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ZOS , We need more places in guilds!

LaerothKeykalyn
LaerothKeykalyn
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ZOS please increase the number of seats in the guilds, with 500 seats is very small, many want to join the guild because one Tamriel now it allows both the need to contain dozens of guilds disappears.
  • zuto40
    zuto40
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    NO, 500 is too many as it is, just allow guilds to form alliances of some sort
    Stamblade- Legate
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  • Refuse2GrowUp
    Refuse2GrowUp
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    ZOS please increase the number of seats in the guilds, with 500 seats is very small, many want to join the guild because one Tamriel now it allows both the need to contain dozens of guilds disappears.

    No
    PS4 NA Server

    CP160 DK Firemage
    CP160 StamSorc
    CP160 Templar Healer
    CP160 Stam NB
    CP160 Magica Sorc
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    CP160 DK Tank
    CP160 Stam DK
    CP160 Mag Templar
    CP160 Blazing Shield Templar

    EP Loyalist
  • Zenzuki
    Zenzuki
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    I'm more concerned with what ZOS is going to do about the guild trader situation post One Tamriel.

    Once all three factions are sharing the same "One" Tamriel are they going to increase the available traders by a third?

    As it is now, it can be hard to find a guild trader if you lose your bid. With everyone in the same world space, there will never be enough traders to satisfy the demand of everyone vying for what there is available now.

    They are going to have to increase the amount of traders in the towns or out in the wild or something! :confused:
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  • TheHsN
    TheHsN
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    ZOS please increase the number of seats in the guilds, with 500 seats is very small, many want to join the guild because one Tamriel now it allows both the need to contain dozens of guilds disappears.

    No

    NO......!!!??? WHY... are you the guy who are going to write CODES to make the work?
    Plays:
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    Magicka DK - PvE
    Stamina DK - PvE
  • Rosveen
    Rosveen
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    Zenzuki wrote: »
    I'm more concerned with what ZOS is going to do about the guild trader situation post One Tamriel.

    Once all three factions are sharing the same "One" Tamriel are they going to increase the available traders by a third?

    As it is now, it can be hard to find a guild trader if you lose your bid. With everyone in the same world space, there will never be enough traders to satisfy the demand of everyone vying for what there is available now.

    They are going to have to increase the amount of traders in the towns or out in the wild or something! :confused:
    The factions already share the same pool of traders, there isn't a different trader at each spot depending on the faction.
  • Epona222
    Epona222
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    Zenzuki wrote: »
    I'm more concerned with what ZOS is going to do about the guild trader situation post One Tamriel.

    Once all three factions are sharing the same "One" Tamriel are they going to increase the available traders by a third?

    As it is now, it can be hard to find a guild trader if you lose your bid. With everyone in the same world space, there will never be enough traders to satisfy the demand of everyone vying for what there is available now.

    They are going to have to increase the amount of traders in the towns or out in the wild or something! :confused:

    It's going to make absolutely zero difference, if my guild has a trader in Stormhold, they have that trader in EP Stormhold, AD Stormhold, and DC Stormhold. There aren't different guilds getting the same trader in different alliances!
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • IcyDeadPeople
    IcyDeadPeople
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    I wouldn't be opposed to larger member cap, but I think more urgent need is to increase the number of slots available to sell stuff on the guild store from 30.

    Also please allow more than 100 friends. Anyone who's been playing for a considerable time or has been in a few guilds ends up having to delete people to add anyone to friend list.
  • Refuse2GrowUp
    Refuse2GrowUp
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    I wouldn't be opposed to larger member cap, but I think more urgent need is to increase the number of slots available to sell stuff on the guild store from 30.

    Yes
    Also please allow more than 100 friends. Anyone who's been playing for a considerable time or has been in a few guilds ends up having to delete people to add anyone to friend list.

    Yes

    PS4 NA Server

    CP160 DK Firemage
    CP160 StamSorc
    CP160 Templar Healer
    CP160 Stam NB
    CP160 Magica Sorc
    Cp160 Stamplar
    CP160 Magicka NB
    CP160 DK Tank
    CP160 Stam DK
    CP160 Mag Templar
    CP160 Blazing Shield Templar

    EP Loyalist
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    I think the 500 limit is fine, but would be GREAT if we could have more than 5 guilds. Let us have 2-3 more?
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
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  • Cously
    Cously
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    I wouldn't be opposed to larger member cap, but I think more urgent need is to increase the number of slots available to sell stuff on the guild store from 30.

