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Black Rose:

KenaPKK
KenaPKK
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2pc: max stam
3pc: max magicka
4pc: 129 weapon damage + 129 spell damage
5pc: Constitution bonus only

Would pare down the damage in line with other sets, throw magicka a bone by making it a symmetrically hybrid set, and remove some extra durability currently granted by the 4pc health bonus. Had this idea when Sribes' thread was going. The goal is to keep it strong for heavy armor builds wanting some extra non-regen sustain without making it the go-to for brawly stam damage builds like it is now. Thoughts?
Edited by KenaPKK on August 17, 2016 7:22PM
Kena
Former Class Rep
Former Legend GM
Theorycrafter
Beta player

youtube.com/@KenaPKK (inactive)
  • Pandorii
    Pandorii
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    I was thinking it'd be nice if it came with jewelry so that it could be combined with pelinals for hybrids.
  • KenaPKK
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    @Pandorii I'd be down for that, but not the live version. That combined with alchemist or hundings or reactive would be troublesome.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Please no more gear or skill nerfs.

    When you balance combat mechanics you need to start with the big picture and work your way down. Balancing gear before fixing mechanics (like battle spirit, softcaps and the broken champion system) is like trying to balance a race between an F1 car and a '95 honda civic by requiring the F1 to use civic tires. You can decrease the performance of the race car with crappy tires but you end up with a gimped, poorly performing race car that can still beat the civic because of all of the other differences.

    Gear is like the tires of the car. It's where your build hits the road and interacts with other builds. Its important and bad gear can gimp a player but black rose alone is not why stamina and tanky builds are overperforming right now. Its a symptom and not the cause.

    When the champion system finally does get a rework, and trust me it will eventually, all of our gear and class skills (which have been continually nerfed and nerfed due to the excesses of the champion system) will be very lackluster, homogenized, and boring.

    We need to come together as a community and petition ZOS to address the big issues. Nerfing gear just gimps certain builds and hides the bigger imbalances in the game.
  • Xsorus
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    I don't get the obsession with wanting to nerf Blackrose

    You have multiple combinations of Heavy sets that are viable right now.

    And trying to shoehorn it into Magicka DK builds which lets be honest, is the intended goal is silly, Just make more interesting Magicka Heavy armor sets.

  • Xeven
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    The last thing we need to do is make BR even more appealing to magicka users.
  • Bakven
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    I would like a set similar to black rose but for magicka users. Stam has it too good right now
    EP NA Haderus
    Iscangar- Mageblade (retired pvp; pve only now)
    Emlyn Medresi - Magicka DK

    Soon to come
    Vash'rassa- Stamblade
    -Tiffany - Stam DK
    Trokaar - Mageblade (vamp/Iscangar 2.0)
  • Armitas
    Armitas
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    I think mindfully limiting stamina damage from heavy armor sets is the right way to go because Stamina builds come with generic 20% passive physical penetration through maces/mauls whereas magicka penetration passives in heavy armor is limited to destruction staff abilities. So a stamina build in heavy armor in innately stronger already than a magicka build will be.

    I think the main reason people pick black rose as magicka or stamina is the constitution. Unless you have a ton of sustain from racial or passive it's hard to manage with the base HA constitution. In most other cases you have to wrap your heavy armor set with a supplemental set because unlike LA/MA you have to build sustain and damage separately through two sets. Black Rose becomes preferred because it so efficiently builds sustain and damage simultaneously. If a large portion of the constitution buff were merged into the the HA passive I think we would see more build options start to develop.
    Edited by Armitas on August 17, 2016 9:20PM
    Retired.
    Nord mDK
  • Minno
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    Armitas wrote: »
    I think mindfully limiting stamina damage from heavy armor sets is the right way to go because Stamina builds come with generic 20% passive physical penetration through maces/mauls whereas magicka penetration passives in heavy armor is limited to destruction staff abilities. So a stamina build in heavy armor in innately stronger already than a magicka build will be.

