You sir need to replace wrobelRinaldoGandolphi wrote: »As someone who has played Magic Sorc since launch in 2014, who killed nearly every Emp this game ever had that mattered (Got my Emp Slayer Achievement by killing Ysmira 1v1 who would mop the floor with the majority of players who play this game today)
The issue why magic Sorc sucks in PVP has nothing to do with skill or getting good.
Sure you could play a Magic Sorc in PVP but why would you? Everything it can do outside of Negate is done better by a magic Templar or Nightblade. Even Stam Sorc now does everything Magic Sorc can do but better and even drop Negates as a bonus.
The issue why Magic Sorc SUCKS in PVP is:
1. Every Stamina Build is running around with 10k Armor penetration which means Light Armored Sorcs have ZERO ARMOR.
2.. Sorcs are required to keep Hardened Ward up 100% of the time if you let it drop for even 1 sec against a player(stam build) that even half way knows what he is doing and has a solid build you are dead....Magic Sorc is the one class in the game that running Impenetrable is impracticable and makes no sense. Sure you can run it but your gimping yourself. The Sorc's entire class was designed to be squishy and their defense was their Damage Shield and Streak.(Which is the reason Sorc's had the best shield because they are the squishiest class underneath it)
Before anyone tells me I have to L2P, I did....i learned how to beat VMA going from a 20 second shield to a 6 second one that costs more and i know full well what it means. The only reason why its complete able is having a proper build where......wait for it:
You keep Surge + Boundless Storm + Liquid Lighting up 100% of the time and keep damage on enemies so you can out heal the incoming damage while doing damage and only use Hardened Ward situationaly(against archers and heavy hits)
This works fine in PVE, and the shield changes make sense there but it won't work in PVP. PVP is too full of hard CC and the like that render your 6 sec shield useless. Anyone who never had their Hardened Ward last for more then 6 secs in Cyrodiil was not playing the class right and just letting multiple people beat on them.
3. Magic Sorc's mobility is gone with the Streak, Major Expedition, and Sprint changes Sorc's can't sprint, and reducing Major Expedition hurt us more then stam builds, and we have a crap stamina pool and that combined with no armor and a 6 sec shield makes you an AP pinata for any stam build that even has a clue how to play his class.This lack of mobility along with root and snare prevalence and such a tiny shield your just at a disadvantage from the get.
German makes his work by using Engine Guardian and all Regen/Cost reductions and relies on spamming Shield until he gets an opening to Dawnbreaker you....its still a net DPS loss as he is spending resources casting a shield that could be spent doing damage.
4. The core issue with Magic Sorc in PVP now is the prevalance of Stam builds and Shuffle, and now the 6 sec shield duration is you cna't keep enough DPS pressure on your opponent when your 1-2 shot fodder if you let that shield drop....combined with the fact the majority of your attacks will be dodged, your opponent has to royally suck to lose...all he has to do is count to 5 and hard CC and burst you and your dead....you could try running Defensive rune, but most good stam builds will pop an immovable pot before unloading their burst combo to ensure they are not interrupted...The shield changes have placed Sorc's on the defensive from the get go and they must maintain those defenses or be dead....other classes don't have to rebuff defense every 6 secs to avoid being killed....hence your always at a disadvantage hoping your opponent screws up and are no longer in control of your own destiny as a Sorc and thats the crux...you cna no longer pressure your opponent enough to dictate the fight in your favor but its extremly easy for your opponent to do this to you.
The week of Dark Brotherhood launch was last time i actually had my Sorc in PVP with all my Champion Points allocated for PVP wearing PVP specific gear and roamed alone on TF and went 177-7 but the class was overall weaker...that shield even drops for an instant against anyone that even remotely knows how to play his class your dead, no ands, ifs or buts. dead.
Just for giggles i took my VMA Sorc build into Had with a friend(Come on who wears Nerienth on a Sorc in PVP now lol) just to scope the landscape and it wasn't pretty....i can get a pretty good idea that its a waste of time to respect gear or CP points and waste mats and gold on a class that utter trash in PVP.
I do have a Templar though, probably just heal groups with him...least he will be viable. All that PVE time on my Sorc has netted me 5 Black Rose and 2 Malabeth....with a Maelstrom Resto Staff and Sword and Board of my choice i should be a very very tanky healer for a group...sounds like a much better option.....my Sorc will stick to PVE until ZOS wakes up out of their coma and fixes my Sorc.
I know i speak for a lot of Sorcs when i say this but its true. The nerfs levied at the class was unfounded, and in PVe we are still the lowest DPS in the game. We also only have 1 stinking weapon skill line based of magicka that does damage which is destro staff and its been nerfed numerous times over the last year:
Crushing Shock damage reduced 10%
Elemental Effects Procs nerfed
Elemental Ring no longer has 40% chance to apply Elemental status
Impulse Range Nerfed
Crushing Shock no longer has 40% chance to apply Elemental Status effect
All the nerfs to Destro Staff directly nerfed Magic Sorc who is the only class 100% reliant on it for DPS...Stam Sorcs got two handed, dueal wield, and bow...we got Destro Staff..thats it....none of their options are ever nerfed, but ours are at every turn despite us having the lowest damage output.