    Also please allow more than 100 friends. Anyone who's been playing for a considerable time or has been in a few guilds ends up having to delete people to add anyone to friend list.

    This, we should have at least 500 friends or unlimited slots. Same goes for ignoring list. Also Store slots should be like 50, 100! I'd imagine the average person is in only one trading guild and 30 items is too few. I won't be surprised if they sell us guild slots for more guilds.
  • Asardes
    Asardes
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    Both the number of friends, guilds and the guild shop slots are enough and don't have to be supplemented.

    If you run out of slots it's probably because you try to sell things at higher prices than they're worth, and they end up lingering there for the whole month. Happened to me in the past. I clear up unsold stuff every 1-2 weeks and just put it up for sale cheaper and/or in bigger stacks. It sells fast then. If you are on PC get MM and look at the prices carefully. If there are statistical outliers ignore them and ask for a lower than average price. If you see the price for a certain item is declining, as it has for runes recently, sell them cheaper still. Not everything has to go for sale. If an item has bad traits but high quality, the style stone and the temper are sometimes worth more than you'll get for it in guild store. So it's more profitable to decon it. Another issue may be that the guild is a weak one and can't secure a trader even in a marginal location - then it's not worth staying if you want to trade. Just leave and join another one that has better odds. As for active PvE/PvP guilds, they have trials and events every few days and a group running most of the times in a campaign. If you are really active 1-2 of them will be enough to fill quite a few hours a day. If they don't have events they're probably not worth it, so leave and find better ones. Same thing with friends: there is a limited number of people you can actually know well and play together. Do you actually get to know and talk to all your 500+ facebook friends?

    In conclusion now the scarcity actually forces you to make choices about what guild you join and what you sell, which is actually a good thing.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • LaerothKeykalyn
    LaerothKeykalyn
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    ZOS please increase the number of seats in the guilds, with 500 seats is very small, many want to join the guild because one Tamriel .
    Asardes wrote: »
    Both the number of friends, guilds and the guild shop slots are enough and don't have to be supplemented.

    If you run out of slots it's probably because you try to sell things at higher prices than they're worth, and they end up lingering there for the whole month. Happened to me in the past. I clear up unsold stuff every 1-2 weeks and just put it up for sale cheaper and/or in bigger stacks. It sells fast then. If you are on PC get MM and look at the prices carefully. If there are statistical outliers ignore them and ask for a lower than average price. If you see the price for a certain item is declining, as it has for runes recently, sell them cheaper still. Not everything has to go for sale. If an item has bad traits but high quality, the style stone and the temper are sometimes worth more than you'll get for it in guild store. So it's more profitable to decon it. Another issue may be that the guild is a weak one and can't secure a trader even in a marginal location - then it's not worth staying if you want to trade. Just leave and join another one that has better odds. As for active PvE/PvP guilds, they have trials and events every few days and a group running most of the times in a campaign. If you are really active 1-2 of them will be enough to fill quite a few hours a day. If they don't have events they're probably not worth it, so leave and find better ones. Same thing with friends: there is a limited number of people you can actually know well and play together. Do you actually get to know and talk to all your 500+ facebook friends?

    In conclusion now the scarcity actually forces you to make choices about what guild you join and what you sell, which is actually a good thing.

    One Tamriel will come in October , more player , no pve alliance , there is no sense in a guild with 500 seats. What is the meaning of hundreds of guilds, if you can be one?
  • Asardes
    Asardes
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    Guilds are linked to accounts, not characters. People won't join guilds and be more active in them because of that. I'm in 5 guilds from all 3 alliances and I have characters in all of them. The majority of players that are active in guilds are like that. Right now, alliance makes no difference for most PvE activities. You can group characters from any alliance in dungeons and trials but not in Craglorn. Only the latter will change in the next update. There's little sense in forming groups outside dungeons and "adventure areas" as all content there is easily solo-able. Only PvP guilds are linked by necessity to an alliance, and that won't change. There are mixed guilds that do both PvP and PvE but most members have characters in more than one alliance nevertheless. They simply don't use that guild for doing PvP in other factions.
    Edited by Asardes on August 23, 2016 10:58PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    I actually prefer the guild sizes to be a bit smaller. Say about 350, and for there to be greater features available even to smaller guilds that want to keep simple in numbers.

    I should be able to make up a faction of 4 people, and still have access to all the same guild offerings that larger ones do. Lets be honest, most guilds consisting of 500 members, on the average will only have 50 active players - typically.

    There are so many gray member slots right now in guilds, that the size may as well be decreased and allow players to make smaller groups, especially for guild housing.
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