Fields1816 wrote: »I have all 4 character classes and after all these updates I feel the sorcerer has been nerfed way to much. IMO its the weakest class now. I admit at launch the sorcerer was op in pvp. In imperial city they cut the harden ward in half and made an armour set to bypass it completely. Now it has been nerfed again to 1/3 of its time. Now while doing this they buffed all other classes and basically gave them all the same shield. Every class has its strong points that make them unique, dragon knight for its toughness, Templar for its heals, nightblade for its stealth. As of now the Sorcerer has none. IMO they need to restore it back to how it was to begin with and make shields critable.
Fields1816 wrote: »Ive been running all 4 character classes since launch and my sorcerer has been my favorite. However now i always feel like im at a disadvantage in pvp. PVE it doesnt effect me as much. For example on my NB i feel like i should never lose a 1v1 against a sorcerer and i rarely do unless i just totally screw up or lag. Now on my sorcerer i feel like i should never win a 1v1 against a NB or Templar unless they mess up. The problem is you have to focus so much on survival you cant focus on damage. This is also why when you go to cyrodiil 90 percent of people are nb or Templar. Its got almost laughable how they have treated the sorcerer.
Minalan wrote:
You can keep your stupid pets.
We want a viable combat class without the zoo.
The problem is that most Sorcs cannot deal with incoming damage because physical bursts are over the top nowadays.
Random sorcs cannot gain control over a fight because they are pushed into a defensive play style by spamming shields to survive the pressure. They simply don't have the tools and player skill for the right answer as soon they have to fight decent opponents.
What basically happens is that these random Sorcs are trying to play Heavy Armor to make the experience that they survive but suffering so much damage that fights end up in a tie because both opponents have not the power to kill each other.
What most of the Tops Sorcs do without gimping themselves is playing a very aggressive style for more pressure
by having shields up without spamming them. But playing aggressive Sorcs requires skill , it's playing the class at it's limit and doesn't allow any mistakes. However the problem are not the shields the problem is that physical damage is out of control.
That bolded part right there!
It's the key to being a strong player. A great player. That aggresiveness requires Total Mastery of your Class Spec.
This means:
• Hundreds of hours of experience. Testing out all your skills to see what does and doesn't work. Perfecting your build and being able to know how long buffs last, how much damage your burst generally does, etc.
• Fast reaction time. Knowing exactly what to expect from the meta players and every enemy you fight, whether they are Magicka or Stamina.
• Never making a mistake even when under pressure. Skipping even a single animation cancelled skill is detrimental in this meta. With how little shields protect you now versus Stamina burst, even one failed shield cast can mean instant death.
• Limits of your Build. Being able to fight to the very limits of your build. I run vMA a few times when I grind an Alt to get a good feel for the class spec. Knowing your limits makes you dangerous.
All of this is necessary when fighting aggressively. Those are the players who are 1vXing.
I only run solo on my Magicka Sorc because I put in the time, have the skill, and know exactly what I'm capable of. Without that, I couldn't play aggresively and would get rolled over like all of the Magicka Sorcs I fight
Have you actually been to cyrodiil and seen what it's like for magsorcs?
It's all good benign a aggressive sorcerer but what about those new magsorcs (if there's any) who enter cyrodiil, they're going find it extremely hard when it comes to defending whilst still being able to attack.
I play a sorc (since launch) and trust me I know how to play aggressively but answer me these questions.
Why do you think the decrease in magsorcs is happening?
Why's there so many temp/DK running around well overpowered? Not to mention nightblades who imo are currently owning pvp.
Do you find it fair that sorcs have to put in so much hour to be any good on cyrodiil whilst the other classes just need good armor and one or two specific skills from their skill list and bam that's it's they're an expert?
Like I said I've been playing a sorc since launch so I've already put in the hours to be that good player you're talking about but for new players who hasn't played a sorc before wanting to, they're going to NEED to play and put in those hour, learn how to combo etc.
And for those complaint about streak, after 3 or 4 streaks depending on how much max magicka you have, streaking again can put you at risk coz of the cost of every next streak so it may look easy for sorcs to escape but it isn't most of the time.
The problem is that most Sorcs cannot deal with incoming damage because physical bursts are over the top nowadays.
Random sorcs cannot gain control over a fight because they are pushed into a defensive play style by spamming shields to survive the pressure. They simply don't have the tools and player skill for the right answer as soon they have to fight decent opponents.