Anyone who wants a real challenge can make PVP Sorc work, but why bother...even Magic DK is better in PVP right now then Magic Sorc...and i refuse to roll stam so whatever.....i'll just be a heal bot and spam Jesus Beam....its obvious ZOS doesn't want anyone to play Magic Sorc
Lets look at Stam Sorc:
Better DPS
Gets the better heal version of Surge, Magic Sorc gets stuck with garbage version.
Hurricane is better then Boundless Storm, more damge, longer speed buff, larger range....Magic Sorc gets poo in comparison
3 DPS Weapon lines based off stam vs 1 for Magic Sorc
20% Dodge chance
Root and Snare immunity
Streak
Weapon damage buffs with Fighters Guild
Fighter's Guild useless to Magic Sorc
Stam Sorc can still use Might of the Guild Empowerment effectively, but Magic Sorc can't use any Fighters Guild stuff.
I could go on and on....point is...Magic Sorc sucks in favor of its stam counterpart despite the fact that from 2002-2016 of TES established lore says a Sorcerer is a MAGIC FOCUSED specialization that only has a very rudimentary knowledge of martial fighting but whatever....
the only "buffs" Magic Sorc's get are to pets which get no CP benefits and outside of the Clannfear Heal thats VERY situational other then that they suck.....But they buff Stam Sorc's through the roof, might as well hand them an "I Win button" they have better damage, better mobility, and better survivabilty then Magic Sorc's ever had, and snare and root immunity to boot with stacking HOTS LOL! They hypocrisy is astounding.
Magic Sorc sucks and will continue to suck in PVP until some MAJOR changes are made and I do mean MAJOR.....
Father_X_Zombie wrote: »You sir need to replace wrobelRinaldoGandolphi wrote: »As someone who has played Magic Sorc since launch in 2014, who killed nearly every Emp this game ever had that mattered (Got my Emp Slayer Achievement by killing Ysmira 1v1 who would mop the floor with the majority of players who play this game today)
The issue why magic Sorc sucks in PVP has nothing to do with skill or getting good.
Sure you could play a Magic Sorc in PVP but why would you? Everything it can do outside of Negate is done better by a magic Templar or Nightblade. Even Stam Sorc now does everything Magic Sorc can do but better and even drop Negates as a bonus.
The issue why Magic Sorc SUCKS in PVP is:
1. Every Stamina Build is running around with 10k Armor penetration which means Light Armored Sorcs have ZERO ARMOR.
2.. Sorcs are required to keep Hardened Ward up 100% of the time if you let it drop for even 1 sec against a player(stam build) that even half way knows what he is doing and has a solid build you are dead....Magic Sorc is the one class in the game that running Impenetrable is impracticable and makes no sense. Sure you can run it but your gimping yourself. The Sorc's entire class was designed to be squishy and their defense was their Damage Shield and Streak.(Which is the reason Sorc's had the best shield because they are the squishiest class underneath it)
Before anyone tells me I have to L2P, I did....i learned how to beat VMA going from a 20 second shield to a 6 second one that costs more and i know full well what it means. The only reason why its complete able is having a proper build where......wait for it:
You keep Surge + Boundless Storm + Liquid Lighting up 100% of the time and keep damage on enemies so you can out heal the incoming damage while doing damage and only use Hardened Ward situationaly(against archers and heavy hits)
This works fine in PVE, and the shield changes make sense there but it won't work in PVP. PVP is too full of hard CC and the like that render your 6 sec shield useless. Anyone who never had their Hardened Ward last for more then 6 secs in Cyrodiil was not playing the class right and just letting multiple people beat on them.
3. Magic Sorc's mobility is gone with the Streak, Major Expedition, and Sprint changes Sorc's can't sprint, and reducing Major Expedition hurt us more then stam builds, and we have a crap stamina pool and that combined with no armor and a 6 sec shield makes you an AP pinata for any stam build that even has a clue how to play his class.This lack of mobility along with root and snare prevalence and such a tiny shield your just at a disadvantage from the get.
German makes his work by using Engine Guardian and all Regen/Cost reductions and relies on spamming Shield until he gets an opening to Dawnbreaker you....its still a net DPS loss as he is spending resources casting a shield that could be spent doing damage.
4. The core issue with Magic Sorc in PVP now is the prevalance of Stam builds and Shuffle, and now the 6 sec shield duration is you cna't keep enough DPS pressure on your opponent when your 1-2 shot fodder if you let that shield drop....combined with the fact the majority of your attacks will be dodged, your opponent has to royally suck to lose...all he has to do is count to 5 and hard CC and burst you and your dead....you could try running Defensive rune, but most good stam builds will pop an immovable pot before unloading their burst combo to ensure they are not interrupted...The shield changes have placed Sorc's on the defensive from the get go and they must maintain those defenses or be dead....other classes don't have to rebuff defense every 6 secs to avoid being killed....hence your always at a disadvantage hoping your opponent screws up and are no longer in control of your own destiny as a Sorc and thats the crux...you cna no longer pressure your opponent enough to dictate the fight in your favor but its extremly easy for your opponent to do this to you.
The week of Dark Brotherhood launch was last time i actually had my Sorc in PVP with all my Champion Points allocated for PVP wearing PVP specific gear and roamed alone on TF and went 177-7 but the class was overall weaker...that shield even drops for an instant against anyone that even remotely knows how to play his class your dead, no ands, ifs or buts. dead.
