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Trait research: Please make account wide.

Eweyhen
Eweyhen
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It can literally take years to fully research on one toon. Please, make the traits you researched account wide. It would make a lot of people happy.

Sincerely,

Another crafter
Magicka Sorc
NA server
DC
  • AugustoCP
    AugustoCP
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    No, it doesn't take "years". I'm almost done researching 9 traits on everything (already at at least 7 traits on everything, 8 on most) and it only took me a few months.
  • Soleya
    Soleya
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    AugustoCP wrote: »
    No, it doesn't take "years". I'm almost done researching 9 traits on everything (already at at least 7 traits on everything, 8 on most) and it only took me a few months.

    Not sure how up to date this is still (finished research a long time ago)

    http://www.uesp.net/wiki/Online:Traits
    Researching all traits for a single item will take between 77 days 19 hours 30 minutes and 127 days 18 hours, depending on the number of points invested in the appropriate skill and if you have ESO Plus. There are 6 different woodworking item types that can be researched, and 14 different clothing and blacksmithing item types that can be researched. This means that it will take an absolute minimum of 155 days and 15 hours (about five months) to research all woodworking traits, and roughly 355 days (about eleven and a half months) to research all clothing and blacksmithing traits.

    I think the math is a little off. 14 items 3 at at a time and 77 hours per item. Actually comes out to 14/3 = 4.666. Round that up to 5 rounds of trait research which comes out to 77x5 = 385. Which is more than a year.

    These's times assume you start a new research immediately after one ended.

    Personally I'd rather see motif's be account wide. I started with one character as blacksmith and one as clothing/woodworking back when the game launched. Not knowing 2+ years later there would be dozens of motifs and their rarity makes it almost impossible to get one character let alone two.
  • Hempyre
    Hempyre
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    No, there'd be no economy left at all, and it's pretty poor already.

    It doesnt take years...it takes around 3 months, and it shouldn't be easy. What would be the point then?
  • UncannyLinderman
    UncannyLinderman
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    I kind of feel like motifs bought via the crown store should at least give two books, instead of for one toon, considering their cost.
    If you steadily research as you naturally play the content, you scarcely notice. My main has nearly every blacksmith trait researched on every armor and half the weapons, as well as the large majority of all the clothing done and almost all the woodworking done, and I started that character up in February.
    If it was easy, it wouldn't be fun.
  • Tevalaur
    Tevalaur
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    Hempyre wrote: »
    It doesnt take years...it takes around 3 months

    "Without these skills you can research only one item for each craft at a time and each item would require approximately 128 days to fully research. With these skills you can eventually research three items per craft simultaneously and fully researching an item would total approximately 78 days (71 days if you also have an ESO+ subscription)."

    Now remember, that's time PER ITEM and you cannot research all items at the same time, so it takes a lot more than 3 months total. I've been researching for 7+ months now and have all woodworking done (just recently), medium armor at 6 traits each, light armor at 8-9 traits each, heavy armor at 8-9 traits each and 2 metal weapons at 8-9 traits with other weapons much worse off (like 2-3 traits). As traits now take at least a month each, I'm facing several more months even while researching 3 items at a time to complete to 9 traits on everything. And I've spent the points to reduce times as much as possible, research 3 at a time, jumped on starting another as soon as one research ended, etc.

    Hempyre wrote: »
    No, there'd be no economy left at all, and it's pretty poor already. ... it shouldn't be easy. What would be the point then?

    You can argue to keep it as is, but your argument should be supported by facts, not made-up timelines.
    Edited by Tevalaur on August 3, 2016 12:06AM
    Is Uncle John's band calling you? Do you daydream about Sugar Magnolias? Is your favorite sunflower a China Cat? Tired of Truckin' alone to Terrapin Station? If so, share some Space with other hippies & deadheads in the guild Sunshine Daydream! Send a message in game (PC-NA) to Kaibeth for your invitation.
  • Tevalaur
    Tevalaur
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    I kind of feel like motifs bought via the crown store should at least give two books, instead of for one toon, considering their cost.

    That's an interesting thought. Or perhaps 3 copies of the book even for if you have separate blacksmith/clothing/woodworking characters. But they should definitely remain bound on acquire from the crown store so no one can sell those and are only useful on the same account divvied up among your own crafters.
    Is Uncle John's band calling you? Do you daydream about Sugar Magnolias? Is your favorite sunflower a China Cat? Tired of Truckin' alone to Terrapin Station? If so, share some Space with other hippies & deadheads in the guild Sunshine Daydream! Send a message in game (PC-NA) to Kaibeth for your invitation.
  • disintegr8
    disintegr8
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    This is what I posted in another thread about researching a while back.

