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Merge magicka and stamina dmg in CP

Soris
Soris
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Well they finally made a hybrid set but it is not functioning due to the champion points and the cap on it.

Merge them all in ritual tree with crit and penetrations(also crit chance passives) and make brand new stars in their previous place. This could be range increase for all ranged skills, gap closers and radius increase for skills like talons, hurricane and templar rituals etc, whatever you like. Just a thought.

/discuss
@ZOS_GinaBruno
Welkynd [Templar/AD/EU]
  • KenaPKK
    KenaPKK
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    I'd support this, in all honesty. CP is such a cockblock on hybrid builds and build diversity.

    No telling the ramifications though.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • jhharvest
    jhharvest
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    This sounds like a really good idea.
  • Bakven
    Bakven
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    I'd honestly be scared of what new stars they come up with. But I do agree they should merge some of the stars, some seem kinda redundant
    Edited by Bakven on August 16, 2016 4:43AM
    EP NA Haderus
    Iscangar- Mageblade (retired pvp; pve only now)
    Emlyn Medresi - Magicka DK

    Soon to come
    Vash'rassa- Stamblade
    -Tiffany - Stam DK
    Trokaar - Mageblade (vamp/Iscangar 2.0)
  • Soris
    Soris
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    Bakven wrote: »
    I'd honestly be scared of what new stars they come up with. But I do agree they should merge some of the stars, some seem kinda redundant
    Chance to hit to dodge rollers and shuffle users. Naah just kidding :)
    Welkynd [Templar/AD/EU]
  • KenaPKK
    KenaPKK
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    Get rid of Unchained while they're at it imo.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Solariken
    Solariken
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  • Sharee
    Sharee
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    Even non-hybrids would benefit, as it would open more ultimate options (dawnbreaker for magicka classes etc.)
  • Sugaroverdose
    Sugaroverdose
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    Soris wrote: »
    Well they finally made a hybrid set but it is not functioning due to the champion points and the cap on it.

    Merge them all in ritual tree with crit and penetrations(also crit chance passives) and make brand new stars in their previous place. This could be range increase for all ranged skills, gap closers and radius increase for skills like talons, hurricane and templar rituals etc, whatever you like. Just a thought.

    /discuss
    @ZOS_GinaBruno
    lets just remove direct damage and mitigation buffs from f* cp system. That's really stupid how it works now, in 1.6 at least you had to choose what is better for ya, now we already have just direct buff to everything, stop suggesting such crap, or in result you will play in game "who's first started charging heavy attack".
    Edited by Sugaroverdose on August 16, 2016 8:32AM
  • KenaPKK
    KenaPKK
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    Sharee wrote: »
    Even non-hybrids would benefit, as it would open more ultimate options (dawnbreaker for magicka classes etc.)

    This is very true.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Asmael
    Asmael
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    Soris wrote: »
    Well they finally made a hybrid set but it is not functioning due to the champion points and the cap on it.

    Merge them all in ritual tree with crit and penetrations(also crit chance passives) and make brand new stars in their previous place. This could be range increase for all ranged skills, gap closers and radius increase for skills like talons, hurricane and templar rituals etc, whatever you like. Just a thought.

    /discuss
    @ZOS_GinaBruno
    lets just remove direct damage and mitigation buffs from f* cp system. That's really stupid how it works now, in 1.6 at least you had to choose what is better for ya, now we already have just direct buff to everything, stop suggesting such crap, or in result you will play in game "who's first started charging heavy attack".

    Just this.

    No really, the champion system doesn't offer any choice as it currently is. If you could freely distribute your points, THEN you'd have to choose between mitigation, sustain and damage.

    The +%element damage are a complete no-brainer as well, and also one of the reason why so many morphs were underperforming, until Zos decided to change them (which is why we have poison knights and disease stamblades today).

    It has selectively annihilated diversity. You're a mag build? Too bad for you, because before you could choose between Meteor and Dawnbreaker, now stick to Meteor. You wanted to choose between Incap and Soul Harvest as a NB? Well f*** you, if you're stam, it's Incap. Mag get Soul Harvest.