Just for giggles i took my VMA Sorc build into Had with a friend(Come on who wears Nerienth on a Sorc in PVP now lol) just to scope the landscape and it wasn't pretty....i can get a pretty good idea that its a waste of time to respect gear or CP points and waste mats and gold on a class that utter trash in PVP.
I do have a Templar though, probably just heal groups with him...least he will be viable. All that PVE time on my Sorc has netted me 5 Black Rose and 2 Malabeth....with a Maelstrom Resto Staff and Sword and Board of my choice i should be a very very tanky healer for a group...sounds like a much better option.....my Sorc will stick to PVE until ZOS wakes up out of their coma and fixes my Sorc.
I know i speak for a lot of Sorcs when i say this but its true. The nerfs levied at the class was unfounded, and in PVe we are still the lowest DPS in the game. We also only have 1 stinking weapon skill line based of magicka that does damage which is destro staff and its been nerfed numerous times over the last year:
Crushing Shock damage reduced 10%
Elemental Effects Procs nerfed
Elemental Ring no longer has 40% chance to apply Elemental status
Impulse Range Nerfed
Crushing Shock no longer has 40% chance to apply Elemental Status effect
All the nerfs to Destro Staff directly nerfed Magic Sorc who is the only class 100% reliant on it for DPS...Stam Sorcs got two handed, dueal wield, and bow...we got Destro Staff..thats it....none of their options are ever nerfed, but ours are at every turn despite us having the lowest damage output.
Anyone who wants a real challenge can make PVP Sorc work, but why bother...even Magic DK is better in PVP right now then Magic Sorc...and i refuse to roll stam so whatever.....i'll just be a heal bot and spam Jesus Beam....its obvious ZOS doesn't want anyone to play Magic Sorc
Lets look at Stam Sorc:
Better DPS
Gets the better heal version of Surge, Magic Sorc gets stuck with garbage version.
Hurricane is better then Boundless Storm, more damge, longer speed buff, larger range....Magic Sorc gets poo in comparison
3 DPS Weapon lines based off stam vs 1 for Magic Sorc
20% Dodge chance
Root and Snare immunity
Streak
Weapon damage buffs with Fighters Guild
Fighter's Guild useless to Magic Sorc
Stam Sorc can still use Might of the Guild Empowerment effectively, but Magic Sorc can't use any Fighters Guild stuff.
I could go on and on....point is...Magic Sorc sucks in favor of its stam counterpart despite the fact that from 2002-2016 of TES established lore says a Sorcerer is a MAGIC FOCUSED specialization that only has a very rudimentary knowledge of martial fighting but whatever....
the only "buffs" Magic Sorc's get are to pets which get no CP benefits and outside of the Clannfear Heal thats VERY situational other then that they suck.....But they buff Stam Sorc's through the roof, might as well hand them an "I Win button" they have better damage, better mobility, and better survivabilty then Magic Sorc's ever had, and snare and root immunity to boot with stacking HOTS LOL! They hypocrisy is astounding.
Magic Sorc sucks and will continue to suck in PVP until some MAJOR changes are made and I do mean MAJOR.....
RinaldoGandolphi wrote: »@Lucky28
They started right around the 1.6 pts you can look back in the forum archives and see crushing shock lost 10% of its damage and its 40% to apply burning,chilled, or concussion status
Impulse had its range crushed and it's only half as strong as steel tornado
Elemental ring lost its 40% chance to apply an element effect depending on staff type(burning,chilled, or concussion)
Then they nerfed the chances of applying element effects as a whole my like 80% watch your combat log sometime see how often you proc those effects. @Dracane remembers they nerfed the tar out of destro staff
Father_X_Zombie wrote: »You sir need to replace wrobelRinaldoGandolphi wrote: »As someone who has played Magic Sorc since launch in 2014, who killed nearly every Emp this game ever had that mattered (Got my Emp Slayer Achievement by killing Ysmira 1v1 who would mop the floor with the majority of players who play this game today)
The issue why magic Sorc sucks in PVP has nothing to do with skill or getting good.
Sure you could play a Magic Sorc in PVP but why would you? Everything it can do outside of Negate is done better by a magic Templar or Nightblade. Even Stam Sorc now does everything Magic Sorc can do but better and even drop Negates as a bonus.
The issue why Magic Sorc SUCKS in PVP is:
1. Every Stamina Build is running around with 10k Armor penetration which means Light Armored Sorcs have ZERO ARMOR.
2.. Sorcs are required to keep Hardened Ward up 100% of the time if you let it drop for even 1 sec against a player(stam build) that even half way knows what he is doing and has a solid build you are dead....Magic Sorc is the one class in the game that running Impenetrable is impracticable and makes no sense. Sure you can run it but your gimping yourself. The Sorc's entire class was designed to be squishy and their defense was their Damage Shield and Streak.(Which is the reason Sorc's had the best shield because they are the squishiest class underneath it)
Before anyone tells me I have to L2P, I did....i learned how to beat VMA going from a 20 second shield to a 6 second one that costs more and i know full well what it means. The only reason why its complete able is having a proper build where......wait for it:
You keep Surge + Boundless Storm + Liquid Lighting up 100% of the time and keep damage on enemies so you can out heal the incoming damage while doing damage and only use Hardened Ward situationaly(against archers and heavy hits)
This works fine in PVE, and the shield changes make sense there but it won't work in PVP. PVP is too full of hard CC and the like that render your 6 sec shield useless. Anyone who never had their Hardened Ward last for more then 6 secs in Cyrodiil was not playing the class right and just letting multiple people beat on them.