    I think the main reason people pick black rose as magicka or stamina is the constitution. Unless you have a ton of sustain from racial or passive it's hard to manage with the base HA constitution. In most other cases you have to wrap your heavy armor set with a supplemental set because unlike LA/MA you have to build sustain and damage separately through two sets. Black Rose becomes preferred because it so efficiently builds sustain and damage simultaneously. If a large portion of the constitution buff were merged into the the HA passive I think we would see more build options start to develop.

    With 5 pc heavy, the constitution bonus is 930. 50% of that is 465. So I'll ideally get 1395.

    When I picture using full heavy armor, I imagine a constitution passive of 1395 instead of 930; so I agree this bonus should be built into the armor line instead of a niche set.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Derra
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    Please no more gear or skill nerfs.

    When you balance combat mechanics you need to start with the big picture and work your way down. Balancing gear before fixing mechanics (like battle spirit, softcaps and the broken champion system) is like trying to balance a race between an F1 car and a '95 honda civic by requiring the F1 to use civic tires. You can decrease the performance of the race car with crappy tires but you end up with a gimped, poorly performing race car that can still beat the civic because of all of the other differences.

    I´d argue that more than50% of the current stam meta builds performance is purely gear related. If they did not have access to awesome reliable highdmg procc based sets (i.e.: viper,velidreth, rm) stamina builds would most likely be "fine" after a poison revisit and a magica based healdebuff.

    The other way would be to buff the magica based proccsets namely skoria (why only dots make it weapon attacks or melee or whatever), nerieneth (why does it need such a long delay - divide dmg in two parts instant hit + delayed explosion 50:50), galerions revenge (come on just make it procc every 5s on magic attack).
    Edited by Derra on August 17, 2016 10:20PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • KenaPKK
    KenaPKK
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    @Derra I had been so excited for Galerion's Revenge. :(
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Solariken
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    KenaPKK wrote: »
    2pc: max stam
    3pc: max magicka
    4pc: 129 weapon damage + 129 spell damage
    5pc: Constitution bonus only

    Would pare down the damage in line with other sets, throw magicka a bone by making it a symmetrically hybrid set, and remove some extra durability currently granted by the 4pc health bonus. Had this idea when Sribes' thread was going. The goal is to keep it strong for heavy armor builds wanting some extra non-regen sustain without making it the go-to for brawly stam damage builds like it is now. Thoughts?

    +1
  • Derra
    Derra
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    KenaPKK wrote: »
    @Derra I had been so excited for Galerion's Revenge. :(

    I have no idea how someone can look at that set and with a straight face release it and expect people to use it (remember it was newly designed). Meanwhile both viper and red mountain get revisited before being rereleased and both get huge dmg buffs.

    The icing on this cake is just that in the same patch RM gets released they have another magica based proccset that albeit getting a small dmg buff still has:
    - a weapondmg setbonus
    - a bug that does not let it procc on any dot effects even though the tooltip clearly states it´s dmg type related and therefor should procc on damage over time of that dmg type

    Is there still anyone who still believes the itemdesign isn´t hugely in favor of stamina atm? @Wrobel would you mind a little explanation? I´d also like to greet my mom - they´re both equally likely to read and reply here.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • KenaPKK
    KenaPKK
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    @Derra what if Galerion's had a 4 hit proc instead of 6? Would it still need a damage buff then?

    I haven't thought about that set in ages..
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Derra
    Derra
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    KenaPKK wrote: »
    @Derra what if Galerion's had a 4 hit proc instead of 6? Would it still need a damage buff then?

    I haven't thought about that set in ages..

    I don´t think the x hits to procc mechanic is working in pvp at all to be honest. It would be better on a 6s cooldown on magic attacks.
    What makes proccsets so good is their chance to isntantly apply pressure. A set that requires you to hit 4 basic attacks on the same target (it would be different if it build up on your char but it does not - it´s target based - that´s why merciless resolve works and this would not) to work is simply still terrible.

