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Should CP cap increases be delayed for console?

  • Volrion
    Volrion
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    @Stoopid_Nwah

    You're right, people quit for a myriad of reasons. I'm just trying to eliminate a few with my discussion (if possible).

    One reason end-game players quit is RNG, one reason casuals quit is power gap in PVP.


    Azura at 300 wouldn't eliminate anyone. It would just mean you can only equip 300 in that campaign.

    I don't know if it would be popular, but from my own experiences, I think it would be better than non CP.


    I've given it some thought, and I think the cap should go up as planned. But perhaps just make adjustments to appease as many players as we can.

    I updated the OP to reflect my thoughts.
  • Stoopid_Nwah
    Stoopid_Nwah
    ✭✭✭✭
    @Stoopid_Nwah

    You're right, people quit for a myriad of reasons. I'm just trying to eliminate a few with my discussion (if possible).

    One reason end-game players quit is RNG, one reason casuals quit is power gap in PVP.


    Azura at 300 wouldn't eliminate anyone. It would just mean you can only equip 300 in that campaign.

    I don't know if it would be popular, but from my own experiences, I think it would be better than non CP.


    I've given it some thought, and I think the cap should go up as planned. But perhaps just make adjustments to appease as many players as we can.

    I updated the OP to reflect my thoughts.

    Ahhh, I thought you meant to make a "pseudo BWB" (locking out anyone over 300 cp). Equipping only 300 is quite interesting and something I could definitely get behind. I still think it should be switched to a 7-day campaign though.

    And don't get me wrong-I love the game and was a huge Morrowind fan before this, so I don't want the population to dwindle, but I get very tired of those who don't put in any effort and expect to be hand-fed a godlike build (not saying you are one of these guys, just explaining why I probably come off a little harsh).
  • Volrion
    Volrion
    ✭✭✭✭
    The game has been out over a year longer on PC, so I can understand that a lot of the population is at or near the cap, and I assume the data on PC suggests that an increase is needed.

    There were only 3 months between introduction of CP system and Console launch.

    Yeah but at the time of CP introduction the game had been out over a year on PC right?

    I took a break after IC so I've logged about six months playing time and I now have 6 level 50 characters.

    When CP was introduced at the end of year one, a PC player could start earning CP immediately with their Vet level characters. They know the grind spots, they can run end game dungeons/trials etc. They'd be pulling high XP numbers right out the box.

    If you really put your mind to it, you could be at cap before console was even released.


    Meanwhile, on console, most of us were figuring out what the heck was going on, had no vet characters, so weren't earning any CP. Perhaps not for two or three months if you were playing multiple alts.


    I don't know what the quantifiable advantage would be, but PC player base as a whole would definitely be miles ahead because of this.

    Im not comparing the player base in terms of who is better/worse. I just think that the data would be quite different for PC vs Console in terms of average CP level.
    Edited by Volrion on August 23, 2016 2:21AM
  • Burning_Talons
    Burning_Talons
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    @Burning_Talons

    I get that. Play more. Sure.

    But that doesn't solve any problems with imbalance and a dying Pvp population.

    Just to clarify, I don't have a problem with CP personally. I play enough, and the catch up is fine for me.

    My concern is for the population of the game. It doesn't matter how much I play this game. Or how powerful I become, if there is nobody left to fight. One Tamriel is coming. What do you think that says about the state of the game?

    Population is dying. If you love this game like I do, you need to help protect it. Or it will go away.

    Most of the guys posting here don't seem to have the foresight to understand that. They just talk about wanting more "power". It seems very selfish and narsistic to me.

    Not everyone has the time or interest to grind or play enough PVE to become viable in Pvp. It cripples a large portion of the player base, thus reducing the player base, and I just don't see the value in that. In the long run, imbalance is bad for EVERYONE.

    I played since launch, and if you were there you will remember how much fun it was with full campaigns and there were raids all over the map. Because most people (aside from the PC transfers) were close to the same power level, the fights were more competitive and more about skill and coordination than just blasting people less powerful than yourself.

    As time progresses, people who played more, became very powerful. Before battle leveling came in vet servers, people were quitting due to power imbalance, and the daunting grind.

    If the cap goes up too quickly, those same types of players who have hung on this long, or are new to the game will end up giving up on Pvp and we will have nobody to fight.

    For the most part, people can't be *** grinding.

    Also, we both know Azura is not a viable option. The reason nobody goes there is because this game is balanced around CP combat. So Azura is slow and boring as a result.

    I suggested this last year in someone else's thread, but they need to have a tiered CP campaign. Because of the way the game is balanced, the non CP campaign just doesn't work.

