lets just remove direct damage and mitigation buffs from f* cp system. That's really stupid how it works now, in 1.6 at least you had to choose what is better for ya, now we already have just direct buff to everything, stop suggesting such crap, or in result you will play in game "who's first started charging heavy attack".Well they finally made a hybrid set but it is not functioning due to the champion points and the cap on it.
Merge them all in ritual tree with crit and penetrations(also crit chance passives) and make brand new stars in their previous place. This could be range increase for all ranged skills, gap closers and radius increase for skills like talons, hurricane and templar rituals etc, whatever you like. Just a thought.
/discuss
@ZOS_GinaBruno
Sugaroverdose wrote: »lets just remove direct damage and mitigation buffs from f* cp system. That's really stupid how it works now, in 1.6 at least you had to choose what is better for ya, now we already have just direct buff to everything, stop suggesting such crap, or in result you will play in game "who's first started charging heavy attack".Well they finally made a hybrid set but it is not functioning due to the champion points and the cap on it.
Merge them all in ritual tree with crit and penetrations(also crit chance passives) and make brand new stars in their previous place. This could be range increase for all ranged skills, gap closers and radius increase for skills like talons, hurricane and templar rituals etc, whatever you like. Just a thought.
/discuss
@ZOS_GinaBruno
Sugaroverdose wrote: »lets just remove direct damage and mitigation buffs from f* cp system. That's really stupid how it works now, in 1.6 at least you had to choose what is better for ya, now we already have just direct buff to everything, stop suggesting such crap, or in result you will play in game "who's first started charging heavy attack".Well they finally made a hybrid set but it is not functioning due to the champion points and the cap on it.
Merge them all in ritual tree with crit and penetrations(also crit chance passives) and make brand new stars in their previous place. This could be range increase for all ranged skills, gap closers and radius increase for skills like talons, hurricane and templar rituals etc, whatever you like. Just a thought.
/discuss
@ZOS_GinaBruno
Sugaroverdose wrote: »lets just remove direct damage and mitigation buffs from f* cp system. That's really stupid how it works now, in 1.6 at least you had to choose what is better for ya, now we already have just direct buff to everything, stop suggesting such crap, or in result you will play in game "who's first started charging heavy attack".Well they finally made a hybrid set but it is not functioning due to the champion points and the cap on it.
Merge them all in ritual tree with crit and penetrations(also crit chance passives) and make brand new stars in their previous place. This could be range increase for all ranged skills, gap closers and radius increase for skills like talons, hurricane and templar rituals etc, whatever you like. Just a thought.
/discuss
@ZOS_GinaBruno
Just this.
No really, the champion system doesn't offer any choice as it currently is. If you could freely distribute your points, THEN you'd have to choose between mitigation, sustain and damage.
The +%element damage are a complete no-brainer as well, and also one of the reason why so many morphs were underperforming, until Zos decided to change them (which is why we have poison knights and disease stamblades today).
It has selectively annihilated diversity. You're a mag build? Too bad for you, because before you could choose between Meteor and Dawnbreaker, now stick to Meteor. You wanted to choose between Incap and Soul Harvest as a NB? Well f*** you, if you're stam, it's Incap. Mag get Soul Harvest.
Oh, you wanted to use stam abilities as a mag build? Well, I hope you don't mind dealing a grand maximum of 1k damage per hit, because you'd be losing a mere 20% damage on top of either extra pen/crit damage/crit chance.
I also wouldn't mind dividing the effectiveness of all CP stars by 2 and increasing the CP cap by 50%, it wouldn't be as mandatory as it currently is, while still diminishing the gap between low and high CPs.
I like the idea of the champion system, as it could effectively become another customization layer for our characters, but it needs a rework.
Sugaroverdose wrote: »lets just remove direct damage and mitigation buffs from f* cp system. That's really stupid how it works now, in 1.6 at least you had to choose what is better for ya, now we already have just direct buff to everything, stop suggesting such crap, or in result you will play in game "who's first started charging heavy attack".Well they finally made a hybrid set but it is not functioning due to the champion points and the cap on it.
Merge them all in ritual tree with crit and penetrations(also crit chance passives) and make brand new stars in their previous place. This could be range increase for all ranged skills, gap closers and radius increase for skills like talons, hurricane and templar rituals etc, whatever you like. Just a thought.
/discuss
@ZOS_GinaBruno
Just this.
No really, the champion system doesn't offer any choice as it currently is. If you could freely distribute your points, THEN you'd have to choose between mitigation, sustain and damage.
The +%element damage are a complete no-brainer as well, and also one of the reason why so many morphs were underperforming, until Zos decided to change them (which is why we have poison knights and disease stamblades today).
It has selectively annihilated diversity. You're a mag build? Too bad for you, because before you could choose between Meteor and Dawnbreaker, now stick to Meteor. You wanted to choose between Incap and Soul Harvest as a NB? Well f*** you, if you're stam, it's Incap. Mag get Soul Harvest.
Oh, you wanted to use stam abilities as a mag build? Well, I hope you don't mind dealing a grand maximum of 1k damage per hit, because you'd be losing a mere 20% damage on top of either extra pen/crit damage/crit chance.
