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Thinking about using Pelinal's Aptitude...

JustSnilloc
JustSnilloc
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On a Templar Tank

... Currently, I'm a stamina sword/board build, but I'm thinking about going to a Magicka Sword/Board build. Heavy Armor as the primary armor (maybe) and I guess two pieces of light, or maybe one light one heavy for this proposed build. The idea would be to utilize magicka moves as my primary source of damage/support, while stamina would be reserved for a few moves and blocking.

Thoughts? Insight? Advice?

I'm using an Imperial btw.
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  • Firerock2
    Firerock2
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    On a Templar Tank

    ... Currently, I'm a stamina sword/board build, but I'm thinking about going to a Magicka Sword/Board build. Heavy Armor as the primary armor (maybe) and I guess two pieces of light, or maybe one light one heavy for this proposed build. The idea would be to utilize magicka moves as my primary source of damage/support, while stamina would be reserved for a few moves and blocking.

    Thoughts? Insight? Advice?

    I'm using an Imperial btw.

    What stamina moves are you thinking of? It sounds like you don't plan on using many stamina abilities that will actually be doing damage so you don't really need the bonus of Pelinal's. That's at least what I'm understanding from your post and it seems like you would do better running Black Rose instead for the stam regen you will get while blocking.
  • JustSnilloc
    JustSnilloc
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    I guess the only main stamina moves that I would be using would come from the Sword/Shield line. Plus it'd give me actual damage for using Sword/Shield. I suppose looking at it though, it might not be entirely worth it. Maybe?

    I feel like I'm not doing too well with this current build. I'll grant you I haven't put any sets together on him, but I have 250CP. Maybe I should run Pelinal's aptitude to give me stronger Magicka attacks instead? Just keep the attributes as is? I just feel like I'm under performing.
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  • JustSnilloc
    JustSnilloc
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    To specify, here's specifically where I feel like I'm under performing...
    - Tanking, I feel like I can't take too much damage. I have 15k health (with generic armor, obviously could be higher) 20k spell resist, 18k physical. Players destroy me, and dungeons feel too hard a lot of times.
    - Damage, I know it shouldn't be a focus as a tank, but I feel like I don't deal enough at 1163.
    - Skills, I'm having a hard time settling down on skills. I've looked at what others have done and it just doesn't feel right.

    As a "tank" in heavy armor, I feel like I should be performing much better than I am.
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  • Firerock2
    Firerock2
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    I guess the only main stamina moves that I would be using would come from the Sword/Shield line. Plus it'd give me actual damage for using Sword/Shield. I suppose looking at it though, it might not be entirely worth it. Maybe?

    I feel like I'm not doing too well with this current build. I'll grant you I haven't put any sets together on him, but I have 250CP. Maybe I should run Pelinal's aptitude to give me stronger Magicka attacks instead? Just keep the attributes as is? I just feel like I'm under performing.

    I'm actually an Imperial Templar who is running Pelinal's set with mostly tri enchants. I just crafted this set like two days ago so I haven't done much testing with it in small scale PvP therefore I can't really comment how high performing it will be. However, I can tell you that Radiant Destruction does do enough damage to be viable with this build so you do get a nice ranged execute.
    Edited by Firerock2 on August 20, 2016 1:04AM
  • CasNation
    CasNation
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    I personally think pelenials would only be good with medium armor for the 12% WD boost that would then also apply to your SD.
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  • Brutusmax1mus
    Brutusmax1mus
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    I think it's best in heavy so you can get help with regen for both pools. It's when people start thinking of this set as a pure dps set that it becomes bad.

    I've been thinking of making a Frankenstein of a character with this set. Just for fun.
    Edited by Brutusmax1mus on August 20, 2016 2:22PM
  • Acsvf
    Acsvf
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    I guess the only main stamina moves that I would be using would come from the Sword/Shield line. Plus it'd give me actual damage for using Sword/Shield. I suppose looking at it though, it might not be entirely worth it. Maybe?

