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Allow Monster Shoulders To Drop In Dungeon Vaults

LeifErickson
LeifErickson
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Now that there are a ton of new monster sets coming out soon, it is going to be super hard to get the right shoulder piece you want from undaunted chests. I am proposing that vaults are added to all of the vet dungeons that once you have 150 "keys" you can open. The keys would drop in the dungeon itself so you would have to do the dungeon to get the keys. This would essentially work the exact same way as White Gold Tower and Imperial City Prison right now. The only difference would be that the vaults would drop (or have a chance to drop) the monster shoulder piece as well. What do you guys think of this idea?
  • fasm1995ub17_ESO
    fasm1995ub17_ESO
    Soul Shriven
    I think that the solution should not be based around using tokens from dungeons to get the shoulders, but to have a vault at the end of each dungeon that requires a gold key to open and guarantee a shoulder piece from that dungeon and you can just open it once per dungeon. So let's say I have 5 gold keys and I really want a medium Spawn of Mephala shoulder piece on divines. I will have to run the dungeon and kill the final boss to be able to open the vault for a chance at the shoulder in the weight and trait I want. Let's say I don't get it the first time, that means I'll have to run the dungeon again for another chance at the shoulder piece, and so on.
    This way the shoulders are still somewhat connected to the undaunted pledges, meaning that u can't get one without using a gold key.
  • Cryptical
    Cryptical
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    Ok, we keep killing the same monsters over and over. How are they coming back again and again?

    Let me storyboard this just a bit...

    Add a vault to the vet dungeons with a series of doors. First door opens with a bronze key, leads into a chamber occupied by a circle of worm cultists surrounding a bier with the corpse of a miniboss from earlier. As we enter, they finish the final words of a ceremony and the miniboss stands up. We gotta kill him again. The cultists ran off through a door that we can follow through, requiring a silver key to open.

    Next room, same theme, we see the cultists at a middle distance away doing the ceremony, and may only manage to drop 2 to 4 of the group of 16 before the next miniboss is resurrected - remaining cultists escape through yet another door that only opens by a gold key. This door is set in a wall of natural stone, not masonry.

    Final room, sorta similar to the basement of ( I think ) vile manse. But also very similar to this other area with a name that isn't coming to me. Natural style cavern, stalagmites and stalactites, a long path down to a large bier holding the corpse of the big boss. We hear the ceremony but can't stop it - that big boss is back up and is doubly angry this second time around. Maybe new mechanics, hmm? Learned his lesson from the first time, hmm?

    I started fleshing out this idea thinking it would be good for a 'guaranteed' shoulder that you get from this revived big boss... But now I'm thinking I could actually flesh this out into a series of quests long enough for a dlc, with new areas. This new vault being the initial stage. The idea excites me.

    But I gotta get my rear back to work, or I will be worn out catching up in time for DnD tonight.

    Xbox NA
  • Shadesofkin
    Shadesofkin
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    If the Pledge System is being reworked, perhaps we'll see a token system, who knows.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
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