    4 attacks counted on attacker with a dmg buff is sth i´d consider (it has less tt than viper and that only requires you to hit the target every 4s). I´d much rather have a flat cd or a % based proccchance.
    Edited by Derra on August 18, 2016 5:51AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • dodgehopper_ESO
    dodgehopper_ESO
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    Pandorii wrote: »
    I was thinking it'd be nice if it came with jewelry so that it could be combined with pelinals for hybrids.

    I was thinking the same thing the other day. Pelinals feels like it wants to be a tank set, but you need something to offset its lackings.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • KenaPKK
    KenaPKK
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    Derra wrote: »
    KenaPKK wrote: »
    @Derra what if Galerion's had a 4 hit proc instead of 6? Would it still need a damage buff then?

    I haven't thought about that set in ages..

    I don´t think the x hits to procc mechanic is working in pvp at all to be honest. It would be better on a 6s cooldown on magic attacks.
    What makes proccsets so good is their chance to isntantly apply pressure. A set that requires you to hit 4 basic attacks on the same target (it would be different if it build up on your char but it does not - it´s target based - that´s why merciless resolve works and this would not) to work is simply still terrible.

    4 attacks counted on attacker with a dmg buff is sth i´d consider. I´d much rather have a flat cd or a % based proccchance.

    Good points and agreed. The fact that it's target based alone makes it hard to use open world.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Sugaroverdose
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    Makes sense, it's universal(wep+spell dmg) set after all
  • Ryuho
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    Derra wrote: »
    Please no more gear or skill nerfs.

    When you balance combat mechanics you need to start with the big picture and work your way down. Balancing gear before fixing mechanics (like battle spirit, softcaps and the broken champion system) is like trying to balance a race between an F1 car and a '95 honda civic by requiring the F1 to use civic tires. You can decrease the performance of the race car with crappy tires but you end up with a gimped, poorly performing race car that can still beat the civic because of all of the other differences.

    I´d argue that more than50% of the current stam meta builds performance is purely gear related. If they did not have access to awesome reliable highdmg procc based sets (i.e.: viper,velidreth, rm) stamina builds would most likely be "fine" after a poison revisit and a magica based healdebuff.

    The other way would be to buff the magica based proccsets namely skoria (why only dots make it weapon attacks or melee or whatever), nerieneth (why does it need such a long delay - divide dmg in two parts instant hit + delayed explosion 50:50), galerions revenge (come on just make it procc every 5s on magic attack).

    Agree completly with @Derra any1 who is using viper/velidereth/red mountain combo is droping his/her personal skill for easy mode.. Yesterday, I instantly melted when 3 of those sets proced on me at the same time.. I don't know what to say, stamina is so overbuffed this patch, that's crazy. Also that guy who rekt me with his procskill said to me that he esly can get over 200k dps in pve, @ZOS_GinaBruno is that seriously intended? @ZOS Why are u implementing leaderboards and all that crap when u can outperform evry1 by sloting broken sets...
    Edited by Ryuho on August 18, 2016 8:39AM
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • Armitas
    Armitas
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    All of these item sets should pass by Brian Wheelers desk for review because whoever is designing these sets has no clue how they will be used. The players knew how the velidreth combo would be used right away on PTS and mentioned it. But unfortunately PTS is already concrete and a useless endeavor.
    Edited by Armitas on August 18, 2016 10:31AM
    Retired.
    Nord mDK
  • KisoValley
    KisoValley
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    I assume after BR you'll be making a thread about the other heavy armour sets 1 by 1? Because there are much worse sets than BR (which actually got nerfed btw) right now even on magicka builds (you seem to want to buff magicka heavy armour builds, even though all I'm seeing is heavy armour magicka builds, except on sorcs).

    Heavy armour in general is too strong. Not BR. Stop posting propaganda.