    "On a quick calculation, a non ESO+ member who is a master crafter in all three skill lines before you start researching (i.e. you can research 3 at a time and have the reduced researched times from skill points), you are still going to take about 450 days to learn all 9 traits on all clothing and blacksmithing items, a bit less than half that time for woodworking."

    I have been researching since before Christmas last year and still have not started my 9th trait on a lot of items. To learn the 9th trait alone on metal or wood working is 14 items each by 30 days per item divided by 3 items at a time. That is 140 days total research time just for the 9th trait alone (as it must be in multiples of 30, it is actually 150 days or 6 months).

    Having said all of the above, I am happy for the trait research to remain as it is and not be account wide. There is s sense of achievement that will come from completing something that a lot of people cannot be bothered with. In fact my 2nd character is current learning is eighth trait on most items - just because he can. (I am now an ESO+ subscriber so get an additional 10% time reduction on research).
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Danksta
    Danksta
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    Why do you need to research traits on all characters?? :confused:
    BawKinTackWarDs PS4/NA

  • E-Zekiel
    E-Zekiel
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    I think it's a little much. IMO what they should do is cap research times at 1 day. Then I'd be content.

    Yes I'm aware this'd make it so researching traits could be done in like a month, but I honestly think longer than that is freaking ridiculous.
  • Danksta
    Danksta
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    E-Zekiel wrote: »
    I think it's a little much. IMO what they should do is cap research times at 1 day. Then I'd be content.

    Yes I'm aware this'd make it so researching traits could be done in like a month, but I honestly think longer than that is freaking ridiculous.

    If they were going to do that they might as well just scrap researching traits all together and just make it so anyone can craft anything without any requirements at all.
    BawKinTackWarDs PS4/NA

  • disintegr8
    disintegr8
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    And while we are at it, just give everyone all skill points and CP up front so that we can buy the game, max out everything on day one and be bored with it on day 7.

    Why are people so against games having goals that you actually can put time and effort into if you want to?
    I think it is good that games have content that extends your enjoyment and gives you something to keep striving for instead of instant short term gratification.

    You do not need to research anything to complete the game if you don't want, just like you don't need learn any crafting/provisioning skills. You can find or buy anything you need to complete the game and I am quite sure there are plenty of people whose focus is on PVP who never bother with this aspect of the game and are quite happy.

    Leave it as it is for those of us who enjoy this part of the game and if it is too much like hard work for you, don't do it.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • E-Zekiel
    E-Zekiel
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    Danksta wrote: »
    E-Zekiel wrote: »
    I think it's a little much. IMO what they should do is cap research times at 1 day. Then I'd be content.

    Yes I'm aware this'd make it so researching traits could be done in like a month, but I honestly think longer than that is freaking ridiculous.

    If they were going to do that they might as well just scrap researching traits all together and just make it so anyone can craft anything without any requirements at all.

    I'd be okay with that. I think obligatory timesinks are silly. I think any one trait taking longer than a day is even more silly.

    *shrug* But I feel that for those that insist on timesinks, 1 day is a decent balance. Not unlike how mounts work.
  • Cogo
    Cogo
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    No
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Ourorboros
    Ourorboros
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    First, the time to research all traits depends on whether it is done on one or more than one character. Spreading it takes considerably less than a year. Focusing all research on one character takes just a hair over a year. I know this from experience, having finished my last trait in April 2015, just over a year after the game released.

    Regarding the timesink aspect of researching, I don't think it's really a player issue to have long research times. It' more that zos created a mechanic that would keep some players online, since there is a need to complete the research before quitting the game. It's not quite like mount training, since that was obviously extended with the intent of selling riding lessons. I have no doubt zos would sell 'research tokens' if they thought they could get away with it though.

    As to making research account wide, there are good arguments on both sides. I'm finishing 8th traits on 2 alts right now. I won't train them in nirn, because not only is that expensive, but also because that trait has become essentially worthless. The only down side to researching on multiple alts is bank space for research items....a lot easier now with crafting bags. Since I've already done the research, it doesn't matter to me what happens with the system. Research was always too long, but if zos doesn't change that, players are no worse off than those like me who put in the time.
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • disintegr8
    disintegr8
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    There is no point in learning different traits on different characters just to speed the learning up. You cannot use a 9 trait crafting station like Twice Born Star if one character knows 4 traits and another uses 5 - a single character needs to know all 9 to create the armour.