What basically happens is that these random Sorcs are trying to play Heavy Armor to make the experience that they survive but suffering so much damage that fights end up in a tie because both opponents have not the power to kill each other.
What most of the Tops Sorcs do without gimping themselves is playing a very aggressive style for more pressure
by having shields up without spamming them. But playing aggressive Sorcs requires skill , it's playing the class at it's limit and doesn't allow any mistakes. However the problem are not the shields the problem is that physical damage is out of control.
That bolded part right there!
It's the key to being a strong player. A great player. That aggresiveness requires Total Mastery of your Class Spec.
This means:
• Hundreds of hours of experience. Testing out all your skills to see what does and doesn't work. Perfecting your build and being able to know how long buffs last, how much damage your burst generally does, etc.
• Fast reaction time. Knowing exactly what to expect from the meta players and every enemy you fight, whether they are Magicka or Stamina.
• Never making a mistake even when under pressure. Skipping even a single animation cancelled skill is detrimental in this meta. With how little shields protect you now versus Stamina burst, even one failed shield cast can mean instant death.
• Limits of your Build. Being able to fight to the very limits of your build. I run vMA a few times when I grind an Alt to get a good feel for the class spec. Knowing your limits makes you dangerous.
All of this is necessary when fighting aggressively. Those are the players who are 1vXing.
I only run solo on my Magicka Sorc because I put in the time, have the skill, and know exactly what I'm capable of. Without that, I couldn't play aggresively and would get rolled over like all of the Magicka Sorcs I fight
Have you actually been to cyrodiil and seen what it's like for magsorcs?
It's all good benign a aggressive sorcerer but what about those new magsorcs (if there's any) who enter cyrodiil, they're going find it extremely hard when it comes to defending whilst still being able to attack.
I play a sorc (since launch) and trust me I know how to play aggressively but answer me these questions.
Why do you think the decrease in magsorcs is happening?
Why's there so many temp/DK running around well overpowered? Not to mention nightblades who imo are currently owning pvp.
Do you find it fair that sorcs have to put in so much hour to be any good on cyrodiil whilst the other classes just need good armor and one or two specific skills from their skill list and bam that's it's they're an expert?
Like I said I've been playing a sorc since launch so I've already put in the hours to be that good player you're talking about but for new players who hasn't played a sorc before wanting to, they're going to NEED to play and put in those hour, learn how to combo etc.
And for those complaint about streak, after 3 or 4 streaks depending on how much max magicka you have, streaking again can put you at risk coz of the cost of every next streak so it may look easy for sorcs to escape but it isn't most of the time.
Read my other posts on this very thread. The posts you AGREED with.
What I said here is in no way saying Magicka Sorcs are good (you're arguing the same points I made lol).
I'm saying the only way to even be dangerous with a Magicka Sorcerer is to totally master your class to be able to use that aggressive playstyle without a single slip up.
THIS IS TERRIBLE.
Very few Sorcs or players in general will ever even be able to play a class like that at its best. The fact that you need that sort of experience to not get run over on a Magicka Sorc is very, very bad.
leepalmer95 wrote: »The problem is that most Sorcs cannot deal with incoming damage because physical bursts are over the top nowadays.
Random sorcs cannot gain control over a fight because they are pushed into a defensive play style by spamming shields to survive the pressure. They simply don't have the tools and player skill for the right answer as soon they have to fight decent opponents.
What basically happens is that these random Sorcs are trying to play Heavy Armor to make the experience that they survive but suffering so much damage that fights end up in a tie because both opponents have not the power to kill each other.
What most of the Tops Sorcs do without gimping themselves is playing a very aggressive style for more pressure
by having shields up without spamming them. But playing aggressive Sorcs requires skill , it's playing the class at it's limit and doesn't allow any mistakes. However the problem are not the shields the problem is that physical damage is out of control.
That bolded part right there!
It's the key to being a strong player. A great player. That aggresiveness requires Total Mastery of your Class Spec.
This means:
• Hundreds of hours of experience. Testing out all your skills to see what does and doesn't work. Perfecting your build and being able to know how long buffs last, how much damage your burst generally does, etc.
• Fast reaction time. Knowing exactly what to expect from the meta players and every enemy you fight, whether they are Magicka or Stamina.