    Can't take this serious until I see you make a post about the other heavy armour sets.
  • Minno
    Minno
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    KisoValley wrote: »
    I assume after BR you'll be making a thread about the other heavy armour sets 1 by 1? Because there are much worse sets than BR (which actually got nerfed btw) right now even on magicka builds (you seem to want to buff magicka heavy armour builds, even though all I'm seeing is heavy armour magicka builds, except on sorcs).

    Heavy armour in general is too strong. Not BR. Stop posting propaganda.

    Can't take this serious until I see you make a post about the other heavy armour sets.

    In general is say people are sick of the high dmg that persisted so so long. We even requested zos roll HA to be viable in PvP (even some said it should be the go to armor for PvP). I guess they listened?
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Glory
    Glory
    Class Representative
    Minno wrote: »
    Armitas wrote: »
    I think mindfully limiting stamina damage from heavy armor sets is the right way to go because Stamina builds come with generic 20% passive physical penetration through maces/mauls whereas magicka penetration passives in heavy armor is limited to destruction staff abilities. So a stamina build in heavy armor in innately stronger already than a magicka build will be.

    I think the main reason people pick black rose as magicka or stamina is the constitution. Unless you have a ton of sustain from racial or passive it's hard to manage with the base HA constitution. In most other cases you have to wrap your heavy armor set with a supplemental set because unlike LA/MA you have to build sustain and damage separately through two sets. Black Rose becomes preferred because it so efficiently builds sustain and damage simultaneously. If a large portion of the constitution buff were merged into the the HA passive I think we would see more build options start to develop.

    With 5 pc heavy, the constitution bonus is 930. 50% of that is 465. So I'll ideally get 1395.

    When I picture using full heavy armor, I imagine a constitution passive of 1395 instead of 930; so I agree this bonus should be built into the armor line instead of a niche set.

    I don't really get it. Black Rose gives 465 resources back per 4 seconds. That's 233 regen. Is 233 regen THAT game-changing for people to think it's OP?

    I get that the 2, 3, 4, and additional damage from five on top of the constitution bonus is very good for stamina, but people seems to think that 233 regen is insane...
    Ryuho wrote: »
    Yesterday, I instantly melted when 3 of those sets proced on me at the same time.. I don't know what to say, stamina is so overbuffed this patch, that's crazy. Also that guy who rekt me with his procskill said to me that he esly can get over 200k dps in pve, @ZOS_GinaBruno is that seriously intended? @ZOS Why are u implementing leaderboards and all that crap when u can outperform evry1 by sloting broken sets...

    While it is brutal to get those sets all proccing at once, saying that you can easily get 200k DPS is either misleading or a blatant lie. Either they are saying that they can pull high AoE dps, are saying they get 200k DPS for a .2 second parse, or are lying.
    KisoValley wrote: »
    I assume after BR you'll be making a thread about the other heavy armour sets 1 by 1? Because there are much worse sets than BR (which actually got nerfed btw) right now even on magicka builds (you seem to want to buff magicka heavy armour builds, even though all I'm seeing is heavy armour magicka builds, except on sorcs).

    What heavy armor sets are you referring to? The only relatively used magicka heavy sets that aren't inherently better on stamina that I could think of would be reactive (maybe elf-bane?).

    Additionally, the reason you are seeing many magicka builds running heavy armor in PvP now (excepting sorcerer) is because the light armor passives do not make a significant amount of difference in a meta where stamina builds will tear through light armor like paper, necessitating tankier magicka builds.
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • Minno
    Minno
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    Minno wrote: »
    Armitas wrote: »
    I think mindfully limiting stamina damage from heavy armor sets is the right way to go because Stamina builds come with generic 20% passive physical penetration through maces/mauls whereas magicka penetration passives in heavy armor is limited to destruction staff abilities. So a stamina build in heavy armor in innately stronger already than a magicka build will be.

