Probably too much work. I´d rather not have them make game systems even more complex because they already hardly seem to understand the implications of their doings - atleast for pvp.
Its called a blazing shield templar
Lol, man you cray - stamblade FOTM is in full swing. WTB Incap nerf.
sDK is also very good, I just don't think as many people jive with the play style.
But on the OP's point, I would also like to see some additional value added to health. The problem is that this game has incredibly shallow stat mechanics which sort of limits the number of things that could be done with health. Scaling Vigor with health is a very interesting idea though. I look forward to hearing more ideas.
Lol, man you cray - stamblade FOTM is in full swing. WTB Incap nerf.
sDK is also very good, I just don't think as many people jive with the play style.
But on the OP's point, I would also like to see some additional value added to health. The problem is that this game has incredibly shallow stat mechanics which sort of limits the number of things that could be done with health. Scaling Vigor with health is a very interesting idea though. I look forward to hearing more ideas.
Stamblades were never really FOTM, they just have always been the best gankers. And ganking has always been an popular playstyle. In the open world, stamsorcs or stamplars destroy stamblades.
Its called a blazing shield templar
I personally like my own taxonomy:
Magplar - standard light armor, squishy healer type - free AP if found on their own.
Trollplar - blazing shield high health build - kill them last
Cancerplar - reactive/malubeth - trololol
Stamplar - dawnbreaker OP - hello FOTM.
First point is just wrong, trollplars and huge health pool dk's will be unkillable with viable vigor.Can we? Maybe we can. Here's my thoughts and please contribute!
- Make vigor scale off max health. Review stamina dmg to ensure they receive the highest dmg potential (as they should). Two hander keeps rally.
- do we see health provide scaling for all mitigation or help promote ability use? Anything that keeps dmg from happening should fall under health (dodge, shield, etc.). This looks like it should force looking into 3 stats for a build instead of stacking a primary resource.
- ways to counter mitigation: should there be a way to actively reduce someone's chance to dodge? If shield falls under health scaling, and there are ways to reduce someone's shield effectiveness, then there should be a way to reduce other mitigations as well.
- how do any of these changes effect current sets or gear?
- Can we change heavy armor sets to reflect this health change? Make heavy armor the only armor to allow crit resistance (5 or more pieces). Make the CP star require 5 pieces of heavy. Forces users to accept full dmg or make sacrifices.
Thoughts? Fully open topic and let's keep it constructive
Sugaroverdose wrote: »First point is just wrong, trollplars and huge health pool dk's will be unkillable with viable vigor.Can we? Maybe we can. Here's my thoughts and please contribute!
- Make vigor scale off max health. Review stamina dmg to ensure they receive the highest dmg potential (as they should). Two hander keeps rally.
- do we see health provide scaling for all mitigation or help promote ability use? Anything that keeps dmg from happening should fall under health (dodge, shield, etc.). This looks like it should force looking into 3 stats for a build instead of stacking a primary resource.
- ways to counter mitigation: should there be a way to actively reduce someone's chance to dodge? If shield falls under health scaling, and there are ways to reduce someone's shield effectiveness, then there should be a way to reduce other mitigations as well.
- how do any of these changes effect current sets or gear?
- Can we change heavy armor sets to reflect this health change? Make heavy armor the only armor to allow crit resistance (5 or more pieces). Make the CP star require 5 pieces of heavy. Forces users to accept full dmg or make sacrifices.
Thoughts? Fully open topic and let's keep it constructive
Sugaroverdose wrote: »First point is just wrong, trollplars and huge health pool dk's will be unkillable with viable vigor.Can we? Maybe we can. Here's my thoughts and please contribute!
- Make vigor scale off max health. Review stamina dmg to ensure they receive the highest dmg potential (as they should). Two hander keeps rally.
- do we see health provide scaling for all mitigation or help promote ability use? Anything that keeps dmg from happening should fall under health (dodge, shield, etc.). This looks like it should force looking into 3 stats for a build instead of stacking a primary resource.
- ways to counter mitigation: should there be a way to actively reduce someone's chance to dodge? If shield falls under health scaling, and there are ways to reduce someone's shield effectiveness, then there should be a way to reduce other mitigations as well.
- how do any of these changes effect current sets or gear?
- Can we change heavy armor sets to reflect this health change? Make heavy armor the only armor to allow crit resistance (5 or more pieces). Make the CP star require 5 pieces of heavy. Forces users to accept full dmg or make sacrifices.
Thoughts? Fully open topic and let's keep it constructive
They will not be any more unkillable than stam builds with huge stamina pools are right now.
Even if their healing will be equal to the heals stam builds have today, they will still die easier because they will not have the stamina for constant dodge rolling and CC breaking - health pool does not help with that.
Rohamad_Ali wrote: »Don't give Wrobel more ideas .
Buff boneshield duration to 6s in line with other shields and reduce the cost of it, but that's about it. Maybe add a small heal to it.
The main advantage of high health is that you can survive a burst from out of stealth and it keeps you above execute range longer. A high health build really does require a group with heals and dps to do much of anything though.
Trollpar blazing builds had their moment though, still work against potatoes that melee you but most players know how to counter it now.
Can we balance magicka to compete with Stamina first?.
Lol, man you cray - stamblade FOTM is in full swing. WTB Incap nerf.
sDK is also very good, I just don't think as many people jive with the play style.
But on the OP's point, I would also like to see some additional value added to health. The problem is that this game has incredibly shallow stat mechanics which sort of limits the number of things that could be done with health. Scaling Vigor with health is a very interesting idea though. I look forward to hearing more ideas.
Stamblades were never really FOTM, they just have always been the best gankers. And ganking has always been an popular playstyle. In the open world, stamsorcs or stamplars destroy stamblades.
This. Although I am tired of being unable to cc break Incap sometimes.
Also stacking health is already powerful with how strong mitigation and heals and heavy armor are right now. I think magicka and stamina balance needs to be addressed first. I would hesitate to nerf any one stam class's damage or healing or buff health in some way before a comprehensive rebalancing is done.
Buff boneshield duration to 6s in line with other shields and reduce the cost of it, but that's about it. Maybe add a small heal to it.
The main advantage of high health is that you can survive a burst from out of stealth and it keeps you above execute range longer. A high health build really does require a group with heals and dps to do much of anything though.
Trollpar blazing builds had their moment though, still work against potatoes that melee you but most players know how to counter it now.
Buffing boneshield looks good. Might be too close to functioning like blazing shield?
Is that the only advantage of high health? If there are limited skills/gear to work with, I'd argue that maybe there should be a few sets that help provide viability for higher health builds (for build diversity).
As of right now, how many people run more than 26k health on their builds?
The trollplar was unique and you have to give credit to the players trying to find a play experience that doesn't involve stacking stamina or Magicka.
Thanks for the comments!