• Never making a mistake even when under pressure. Skipping even a single animation cancelled skill is detrimental in this meta. With how little shields protect you now versus Stamina burst, even one failed shield cast can mean instant death.
• Limits of your Build. Being able to fight to the very limits of your build. I run vMA a few times when I grind an Alt to get a good feel for the class spec. Knowing your limits makes you dangerous.
All of this is necessary when fighting aggressively. Those are the players who are 1vXing.
I only run solo on my Magicka Sorc because I put in the time, have the skill, and know exactly what I'm capable of. Without that, I couldn't play aggresively and would get rolled over like all of the Magicka Sorcs I fight
Have you actually been to cyrodiil and seen what it's like for magsorcs?
It's all good benign a aggressive sorcerer but what about those new magsorcs (if there's any) who enter cyrodiil, they're going find it extremely hard when it comes to defending whilst still being able to attack.
I play a sorc (since launch) and trust me I know how to play aggressively but answer me these questions.
Why do you think the decrease in magsorcs is happening?
Why's there so many temp/DK running around well overpowered? Not to mention nightblades who imo are currently owning pvp.
Do you find it fair that sorcs have to put in so much hour to be any good on cyrodiil whilst the other classes just need good armor and one or two specific skills from their skill list and bam that's it's they're an expert?
Like I said I've been playing a sorc since launch so I've already put in the hours to be that good player you're talking about but for new players who hasn't played a sorc before wanting to, they're going to NEED to play and put in those hour, learn how to combo etc.
And for those complaint about streak, after 3 or 4 streaks depending on how much max magicka you have, streaking again can put you at risk coz of the cost of every next streak so it may look easy for sorcs to escape but it isn't most of the time.
Sorc is the class with the least agressive potential.
Reflective scales and Purge disable all our aggression. Other classes don't have to deal with these problems.
Mines literally counter every melee build.
Only templars will purge a curse.
Frag hits so hard and costs nothing when proc'd.
Obviously the game is Balanced EXACTLY the way @Zos wants it.
For PVP they want Stamina to be the Meta period, Sorcs included. There's isn't a single class that cannot do well as a Stamina Spec Having the highest Burst Offense and Evading Death with, Rally, Vigor, Perma Dodge / Evade, Sprint, Snipe, WB , and No penalty Gap Closers.
As Magicka, only one Class can "Compete" on average and that's Templar for all the obvious reasons.
At this point I've lost all hope for Magicka DK's, Sorc's and NB's competing in PVP. Time to slow my playtime banging my head against the wall. Also sick of burning through resources respeccing and trying new Armor sets getting laughed at by @Zos.
leepalmer95 wrote: »The problem is that most Sorcs cannot deal with incoming damage because physical bursts are over the top nowadays.
Random sorcs cannot gain control over a fight because they are pushed into a defensive play style by spamming shields to survive the pressure. They simply don't have the tools and player skill for the right answer as soon they have to fight decent opponents.
What basically happens is that these random Sorcs are trying to play Heavy Armor to make the experience that they survive but suffering so much damage that fights end up in a tie because both opponents have not the power to kill each other.
What most of the Tops Sorcs do without gimping themselves is playing a very aggressive style for more pressure
by having shields up without spamming them. But playing aggressive Sorcs requires skill , it's playing the class at it's limit and doesn't allow any mistakes. However the problem are not the shields the problem is that physical damage is out of control.
That bolded part right there!
It's the key to being a strong player. A great player. That aggresiveness requires Total Mastery of your Class Spec.
This means:
• Hundreds of hours of experience. Testing out all your skills to see what does and doesn't work. Perfecting your build and being able to know how long buffs last, how much damage your burst generally does, etc.
• Fast reaction time. Knowing exactly what to expect from the meta players and every enemy you fight, whether they are Magicka or Stamina.
• Never making a mistake even when under pressure. Skipping even a single animation cancelled skill is detrimental in this meta. With how little shields protect you now versus Stamina burst, even one failed shield cast can mean instant death.
• Limits of your Build. Being able to fight to the very limits of your build. I run vMA a few times when I grind an Alt to get a good feel for the class spec. Knowing your limits makes you dangerous.
All of this is necessary when fighting aggressively. Those are the players who are 1vXing.
I only run solo on my Magicka Sorc because I put in the time, have the skill, and know exactly what I'm capable of. Without that, I couldn't play aggresively and would get rolled over like all of the Magicka Sorcs I fight
Have you actually been to cyrodiil and seen what it's like for magsorcs?