    I think the main reason people pick black rose as magicka or stamina is the constitution. Unless you have a ton of sustain from racial or passive it's hard to manage with the base HA constitution. In most other cases you have to wrap your heavy armor set with a supplemental set because unlike LA/MA you have to build sustain and damage separately through two sets. Black Rose becomes preferred because it so efficiently builds sustain and damage simultaneously. If a large portion of the constitution buff were merged into the the HA passive I think we would see more build options start to develop.

    With 5 pc heavy, the constitution bonus is 930. 50% of that is 465. So I'll ideally get 1395.

    When I picture using full heavy armor, I imagine a constitution passive of 1395 instead of 930; so I agree this bonus should be built into the armor line instead of a niche set.

    I don't really get it. Black Rose gives 465 resources back per 4 seconds. That's 233 regen. Is 233 regen THAT game-changing for people to think it's OP?

    I get that the 2, 3, 4, and additional damage from five on top of the constitution bonus is very good for stamina, but people seems to think that 233 regen is insane...
    Ryuho wrote: »
    Yesterday, I instantly melted when 3 of those sets proced on me at the same time.. I don't know what to say, stamina is so overbuffed this patch, that's crazy. Also that guy who rekt me with his procskill said to me that he esly can get over 200k dps in pve, @ZOS_GinaBruno is that seriously intended? @ZOS Why are u implementing leaderboards and all that crap when u can outperform evry1 by sloting broken sets...

    While it is brutal to get those sets all proccing at once, saying that you can easily get 200k DPS is either misleading or a blatant lie. Either they are saying that they can pull high AoE dps, are saying they get 200k DPS for a .2 second parse, or are lying.
    KisoValley wrote: »
    I assume after BR you'll be making a thread about the other heavy armour sets 1 by 1? Because there are much worse sets than BR (which actually got nerfed btw) right now even on magicka builds (you seem to want to buff magicka heavy armour builds, even though all I'm seeing is heavy armour magicka builds, except on sorcs).

    What heavy armor sets are you referring to? The only relatively used magicka heavy sets that aren't inherently better on stamina that I could think of would be reactive (maybe elf-bane?).

    Additionally, the reason you are seeing many magicka builds running heavy armor in PvP now (excepting sorcerer) is because the light armor passives do not make a significant amount of difference in a meta where stamina builds will tear through light armor like paper, necessitating tankier magicka builds.

    Oh it's a 4 second cool down? Glad I never really relied on it for my build lol.

    I think it only makes sense if you can take the hits. The beauty of heavy armor is in the heavy attack Regen with the constitution. And if you bring other Regen sources, that's what helps heavy armor become viable.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • KisoValley
    KisoValley
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    Minno wrote: »
    Armitas wrote: »
    I think mindfully limiting stamina damage from heavy armor sets is the right way to go because Stamina builds come with generic 20% passive physical penetration through maces/mauls whereas magicka penetration passives in heavy armor is limited to destruction staff abilities. So a stamina build in heavy armor in innately stronger already than a magicka build will be.

    I think the main reason people pick black rose as magicka or stamina is the constitution. Unless you have a ton of sustain from racial or passive it's hard to manage with the base HA constitution. In most other cases you have to wrap your heavy armor set with a supplemental set because unlike LA/MA you have to build sustain and damage separately through two sets. Black Rose becomes preferred because it so efficiently builds sustain and damage simultaneously. If a large portion of the constitution buff were merged into the the HA passive I think we would see more build options start to develop.

    With 5 pc heavy, the constitution bonus is 930. 50% of that is 465. So I'll ideally get 1395.

    When I picture using full heavy armor, I imagine a constitution passive of 1395 instead of 930; so I agree this bonus should be built into the armor line instead of a niche set.

    I don't really get it. Black Rose gives 465 resources back per 4 seconds. That's 233 regen. Is 233 regen THAT game-changing for people to think it's OP?