    Oh, you wanted to use stam abilities as a mag build? Well, I hope you don't mind dealing a grand maximum of 1k damage per hit, because you'd be losing a mere 20% damage on top of either extra pen/crit damage/crit chance.

    I also wouldn't mind dividing the effectiveness of all CP stars by 2 and increasing the CP cap by 50%, it wouldn't be as mandatory as it currently is, while still diminishing the gap between low and high CPs.

    I like the idea of the champion system, as it could effectively become another customization layer for our characters, but it needs a rework.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
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  • Sharee
    Sharee
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    Soris wrote: »
    Well they finally made a hybrid set but it is not functioning due to the champion points and the cap on it.

    Merge them all in ritual tree with crit and penetrations(also crit chance passives) and make brand new stars in their previous place. This could be range increase for all ranged skills, gap closers and radius increase for skills like talons, hurricane and templar rituals etc, whatever you like. Just a thought.

    /discuss
    @ZOS_GinaBruno
    lets just remove direct damage and mitigation buffs from f* cp system. That's really stupid how it works now, in 1.6 at least you had to choose what is better for ya, now we already have just direct buff to everything, stop suggesting such crap, or in result you will play in game "who's first started charging heavy attack".

    This change wouldn't really increase damage output beyond what it already is tho. It would just give more options.
  • Draxys
    Draxys
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    Asmael wrote: »
    Soris wrote: »
    Well they finally made a hybrid set but it is not functioning due to the champion points and the cap on it.

    Merge them all in ritual tree with crit and penetrations(also crit chance passives) and make brand new stars in their previous place. This could be range increase for all ranged skills, gap closers and radius increase for skills like talons, hurricane and templar rituals etc, whatever you like. Just a thought.

    /discuss
    @ZOS_GinaBruno
    lets just remove direct damage and mitigation buffs from f* cp system. That's really stupid how it works now, in 1.6 at least you had to choose what is better for ya, now we already have just direct buff to everything, stop suggesting such crap, or in result you will play in game "who's first started charging heavy attack".

    Just this.

    No really, the champion system doesn't offer any choice as it currently is. If you could freely distribute your points, THEN you'd have to choose between mitigation, sustain and damage.

    The +%element damage are a complete no-brainer as well, and also one of the reason why so many morphs were underperforming, until Zos decided to change them (which is why we have poison knights and disease stamblades today).

    It has selectively annihilated diversity. You're a mag build? Too bad for you, because before you could choose between Meteor and Dawnbreaker, now stick to Meteor. You wanted to choose between Incap and Soul Harvest as a NB? Well f*** you, if you're stam, it's Incap. Mag get Soul Harvest.

    Oh, you wanted to use stam abilities as a mag build? Well, I hope you don't mind dealing a grand maximum of 1k damage per hit, because you'd be losing a mere 20% damage on top of either extra pen/crit damage/crit chance.

    I also wouldn't mind dividing the effectiveness of all CP stars by 2 and increasing the CP cap by 50%, it wouldn't be as mandatory as it currently is, while still diminishing the gap between low and high CPs.

    I like the idea of the champion system, as it could effectively become another customization layer for our characters, but it needs a rework.

    Using stam skills on a magicka character?

    Sounds a bit liiiiiiike

    1.freaking5
    Edited by Draxys on August 16, 2016 10:02AM
    2013

    rip decibel
  • KenaPKK
    KenaPKK
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    Draxys wrote: »
    Asmael wrote: »
    Soris wrote: »
    Well they finally made a hybrid set but it is not functioning due to the champion points and the cap on it.

    Merge them all in ritual tree with crit and penetrations(also crit chance passives) and make brand new stars in their previous place. This could be range increase for all ranged skills, gap closers and radius increase for skills like talons, hurricane and templar rituals etc, whatever you like. Just a thought.