    I feel like I'm not doing too well with this current build. I'll grant you I haven't put any sets together on him, but I have 250CP. Maybe I should run Pelinal's aptitude to give me stronger Magicka attacks instead? Just keep the attributes as is? I just feel like I'm under performing.
    You're not going to be dealing much damage as a tank with sword and shield in the first place.
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

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  • Jar_Ek
    Jar_Ek
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    Unless you intend to boost weapon damage and then need to use both weapon and spell damage based abilities, Pels probably isn't worthwhile.
  • Brutusmax1mus
    Brutusmax1mus
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    I was thinking a sorcerer could utilize this well. Weaving heavy attacks so you could use dark exchange readily. Using cp and bound armaments to make your heavies do damage and restore more resources. Doing this while using skills like matriarch to help heal you and the group, casting the immediately armed place anywhere mines to immobilize, heal you with the passive, and deal damage. Constant healing with surge and hurricane. Crystal frags procs too? Could be a really tanky build if done correctly.

    All heavy armor impen, molag and velidreth, id utilize endurance over agility personally since dark exchange is your magicka regen. Id probably go snb for the charge and stun in 1 move on my back bar and duel wield on my front. Gotta have hakeijo enchants on all gear.

    Seems fun, always wanted a true battle mage.
  • ADarklore
    ADarklore
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    I'm currently leveling my Hybrid Bosmer Templar and using Bow/DW with 5pc Medium/2pc Light using Pelinal's and I'm having a blast. It's nice to use BOTH spells and weapons for damage, plus being able to self-heal. I'm still not decided on how I'll balance all the attributes out once I hit level 50 and craft CP160 gear... depends on what the stats show once equipped and then balance enchants and attributes from there. My plan is to stack weapon damage- including weapon damage jewelry enchants which should hopefully buff both weapons and spells enough to not utilize so much resources. This was one reason I went with Bosmer, they already come with 21% increase to Stamina regen, so I could place more CP into Magicka cost reduction and recovery.

    One of the things I hated about my existing Magicka Templar, and most class builds in general, is that you're stuck either using weapons or using spells, the lack of variety sucks and boredom sets in quickly. So far with this Hybrid, I can attack with both and if one attribute starts getting low, I can use the other while waiting for regen (of course I have yet to run out of resources on either yet). It's also a nice challenge, because stacking all in one attribute things die too quickly, another source of boredom, but this hybrid approach keeps things interesting. Also, I am strictly a solo PvE quester, so I'm not concerned about 'end game' trials, dungeons, etc... nor PvP.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • dodgehopper_ESO
    dodgehopper_ESO
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    In my view Pelinal's makes the most sense on a tank build, since Tanks are built to multitask like that and there's some interesting areas where you can make use of it (sap essence on a stamina build, healing on a Templar build, etc.) While it won't be as strong as it would be for a true healer, or a true magician, it will make your supplementary skills more effective, or at least some of them. I've been pondering this as well for the same reason, but where I'm having the hangup is choosing what other sets to pair it with, and in that I'm not certain. It seems to me that you're better off pumping up weapon damage though and realize you're a tank and not going to do as much damage as a dps guy. The fact he set supports regeneration like it does really leads me to believe it was meant for tanks.
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  • PS4_ZeColmeia
    PS4_ZeColmeia
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    I do it, love it, you will too
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    Hybrid, All-Role NB
  • Amdar_Godkiller
    Amdar_Godkiller
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    I've been running it a bunch of late and here's my insights having tried it as a healer and a PVP and PVE DPS

    Healing Bar

    Tue_Jul_19_04-22-09_EDT_2016.png?psid=1

    Stam Bar

    Tue_Jul_19_04-23-19_EDT_2016.png?psid=1


    It's incredible for healing as a Stamina build. Like mind blowingly. It would not work as well on Stam sorcs and Stamblades,
    since they don't have easy access to major mending. I'm healing better than most non templar magic builds could ever hope because of Echoing Vigor and the fact that I get to heal from two separate pools.

    Tue_Jul_19_04-21-38_EDT_2016.png?psid=1


    And I'm able to put out loads of DPS while healing, thanks in large part to minor Berserk from Combat Prayer, and major and minor brutality from the DK skill line, and empower from mages guild skills.