    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Jciampi
    Jciampi
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    See. I'm more bugged by the fact I spent a ton of time farming gold to buy all my nirnhoned things to research for them to then nerf nirnhoned a week later. Now I see this about the next update.

    https://forums.elderscrollsonline.com/en/discussion/274961/pts-patch-notes-v2-5-0/p1

    AVAILABLE TEMPLATES
    We will be supplying four Shadows of the Hist character templates: one template per alliance that is level 49 and one alliance-agnostic template that is level 50 with 300 Champion Points. In addition, we’ve made some improvements to the crafting options included in templates:
    All crafting lines except Provisioner will be maxed out. This will be addressed in a future PTS patch.
    You will have full knowledge of all Equipment Traits, including Nirnhoned.
    You will receive a new item, “The Ultimate Crafting Crate”. This crate contains:
    10x of “The Alchemist’s Crate”
    10x “The Crafter’s Materials Crate”
    1x “Crafter’s Limitless Library”
    1x “The Traveled Crafter’s Crate”
    Their contents are as follows:
    “The Alchemist’s Crate” contains 200x of every kind of Water, every kind of Alchemy Reagent, and every kind of Oil (used in poisoncrafting). This includes the new Reagents introduced with Poisoncrafting, as well.
    “The Crafter’s Materials Crate” contains 200x of every kind of Refined Material, of every level, for Clothiers, Blacksmiths, and Woodworkers. It also contains 200x of each kind of improvement material.
    “The Crafter’s Limitless Library” contains the full Style Book for every Style that your character does not know. This allows you to pick and choose which styles you’d like to learn, or you can just read all the books and learn everything.
    “The Traveled Crafter’s Crate” contains 200x of every Trait item (including both Nirncrux variants), ever refined Style Item currently available, and 200x Crown Mimic Stones.

    So if i waited three months I could have just bought a character that not only already can do all 9 traits. He has 200x of each type of nirn stone to start. Plus all other crafting mats
    Edited by Jciampi on August 4, 2016 9:41AM
  • k9mouse
    k9mouse
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    I see nothing wrong with current time it takes to research. It helps to keep the boys from the man! If a player want to be a real crafter (thus add meaning to that title), do the time needed. I ALL the traits research forever now. It not bad to have long term goals to work towards.The harder an objective is; the rewarding the reward is.

    I hope ZOS does NOT listen to such QQ that people who wants everything handed to them. The crafting times are fine in the way they are now.
  • Asmael
    Asmael
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    k9mouse wrote: »
    I see nothing wrong with current time it takes to research. It helps to keep the boys from the man! If a player want to be a real crafter (thus add meaning to that title), do the time needed. I ALL the traits research forever now. It not bad to have long term goals to work towards.The harder an objective is; the rewarding the reward is.

    I hope ZOS does NOT listen to such QQ that people who wants everything handed to them. The crafting times are fine in the way they are now.

    I'll remember those words as I skillfully select an item and the trait, then press E twice to research it.

    Dat waiting skill doe. Such clicking, much wow.
    Before you ask, I got 8 traits everywhere, just a few 9 missing.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Master_Fluff
    Master_Fluff
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    That's on the public test server, not live. Big difference.

    And if you split clothing + blacksmithing research between two characters (one for medium, one for light, one for wepons, one for heavy) you'll get 9 traits a lot quicker.
    Halcyon Black
  • k9mouse
    k9mouse
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    Asmael wrote: »
    k9mouse wrote: »
    I see nothing wrong with current time it takes to research. It helps to keep the boys from the man! If a player want to be a real crafter (thus add meaning to that title), do the time needed. I ALL the traits research forever now. It not bad to have long term goals to work towards.The harder an objective is; the rewarding the reward is.

    I hope ZOS does NOT listen to such QQ that people who wants everything handed to them. The crafting times are fine in the way they are now.

    I'll remember those words as I skillfully select an item and the trait, then press E twice to research it.

    Dat waiting skill doe. Such clicking, much wow.
    Before you ask, I got 8 traits everywhere, just a few 9 missing.