    /discuss
    @ZOS_GinaBruno
    lets just remove direct damage and mitigation buffs from f* cp system. That's really stupid how it works now, in 1.6 at least you had to choose what is better for ya, now we already have just direct buff to everything, stop suggesting such crap, or in result you will play in game "who's first started charging heavy attack".

    Just this.

    No really, the champion system doesn't offer any choice as it currently is. If you could freely distribute your points, THEN you'd have to choose between mitigation, sustain and damage.

    The +%element damage are a complete no-brainer as well, and also one of the reason why so many morphs were underperforming, until Zos decided to change them (which is why we have poison knights and disease stamblades today).

    It has selectively annihilated diversity. You're a mag build? Too bad for you, because before you could choose between Meteor and Dawnbreaker, now stick to Meteor. You wanted to choose between Incap and Soul Harvest as a NB? Well f*** you, if you're stam, it's Incap. Mag get Soul Harvest.

    Oh, you wanted to use stam abilities as a mag build? Well, I hope you don't mind dealing a grand maximum of 1k damage per hit, because you'd be losing a mere 20% damage on top of either extra pen/crit damage/crit chance.

    I also wouldn't mind dividing the effectiveness of all CP stars by 2 and increasing the CP cap by 50%, it wouldn't be as mandatory as it currently is, while still diminishing the gap between low and high CPs.

    I like the idea of the champion system, as it could effectively become another customization layer for our characters, but it needs a rework.

    Using stam skills on a magicka character?

    Sounds a bit liiiiiiike

    1.freaking5

    That necessarily a bad thing?
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Docmandu
    Docmandu
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    Soris wrote: »
    Bakven wrote: »
    I'd honestly be scared of what new stars they come up with. But I do agree they should merge some of the stars, some seem kinda redundant
    Chance to hit to dodge rollers and shuffle users. Naah just kidding :)

    If you aren't a dodge roller and shuffle user, you're doing it wrong... why opt to attack with a wet noodle, aka destro staff, when you can surprise attack for +7k, stacked with a 5k viper's sting proc and a juicy +7k velidreth proc on top!

    The magicka / stamina balance is so out of whack it isn't even funny anymore...
  • Sharee
    Sharee
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    Docmandu wrote: »
    Soris wrote: »
    Bakven wrote: »
    I'd honestly be scared of what new stars they come up with. But I do agree they should merge some of the stars, some seem kinda redundant
    Chance to hit to dodge rollers and shuffle users. Naah just kidding :)

    If you aren't a dodge roller and shuffle user, you're doing it wrong... why opt to attack with a wet noodle, aka destro staff, when you can surprise attack for +7k, stacked with a 5k viper's sting proc and a juicy +7k velidreth proc on top!

    The magicka / stamina balance is so out of whack it isn't even funny anymore...

    Don't forget the unblockable heavy weapon bleed 2100 dmg/tick ... on heavy armor.
  • Sugaroverdose
    Sugaroverdose
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    Sharee wrote: »
    Soris wrote: »
    Well they finally made a hybrid set but it is not functioning due to the champion points and the cap on it.

    Merge them all in ritual tree with crit and penetrations(also crit chance passives) and make brand new stars in their previous place. This could be range increase for all ranged skills, gap closers and radius increase for skills like talons, hurricane and templar rituals etc, whatever you like. Just a thought.

    /discuss
    @ZOS_GinaBruno
    lets just remove direct damage and mitigation buffs from f* cp system. That's really stupid how it works now, in 1.6 at least you had to choose what is better for ya, now we already have just direct buff to everything, stop suggesting such crap, or in result you will play in game "who's first started charging heavy attack".

    This change wouldn't really increase damage output beyond what it already is tho. It would just give more options.
    It's one huge step into such direction. My suggestion still better anyway.
  • Draxys
    Draxys
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    KenaPKK wrote: »
    Draxys wrote: »
    Asmael wrote: »
    Soris wrote: »
    Well they finally made a hybrid set but it is not functioning due to the champion points and the cap on it.

