Unsent.Soul wrote: »Would it be wrong if they reduced the size of the map of cyrodiil? Reduce the map by 20%-30%.
Players are tired of playing "horse simulator 2.0" and would rather get to the action faster.
Obviously there would be balance and respawn rate would be reduced to prevent zergs to spam areas to attack / defend. The districts already provide non stop action for certain factions in certain districts.
I've always thought this would make things better.
I'd be open to view pros and cons for a discussion, maybe a new thread entirely.
Could it work?
NewBlacksmurf wrote: »Now you see why Curodil is so vacant ...even when it's crowded and why PvP folks want arenas instead of Cyrodil and IC.
NewBlacksmurf wrote: »Now you see why Curodil is so vacant ...even when it's crowded and why PvP folks want arenas instead of Cyrodil and IC.
My main beef with IC which is still preventing me from buying it, is the loot drop upon death. There is just too many ppl using cheat engine and macros at this point so no way im going to waste my time farming loot then loose it to some random jack off. Until the game is balanced properly and they can block out third party programs, which is never, loot drop upon death will not become a viable playstyle for me.
NewBlacksmurf wrote: »Now you see why Curodil is so vacant ...even when it's crowded and why PvP folks want arenas instead of Cyrodil and IC.
My main beef with IC which is still preventing me from buying it, is the loot drop upon death. There is just too many ppl using cheat engine and macros at this point so no way im going to waste my time farming loot then loose it to some random jack off. Until the game is balanced properly and they can block out third party programs, which is never, loot drop upon death will not become a viable playstyle for me.
Time spent doing something you enjoy is never wasted