Gear is the problem
Gear is the problem
Exactly I agree with @Alcast
Simple exapmle (pvp perspective) - viper/velidreth/red mountain - and u are ready to go, wait for triple proc and booom ur target just melted. Any class can be OP with such setup..
Stamina is overbuffed this patch, and thats the truth.
It's hard to determine balance between classes right now because stamina builds in general are vastly out-performing magicka due to DBoS, Shuffle, and insane animation cancelling. Additionally there are a decent number of "troll builds" that further muddy the balancing waters, most of which seem to synergize well with magplars and stamblades. Balance in general is completely screwed this patch... I think it's worse than it's ever been overall.
It's hard to determine balance between classes right now because stamina builds in general are vastly out-performing magicka due to DBoS, Shuffle, and insane animation cancelling. Additionally there are a decent number of "troll builds" that further muddy the balancing waters, most of which seem to synergize well with magplars and stamblades. Balance in general is completely screwed this patch... I think it's worse than it's ever been overall.
Mainly because poison and disease damage all scale from physical/stamina/weapon pen/weapon crit and CP.
With most people running light armour, without any buffs one will have around 10K physical resistance, which is nothing compared to what the stamina builds can do.
They should slightly buff light armour, because heavy and even medium have high survivability and not nearly as squishy as light.
Not all classes work the same, Templars can heal and cleans, sorcs have shields and streak, NBs can aoe fear and stealth, DKs have.....nothing really (magicka class based) so.....
Lets see what if any changes they bring to magicka over all, especially the DKs.