It's all good benign a aggressive sorcerer but what about those new magsorcs (if there's any) who enter cyrodiil, they're going find it extremely hard when it comes to defending whilst still being able to attack.
I play a sorc (since launch) and trust me I know how to play aggressively but answer me these questions.
Why do you think the decrease in magsorcs is happening?
Why's there so many temp/DK running around well overpowered? Not to mention nightblades who imo are currently owning pvp.
Do you find it fair that sorcs have to put in so much hour to be any good on cyrodiil whilst the other classes just need good armor and one or two specific skills from their skill list and bam that's it's they're an expert?
Like I said I've been playing a sorc since launch so I've already put in the hours to be that good player you're talking about but for new players who hasn't played a sorc before wanting to, they're going to NEED to play and put in those hour, learn how to combo etc.
And for those complaint about streak, after 3 or 4 streaks depending on how much max magicka you have, streaking again can put you at risk coz of the cost of every next streak so it may look easy for sorcs to escape but it isn't most of the time.
Sorc is the class with the least agressive potential.
Reflective scales and Purge disable all our aggression. Other classes don't have to deal with these problems.
Mines literally counter every melee build.
Only templars will purge a curse.
Frag hits so hard and costs nothing when proc'd.
Any good melee laughs about minesSuch an overrated ability.
Try 4 elegant, 4 shadow dancer. Or 3 elegant, 4 shadow dancer, engine guardian willpower. Enjoy easy mode pvp and stop whining for god sake. You can thank me later.
Fields1816 wrote: »Ive been running all 4 character classes since launch and my sorcerer has been my favorite. However now i always feel like im at a disadvantage in pvp. PVE it doesnt effect me as much. For example on my NB i feel like i should never lose a 1v1 against a sorcerer and i rarely do unless i just totally screw up or lag. Now on my sorcerer i feel like i should never win a 1v1 against a NB or Templar unless they mess up. The problem is you have to focus so much on survival you cant focus on damage. This is also why when you go to cyrodiil 90 percent of people are nb or Templar. Its got almost laughable how they have treated the sorcerer.
And the last thing most of us want do is camp our mines anyway.
- Reduce the cost of hardened ward.
- Increase the druation to 8 seconds.
- Make streak a 33% cost increase like dodge roll.
- Make dark deal instant cast.
- Fix overload.
@Wrobel
And the last thing most of us want do is camp our mines anyway.
- Reduce the cost of hardened ward.
- Increase the druation to 8 seconds.
- Make streak a 33% cost increase like dodge roll.
- Make dark deal instant cast.
- Fix overload.
@Wrobel
As many have pointed out: 8-10 seconds isn't *necessary* on a shield, but it will lower the skill ceiling on the class closer to where Stam builds are.
Look. I get it that good sorc players are still wrecking people. An eight second shield isn't going to help them, it'll help the players who aren't 500 hour duelist professionals.
What is that you can't understand. Tell me, I'd gladly explain it to you.
@Minalan no serious player uses overload.
RinaldoGandolphi wrote: »As someone who has played Magic Sorc since launch in 2014, who killed nearly every Emp this game ever had that mattered (Got my Emp Slayer Achievement by killing Ysmira 1v1 who would mop the floor with the majority of players who play this game today)
The issue why magic Sorc sucks in PVP has nothing to do with skill or getting good.
Sure you could play a Magic Sorc in PVP but why would you? Everything it can do outside of Negate is done better by a magic Templar or Nightblade. Even Stam Sorc now does everything Magic Sorc can do but better and even drop Negates as a bonus.
The issue why Magic Sorc SUCKS in PVP is:
1. Every Stamina Build is running around with 10k Armor penetration which means Light Armored Sorcs have ZERO ARMOR.
2.. Sorcs are required to keep Hardened Ward up 100% of the time if you let it drop for even 1 sec against a player(stam build) that even half way knows what he is doing and has a solid build you are dead....Magic Sorc is the one class in the game that running Impenetrable is impracticable and makes no sense. Sure you can run it but your gimping yourself. The Sorc's entire class was designed to be squishy and their defense was their Damage Shield and Streak.(Which is the reason Sorc's had the best shield because they are the squishiest class underneath it)
Before anyone tells me I have to L2P, I did....i learned how to beat VMA going from a 20 second shield to a 6 second one that costs more and i know full well what it means. The only reason why its complete able is having a proper build where......wait for it:
You keep Surge + Boundless Storm + Liquid Lighting up 100% of the time and keep damage on enemies so you can out heal the incoming damage while doing damage and only use Hardened Ward situationaly(against archers and heavy hits)
This works fine in PVE, and the shield changes make sense there but it won't work in PVP. PVP is too full of hard CC and the like that render your 6 sec shield useless. Anyone who never had their Hardened Ward last for more then 6 secs in Cyrodiil was not playing the class right and just letting multiple people beat on them.
3. Magic Sorc's mobility is gone with the Streak, Major Expedition, and Sprint changes Sorc's can't sprint, and reducing Major Expedition hurt us more then stam builds, and we have a crap stamina pool and that combined with no armor and a 6 sec shield makes you an AP pinata for any stam build that even has a clue how to play his class.This lack of mobility along with root and snare prevalence and such a tiny shield your just at a disadvantage from the get.
German makes his work by using Engine Guardian and all Regen/Cost reductions and relies on spamming Shield until he gets an opening to Dawnbreaker you....its still a net DPS loss as he is spending resources casting a shield that could be spent doing damage.
4. The core issue with Magic Sorc in PVP now is the prevalance of Stam builds and Shuffle, and now the 6 sec shield duration is you cna't keep enough DPS pressure on your opponent when your 1-2 shot fodder if you let that shield drop....combined with the fact the majority of your attacks will be dodged, your opponent has to royally suck to lose...all he has to do is count to 5 and hard CC and burst you and your dead....you could try running Defensive rune, but most good stam builds will pop an immovable pot before unloading their burst combo to ensure they are not interrupted...The shield changes have placed Sorc's on the defensive from the get go and they must maintain those defenses or be dead....other classes don't have to rebuff defense every 6 secs to avoid being killed....hence your always at a disadvantage hoping your opponent screws up and are no longer in control of your own destiny as a Sorc and thats the crux...you cna no longer pressure your opponent enough to dictate the fight in your favor but its extremly easy for your opponent to do this to you.
The week of Dark Brotherhood launch was last time i actually had my Sorc in PVP with all my Champion Points allocated for PVP wearing PVP specific gear and roamed alone on TF and went 177-7 but the class was overall weaker...that shield even drops for an instant against anyone that even remotely knows how to play his class your dead, no ands, ifs or buts. dead.
Just for giggles i took my VMA Sorc build into Had with a friend(Come on who wears Nerienth on a Sorc in PVP now lol) just to scope the landscape and it wasn't pretty....i can get a pretty good idea that its a waste of time to respect gear or CP points and waste mats and gold on a class that utter trash in PVP.
I do have a Templar though, probably just heal groups with him...least he will be viable. All that PVE time on my Sorc has netted me 5 Black Rose and 2 Malabeth....with a Maelstrom Resto Staff and Sword and Board of my choice i should be a very very tanky healer for a group...sounds like a much better option.....my Sorc will stick to PVE until ZOS wakes up out of their coma and fixes my Sorc.
I know i speak for a lot of Sorcs when i say this but its true. The nerfs levied at the class was unfounded, and in PVe we are still the lowest DPS in the game. We also only have 1 stinking weapon skill line based of magicka that does damage which is destro staff and its been nerfed numerous times over the last year:
Crushing Shock damage reduced 10%
Elemental Effects Procs nerfed
Elemental Ring no longer has 40% chance to apply Elemental status
Impulse Range Nerfed
Crushing Shock no longer has 40% chance to apply Elemental Status effect
All the nerfs to Destro Staff directly nerfed Magic Sorc who is the only class 100% reliant on it for DPS...Stam Sorcs got two handed, dueal wield, and bow...we got Destro Staff..thats it....none of their options are ever nerfed, but ours are at every turn despite us having the lowest damage output.
Anyone who wants a real challenge can make PVP Sorc work, but why bother...even Magic DK is better in PVP right now then Magic Sorc...and i refuse to roll stam so whatever.....i'll just be a heal bot and spam Jesus Beam....its obvious ZOS doesn't want anyone to play Magic Sorc
Lets look at Stam Sorc:
Better DPS
Gets the better heal version of Surge, Magic Sorc gets stuck with garbage version.