    My suggestion is remove the Non CP campaign and make it a 300 CP capped Pvp campaign.


    Everything else can stay the same. Cap keeps going up. Elites can battle elites. Lowbies can battle Lowbies. Would that be an ok solution?

    Then people still get their CP and same gameplay balances, but they can also bridge the gap to true end game Pvp.

    Yes this is an MMO and there should be an element of grinding for power, but it's also an Elder Scrolls game. People come here to enjoy the world, and immerse themselves in PVE. People should be able to play at their own pace, and then go and enjoy Pvp at a level that is competitive for all players, without sacrificing the gameplay.

    Currently, that option doesn't exist.

    As people who love to play this game, the needs of the entire population should be the concern of our efforts.

    @Beardimus Thanks man. I knew the response would be mostly negative in the forums from guys who play a lot. It's a shame. People can't see the big picture.

    I really enjoy this game. I've watched it become smaller and smaller and I don't want it to die.

    Sorry but im not reading that wall
  • Volrion
    Volrion
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    @Burning_Talons

    Haha Fair enough. I updated OP. Maybe just read that.
  • Volrion
    Volrion
    ✭✭✭✭
    @Stoopid_Nwah

    You're right, people quit for a myriad of reasons. I'm just trying to eliminate a few with my discussion (if possible).

    One reason end-game players quit is RNG, one reason casuals quit is power gap in PVP.


    Azura at 300 wouldn't eliminate anyone. It would just mean you can only equip 300 in that campaign.

    I don't know if it would be popular, but from my own experiences, I think it would be better than non CP.


    I've given it some thought, and I think the cap should go up as planned. But perhaps just make adjustments to appease as many players as we can.

    I updated the OP to reflect my thoughts.

    Ahhh, I thought you meant to make a "pseudo BWB" (locking out anyone over 300 cp). Equipping only 300 is quite interesting and something I could definitely get behind. I still think it should be switched to a 7-day campaign though.

    And don't get me wrong-I love the game and was a huge Morrowind fan before this, so I don't want the population to dwindle, but I get very tired of those who don't put in any effort and expect to be hand-fed a godlike build (not saying you are one of these guys, just explaining why I probably come off a little harsh).

    7 day would work too. I'm not sure if it's the best solution. But it may have some merit.

    I agree with you about the effort, and I don't take any offense. I'm just trying to bounce ideas that perhaps will help keep the population as if is, or even bring some people back.

    It's so difficult to cater to so many varying play styles and commitment levels.
  • Stoopid_Nwah
    Stoopid_Nwah
    ✭✭✭✭
    @Stoopid_Nwah

    You're right, people quit for a myriad of reasons. I'm just trying to eliminate a few with my discussion (if possible).

    One reason end-game players quit is RNG, one reason casuals quit is power gap in PVP.


    Azura at 300 wouldn't eliminate anyone. It would just mean you can only equip 300 in that campaign.

    I don't know if it would be popular, but from my own experiences, I think it would be better than non CP.


    I've given it some thought, and I think the cap should go up as planned. But perhaps just make adjustments to appease as many players as we can.

    I updated the OP to reflect my thoughts.

    Ahhh, I thought you meant to make a "pseudo BWB" (locking out anyone over 300 cp). Equipping only 300 is quite interesting and something I could definitely get behind. I still think it should be switched to a 7-day campaign though.

    And don't get me wrong-I love the game and was a huge Morrowind fan before this, so I don't want the population to dwindle, but I get very tired of those who don't put in any effort and expect to be hand-fed a godlike build (not saying you are one of these guys, just explaining why I probably come off a little harsh).

    7 day would work too. I'm not sure if it's the best solution. But it may have some merit.

    I agree with you about the effort, and I don't take any offense. I'm just trying to bounce ideas that perhaps will help keep the population as if is, or even bring some people back.

    It's so difficult to cater to so many varying play styles and commitment levels.

    Indeed it is, which is why I think pve and pvp skills should be separate/tweaked in some way so pvers don't complain that pvpers are at fault for nerfs and vice versa.

    But back on topic, I say change it to a 7 day campaign because currently the bulk of them are barely half full anyway and serve as buff servers for different factions. It's also a lot easier to join the fight in a campaign when you don't see the other faction an insane amount ahead...And for my own selfish reasons, scourge is packed and the lag kills me. I want a 30 day campaign that doesn't make me crash every time I gap close.

    Another idea would be to add more incentives/better rewards to PVP. Hopefully dueling brings some people back.
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