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Undaunted Sets and One Tamriel

stevepdodson_ESO888
stevepdodson_ESO888
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From all the news coming out about One Tamriel we are going to more Undaunted Sets.

I feel it is going to be done in a rather lazy way by having "normal" and "vet" modes of the same dungeon...flick the switch and give the boss 10 times more health and hit 10 times harder, rather than create a new story line with different mobs/bosses (they managed to do this with some of them, e.g. City of Ash, Elden Hollow, Spindleclutch, Wayrest, etc.). The bad precedent has been set with WGT, ICP and the SoH dungeons.

From the previously datamined Undaunted Sets (http://i.imgur.com/dbnuBo1.jpg) I could only find 15 new sets (17 mentioned in the video that has been linked on another forum post).
15 zones plus Coldharbour makes 16 so somewhere along the way maths is having a hard time.

Anyway...I thought I would try to match up the sets with bosses/dungeons (thrown in below for good measure) where they may come from...if you have any other ideas please add to/give your ideas.


AD Faction
Set Type Location and Boss
Clanfear - Banished Cells Boss:Shadowrend
??? - Elden Hollow Boss:
Lurcher - City of Ash Boss:Infernal Guardian
Storm Atronach - Tempest Island Boss:Stormfist
Giant Spider - Selene's Web Boss:Selene

EP Faction
Dreugh - Fungal Grotto Boss:Dreugh King
Centurion - Darkshade Caverns Boss:Sentinel of Rkugamz
Lamia - Arx Corinium Boss:Lamia Queen
Atronach - Direfrost Keep Boss:Iceheart
Troll - Blessed Crucible Boss:Troll King

DC Faction
Spider - Spindleclutch Boss:Swarm Mother (or The Whisperer)
Crocodile - Wayrest Sewers Boss:Slimecraw
Xivilai - Crypt of Hearts Boss:Athor & Zaven
Duneripper - Volenfell Boss:Tremorscale
Pirate Skeleton - Blackheart Haven Boss:Captain Blackheart

Coldharbour
Flesh Atronach - Vaults of Madness Boss:Grothdarr
Edited by stevepdodson_ESO888 on August 22, 2016 1:52PM
  • LaerothKeykalyn
    LaerothKeykalyn
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    PYGWdpwoIPE.jpg
  • stevepdodson_ESO888
    stevepdodson_ESO888
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    much appreciated...that Strangler Set looks like it would fit in nicely in Elden Hollow fighting Chokethorn
  • Unsent.Soul
    Unsent.Soul
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    I don't expect each dungeon to get reworked mechanics and bosses for vet versions.

    Unless this has been a work in progress forever, I don't see this being possible.
  • Darlon
    Darlon
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    15 zones plus Coldharbour makes 16 so somewhere along the way maths is having a hard time.

    Currently there's 12 monster sets (8 veteran dungeons from the original zones, 2 from the IC DLC and 2 from the SotH DLC).

    They stated there's 17 new sets coming, which would make a total of 29.
    That's where it gets a little confusing.

    The way it is described, there will be the current 16 normal dungeons (which will have a normal and veteran mode after the update).
    Then there will be the 8 dungeons that have a second chapter (the current veteran dungeons like wayrest, elden, etc). These will have a normal and veteran mode too after the update.

    So with the dungeons in the regular zones we get a total of 16+8=24.
    We can then add the 2 IC and the 2 SothH dungeons which brings us tot a total of 28.

    That means we're missing 1! No idea what this means, I am hoping that 1 of the regular dungeons gets overhauled with a 2nd chapter, or maybe a total new one for update 12.
  • stevepdodson_ESO888
    stevepdodson_ESO888
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    Darlon wrote: »
    15 zones plus Coldharbour makes 16 so somewhere along the way maths is having a hard time.

    Currently there's 12 monster sets (8 veteran dungeons from the original zones, 2 from the IC DLC and 2 from the SotH DLC).

    They stated there's 17 new sets coming, which would make a total of 29.
    That's where it gets a little confusing.

    The way it is described, there will be the current 16 normal dungeons (which will have a normal and veteran mode after the update).
    Then there will be the 8 dungeons that have a second chapter (the current veteran dungeons like wayrest, elden, etc). These will have a normal and veteran mode too after the update.

    So with the dungeons in the regular zones we get a total of 16+8=24.
    We can then add the 2 IC and the 2 SothH dungeons which brings us tot a total of 28.

    That means we're missing 1! No idea what this means, I am hoping that 1 of the regular dungeons gets overhauled with a 2nd chapter, or maybe a total new one for update 12.

    thanks for that...i am no maths genius but even I saw it did not add up

    if we are lucky they might even pick a dungeon in Craglorn...as they have said it will become solo-able, so perhaps one dungeon will become Undaunted (after all they are there to talk to about the Trials)
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