3. Magic Sorc's mobility is gone with the Streak, Major Expedition, and Sprint changes Sorc's can't sprint, and reducing Major Expedition hurt us more then stam builds, and we have a crap stamina pool and that combined with no armor and a 6 sec shield makes you an AP pinata for any stam build that even has a clue how to play his class.This lack of mobility along with root and snare prevalence and such a tiny shield your just at a disadvantage from the get.
German makes his work by using Engine Guardian and all Regen/Cost reductions and relies on spamming Shield until he gets an opening to Dawnbreaker you....its still a net DPS loss as he is spending resources casting a shield that could be spent doing damage.
4. The core issue with Magic Sorc in PVP now is the prevalance of Stam builds and Shuffle, and now the 6 sec shield duration is you cna't keep enough DPS pressure on your opponent when your 1-2 shot fodder if you let that shield drop....combined with the fact the majority of your attacks will be dodged, your opponent has to royally suck to lose...all he has to do is count to 5 and hard CC and burst you and your dead....you could try running Defensive rune, but most good stam builds will pop an immovable pot before unloading their burst combo to ensure they are not interrupted...The shield changes have placed Sorc's on the defensive from the get go and they must maintain those defenses or be dead....other classes don't have to rebuff defense every 6 secs to avoid being killed....hence your always at a disadvantage hoping your opponent screws up and are no longer in control of your own destiny as a Sorc and thats the crux...you cna no longer pressure your opponent enough to dictate the fight in your favor but its extremly easy for your opponent to do this to you.
The week of Dark Brotherhood launch was last time i actually had my Sorc in PVP with all my Champion Points allocated for PVP wearing PVP specific gear and roamed alone on TF and went 177-7 but the class was overall weaker...that shield even drops for an instant against anyone that even remotely knows how to play his class your dead, no ands, ifs or buts. dead.
Just for giggles i took my VMA Sorc build into Had with a friend(Come on who wears Nerienth on a Sorc in PVP now lol) just to scope the landscape and it wasn't pretty....i can get a pretty good idea that its a waste of time to respect gear or CP points and waste mats and gold on a class that utter trash in PVP.
I do have a Templar though, probably just heal groups with him...least he will be viable. All that PVE time on my Sorc has netted me 5 Black Rose and 2 Malabeth....with a Maelstrom Resto Staff and Sword and Board of my choice i should be a very very tanky healer for a group...sounds like a much better option.....my Sorc will stick to PVE until ZOS wakes up out of their coma and fixes my Sorc.
I know i speak for a lot of Sorcs when i say this but its true. The nerfs levied at the class was unfounded, and in PVe we are still the lowest DPS in the game. We also only have 1 stinking weapon skill line based of magicka that does damage which is destro staff and its been nerfed numerous times over the last year:
Crushing Shock damage reduced 10%
Elemental Effects Procs nerfed
Elemental Ring no longer has 40% chance to apply Elemental status
Impulse Range Nerfed
Crushing Shock no longer has 40% chance to apply Elemental Status effect
All the nerfs to Destro Staff directly nerfed Magic Sorc who is the only class 100% reliant on it for DPS...Stam Sorcs got two handed, dueal wield, and bow...we got Destro Staff..thats it....none of their options are ever nerfed, but ours are at every turn despite us having the lowest damage output.
Anyone who wants a real challenge can make PVP Sorc work, but why bother...even Magic DK is better in PVP right now then Magic Sorc...and i refuse to roll stam so whatever.....i'll just be a heal bot and spam Jesus Beam....its obvious ZOS doesn't want anyone to play Magic Sorc
Lets look at Stam Sorc:
Better DPS
Gets the better heal version of Surge, Magic Sorc gets stuck with garbage version.
Hurricane is better then Boundless Storm, more damge, longer speed buff, larger range....Magic Sorc gets poo in comparison
3 DPS Weapon lines based off stam vs 1 for Magic Sorc
20% Dodge chance
Root and Snare immunity
Streak
Weapon damage buffs with Fighters Guild
Fighter's Guild useless to Magic Sorc
Stam Sorc can still use Might of the Guild Empowerment effectively, but Magic Sorc can't use any Fighters Guild stuff.
I could go on and on....point is...Magic Sorc sucks in favor of its stam counterpart despite the fact that from 2002-2016 of TES established lore says a Sorcerer is a MAGIC FOCUSED specialization that only has a very rudimentary knowledge of martial fighting but whatever....
the only "buffs" Magic Sorc's get are to pets which get no CP benefits and outside of the Clannfear Heal thats VERY situational other then that they suck.....But they buff Stam Sorc's through the roof, might as well hand them an "I Win button" they have better damage, better mobility, and better survivabilty then Magic Sorc's ever had, and snare and root immunity to boot with stacking HOTS LOL! They hypocrisy is astounding.
Magic Sorc sucks and will continue to suck in PVP until some MAJOR changes are made and I do mean MAJOR.....
I second the nomination. And then some.
Let's be honest, sorc is still fun if you're a great player and still don't mind a lot of deaths. Even greats like Thelon and Makkir die often enough.
