 1:40PM
  • Soundwave
    Soundwave
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    What about a coliseum, where everyone we spectate the fights. U could do how they it back Rome. Add some type currency for winning and vendor with different costumes and mounts. Give us the ability to create some kind of back story for toons. Welcome the new challenger, he resides from the deep corners of coldhabor with 11 wins and no defeats.
  • Ravereth
    Ravereth
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    Spellcrafting

    And jewellery crafting.

    That's all I would like to see in ESO.

    Edit:
    Forgot something:

    Recrafting/changing traits on existing crafted items.

    reverse-1390916887_dancing_airman_at_the_tailor.gif
    Edited by Ravereth on August 22, 2016 4:06PM
  • Soundwave
    Soundwave
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    New classes-
    Warrior- tank, dps
    Priest- healer, dps
    Hunter- dps

    Able to morph the skills one more.
  • Soundwave
    Soundwave
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    Class gear sets
  • Stoopid_Nwah
    Stoopid_Nwah
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    Soundwave wrote: »
    Class gear sets

    Like how elegance pairs so well with mag sorcs...or sets only able to be equipped by certain classes? Examples?
  • Dread_Guy
    Dread_Guy
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    Class specific weapons would be cool

    It would be like a master weapon or a maelstrom weapon but it enhances a skill for that class.

    Ex. Spear/Javelin for templars - increase weapon dmg and spell dmg by 186 (gold value) and jabs/sweep applies minor fracture or something

    Hidden Blades for Nightblades - increase weapon/spell dmg by 186 and cloak lasts an extra second + attacks from stealth restore x magicka/stamina

    DKs get a sword and shield - increase weapon/spell dmg by 186 and increase the duration of dragon scales by 1 second + place a DoT on reflected attackers

    Sorcs get a staff - increase spell/weapon damage by 186 and increase the duration of lighting form and its morphs by 1 second and increase the damage
    "My name is Julius Decimus Heraclius, Guildmaster of the Scions of the Sun, Brigadier of the Covenant Army, loyal servant to the High King Emeric. Brother to a betrayed legion, son to a fallen empire. And I will have my vengeance, in this life or the next." ---Julius Decimus Heraclius (Imperial Templar)
  • Soundwave
    Soundwave
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    Class gear set for sorc

    2pc- increase x move by x %
    3pc- increase x move by x %
    4pc- increase x move by x %
    5pc- increase x

    Though that was an example, you do whatever increase by this spell but you have to do spell first. Could damage stack over instead of a burst.

    People want to see balances, thats hard when u have champion system. No one does or should input their cp in the exact same order. The game is designed to be your own player, thus making balances even harder. The difference between cp 501 and 531 is a big gap in power :'(
  • DeclaredJester
    Make it so a morph reset does not reset your skill bars. Just slot the unmorphed skill in there. I mean thats how it works when you morph a skill (you don't need to reassign it).
  • drrasjr
    drrasjr
    Soul Shriven
    use style motif trait gems whenever without have to craft new gear since no real good place to see how a particular style looks on your character and we all have tons of gems anyway.
  • Soundwave
    Soundwave
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    Inspect option, able to view people gear sets.

    Weather- lets have blizzard in cyrodiil. More snow harder to see and fight, movement would be slower. Give me the to throw snow balls at people
  • komodozermike
    komodozermike
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    When doing the Gold and Silver quests, sabotage and espionage missions behind enemy lines. They are, after all, your enemy alliances.
  • Soundwave
    Soundwave
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    When doing the Gold and Silver quests, sabotage and espionage missions behind enemy lines. They are, after all, your enemy alliances.

    They only your enemy because of cyrodill, without what r they...

    Here a theory- the new update is kind of like a merger. What happens if they decide to bring out two new factions. Or even let us play as the deadra, give us the choice to choose good or evil.
  • Firerock2
    Firerock2
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    1.5 rollback
  • drakhan2002_ESO
    drakhan2002_ESO
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    - Jewelcrafting
    - A forum "dislike" button
    - Locking of potions (so it doesn't automatically use my tri-stat pots which use Columbine! rather than the ones I made for the writ)
    - Overhaul the equipment crafting writs to not use so many resources...a better return on value, like the consumble writs
    - A group finder that works
    Edited by drakhan2002_ESO on August 23, 2016 1:43PM
  • magnusthorek
    magnusthorek
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    Yesterday I installed a lot of small addons just for the sake of quality of life. All of them were just small little things the base game lack that, considering all the requirements to be a ZOS programmer as seen in jobs list, could be done in less than a hour (not all of them of course).

    Just check ESO UI and filter it and you'll see by yourselves.
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • Stoopid_Nwah
    Stoopid_Nwah
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    Soundwave wrote: »
    Weather- lets have blizzard in cyrodiil. More snow harder to see and fight, movement would be slower. Give me the to throw snow balls at people
    This sounds awesome, and would at least change things up a bit when fighting the same fights day in and day out.
  • Soundwave
    Soundwave
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    Yesterday I installed a lot of small addons just for the sake of quality of life. All of them were just small little things the base game lack that, considering all the requirements to be a ZOS programmer as seen in jobs list, could be done in less than a hour (not all of them of course).

    Just check ESO UI and filter it and you'll see by yourselves.

    On console we lack the ability of add ons created by users. While consoles r slowly turning into computer, especially Xbox thats runs windows 10; having add ons would improve eso on the console side. People already can develop indie games, why cant we develops mods for games that we enjoy. Though that would cause different technical problems between Xbox and game companies, though its a food for thought.
  • magnusthorek
    magnusthorek
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    Soundwave wrote: »
    On console we lack the ability of add ons created by users
    No, no, no, I wasn't saying for console users to add 3rd-party addons. My comment was targeted more to ZOS. if they go to ESO UI they'll see for themselves that there are a lot of small things that could be present in base game and use that as inspiration.

    A couple of addons I installed yesterday, for example: Remove the marked destination icon from map whenever you reach the marked location. How hard could that be for them to add?

    Or then, multiple crafting! Just add the + and - icons while in a crafting station and don't let them amount number go higher that the lowest quantity of one of the requirements of the crafted item (recipe, material or rune). How difficult is that?
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • Soundwave
    Soundwave
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    Soundwave wrote: »
    On console we lack the ability of add ons created by users
    No, no, no, I wasn't saying for console users to add 3rd-party addons. My comment was targeted more to ZOS. if they go to ESO UI they'll see for themselves that there are a lot of small things that could be present in base game and use that as inspiration.

    A couple of addons I installed yesterday, for example: Remove the marked destination icon from map whenever you reach the marked location. How hard could that be for them to add?

    Or then, multiple crafting! Just add the + and - icons while in a crafting station and don't let them amount number go higher that the lowest quantity of one of the requirements of the crafted item (recipe, material or rune). How difficult is that?

    I understand what u meant, buts what add ons do. Improves on a game without the game company spending anymore money and they can focus on the core game. Look at all the awesome addons that curse client has for wow. To name a few recount, deadly boss mod, auctionator, and so many thousand of user created add ons. Though on console side its much different, I do love playing the game on console; though the game probably looks and plays better on PC.
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