Lmao. Someone close this pointless thread already.
Bryanonymous wrote: »Lmao. Someone close this pointless thread already.
Wow; awesome argument for or against the topic. Way to contribute. I guess if you have nothing to add, you just want to stop others from having an opinion. Almost the same argument given for not wanting others to be able to kill guards... 'Because I don't want them to'. Smh...
Bryanonymous wrote: »Lmao. Someone close this pointless thread already.
Wow; awesome argument for or against the topic. Way to contribute. I guess if you have nothing to add, you just want to stop others from having an opinion. Almost the same argument given for not wanting others to be able to kill guards... 'Because I don't want them to'. Smh...
Actually, I have plenty of opinions, as well as actual insight as to why it cannot be changed. I simply have no desire to discuss them with someone who cares not for any but his own. It is blatantly obvious that all you will do here is argue. You've given no good argument as to why it should be changed either, and have cast away every point that has been made here as if it was irrelevant. Is that what you wanted? To be perceived as a hypocrite?
I mean really, you would even deliberately insult @Nestor who is widely renowned here for being one of the most helpful and polite forum-goers to ever hit this medium. Don't expect people to feel blessed at the opportunity to discuss this when you are so toxic and unapproachable. Threads like this get shut down.
Bryanonymous wrote: »Ech...
So why are merchant invincible?
And quest givers?
And many many many of other NPC?
And why they respawn?
Its also immersion breaking.
But its needed.
Why cant I take all armor from killed NPC?
Again...
If we could kill guards, there would be a lot of problems with it. System's problems.
Present system works. What is the most important.
I can imagine how easy and boring would be TG quest if i could simple kill guards. And not afraid about be caugh.
And for sure Mournhold/Elden root/ Wayres would be "no guards" cities...
"Dont touch running system"
"If something is stiupid but its working, its not stiupid"
If you cannot understand this... Well thats your problem. I hate invincible guards... But they are needed. ZOS got it. And you? I know... Not.
Guards are not merchants and they are not quest givers. And your imagination is pretty limited. Artificial restrictions is not entertaining, it's frustrating. Raise bounties to a higher level, never let them clear on their own, and make guards as strong as group bosses, and you will have a more immersive justice system with a more entertaining choice of fight or flight, instead of this artificial garbage. Try to understand that.
Bryanonymous wrote: »
The hero who defeats Molag Bal gets annihilated by a guard.
Bryanonymous wrote: »
The hero who defeats Molag Bal gets annihilated by a guard.
@Bryanonymous
The Buff you get for the final battle with Molag Bal is temporary, given to you by Meridia and requires the sacrifice of one of the 5 Companions. If you can introduce a mechanic where you can kill a companion, and get Meridia to give you the Buff, then you can argue that Molag Bal angle. Otherwise, this is not a compelling, or even applicable argument.