    Tue_Jul_19_04-18-41_EDT_2016.png?psid=1


    Using Brawler and Obsidian shield with multiple hots surrounding you really makes you feel invincible. Slotting fighter's guild skills and Inner Light on the restro bar maximizes it's utility, along with Combat prayer and either Mutagen or healing ward

    8-14-2016_10-30-52_AM.png?psid=1

    8-14-2016_10-29-07_AM.png?psid=1

    8-13-2016_9-05-52_PM.png?psid=1


    It works well as a set if you are a stam build wanting to add AOE, because even slightly nerfed magicka AOE is stronger than Stam builds have access to. You'll want your magic bar to be dual wield, and your Stam bar to be Two-handed for Brutality buffs. You can slot 3 magic skills of moderate cost or 2 moderate with 2 low cost before it becomes a drain on resources. I soloed a boss in Vet Fungal Grotto and one in Crypt of Hearts with this setup. It's incredibly OP.

    Destro staff doesn't seem to be as viable as DK class skills and Restro staff skills, but I'm still early in the testing.
  • Amdar_Godkiller
    Amdar_Godkiller
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    The cons:

    Less spell penetration

    Possible solution: Roar of Alkosh set + Crusher +Breaching poison



    Low Crit and low crit damage multiplier

    Work arounds:

    The 30 CP passives in the stamina and magica blue constellations give you 12% crit chance bonus

    Slotting Inner Light gives you Major Prophecy allowing you to merely drink stam + Savagery potions for another 10% crit chance.

    The thief would have put me in the around 47% in terms ofspell crit chance and over 54% in weapons critical.

    Trading out my heavy cuirass would have added more crit chance, but it would have cut my resources as well.

    Lightweight beast trap is always kept up for 12% boost to damage, but the build required Lots of CP in Mighty and Thaumature, and a considerable amount in elemental defender as well.

    Other unexplored possibilities are pairing the set with Archer's mind. 5 x 35CP in Mighty, Elemental Expert, both crit damage pools, and Thaumaturge or in some similar fashion.

    Really it's a problematic aspect of the build but it's not worldbreaking if you're using trap beast, and as the cap increases, this will become less of an issue.



    Slightly lower single target stam damage: when all was said and done, I had to shed 4K stam to get to over 20K magic It amounts to roughly a 5% drop in DPS. However, with access to minor berserk, I was able to increase not only my own damage, but the whole groups by 8%. So there's no loss in power, but perhaps a loss in utility with so many healing skills equipped.

  • Amdar_Godkiller
    Amdar_Godkiller
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    As to tanking, you don't have enough resistance. 20K is only 30% mitigation. Take it at least to 30K if not the cap.

    And you have WAY too little health. You want a minimum of 25K as a tank. Pelinals can be a good PVP tanking set, but I'm not sure if it's the ideal PVE tanking setup, though it could be doable. Pelinals + Tanking moster helm set + Roar of Alkosh could be a decent trial setup if you specced your gear for it. It would also give you most of your lost penetration back from not going with light armor.
  • Amdar_Godkiller
    Amdar_Godkiller
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    Stam-healing Swing

    Tue_Jul_19_04-33-56_EDT_2016.png?psid=1
  • Brutusmax1mus
    Brutusmax1mus
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    I'm focusing on a tank style sorc.

    Bar 1. Liquid lightning, bound armaments, mines(instant cast for healing and immediate rooting), hurricane, frags, dbos

    Bar 2. Shuffle, armaments, critical surge, dark exchange for magicka recovery, invasion, negate.

    We'll see.
  • Amdar_Godkiller
    Amdar_Godkiller
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    Pros:

    You'll improve in areas where either stam/mag are better
    Bigger heals
    Access to more buffs
    Two Mana pools to draw from
    More Spell damage than most magic builds can achieve
    Decent Crit Rating
    Solid Aoe; Solid Single Target
    Complete access to your classes full playbook
    Melee healing is hellafun
    Rediscovery of old class synergies that had been killed off long ago
    Unpredictability (PVP)
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