But we won't see any significant sorc or magicka fixes for a couple of patches. If you can practice with the limited tools we have, you'll be a better player for it when we do get some kind of fixes or revamp.
Emma_Overload wrote: »Fields1816 wrote: »Ive been running all 4 character classes since launch and my sorcerer has been my favorite. However now i always feel like im at a disadvantage in pvp. PVE it doesnt effect me as much. For example on my NB i feel like i should never lose a 1v1 against a sorcerer and i rarely do unless i just totally screw up or lag. Now on my sorcerer i feel like i should never win a 1v1 against a NB or Templar unless they mess up. The problem is you have to focus so much on survival you cant focus on damage. This is also why when you go to cyrodiil 90 percent of people are nb or Templar. Its got almost laughable how they have treated the sorcerer.
Quoted for truth... I was just about to say something like this. I've been playing a lot of PvP in the IC since Update 11, and it's obvious where the Sorcerer falls short.
Ironically, it's not the shield nerf that's causing the most trouble, but our lack of damage output relative to other classes. My usual rotation of Curse/Pulse/Frags doesn't put nearly enough pressure on opponents who are able to dish out so much more damage. Proxy got nerfed so that it's no good for single target. Dawnbreaker got nerfed for magicka builds. Dodge rollers and shuffle stackers just shrug off your Overload attacks, etc etc.
ZOS needs to take a hard look at Sorc abilities versus the current PvP meta. Hopefully they will see that our sustained damage output needs to be improved so that we can put pressure on our opponents.
visionality wrote: »I love playing my sorc in PVE and PVP. Yes, with reduced shield times it's more of a challenge, but I see this a an advantage cause it has ended the days of the brainless shield stackers. Damage is still one of the best on single targets and execute is a hell of a fun if you know how to use it.
Some of my sorc friends struggle though, mainly those who have never played anything but sorc. Truth is, they are not used to their new vulnerability which is something every DPS stam build in medium armer learns by heart from level 1. So no, you cant run into the most heavy damage areas anymore with your shields keeping all bad things away. You can't streak away from danger while your shields prevent any damage.
Is this bad? Are sorcs underpowerd? Not in my opinion.
Chilla_Deluxe wrote: »visionality wrote: »I love playing my sorc in PVE and PVP. Yes, with reduced shield times it's more of a challenge, but I see this a an advantage cause it has ended the days of the brainless shield stackers. Damage is still one of the best on single targets and execute is a hell of a fun if you know how to use it.
Some of my sorc friends struggle though, mainly those who have never played anything but sorc. Truth is, they are not used to their new vulnerability which is something every DPS stam build in medium armer learns by heart from level 1. So no, you cant run into the most heavy damage areas anymore with your shields keeping all bad things away. You can't streak away from danger while your shields prevent any damage.
Is this bad? Are sorcs underpowerd? Not in my opinion.
The only Sorcs that complain are the bad ones
Im still running a medium stam dk which supposably is one of the worst in game meta classes now (stam sorcs, stamplars, stamblades) outperform stam medium Dks so badly now.Thats why Heavy armor stam dks are the meta now. Still I dont have much of an issue against these guys , its about the player gameplay nothing else. Only bad players whine and complain about nerfs.
Chilla_Deluxe wrote: »visionality wrote: »I love playing my sorc in PVE and PVP. Yes, with reduced shield times it's more of a challenge, but I see this a an advantage cause it has ended the days of the brainless shield stackers. Damage is still one of the best on single targets and execute is a hell of a fun if you know how to use it.
Some of my sorc friends struggle though, mainly those who have never played anything but sorc. Truth is, they are not used to their new vulnerability which is something every DPS stam build in medium armer learns by heart from level 1. So no, you cant run into the most heavy damage areas anymore with your shields keeping all bad things away. You can't streak away from danger while your shields prevent any damage.
Is this bad? Are sorcs underpowerd? Not in my opinion.
The only Sorcs that complain are the bad ones
Im still running a medium stam dk which supposably is one of the worst in game meta classes now (stam sorcs, stamplars, stamblades) outperform stam medium Dks so badly now.Thats why Heavy armor stam dks are the meta now. Still I dont have much of an issue against these guys , its about the player gameplay nothing else. Only bad players whine and complain about nerfs.
Congratz, dumbest post of this thread goes to you
Chilla_Deluxe wrote: »Chilla_Deluxe wrote: »visionality wrote: »I love playing my sorc in PVE and PVP. Yes, with reduced shield times it's more of a challenge, but I see this a an advantage cause it has ended the days of the brainless shield stackers. Damage is still one of the best on single targets and execute is a hell of a fun if you know how to use it.
Some of my sorc friends struggle though, mainly those who have never played anything but sorc. Truth is, they are not used to their new vulnerability which is something every DPS stam build in medium armer learns by heart from level 1. So no, you cant run into the most heavy damage areas anymore with your shields keeping all bad things away. You can't streak away from danger while your shields prevent any damage.
Is this bad? Are sorcs underpowerd? Not in my opinion.
The only Sorcs that complain are the bad ones
Im still running a medium stam dk which supposably is one of the worst in game meta classes now (stam sorcs, stamplars, stamblades) outperform stam medium Dks so badly now.Thats why Heavy armor stam dks are the meta now. Still I dont have much of an issue against these guys , its about the player gameplay nothing else. Only bad players whine and complain about nerfs.