    I get that the 2, 3, 4, and additional damage from five on top of the constitution bonus is very good for stamina, but people seems to think that 233 regen is insane...
    Ryuho wrote: »
    Yesterday, I instantly melted when 3 of those sets proced on me at the same time.. I don't know what to say, stamina is so overbuffed this patch, that's crazy. Also that guy who rekt me with his procskill said to me that he esly can get over 200k dps in pve, @ZOS_GinaBruno is that seriously intended? @ZOS Why are u implementing leaderboards and all that crap when u can outperform evry1 by sloting broken sets...

    While it is brutal to get those sets all proccing at once, saying that you can easily get 200k DPS is either misleading or a blatant lie. Either they are saying that they can pull high AoE dps, are saying they get 200k DPS for a .2 second parse, or are lying.
    KisoValley wrote: »
    I assume after BR you'll be making a thread about the other heavy armour sets 1 by 1? Because there are much worse sets than BR (which actually got nerfed btw) right now even on magicka builds (you seem to want to buff magicka heavy armour builds, even though all I'm seeing is heavy armour magicka builds, except on sorcs).

    What heavy armor sets are you referring to? The only relatively used magicka heavy sets that aren't inherently better on stamina that I could think of would be reactive (maybe elf-bane?).

    Additionally, the reason you are seeing many magicka builds running heavy armor in PvP now (excepting sorcerer) is because the light armor passives do not make a significant amount of difference in a meta where stamina builds will tear through light armor like paper, necessitating tankier magicka builds.

    Not talking about magicka HA sets. Talking about HA sets working better on magicka builds than stamina, which is why I only see BR on stamina builds yet I see the rest on magicka 90% of the time. If you try to say that's because BR > the rest then you're false. It's because those sets are just a cancer to this game, and I wouldn't be surprised if Kena is running one of these builds which is why he made a post specifically about BR. Even magblades are running these sets. I know a few stam players who tried them but they just didn't work as effectively on a stam build compared to a magicka build.

    Not hard to work out the sets I'm referring to. If you can't then you must not PvP much.
  • dodgehopper_ESO
    dodgehopper_ESO
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    KisoValley wrote: »
    Minno wrote: »
    Armitas wrote: »
    I think mindfully limiting stamina damage from heavy armor sets is the right way to go because Stamina builds come with generic 20% passive physical penetration through maces/mauls whereas magicka penetration passives in heavy armor is limited to destruction staff abilities. So a stamina build in heavy armor in innately stronger already than a magicka build will be.

    I think the main reason people pick black rose as magicka or stamina is the constitution. Unless you have a ton of sustain from racial or passive it's hard to manage with the base HA constitution. In most other cases you have to wrap your heavy armor set with a supplemental set because unlike LA/MA you have to build sustain and damage separately through two sets. Black Rose becomes preferred because it so efficiently builds sustain and damage simultaneously. If a large portion of the constitution buff were merged into the the HA passive I think we would see more build options start to develop.

    With 5 pc heavy, the constitution bonus is 930. 50% of that is 465. So I'll ideally get 1395.

    When I picture using full heavy armor, I imagine a constitution passive of 1395 instead of 930; so I agree this bonus should be built into the armor line instead of a niche set.

    I don't really get it. Black Rose gives 465 resources back per 4 seconds. That's 233 regen. Is 233 regen THAT game-changing for people to think it's OP?

    I get that the 2, 3, 4, and additional damage from five on top of the constitution bonus is very good for stamina, but people seems to think that 233 regen is insane...
    Ryuho wrote: »
    Yesterday, I instantly melted when 3 of those sets proced on me at the same time.. I don't know what to say, stamina is so overbuffed this patch, that's crazy. Also that guy who rekt me with his procskill said to me that he esly can get over 200k dps in pve, @ZOS_GinaBruno is that seriously intended? @ZOS Why are u implementing leaderboards and all that crap when u can outperform evry1 by sloting broken sets...

