Save your breath Kena, do you know the amount of work ZOS would need to do in order to balance this game the right way. DB and Hist are the closest we're going to get to generic balance for a very long time, ZOS isn't going to do anything major before Tamriel One.
They obviously don't care about these threads, they've historically almost never taken the user feedback. Not even QA feedback from PTS.
We're in the Age of Wrobel now, ride out the storm in peace or play Overwatch with me.
Save your breath Kena, do you know the amount of work ZOS would need to do in order to balance this game the right way. DB and Hist are the closest we're going to get to generic balance for a very long time, ZOS isn't going to do anything major before Tamriel One.
They obviously don't care about these threads, they've historically almost never taken the user feedback. Not even QA feedback from PTS.
We're in the Age of Wrobel now, ride out the storm in peace or play Overwatch with me.
This is my 5th MMO. Their lack of ability (or is it availability) to create a generally balaced game far surpasses any other MMO I have ever played. They get an F+ on that. Its not just balance either, its coding. Most games have essential functions like gap closers and group formation working at release. Not here though, its still being worked on. When most games have already expanded the class trees we are still getting original skills to function.
When a direct competitor releases a game people will have no reason to put up with the inadequacies of this game. They have a lot to be proud of, but also a lot that they should be absolutely ashamed of.
i lol'dtimidobserver wrote: »The champion system is also the result of community feedback
ZOS does listen..
Unchained used to last like 10 seconds, but was reduced to 3 seconds due input from the community.
Soft caps were removed due to the community asking for it; same with Veteran Ranks.
We asked for a Malubeth fix and rebalance; we got it.
We asked for a way to handle the massive burst meta; we got it via heavy armor buffs.
There are a lot more examples.
ZOS does listen..
Soft caps were removed due to the community asking for it.
The main problem is there is no happy middle with @Wrobel he either nerfs things into uselessness or buffs them to being extremely overpowered.
it would be nice if they would do minor balance changes maybe once every 1 - 2 weeks.
Yolokin_Swagonborn wrote: »
ZOS does listen..
Unchained used to last like 10 seconds, but was reduced to 3 seconds due input from the community.
Soft caps were removed due to the community asking for it; same with Veteran Ranks.
We asked for a Malubeth fix and rebalance; we got it.
We asked for a way to handle the massive burst meta; we got it via heavy armor buffs.
There are a lot more examples.
I never asked for the removal of softcaps. Fun fact: Soft caps are STILL IN THE GAME.
Anyone remember what softcaps did? They halved your stats after a certain level. You could have 130 regen but if you had 132, it became 131.
Anyone know what battle spirit does? It halves your damage, heals and shields at ANY level.
Battle spirit is a soft cap!!!1!
Mind = Blown
But instead of intelligent, tweak-able, balance-able softcaps on individual inputs, we get one huge hatchet job softcap on outputs. This effectively makes only the most powerful skills usable.
So this game needs soft-caps, and still has soft-caps, they are just less visible but more impactful now.
The main problem is there is no happy middle with @Wrobel he either nerfs things into uselessness or buffs them to being extremely overpowered.
it would be nice if they would do minor balance changes maybe once every 1 - 2 weeks.Yolokin_Swagonborn wrote: »
ZOS does listen..
Unchained used to last like 10 seconds, but was reduced to 3 seconds due input from the community.
Soft caps were removed due to the community asking for it; same with Veteran Ranks.
We asked for a Malubeth fix and rebalance; we got it.
We asked for a way to handle the massive burst meta; we got it via heavy armor buffs.
There are a lot more examples.
I never asked for the removal of softcaps. Fun fact: Soft caps are STILL IN THE GAME.
Anyone remember what softcaps did? They halved your stats after a certain level. You could have 130 regen but if you had 132, it became 131.
Anyone know what battle spirit does? It halves your damage, heals and shields at ANY level.
Battle spirit is a soft cap!!!1!
Mind = Blown
But instead of intelligent, tweak-able, balance-able softcaps on individual inputs, we get one huge hatchet job softcap on outputs. This effectively makes only the most powerful skills usable.
So this game needs soft-caps, and still has soft-caps, they are just less visible but more impactful now.
I understood your post, but I just want to make it clear to people that BS is not a soft cap. It's not a cap at all. A cap stops something from going above a certain point, and a soft cap makes it so anything above that point has diminishing returns. BS is simply a balance tool that does not work.