Hurricane is better then Boundless Storm, more damge, longer speed buff, larger range....Magic Sorc gets poo in comparison
3 DPS Weapon lines based off stam vs 1 for Magic Sorc
20% Dodge chance
Root and Snare immunity
Streak
Weapon damage buffs with Fighters Guild
Fighter's Guild useless to Magic Sorc
Stam Sorc can still use Might of the Guild Empowerment effectively, but Magic Sorc can't use any Fighters Guild stuff.
I could go on and on....point is...Magic Sorc sucks in favor of its stam counterpart despite the fact that from 2002-2016 of TES established lore says a Sorcerer is a MAGIC FOCUSED specialization that only has a very rudimentary knowledge of martial fighting but whatever....
the only "buffs" Magic Sorc's get are to pets which get no CP benefits and outside of the Clannfear Heal thats VERY situational other then that they suck.....But they buff Stam Sorc's through the roof, might as well hand them an "I Win button" they have better damage, better mobility, and better survivabilty then Magic Sorc's ever had, and snare and root immunity to boot with stacking HOTS LOL! They hypocrisy is astounding.
Magic Sorc sucks and will continue to suck in PVP until some MAJOR changes are made and I do mean MAJOR.....
yeah exactly...
sorcerer needs,
-their shields back
-their execute is the worst and weakest in the game it need to be fixed
-they dont have their DPS SPAM skill SUCH AS" NB : swallow soul , TEMP: Jabs . DK : Whip... we only have force pulse and it is to weak and exepensive skill....
- Power surge is almost useless now...
- Our best shot is CYRSTAL FRAGS BUT: it is not spamable and it is too slow till it hits to player... every body can dodge it and if SHUFFLE is open it is almost impossible to hit with it to player...
so yes pls help us here to fix to sorcerer ..it was a great class now it is weakest and the best boring class to play...
RinaldoGandolphi wrote: »As someone who has played Magic Sorc since launch in 2014, who killed nearly every Emp this game ever had that mattered (Got my Emp Slayer Achievement by killing Ysmira 1v1 who would mop the floor with the majority of players who play this game today)
The issue why magic Sorc sucks in PVP has nothing to do with skill or getting good.
Sure you could play a Magic Sorc in PVP but why would you? Everything it can do outside of Negate is done better by a magic Templar or Nightblade. Even Stam Sorc now does everything Magic Sorc can do but better and even drop Negates as a bonus.
The issue why Magic Sorc SUCKS in PVP is:
1. Every Stamina Build is running around with 10k Armor penetration which means Light Armored Sorcs have ZERO ARMOR.
2.. Sorcs are required to keep Hardened Ward up 100% of the time if you let it drop for even 1 sec against a player(stam build) that even half way knows what he is doing and has a solid build you are dead....Magic Sorc is the one class in the game that running Impenetrable is impracticable and makes no sense. Sure you can run it but your gimping yourself. The Sorc's entire class was designed to be squishy and their defense was their Damage Shield and Streak.(Which is the reason Sorc's had the best shield because they are the squishiest class underneath it)
Before anyone tells me I have to L2P, I did....i learned how to beat VMA going from a 20 second shield to a 6 second one that costs more and i know full well what it means. The only reason why its complete able is having a proper build where......wait for it:
You keep Surge + Boundless Storm + Liquid Lighting up 100% of the time and keep damage on enemies so you can out heal the incoming damage while doing damage and only use Hardened Ward situationaly(against archers and heavy hits)
This works fine in PVE, and the shield changes make sense there but it won't work in PVP. PVP is too full of hard CC and the like that render your 6 sec shield useless. Anyone who never had their Hardened Ward last for more then 6 secs in Cyrodiil was not playing the class right and just letting multiple people beat on them.
3. Magic Sorc's mobility is gone with the Streak, Major Expedition, and Sprint changes Sorc's can't sprint, and reducing Major Expedition hurt us more then stam builds, and we have a crap stamina pool and that combined with no armor and a 6 sec shield makes you an AP pinata for any stam build that even has a clue how to play his class.This lack of mobility along with root and snare prevalence and such a tiny shield your just at a disadvantage from the get.
German makes his work by using Engine Guardian and all Regen/Cost reductions and relies on spamming Shield until he gets an opening to Dawnbreaker you....its still a net DPS loss as he is spending resources casting a shield that could be spent doing damage.