    While it is brutal to get those sets all proccing at once, saying that you can easily get 200k DPS is either misleading or a blatant lie. Either they are saying that they can pull high AoE dps, are saying they get 200k DPS for a .2 second parse, or are lying.
    KisoValley wrote: »
    I assume after BR you'll be making a thread about the other heavy armour sets 1 by 1? Because there are much worse sets than BR (which actually got nerfed btw) right now even on magicka builds (you seem to want to buff magicka heavy armour builds, even though all I'm seeing is heavy armour magicka builds, except on sorcs).

    What heavy armor sets are you referring to? The only relatively used magicka heavy sets that aren't inherently better on stamina that I could think of would be reactive (maybe elf-bane?).

    Additionally, the reason you are seeing many magicka builds running heavy armor in PvP now (excepting sorcerer) is because the light armor passives do not make a significant amount of difference in a meta where stamina builds will tear through light armor like paper, necessitating tankier magicka builds.

    Not talking about magicka HA sets. Talking about HA sets working better on magicka builds than stamina, which is why I only see BR on stamina builds yet I see the rest on magicka 90% of the time. If you try to say that's because BR > the rest then you're false. It's because those sets are just a cancer to this game, and I wouldn't be surprised if Kena is running one of these builds which is why he made a post specifically about BR. Even magblades are running these sets. I know a few stam players who tried them but they just didn't work as effectively on a stam build compared to a magicka build.

    Not hard to work out the sets I'm referring to. If you can't then you must not PvP much.

    The main problem I see with a Stam based tanker is that You've got to block (which is heavily punitive) and fire your resource for attack from a resource that doesn't build while blocking. Magicka on the other hand doesn't face this issue as a tank. The magicka problem is having a lower stamina pool, but this problem can be dealt with. Honestly though from a theme standpoint I would expect the Stamina Tank to be a better tank, but I'm not sure this is necessarily true here.
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  • KenaPKK
    KenaPKK
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    A buddy suggested changing the max health bonus to healing received. This would maintain the set's strength as a tanking option while not giving explicit durability to damage builds. Sounds like another good idea to me.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • AfkNinja
    AfkNinja
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    KenaPKK wrote: »
    A buddy suggested changing the max health bonus to healing received. This would maintain the set's strength as a tanking option while not giving explicit durability to damage builds. Sounds like another good idea to me.

    Healing received is better than 1,000 hp...I would gladly take that?

    That 1000 hp does nothing after you take a hit....
    Edited by AfkNinja on August 18, 2016 10:34PM
  • PainfulFAFA
    PainfulFAFA
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    KenaPKK wrote: »
    A buddy suggested changing the max health bonus to healing received. This would maintain the set's strength as a tanking option while not giving explicit durability to damage builds. Sounds like another good idea to me.

    lmao
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Emma_Overload
    Emma_Overload
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    Doesn't need a nerf in my opinion, just a magicka/stamina balance.

    2pc Health
    3pc Stamina
    4pc Magicka
    5pc Constitution + current Weapon/Spell power bonus

    Edited by Emma_Overload on August 19, 2016 12:10AM
    #CAREBEARMASTERRACE
  • KenaPKK
    KenaPKK
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    AfkNinja wrote: »
    KenaPKK wrote: »
    A buddy suggested changing the max health bonus to healing received. This would maintain the set's strength as a tanking option while not giving explicit durability to damage builds. Sounds like another good idea to me.

    Healing received is better than 1,000 hp...I would gladly take that?

    That 1000 hp does nothing after you take a hit....

    Makes you more resistant to burst by absorbing that hit over and over as you heal. Also, heavy armor passives and other bonuses to max health make it come out as a lot more than just 1k base health, and heavy armor and CP make it perform as way more than 1-1.5k effective health in combat.

    That health line contributes more to this set's strength than you seem to give it credit for. The issue with Black Rose is that it gives a lot of durability with plenty of damage. Being able to run around with 26k+ health is a huge part of that.
    Edited by KenaPKK on August 19, 2016 12:16AM
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
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