I also wouldn't mind dividing the effectiveness of all CP stars by 2 and increasing the CP cap by 50%, it wouldn't be as mandatory as it currently is, while still diminishing the gap between low and high CPs.
I like the idea of the champion system, as it could effectively become another customization layer for our characters, but it needs a rework.
Using stam skills on a magicka character?
Sounds a bit liiiiiiike
1.freaking5
If you aren't a dodge roller and shuffle user, you're doing it wrong... why opt to attack with a wet noodle, aka destro staff, when you can surprise attack for +7k, stacked with a 5k viper's sting proc and a juicy +7k velidreth proc on top!
The magicka / stamina balance is so out of whack it isn't even funny anymore...
It's one huge step into such direction. My suggestion still better anyway.Sugaroverdose wrote: »lets just remove direct damage and mitigation buffs from f* cp system. That's really stupid how it works now, in 1.6 at least you had to choose what is better for ya, now we already have just direct buff to everything, stop suggesting such crap, or in result you will play in game "who's first started charging heavy attack".Well they finally made a hybrid set but it is not functioning due to the champion points and the cap on it.
Merge them all in ritual tree with crit and penetrations(also crit chance passives) and make brand new stars in their previous place. This could be range increase for all ranged skills, gap closers and radius increase for skills like talons, hurricane and templar rituals etc, whatever you like. Just a thought.
/discuss
@ZOS_GinaBruno
This change wouldn't really increase damage output beyond what it already is tho. It would just give more options.
Sugaroverdose wrote: »lets just remove direct damage and mitigation buffs from f* cp system. That's really stupid how it works now, in 1.6 at least you had to choose what is better for ya, now we already have just direct buff to everything, stop suggesting such crap, or in result you will play in game "who's first started charging heavy attack".Well they finally made a hybrid set but it is not functioning due to the champion points and the cap on it.
Merge them all in ritual tree with crit and penetrations(also crit chance passives) and make brand new stars in their previous place. This could be range increase for all ranged skills, gap closers and radius increase for skills like talons, hurricane and templar rituals etc, whatever you like. Just a thought.
/discuss
@ZOS_GinaBruno
Just this.
No really, the champion system doesn't offer any choice as it currently is. If you could freely distribute your points, THEN you'd have to choose between mitigation, sustain and damage.
The +%element damage are a complete no-brainer as well, and also one of the reason why so many morphs were underperforming, until Zos decided to change them (which is why we have poison knights and disease stamblades today).
It has selectively annihilated diversity. You're a mag build? Too bad for you, because before you could choose between Meteor and Dawnbreaker, now stick to Meteor. You wanted to choose between Incap and Soul Harvest as a NB? Well f*** you, if you're stam, it's Incap. Mag get Soul Harvest.
Oh, you wanted to use stam abilities as a mag build? Well, I hope you don't mind dealing a grand maximum of 1k damage per hit, because you'd be losing a mere 20% damage on top of either extra pen/crit damage/crit chance.
I also wouldn't mind dividing the effectiveness of all CP stars by 2 and increasing the CP cap by 50%, it wouldn't be as mandatory as it currently is, while still diminishing the gap between low and high CPs.
I like the idea of the champion system, as it could effectively become another customization layer for our characters, but it needs a rework.
Using stam skills on a magicka character?
Sounds a bit liiiiiiike
1.freaking5
That necessarily a bad thing?
Sugaroverdose wrote: »It's one huge step into such direction. My suggestion still better anyway.Sugaroverdose wrote: »lets just remove direct damage and mitigation buffs from f* cp system. That's really stupid how it works now, in 1.6 at least you had to choose what is better for ya, now we already have just direct buff to everything, stop suggesting such crap, or in result you will play in game "who's first started charging heavy attack".Well they finally made a hybrid set but it is not functioning due to the champion points and the cap on it.
Merge them all in ritual tree with crit and penetrations(also crit chance passives) and make brand new stars in their previous place. This could be range increase for all ranged skills, gap closers and radius increase for skills like talons, hurricane and templar rituals etc, whatever you like. Just a thought.
/discuss
@ZOS_GinaBruno
This change wouldn't really increase damage output beyond what it already is tho. It would just give more options.
Sugaroverdose wrote: »
I'd support this, in all honesty. CP is such a cockblock on hybrid builds and build diversity.
No telling the ramifications though.
CP system should have been built around flavor character enhancements and "fun" talents (and many more of them than the tiny amount we currently have) in the first place, but instead we got direct power upgrades to our characters.
CP system should have been built around flavor character enhancements and "fun" talents (and many more of them than the tiny amount we currently have) in the first place, but instead we got direct power upgrades to our characters.
Like Skyrim? I mean stars for weapons lines (increasing dmg or skills effects)and armor.
For example: The S/B CP has a perk which allows you to turn your bashes into elemental or physical dmg, but each one of the choices has a drawback (like if you pick the flame choice, you are weaker to disease dmg)
It must be nerfed instead of giving it to everyone.Sugaroverdose wrote: »
Depends on how you take it. But still more diversity than the current one.
Besides, dawnbreaker is just too good ultimate no matter magicka or stamina. It's close to op when you consider other ultimates.