    Merge them all in ritual tree with crit and penetrations(also crit chance passives) and make brand new stars in their previous place. This could be range increase for all ranged skills, gap closers and radius increase for skills like talons, hurricane and templar rituals etc, whatever you like. Just a thought.

    /discuss
    @ZOS_GinaBruno
    lets just remove direct damage and mitigation buffs from f* cp system. That's really stupid how it works now, in 1.6 at least you had to choose what is better for ya, now we already have just direct buff to everything, stop suggesting such crap, or in result you will play in game "who's first started charging heavy attack".

    Just this.

    No really, the champion system doesn't offer any choice as it currently is. If you could freely distribute your points, THEN you'd have to choose between mitigation, sustain and damage.

    The +%element damage are a complete no-brainer as well, and also one of the reason why so many morphs were underperforming, until Zos decided to change them (which is why we have poison knights and disease stamblades today).

    It has selectively annihilated diversity. You're a mag build? Too bad for you, because before you could choose between Meteor and Dawnbreaker, now stick to Meteor. You wanted to choose between Incap and Soul Harvest as a NB? Well f*** you, if you're stam, it's Incap. Mag get Soul Harvest.

    Oh, you wanted to use stam abilities as a mag build? Well, I hope you don't mind dealing a grand maximum of 1k damage per hit, because you'd be losing a mere 20% damage on top of either extra pen/crit damage/crit chance.

    I also wouldn't mind dividing the effectiveness of all CP stars by 2 and increasing the CP cap by 50%, it wouldn't be as mandatory as it currently is, while still diminishing the gap between low and high CPs.

    I like the idea of the champion system, as it could effectively become another customization layer for our characters, but it needs a rework.

    Using stam skills on a magicka character?

    Sounds a bit liiiiiiike

    1.freaking5

    That necessarily a bad thing?

    Oh that was not typed with a negative intention lol, 1.5 was 10x more fun than the game is now
    2013

    rip decibel
  • Sharee
    Sharee
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    Sharee wrote: »
    Soris wrote: »
    Well they finally made a hybrid set but it is not functioning due to the champion points and the cap on it.

    Merge them all in ritual tree with crit and penetrations(also crit chance passives) and make brand new stars in their previous place. This could be range increase for all ranged skills, gap closers and radius increase for skills like talons, hurricane and templar rituals etc, whatever you like. Just a thought.

    /discuss
    @ZOS_GinaBruno
    lets just remove direct damage and mitigation buffs from f* cp system. That's really stupid how it works now, in 1.6 at least you had to choose what is better for ya, now we already have just direct buff to everything, stop suggesting such crap, or in result you will play in game "who's first started charging heavy attack".

    This change wouldn't really increase damage output beyond what it already is tho. It would just give more options.
    It's one huge step into such direction. My suggestion still better anyway.

    I disagree. A stamina build spamming his wrecking blow would do the same damage as he does today. And your suggestion to remove damage/mitigation CP would make heals/shields overpowered (that is, more than they already are). You would have to remove that as well. In the end, nothing could remain except fluff like flower-picking.
  • Soris
    Soris
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    No effect on current balance at all, none, nada. It's just for more diversity.
    Also that ultimate thing is absolutely right. I totally missed that!
    Welkynd [Templar/AD/EU]
  • Sugaroverdose
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    Soris wrote: »
    No effect on current balance at all, none, nada. It's just for more diversity.
    Also that ultimate thing is absolutely right. I totally missed that!
    Everyone runs dawnbreaker, "diversity", yes.
  • Soris
    Soris
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    Soris wrote: »
    No effect on current balance at all, none, nada. It's just for more diversity.
    Also that ultimate thing is absolutely right. I totally missed that!
    Everyone runs dawnbreaker, "diversity", yes.

