


I should say - Content that is computer driven, PvE, only has set parameters, which can be easily learned and countered as its a logical process that little if anything changes.
PvP content, or playing against another person - the situation still has the same static factors, but the choices and execution of them will greatly differ, offer a changing experience that PvE doesn't offer.
Don't get me wrong. vMOL is considered hard but mainly only due to the fact of playing and conforming with 11 other players.
vMSA is considered hard by some, but in reality it is easy as in each situation there is only a very limited number of outcomes to account for.
They both are bard in their own way you cant even compare the two lol im so tired of the old pvp versus pve crap like its old and tired ive fsced alot of ridiculous pvpers that kicked my butt but once i learned what they do it was easy. Try vet maw hard mode and tell me what you think or better yet try to no death itXD the fact of the matter is in this game pvp ruins pve and pve ruins pvp they need to be kept separate maybe one day they will be to keep plp from comparing the two