    I did my time also, plus I had to farm for gold to buy items to research way back when. I have been here since beta and never left. Items are dirt cheap now compared what I had to pay for them back during early access and beyond.
  • Luigi_Vampa
    Luigi_Vampa
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    Jciampi wrote: »
    See. I'm more bugged by the fact I spent a ton of time farming gold to buy all my nirnhoned things to research for them to then nerf nirnhoned a week later. Now I see this about the next update.

    https://forums.elderscrollsonline.com/en/discussion/274961/pts-patch-notes-v2-5-0/p1

    AVAILABLE TEMPLATES
    We will be supplying four Shadows of the Hist character templates: one template per alliance that is level 49 and one alliance-agnostic template that is level 50 with 300 Champion Points. In addition, we’ve made some improvements to the crafting options included in templates:
    All crafting lines except Provisioner will be maxed out. This will be addressed in a future PTS patch.
    You will have full knowledge of all Equipment Traits, including Nirnhoned.
    You will receive a new item, “The Ultimate Crafting Crate”. This crate contains:
    10x of “The Alchemist’s Crate”
    10x “The Crafter’s Materials Crate”
    1x “Crafter’s Limitless Library”
    1x “The Traveled Crafter’s Crate”
    Their contents are as follows:
    “The Alchemist’s Crate” contains 200x of every kind of Water, every kind of Alchemy Reagent, and every kind of Oil (used in poisoncrafting). This includes the new Reagents introduced with Poisoncrafting, as well.
    “The Crafter’s Materials Crate” contains 200x of every kind of Refined Material, of every level, for Clothiers, Blacksmiths, and Woodworkers. It also contains 200x of each kind of improvement material.
    “The Crafter’s Limitless Library” contains the full Style Book for every Style that your character does not know. This allows you to pick and choose which styles you’d like to learn, or you can just read all the books and learn everything.
    “The Traveled Crafter’s Crate” contains 200x of every Trait item (including both Nirncrux variants), ever refined Style Item currently available, and 200x Crown Mimic Stones.

    So if i waited three months I could have just bought a character that not only already can do all 9 traits. He has 200x of each type of nirn stone to start. Plus all other crafting mats

    That is for the PTS. You're not going to be able to buy a master crafter on the live server.
    PC/EU DC
  • Jciampi
    Jciampi
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    Ok. I was like WTF man? That isn't fair. That clears things up
  • disintegr8
    disintegr8
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    And if you split clothing + blacksmithing research between two characters (one for medium, one for light, one for wepons, one for heavy) you'll get 9 traits a lot quicker.

    I did not look at splitting the research like that - wish I'd thought of that... last year!
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Eweyhen
    Eweyhen
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    k9mouse wrote: »
    I see nothing wrong with current time it takes to research. It helps to keep the boys from the man! If a player want to be a real crafter (thus add meaning to that title), do the time needed. I ALL the traits research forever now. It not bad to have long term goals to work towards.The harder an objective is; the rewarding the reward is.

    I hope ZOS does NOT listen to such QQ that people who wants everything handed to them. The crafting times are fine in the way they are now.

    It is not rewarding at all to research. I can literally select 3 things from each tree and log off for a week and come back. Rinse and repeat. Getting CP takes less time than researching traits and they're account wide....

    Also, mount speed should be account wide. Bc honestly, the most painful thing about a new toon is how slow the mount is. #getonboardthetriggertrain
    Magicka Sorc
    NA server
    DC
  • nk474
    nk474
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    Motifs / recipes being account wide would be a nice addition. I had to change to one character doing all the clothing / blacksmithing / woodworking research on one toon. Would be a nice quality of life change. Too late for me now as I'm learning the last traits for clothing.
  • Lumenn
    Lumenn
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    I know about time sinks. Played EQ from launch for almost a decade. Pure melee at that. Maybe it's because of that I cringe at research being so long.(and no, I don't begrudge the new players there that jump to lvl 80 with tons of AA Just because I struggled through the hard parts.) A year is a bit...steep. hats off to everyone that's done it but if it were shortened or just made account wide I wouldn't complain /grin. Crafting for me is about 1/3 of the game.
  • Easily_Lost
    Easily_Lost
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    You should be happy that research time is real time ( you continue to research when not playing ), instead of only when logged in on that toon.
    PC - NA - AD
    started April 2015
    PVE & Solo only

    Meet the LOST family: CP 1250+
    Easily Lost Crafter - lvl 50 - Sorcerer Orc ( knows all traits and most styles )
    Easily Lost-W - lvl 50 - Warden Imperial
    Forever Lost - lvl 50 Sorcerer


    CROWN CRATES: It doesn't affect gameplay, it's not mandatory, it's cosmetic only. If it helps to support the game and ZOS, I support it! Say YES to crown crates.
  • nk474
    nk474
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    hagermanj wrote: »
    You should be happy that research time is real time ( you continue to research when not playing ), instead of only when logged in on that toon.

    Shhh, don't give zos any ideas lol.
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