Congratz, dumbest post of this thread goes to you
How does it feel being a bad sorc? And not being able to adapt?
Chilla_Deluxe wrote: »Chilla_Deluxe wrote: »visionality wrote: »I love playing my sorc in PVE and PVP. Yes, with reduced shield times it's more of a challenge, but I see this a an advantage cause it has ended the days of the brainless shield stackers. Damage is still one of the best on single targets and execute is a hell of a fun if you know how to use it.
Some of my sorc friends struggle though, mainly those who have never played anything but sorc. Truth is, they are not used to their new vulnerability which is something every DPS stam build in medium armer learns by heart from level 1. So no, you cant run into the most heavy damage areas anymore with your shields keeping all bad things away. You can't streak away from danger while your shields prevent any damage.
Is this bad? Are sorcs underpowerd? Not in my opinion.
The only Sorcs that complain are the bad ones
Im still running a medium stam dk which supposably is one of the worst in game meta classes now (stam sorcs, stamplars, stamblades) outperform stam medium Dks so badly now.Thats why Heavy armor stam dks are the meta now. Still I dont have much of an issue against these guys , its about the player gameplay nothing else. Only bad players whine and complain about nerfs.
Congratz, dumbest post of this thread goes to you
How does it feel being a bad sorc? And not being able to adapt?
He isn't wrong though. Stam dk is arguably one of the best stam classes atm even if its in medium armor. Where do you get your information?
Chilla_Deluxe wrote: »Chilla_Deluxe wrote: »visionality wrote: »I love playing my sorc in PVE and PVP. Yes, with reduced shield times it's more of a challenge, but I see this a an advantage cause it has ended the days of the brainless shield stackers. Damage is still one of the best on single targets and execute is a hell of a fun if you know how to use it.
Some of my sorc friends struggle though, mainly those who have never played anything but sorc. Truth is, they are not used to their new vulnerability which is something every DPS stam build in medium armer learns by heart from level 1. So no, you cant run into the most heavy damage areas anymore with your shields keeping all bad things away. You can't streak away from danger while your shields prevent any damage.
Is this bad? Are sorcs underpowerd? Not in my opinion.
The only Sorcs that complain are the bad ones
Im still running a medium stam dk which supposably is one of the worst in game meta classes now (stam sorcs, stamplars, stamblades) outperform stam medium Dks so badly now.Thats why Heavy armor stam dks are the meta now. Still I dont have much of an issue against these guys , its about the player gameplay nothing else. Only bad players whine and complain about nerfs.
Congratz, dumbest post of this thread goes to you
How does it feel being a bad sorc? And not being able to adapt?
Chilla_Deluxe wrote: »Chilla_Deluxe wrote: »visionality wrote: »I love playing my sorc in PVE and PVP. Yes, with reduced shield times it's more of a challenge, but I see this a an advantage cause it has ended the days of the brainless shield stackers. Damage is still one of the best on single targets and execute is a hell of a fun if you know how to use it.
Some of my sorc friends struggle though, mainly those who have never played anything but sorc. Truth is, they are not used to their new vulnerability which is something every DPS stam build in medium armer learns by heart from level 1. So no, you cant run into the most heavy damage areas anymore with your shields keeping all bad things away. You can't streak away from danger while your shields prevent any damage.
Is this bad? Are sorcs underpowerd? Not in my opinion.
The only Sorcs that complain are the bad ones
Im still running a medium stam dk which supposably is one of the worst in game meta classes now (stam sorcs, stamplars, stamblades) outperform stam medium Dks so badly now.Thats why Heavy armor stam dks are the meta now. Still I dont have much of an issue against these guys , its about the player gameplay nothing else. Only bad players whine and complain about nerfs.
Congratz, dumbest post of this thread goes to you
How does it feel being a bad sorc? And not being able to adapt?
How exactly do u wanna adapt? I read all the time things about "adapt", lol. What do u think we should do? The adaption basically was running less dmg but more sustain, EVERYTHING else is weaker now. Thats it lol.
The thing is, I still have 0 troubles in duels, killing every elite player on ps4, getting killed by ever elite player on ps4. Sometimes they dodge my frag, sometimes not. I win against every "non-elite" player pretty easily. But heres the thing, at least for me, so I can just speak for me:
1v1 - 0 problems for me, I can duel 30 min and will still have enough resources (yes, lich guy here)
1vx - Thats my main issue and it is pretty simple explained. Let's assume u 1vx agsinst 2-3 people (no cp 100 naked, at least some guys with gear and know how to cc), u cant streak behind a tree, shield yourself and go offensive (as before) - since the moment u go offensive, the shields only remain 2-4 seconds. U will get CC'ed and cast it again. And now a pretty simple reason, WHY 1vx as a sorc sucks so hard compared to stamina / other classes:
against 1 attacker ur shield is at 100% strength (Perfect for duels)
against 2 attackers ur shield is at 50% strength
against 3 attackers ur shield is at 33,3% strength
etc. etc.
AND the dmg from all stamina classes went just over the top, so this was another nerf to sorcs. The more dmg the other classes have, the less time will your shields remain - simple. And DMG got buffed like 20%.
against 1 attacker ur dodge roll makes u immun to all incoming dmg
against 2 attacker ur dodge roll makes u immun to all incoming dmg
against 3 attacker ur dodge roll makes u immun to all incoming dmg
against 100000 attacker ur dodge roll makes u immun to all incoming dmg
same for cloak, templar heals. All those defense tools wont get weaker, but sorc shields do.
