Rayya_Blackheart wrote: »It was me.
SleepyTroll wrote: »Didn't someone do a test were impen beat out prosperous as far as grinding goes due to the cost of repairs, unless of course you u just don't repair, but then would you even get the bonus in broken gear?
Minute_Waltz wrote: »SleepyTroll wrote: »Didn't someone do a test were impen beat out prosperous as far as grinding goes due to the cost of repairs, unless of course you u just don't repair, but then would you even get the bonus in broken gear?
Actually this might be true as a dps or tank in dungeons where you take damage and impen works out better in saving cost vs gold gained..
Well I guess prosperous is bis for dungeon healers then, no one will complain you don't pull 20k+ dps in there as long you keep them alive.. so just sit back and loot the gold when you see dead corpses
WTT full divine spc for full prosperous!
Well fitted is good in PVP for a roll dodge build its not useful for end game PVE because if you spend all your time roll dodging your not doing any DPS.Every trait in the game is better than prosperous even old exploration is better than it.True. I never use well-fitted. The only difference for the purpose of this discussion is that the other traits have been around forever. Prosperous is new.
Minute_Waltz wrote: »SleepyTroll wrote: »Didn't someone do a test were impen beat out prosperous as far as grinding goes due to the cost of repairs, unless of course you u just don't repair, but then would you even get the bonus in broken gear?
Actually this might be true as a dps or tank in dungeons where you take damage and impen works out better in saving cost vs gold gained..
Well I guess prosperous is bis for dungeon healers then, no one will complain you don't pull 20k+ dps in there as long you keep them alive.. so just sit back and loot the gold when you see dead corpses
WTT full divine spc for full prosperous!
Erm... That's not how gear damage works in this game. It has zero to do with damage taken. Nothing. Zilch. Your gear degrades based on (1) how much XP you gain - which should be the same for all group members, unless your group is all over the place - and (2) how often you die - which should be around zero for anything except trials.
I think 99% of grinds will earn you XP, be it killing mobs, going on treasure chest hunts, etc. Therefore your gear will degrade, and your Preposterous bonus will disappear when a given piece is at 0%, forcing you to repair it. That will cost you in-game gold or real money, depending on whether you repair at a vendor or use normal/crown store repair kits.
The only kind of grind that might work, and I just thought of this so I might be wrong, is forcing locks on chests and safeboxes, as that won't reward you with XP (either that or it just doesn't advance your Legerdemain but still rewards you XP, I'm not 100% sure now). You'd still have to subtract the 9g per lockpick (vendor cost) or whatever they cost in guild stores, since you lose 1 or more lockpicks per container and it's not efficient to spend hours farming them. For killing mobs, running dungeons or picking chests, I don't think Preposterous is actually beneficial at all.
Minute_Waltz wrote: »SleepyTroll wrote: »Didn't someone do a test were impen beat out prosperous as far as grinding goes due to the cost of repairs, unless of course you u just don't repair, but then would you even get the bonus in broken gear?
Actually this might be true as a dps or tank in dungeons where you take damage and impen works out better in saving cost vs gold gained..
Well I guess prosperous is bis for dungeon healers then, no one will complain you don't pull 20k+ dps in there as long you keep them alive.. so just sit back and loot the gold when you see dead corpses
WTT full divine spc for full prosperous!
Erm... That's not how gear damage works in this game. It has zero to do with damage taken. Nothing. Zilch. Your gear degrades based on (1) how much XP you gain - which should be the same for all group members, unless your group is all over the place - and (2) how often you die - which should be around zero for anything except trials.
I think 99% of grinds will earn you XP, be it killing mobs, going on treasure chest hunts, etc. Therefore your gear will degrade, and your Preposterous bonus will disappear when a given piece is at 0%, forcing you to repair it. That will cost you in-game gold or real money, depending on whether you repair at a vendor or use normal/crown store repair kits.
The only kind of grind that might work, and I just thought of this so I might be wrong, is forcing locks on chests and safeboxes, as that won't reward you with XP (either that or it just doesn't advance your Legerdemain but still rewards you XP, I'm not 100% sure now). You'd still have to subtract the 9g per lockpick (vendor cost) or whatever they cost in guild stores, since you lose 1 or more lockpicks per container and it's not efficient to spend hours farming them. For killing mobs, running dungeons or picking chests, I don't think Preposterous is actually beneficial at all.
Every trait in the game is better than prosperous even old exploration is better than it.
Minute_Waltz wrote: »SleepyTroll wrote: »Didn't someone do a test were impen beat out prosperous as far as grinding goes due to the cost of repairs, unless of course you u just don't repair, but then would you even get the bonus in broken gear?
Actually this might be true as a dps or tank in dungeons where you take damage and impen works out better in saving cost vs gold gained..
Well I guess prosperous is bis for dungeon healers then, no one will complain you don't pull 20k+ dps in there as long you keep them alive.. so just sit back and loot the gold when you see dead corpses
WTT full divine spc for full prosperous!
Erm... That's not how gear damage works in this game. It has zero to do with damage taken. Nothing. Zilch. Your gear degrades based on (1) how much XP you gain - which should be the same for all group members, unless your group is all over the place - and (2) how often you die - which should be around zero for anything except trials.
I think 99% of grinds will earn you XP, be it killing mobs, going on treasure chest hunts, etc. Therefore your gear will degrade, and your Preposterous bonus will disappear when a given piece is at 0%, forcing you to repair it. That will cost you in-game gold or real money, depending on whether you repair at a vendor or use normal/crown store repair kits.
The only kind of grind that might work, and I just thought of this so I might be wrong, is forcing locks on chests and safeboxes, as that won't reward you with XP (either that or it just doesn't advance your Legerdemain but still rewards you XP, I'm not 100% sure now). You'd still have to subtract the 9g per lockpick (vendor cost) or whatever they cost in guild stores, since you lose 1 or more lockpicks per container and it's not efficient to spend hours farming them. For killing mobs, running dungeons or picking chests, I don't think Preposterous is actually beneficial at all.
DRXHarbinger wrote: »Rayya_Blackheart wrote: »It was me.
Impale coming your way... you're the reason my shackle key turned in 2 prosperous scathing pieces today. ..getting shanked bruh.
Yes it very debatable and I'll argue with you that it is wrong lol.Its not a good trait when you compare it to every other trait.Those have their uses for example training will help you grind to 50 faster I'd your a player who wants to get into end game content quickly.Well fitted cuts down the cost of dodge rolling,impen raises your crit resistance, Sharpened increases your armor pentration.I believe the reason people don't enjoy or appreciate prosperous is because it gives no combat bonuses or a way to get to the combat bonus.It gives a small amount of additional gold for a limited time.Which is negated by repair cost.If they replaced prosperous with another trait and combined it with training many players would appreciate the change.Minute_Waltz wrote: »Every trait in the game is better than prosperous even old exploration is better than it.
That part is debatableespecially if you have all areas explorerd.. which is probably why they made it to prosperous so it can be used at anytime at any level for anything and been able to "benefit" from it.