4. The core issue with Magic Sorc in PVP now is the prevalance of Stam builds and Shuffle, and now the 6 sec shield duration is you cna't keep enough DPS pressure on your opponent when your 1-2 shot fodder if you let that shield drop....combined with the fact the majority of your attacks will be dodged, your opponent has to royally suck to lose...all he has to do is count to 5 and hard CC and burst you and your dead....you could try running Defensive rune, but most good stam builds will pop an immovable pot before unloading their burst combo to ensure they are not interrupted...The shield changes have placed Sorc's on the defensive from the get go and they must maintain those defenses or be dead....other classes don't have to rebuff defense every 6 secs to avoid being killed....hence your always at a disadvantage hoping your opponent screws up and are no longer in control of your own destiny as a Sorc and thats the crux...you cna no longer pressure your opponent enough to dictate the fight in your favor but its extremly easy for your opponent to do this to you.
The week of Dark Brotherhood launch was last time i actually had my Sorc in PVP with all my Champion Points allocated for PVP wearing PVP specific gear and roamed alone on TF and went 177-7 but the class was overall weaker...that shield even drops for an instant against anyone that even remotely knows how to play his class your dead, no ands, ifs or buts. dead.
Just for giggles i took my VMA Sorc build into Had with a friend(Come on who wears Nerienth on a Sorc in PVP now lol) just to scope the landscape and it wasn't pretty....i can get a pretty good idea that its a waste of time to respect gear or CP points and waste mats and gold on a class that utter trash in PVP.
I do have a Templar though, probably just heal groups with him...least he will be viable. All that PVE time on my Sorc has netted me 5 Black Rose and 2 Malabeth....with a Maelstrom Resto Staff and Sword and Board of my choice i should be a very very tanky healer for a group...sounds like a much better option.....my Sorc will stick to PVE until ZOS wakes up out of their coma and fixes my Sorc.
I know i speak for a lot of Sorcs when i say this but its true. The nerfs levied at the class was unfounded, and in PVe we are still the lowest DPS in the game. We also only have 1 stinking weapon skill line based of magicka that does damage which is destro staff and its been nerfed numerous times over the last year:
Crushing Shock damage reduced 10%
Elemental Effects Procs nerfed
Elemental Ring no longer has 40% chance to apply Elemental status
Impulse Range Nerfed
Crushing Shock no longer has 40% chance to apply Elemental Status effect
All the nerfs to Destro Staff directly nerfed Magic Sorc who is the only class 100% reliant on it for DPS...Stam Sorcs got two handed, dueal wield, and bow...we got Destro Staff..thats it....none of their options are ever nerfed, but ours are at every turn despite us having the lowest damage output.
Anyone who wants a real challenge can make PVP Sorc work, but why bother...even Magic DK is better in PVP right now then Magic Sorc...and i refuse to roll stam so whatever.....i'll just be a heal bot and spam Jesus Beam....its obvious ZOS doesn't want anyone to play Magic Sorc
Lets look at Stam Sorc:
Better DPS
Gets the better heal version of Surge, Magic Sorc gets stuck with garbage version.
Hurricane is better then Boundless Storm, more damge, longer speed buff, larger range....Magic Sorc gets poo in comparison
3 DPS Weapon lines based off stam vs 1 for Magic Sorc
20% Dodge chance
Root and Snare immunity
Streak
Weapon damage buffs with Fighters Guild
Fighter's Guild useless to Magic Sorc
Stam Sorc can still use Might of the Guild Empowerment effectively, but Magic Sorc can't use any Fighters Guild stuff.
I could go on and on....point is...Magic Sorc sucks in favor of its stam counterpart despite the fact that from 2002-2016 of TES established lore says a Sorcerer is a MAGIC FOCUSED specialization that only has a very rudimentary knowledge of martial fighting but whatever....
the only "buffs" Magic Sorc's get are to pets which get no CP benefits and outside of the Clannfear Heal thats VERY situational other then that they suck.....But they buff Stam Sorc's through the roof, might as well hand them an "I Win button" they have better damage, better mobility, and better survivabilty then Magic Sorc's ever had, and snare and root immunity to boot with stacking HOTS LOL! They hypocrisy is astounding.
Magic Sorc sucks and will continue to suck in PVP until some MAJOR changes are made and I do mean MAJOR.....