I still enjoy my sorc most, because I just love the feeling (dual wield boy) curse, wrath, frag and seeing potatoes getting exploded from 100 to 0.
If your on Ps4 im open for any duel, maybe u can show me how I should adapt lol
Chilla_Deluxe wrote: »Chilla_Deluxe wrote: »Chilla_Deluxe wrote: »visionality wrote: »I love playing my sorc in PVE and PVP. Yes, with reduced shield times it's more of a challenge, but I see this a an advantage cause it has ended the days of the brainless shield stackers. Damage is still one of the best on single targets and execute is a hell of a fun if you know how to use it.
Some of my sorc friends struggle though, mainly those who have never played anything but sorc. Truth is, they are not used to their new vulnerability which is something every DPS stam build in medium armer learns by heart from level 1. So no, you cant run into the most heavy damage areas anymore with your shields keeping all bad things away. You can't streak away from danger while your shields prevent any damage.
Is this bad? Are sorcs underpowerd? Not in my opinion.
The only Sorcs that complain are the bad ones
Im still running a medium stam dk which supposably is one of the worst in game meta classes now (stam sorcs, stamplars, stamblades) outperform stam medium Dks so badly now.Thats why Heavy armor stam dks are the meta now. Still I dont have much of an issue against these guys , its about the player gameplay nothing else. Only bad players whine and complain about nerfs.
Congratz, dumbest post of this thread goes to you
How does it feel being a bad sorc? And not being able to adapt?
How exactly do u wanna adapt? I read all the time things about "adapt", lol. What do u think we should do? The adaption basically was running less dmg but more sustain, EVERYTHING else is weaker now. Thats it lol.
The thing is, I still have 0 troubles in duels, killing every elite player on ps4, getting killed by ever elite player on ps4. Sometimes they dodge my frag, sometimes not. I win against every "non-elite" player pretty easily. But heres the thing, at least for me, so I can just speak for me:
1v1 - 0 problems for me, I can duel 30 min and will still have enough resources (yes, lich guy here)
1vx - Thats my main issue and it is pretty simple explained. Let's assume u 1vx agsinst 2-3 people (no cp 100 naked, at least some guys with gear and know how to cc), u cant streak behind a tree, shield yourself and go offensive (as before) - since the moment u go offensive, the shields only remain 2-4 seconds. U will get CC'ed and cast it again. And now a pretty simple reason, WHY 1vx as a sorc sucks so hard compared to stamina / other classes:
against 1 attacker ur shield is at 100% strength (Perfect for duels)
against 2 attackers ur shield is at 50% strength
against 3 attackers ur shield is at 33,3% strength
etc. etc.
AND the dmg from all stamina classes went just over the top, so this was another nerf to sorcs. The more dmg the other classes have, the less time will your shields remain - simple. And DMG got buffed like 20%.
against 1 attacker ur dodge roll makes u immun to all incoming dmg
against 2 attacker ur dodge roll makes u immun to all incoming dmg
against 3 attacker ur dodge roll makes u immun to all incoming dmg
against 100000 attacker ur dodge roll makes u immun to all incoming dmg
same for cloak, templar heals. All those defense tools wont get weaker, but sorc shields do.
I still enjoy my sorc most, because I just love the feeling (dual wield boy) curse, wrath, frag and seeing potatoes getting exploded from 100 to 0.
If your on Ps4 im open for any duel, maybe u can show me how I should adapt lol
My whole point was how the class isn't dead, if you're after all the 1vxing then yes maybe you are nerfed, a few classes had that ability pre-db. They just balanced things out more, but saying sorcs are nerfed to wreckage is wrong. Also realize half the sorcs who whine are indeed the ones who used to run around shielded 24.7 and would use magicka det/curse frag combo for a quick kill.
Also you just said it yourself (everything else is weaker) , yes thats because the so called det/curse frag combo was OP.
Also I don't main a sorc so I couldn't teach you anyway, but from what Ive seen/heard have multiple sorc friends, everythings fine. Also if you beat top end players and wipe every other average player what more do you want? Why even comment lol
Chilla_Deluxe wrote: »Chilla_Deluxe wrote: »visionality wrote: »I love playing my sorc in PVE and PVP. Yes, with reduced shield times it's more of a challenge, but I see this a an advantage cause it has ended the days of the brainless shield stackers. Damage is still one of the best on single targets and execute is a hell of a fun if you know how to use it.
Some of my sorc friends struggle though, mainly those who have never played anything but sorc. Truth is, they are not used to their new vulnerability which is something every DPS stam build in medium armer learns by heart from level 1. So no, you cant run into the most heavy damage areas anymore with your shields keeping all bad things away. You can't streak away from danger while your shields prevent any damage.
Is this bad? Are sorcs underpowerd? Not in my opinion.
The only Sorcs that complain are the bad ones
Im still running a medium stam dk which supposably is one of the worst in game meta classes now (stam sorcs, stamplars, stamblades) outperform stam medium Dks so badly now.Thats why Heavy armor stam dks are the meta now. Still I dont have much of an issue against these guys , its about the player gameplay nothing else. Only bad players whine and complain about nerfs.