    Depends on how you take it. But still more diversity than the current one.
    Besides, dawnbreaker is just too good ultimate no matter magicka or stamina. It's close to op when you consider other ultimates.
    Welkynd [Templar/AD/EU]
  • Glory
    Glory
    Class Representative
    It initially sounds like it'd create some imbalances, but I think in the long run it'd definitely help hybrid builds and not hugely affect any other builds (except make Pelinal's aptitude better which is itself a hybrid).
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • QuebraRegra
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    KenaPKK wrote: »
    I'd support this, in all honesty. CP is such a cockblock on hybrid builds and build diversity.

    No telling the ramifications though.

    shut up and play the meta! ;)

    JK, you are correct this is counter to diverse builds. We saw much better build diversity when softcaps were in-game. Now it's meta max build only.
  • Manoekin
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    CP system should have been built around flavor character enhancements and "fun" talents (and many more of them than the tiny amount we currently have) in the first place, but instead we got direct power upgrades to our characters.
  • Xvorg
    Xvorg
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    Manoekin wrote: »
    CP system should have been built around flavor character enhancements and "fun" talents (and many more of them than the tiny amount we currently have) in the first place, but instead we got direct power upgrades to our characters.

    Like Skyrim? I mean stars for weapons lines (increasing dmg or skills effects)and armor.

    For example: The S/B CP has a perk which allows you to turn your bashes into elemental or physical dmg, but each one of the choices has a drawback (like if you pick the flame choice, you are weaker to disease dmg)
    Sarcasm is something too serious to be taken lightly

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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Manoekin
    Manoekin
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    Xvorg wrote: »
    Manoekin wrote: »
    CP system should have been built around flavor character enhancements and "fun" talents (and many more of them than the tiny amount we currently have) in the first place, but instead we got direct power upgrades to our characters.

    Like Skyrim? I mean stars for weapons lines (increasing dmg or skills effects)and armor.

    For example: The S/B CP has a perk which allows you to turn your bashes into elemental or physical dmg, but each one of the choices has a drawback (like if you pick the flame choice, you are weaker to disease dmg)

    Anything that doesn't directly increase your stats or flat increases to damage/healing imo.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Or they could just delete the CP system for PvP. Would have the same effect. Fixing hybrid build is more about capping the effect attributes have on damage. Capping attribute damage would also make battle spirit unnecessary so that dragon blood and a few other skills would be fixed.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    I was a fan of FFXI's Merit point system.

    You spend the points to unlock small buffs to certain areas, e.g. couple of % of crit, extra sword skill etc.. there was a cap on the number of things you could 'unlock' but you could also remove a point and place it elsewhere if you earnt another point (i.e. it was a resource which was drained by spending and boosted by getting xp). for a specific class there were also upgrades to certain skills which you could buy, for example you might be able to get another morph on 1 or 2 class skills or an extra rank of strength on them or one or 2 completely new skills.

    Understanding that it might cause problems for pve/pvpers who swap a lot some sort of duel spec system might be nice but I guess you can always level another char...

    The points should be account wide but spending them should be character specific. so you can generate CP on any character but you spend it on one char.

    Would be a much better system imo
    @Solar_Breeze
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    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Sugaroverdose
    Sugaroverdose
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    Soris wrote: »
    Soris wrote: »
    No effect on current balance at all, none, nada. It's just for more diversity.
    Also that ultimate thing is absolutely right. I totally missed that!
    Everyone runs dawnbreaker, "diversity", yes.

    Depends on how you take it. But still more diversity than the current one.
    Besides, dawnbreaker is just too good ultimate no matter magicka or stamina. It's close to op when you consider other ultimates.
    It must be nerfed instead of giving it to everyone.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    No this is a straight up no. PERIOD ! Seriously damage int his game is already way way way to powerful as is with no soft caps and mitigation at a hard cap of 50%. Even in Cyrodiil were damage is reduced by 50% players still hit any where between 10K-17K damage maybe more.

    Only way this can possibly be fair is if soft caps come back but that won't happen cause ZoS would have to admit they were wrong and well according to them they never are.
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