Congratz, dumbest post of this thread goes to you
How does it feel being a bad sorc? And not being able to adapt?
Does this mean I'm bad at PvP because I cant kill sorcs?
There are many things that Sorcs are good at, crafting for instance or Lorebook hunting. They are also excellent at dying and can manage to use all of there magicka out in less then 30 seconds. Even better they can manage to get BiS gear and still hit ~35k dps, but dont worry thats only 20k behind the top class.
hmm what else, oh they can also move from crafting stations quickly with blink and are wonderful at creating lag through there colorful and and useless aoe. See sorcs are still great classes
I've been a sorc since the beginning, major difference from then to now.
We need our shields back, it's not fair that every other class has theirs own unique thing about their class but us sorcs gets punished coz we can cast shields.
1. WE WEAR LIGHT ARMOR, we could potentially be killed with one hit if we didn't have shields.
2. People complain about sorcs being overpowered yet there's nightblades running around cyrodiil cloaking with the ability to cloak in the heat of combat and stay hidden until you either get bored of lookin for them or they gank you when their backup arrives, not only that but they can still snipe whilst cloaked, imo that needs to be looked at.
3. Every class has shields and/or access to shields. Us sorcs are supposed to have the best shield compared to the other classes.
4. Everyone complains about sorcs but not Templars that are currently running around a cyrodiil being able to heal from 1% to 100% with one button the carries on tanking 20 players with ease same goes for dragonkights
I'm not complaining about it but before dragging sorcs for using their class skills how about you actual good discussions about making eso more balanced instead crying to ZOS about sorcs using shields resulting in sorcs being punished (as always).
I also main a Magicka Sorc since (PS4) launch. Agree with what you said except one thing.
Sorcs aren't really complained about anymore
Our class has been screwed so hard recently and overtime that the nerf spotlight has been extremely odd lately.
• Dragonknights are just kinda there atm. Some say they are OP, and though very tanky, are mostly left alone (besides calls for Mag DK buffs). They are probably around 90%/10% in terms of Stam/Mag population in my experience, and that's generous.
• Nightblade encompasses ~70% of Stam builds running in PvP, so we can't balance them or the crying would be immense. Unfortunately they are too well rounded and easy to play efficiently because of their crazy burst damage. A few of their CCs are also buggy and Incap Strike is insane. Magicka Nightblades are never really pointed at for nerfs anymore because they are so uncommon and Stamina is superior this patch (NBs rerolled Stam).
• Templars..... I don't need to specify why they're OP atm. You have to be either be a diehard pro-Templar player, someone who thrives on using broken sets/exploits/OP stuff while it's possible, or highly inexperienced in Cyrodiil combat to say they are totally balanced right now. Nerfs have been called for them, but is not as nearly prevalent as nerf calls usually are because they slowly became OP overtime. It creeped up! Now 90% of Magicka classes in PvP are Magicka Templar, and those who aren't running them I often see grinding alts in the Sewers. That only happens when a class is meta and OP. They are EVERYWHERE! Had they not been OP, Cyrodiil would literally be 1 Magicka build for every 5+ Stamina builds.
• Sorcs have been the go-to class to nerf for awhile and for very good reason. However, even diehard nerf shouters have started to see how identity-less Sorcs are now. Spam shields and stand there? Bolt Escape away? Mobility or tankiness? What am I supposed to use!? In the past they became the meta class spec and were easy to play, hence Magicka Sorcs were everywhere. Now they are both really rare and terrible 95% of the time. Those 5% of strong Magicka Sorcs are the players who would perform significantly better on any other class. Sorcs need buffs in the form of re-evaluating past nerfs, and for the most part looking at significant buffs to Pets/ reworking some toggles.
Shields were nerfed, should I be healing more now? Well my burst heal (Surge) just became a HoT that sucks in PvP.... so how can I do this when I just stacked so many points in Bastion? No, I need to shield up because that's how Magicka Sorcs are played and I invested into Bastion. Like a Stamina class and Vigor, I use Shields.
But now Magicka costs are increased, my duration is ruined, and it takes ~1 shield to cover an average Stam direct damage ability from a good player since Stam damage is so high this patch.
I guess I'll use Bolt Escape to evade them! Wait... there's a stacking cost increaseIt's too bad cost increases make it so 3 consecutive Bolt Escapes reach the danger zone of Magicka costs thanks to the stacking costs and burns tons of Magicka. 4 or more casts utterly ruins my Magicka pool and I'm basically dead if I do that. It also no longer carries any momentum, so if cast on anything but perfectly flat ground, I come to a total stop until I fall to the floor's surface losing any distance I gained.
Personally, I can deal with the shield nerf pretty fine. Biggest issue is I loved to cast my shields and then use the Pray emote but am no longer safe if I am not shielded. Stamblades are literally everywhere
Another issue is that I don't want to conform to the one extremely pidgeonholed Magicka Sorcerer build using Destro/Restro left. I continue to main a DW Magicka Sorc (feeling quite alone here) but know how much the nerf hurt. From class skills to non-class skills. So much was taken, and nothing save a (much needed) Negate buff was given. It's honestly really bad.
But hey, it's still fun to call #NerfSorc once in awhile. Why not? Not like anyone plays it anymore -_-